Token导航 LogoToken导航TokenDH.com
前端设计需要联网github未标认证来源可访问许可证需确认审计通过

software-design-principles软件设计原则

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

447

周安装

19

GitHub Stars

305

下载量

157
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:software-design-principles(软件设计原则)
来源仓库:https://github.com/ntcoding/claude-skillz
仓库路径:skills/software-design-principles
安装命令:
npx skills add https://github.com/ntcoding/claude-skillz --skill software-design-principles
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ntcoding/claude-skillz --skill software-design-principles

简介

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化,适合整理页面结构或生成 UI 方案。

  • 它能检查视觉一致性或改进组件层级,使用时需结合现有品牌、设计系统和用户任务。
  • 不应只堆装饰元素,涉及真实页面改动时应通过截图或浏览器预览检查文本溢出和对齐。
  • 通过 npx skills add https://github.com/ntcoding/claude-skillz --skill software-design-principles 安装。
  • 适用于界面设计类任务,需确保与项目规范一致。

SKILL.md

Software Design Principles

Professional software design patterns and principles for writing maintainable, well-structured code.

Critical Rules

🚨 Fail-fast over silent fallbacks. Never use fallback chains (value?? backup?? 'unknown'). If data should exist, validate and throw a clear error.

🚨 Strive for maximum type-safety. No any. No as. Type escape hatches defeat TypeScript's purpose. There's always a type-safe solution.

🚨 Make illegal states unrepresentable. Use discriminated unions, not optional fields. If a state combination shouldn't exist, make the type system forbid it.

🚨 Inject dependencies, don't instantiate. No new SomeService() inside methods. Pass dependencies through constructors.

🚨 Intention-revealing names only. Never use data, utils, helpers, handler, processor. Name things for what they do in the domain.

🚨 No code comments. Comments are a failure to express intent in code. If you need a comment to explain what code does, the code isn't clear enough—refactor it.

🚨 Use Zod for runtime validation. In TypeScript, use Zod schemas for parsing external data, API responses, and user input. Type inference from schemas keeps types and validation in sync.

When This Applies

  • Writing new code (these are defaults, not just refactoring goals)
  • Refactoring existing code
  • Code reviews and design reviews
  • During TDD REFACTOR phase
  • When analyzing coupling and cohesion

Core Philosophy

Well-designed, maintainable code is far more important than getting things done quickly. Every design decision should favor:

  • Clarity over cleverness
  • Explicit over implicit
  • Fail-fast over silent fallbacks
  • Loose coupling over tight integration
  • Intention-revealing over generic

Code Without Comments

Never write comments - write expressive code instead.

Object Calisthenics

Apply object calisthenics principles:

The Nine Rules

  1. One level of indentation per method

- In practice, I will tolerate upto 3

  1. Don't use the ELSE keyword

- Use early returns instead

  1. Wrap all primitives and strings

- Create value objects - Encapsulate validation logic - Make domain concepts explicit

  1. First class collections

- Classes with collections should contain nothing else

  1. One dot per line
  2. Don't abbreviate

- Use full, descriptive names

  1. Keep all entities small

- Small classes (< 150 lines) - Small methods (< 10 lines) - Small packages/modules - Easier to understand and maintain

  1. Avoid getters/setters/properties on entities

- Tell, don't ask - Objects should do work, not expose data

When to Apply

  • During refactoring:
  • During code review:

Feature Envy Detection

Method uses another class's data more than its own? Move it there.

// ❌ FEATURE ENVY - obsessed with Order's data
class InvoiceGenerator {
  generate(order: Order): Invoice {
    const total = order.getItems().map(i => i.getPrice() * i.getQuantity()).reduce((a,b) => a+b, 0)
    return new Invoice(total + total * order.getTaxRate() + order.calculateShipping())
  }
}

// ✅ Move logic to the class it envies
class Order {
  calculateTotal(): number { /* uses this.items, this.taxRate */ }
}
class InvoiceGenerator {
  generate(order: Order): Invoice { return new Invoice(order.calculateTotal()) }
}

Detection: Count external vs own references. More external? Feature envy.

Dependency Inversion Principle

Don't instantiate dependencies inside methods. Inject them.

// ❌ TIGHT COUPLING
class OrderProcessor {
  process(order: Order): void {
    const validator = new OrderValidator()  // Hard to test/change
    const emailer = new EmailService()      // Hidden dependency
  }
}

// ✅ LOOSE COUPLING
class OrderProcessor {
  constructor(private validator: OrderValidator, private emailer: EmailService) {}
  process(order: Order): void {
    this.validator.isValid(order)  // Injected, mockable
    this.emailer.send(...)         // Explicit dependency
  }
}

Scan for: new X() inside methods, static method calls. Extract to constructor.

Fail-Fast Error Handling

NEVER use fallback chains:

value ?? backup ?? default ?? 'unknown'  // ❌

Validate and throw clear errors instead:

// ❌ SILENT FAILURE - hides problems
return content.eventType ?? content.className ?? 'Unknown'

// ✅ FAIL FAST - immediate, debuggable
if (!content.eventType) {
  throw new Error(`Expected 'eventType', got undefined. Keys: [${Object.keys(content)}]`)
}
return content.eventType

Error format: Expected [X]. Got [Y]. Context: [debugging info]

Naming Conventions

Principle: Use business domain terminology and intention-revealing names. Never use generic programmer jargon.

Forbidden Generic Names

NEVER use these names:

  • data
  • utils
  • helpers
  • common
  • shared
  • manager
  • handler
  • processor

These names are meaningless - they tell you nothing about what the code actually does.

Intention-Revealing Names

Instead of generic names, use specific domain language:

// ❌ GENERIC - meaningless
class DataProcessor {
  processData(data: any): any {
    const utils = new DataUtils()
    return utils.transform(data)
  }
}

// ✓ INTENTION-REVEALING - clear purpose
class OrderTotalCalculator {
  calculateTotal(order: Order): Money {
    return taxCalculator.applyTax(order.subtotal, order.taxRate)
  }
}

Naming Checklist

For classes:

  • Does the name reveal what the class is responsible for?
  • Is it a noun (or noun phrase) from the domain?
  • Would a domain expert recognize this term?

For methods:

  • Does the name reveal what the method does?
  • Is it a verb (or verb phrase)?
  • Does it describe the business operation?

For variables:

  • Does the name reveal what the variable contains?
  • Is it specific to this context?
  • Could someone understand it without reading the code?

Refactoring Generic Names

When you encounter generic names:

  1. Understand the purpose: What is this really doing?
  2. Ask domain experts: What would they call this?
  3. Extract domain concept: Is there a domain term for this?
  4. Rename comprehensively: Update all references

Type-Driven Design

Principle: Follow Scott Wlaschin's type-driven approach to domain modeling. Express domain concepts using the type system.

Make Illegal States Unrepresentable

Use types to encode business rules:

// ❌ PRIMITIVE OBSESSION - illegal states possible
interface Order {
  status: string  // Could be any string
  shippedDate: Date | null  // Could be set when status != 'shipped'
}

// ✓ TYPE-SAFE - illegal states impossible
type UnconfirmedOrder = { type: 'unconfirmed', items: Item[] }
type ConfirmedOrder = { type: 'confirmed', items: Item[], confirmationNumber: string }
type ShippedOrder = { type: 'shipped', items: Item[], confirmationNumber: string, shippedDate: Date }

type Order = UnconfirmedOrder | ConfirmedOrder | ShippedOrder

Avoid Type Escape Hatches

STRICTLY FORBIDDEN without explicit user approval:

  • any type
  • as type assertions (as unknown as, as any, as SomeType)
  • @ts-ignore / @ts-expect-error

There is always a better type-safe solution. These make code unsafe and defeat TypeScript's purpose.

Use the Type System for Validation

// ✓ TYPE-SAFE - validates at compile time
type PositiveNumber = number & { __brand: 'positive' }

function createPositive(value: number): PositiveNumber {
  if (value <= 0) {
    throw new Error(`Expected positive number, got ${value}`)
  }
  return value as PositiveNumber
}

// Can only be called with validated positive numbers
function calculateDiscount(price: PositiveNumber, rate: number): Money {
  // price is guaranteed positive by type system
}

Prefer Immutability

Principle: Default to immutable data. Mutation is a source of bugs—unexpected changes, race conditions, and difficult debugging.

The Problem: Mutable State

// MUTABLE - hard to reason about
function processOrder(order: Order): void {
  order.status = 'processing'  // Mutates input!
  order.items.push(freeGift)   // Side effect!
}

// Caller has no idea their object changed
const myOrder = getOrder()
processOrder(myOrder)
// myOrder is now different - surprise!

The Solution: Return New Values

// IMMUTABLE - predictable
function processOrder(order: Order): Order {
  return {
    ...order,
    status: 'processing',
    items: [...order.items, freeGift]
  }
}

// Caller controls what happens
const myOrder = getOrder()
const processedOrder = processOrder(myOrder)
// myOrder unchanged, processedOrder is new

Application Rules

  • Prefer const over let
  • Prefer spread (...) over mutation
  • Prefer map/filter/reduce over forEach with mutation
  • If you must mutate, make it explicit and contained

YAGNI - You Aren't Gonna Need It

Principle: Don't build features until they're actually needed. Speculative code is waste—it costs time to write, time to maintain, and is often wrong when requirements become clear.

The Problem: Speculative Generalization

// YAGNI VIOLATION - over-engineered for "future" needs
interface PaymentProcessor {
  process(payment: Payment): Result
  refund(payment: Payment): Result
  partialRefund(payment: Payment, amount: Money): Result
  schedulePayment(payment: Payment, date: Date): Result
  recurringPayment(payment: Payment, schedule: Schedule): Result
  // ... 10 more methods "we might need"
}

// Only ONE method is actually used today

Application Rules

  • Build the simplest thing that works
  • Add capabilities when requirements demand them, not before
  • "But we might need it" is not a requirement

When Tempted to Cut Corners

STOP if you're about to:

  • Use ?? chains → fail fast with clear error instead
  • Use any or as → fix the types, not the symptoms
  • Use new X() inside a method → inject through constructor
  • Name something data, utils, handler → use domain language
  • Add a getter → ask if the object should do the work instead
  • Skip refactor because "it works" → refactor IS part of the work
  • Write a comment → make the code self-explanatory
  • Mutate a parameter → return a new value
  • Build "for later" → build what you need now

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.51%
按下载量换算56

Claude

28.73%
按下载量换算45

Cursor

18.63%
按下载量换算29

Gemini CLI

9.49%
按下载量换算15

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills