Token导航 LogoToken导航TokenDH.com
待分类external-servicegithub未标认证来源可访问许可证需确认审计通过

spritecook-animate-assetsspritecook 动画资产

Agent Skill

spritecook-animate-assets 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

4,039

周安装

165

GitHub Stars

6

下载量

1,294
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:spritecook-animate-assets(spritecook 动画资产)
来源仓库:https://github.com/spritecook/skills
仓库路径:skills/spritecook-animate-assets
安装命令:
npx skills add https://github.com/spritecook/skills --skill spritecook-animate-assets
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/spritecook/skills --skill spritecook-animate-assets

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在需要围绕仓库状态、代码变更或协作事项进行整理时使用。
  • 可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 当前分类为待分类,建议人工复核用途和适用场景。

SKILL.md

SpriteCook Animate Assets

Use this skill for animation workflows. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Tool

animate_game_art

Animate an existing SpriteCook asset into a short pixel-art or detailed animation.

ParameterTypeDefaultDescription
asset_idstring (required)-Existing SpriteCook asset ID to animate
promptstring (required)-Describe the exact motion over time. If auto_enhance_prompt=true, simple prompts like "Idle" or "Attack" are acceptable
auto_enhance_promptbooltrueInspect the source asset and expand short prompts into a fuller animation prompt
edge_marginint6Adds spacing on all sides before animation framing
pixelboolnullOptional mode override. If omitted, SpriteCook infers the mode from the asset
output_framesint8Even frame count. Pixel supports 2-16, detailed supports 2-24
output_formatstring"webp""webp", "gif", or "spritesheet"
negative_promptstringnullOptional motion/content exclusions
matte_colorstring"#808080"Hex matte color used before processing transparency
removebgstring"Basic""None", "Basic", or "Pro"
colorsint24Pixel palette size. Only valid when pixel=true

Workflow

  1. If the user already has a SpriteCook asset, pass its asset_id directly to animate_game_art.
  2. If the user only has a local image file or data URL, import it through an authenticated helper that returns an asset_id.
  3. Use the returned asset_id in animate_game_art.
  4. Keep pixel omitted unless you need to force a mode.

The import step is where the source image enters SpriteCook. It is not the animation call itself.

Consistency Rules

  • Always animate the exact source asset that represents the intended character or object.
  • If the user asks for multiple motions for one character, run separate animation jobs against the same asset_id for Idle, Walk, Attack, and so on.
  • Do not create a new still image for each motion unless the user explicitly wants different character designs.

Source Rules

  • Pixel animation is the correct choice for assets up to 256x256.
  • Detailed animation is the correct choice for assets between 256x256 and 2048x2048.
  • Do not force a sub-256 source into detailed mode.
  • Keep edge_margin=6 by default. It helps prevent pixel art from crowding the canvas edge.

Prompt Writing

  • Inspect the actual source character before writing the prompt.
  • For pixel art, upscale the source with nearest-neighbor to about 1024x1024 for inspection only.
  • Identify visible character details first: silhouette, armor, visor, weapon, shield, pose, and facing.
  • Only mention details that are actually visible in the source image.
  • Write one short paragraph in plain prose, not a label or keyword list.
  • Describe what moves, how it moves, what stays stable, and how visible props or weapons are used.
  • Keep the motion grounded in the existing character rather than inventing new equipment or effects.
  • Avoid generic prompts like idle animation unless auto_enhance_prompt=true.

Example idle prompt: The armored soldier in purple tactical gear stands in a steady combat stance, subtly bobbing up and down in a rhythmic breathing idle. His yellow visor catches the light while his rifle shifts slightly in his grip, maintaining a high state of readiness.

Example attack prompt: The armored soldier in purple tactical gear raises his rifle and fires several shots, with yellow muzzle flashes appearing at the tip of the barrel. His body recoils with each shot while his head and visor remain focused forward, maintaining a steady combat stance throughout the firing sequence.

If auto_enhance_prompt=true, simple prompts like Idle, Attack, or Walk are valid because SpriteCook can inspect the source asset and expand them automatically.

check_job_status

Use check_job_status(job_id=...) for long-running animations instead of blocking when the client can continue work in the background.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.57%
按下载量换算460

Claude

29.52%
按下载量换算382

Cursor

19.16%
按下载量换算248

Gemini CLI

9.53%
按下载量换算123

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills