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ios26-liquid-glassios26 液体玻璃

Agent Skill

ios26-liquid-glass 用于查找、检索和筛选相关信息,适合在 Local Agent 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

188

周安装

8

下载量

66
Local Agent

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ios26-liquid-glass(ios26 液体玻璃)
来源仓库:https://smithery.ai
仓库路径:ios26-liquid-glass
安装命令:
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。当前暂无明确安装命令,请以来源页面说明为准。

简介

ios26-liquid-glass 用于查找、检索和筛选 iOS 26 液体玻璃效果相关信息。

  • 适合在 Local Agent 中获取毛玻璃实现方案、透明度控制或动效参数。
  • 可辅助生成 Swift/SwiftUI 代码片段或调试视觉效果。
  • 安装前应核实 iOS SDK 版本是否支持该特性,避免运行时崩溃。
  • 使用时应考虑性能开销,在高频刷新场景中慎用复杂图层混合。

SKILL.md

iOS 26 Liquid Glass Reference

Liquid Glass is Apple's design language introduced at WWDC 2025. Glass elements float above content with translucent, depth-aware surfaces that reflect and refract surrounding content.

SwiftUI - glassEffect Modifier

func glassEffect<S: Shape>(
    _ glass: Glass = .regular,
    in shape: S = DefaultGlassEffectShape,
    isEnabled: Bool = true
) -> some View

Apply .glassEffect() last in your modifier chain for correct rendering.

Glass Variants

VariantDescriptionUse Case
.regularDefault, balanced transparencyMost UI elements (buttons, controls, overlays)
.clearHigh transparency, limited adaptivityMedia-rich backgrounds (needs dimming layer)
.identityNo effect appliedConditional glass application

Glass Modifiers

// semantic color tinting - use only for meaning (success, warning, destructive)
.glassEffect(.regular.tint(.blue))

// iOS-only: enables scaling, bounce, shimmer on interaction
.glassEffect(.regular.interactive())

// combined
.glassEffect(.regular.tint(.blue).interactive())

Shapes

// default shape (capsule)
.glassEffect()
.glassEffect(.regular, in: DefaultGlassEffectShape())

// built-in shapes
.glassEffect(.regular, in: .capsule)
.glassEffect(.regular, in: .circle)
.glassEffect(.regular, in: .ellipse)
.glassEffect(.regular, in: .rect(cornerRadius: 12))
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 16))

// adapts corner radius to parent container (for buttons in cards/sheets)
.glassEffect(.regular, in: .rect(cornerRadius: .containerConcentric))

GlassEffectContainer

Groups multiple glass elements for seamless blending and morphing. Glass cannot sample other glass, so use this when elements are positioned closely.

GlassEffectContainer(spacing: 8) {  // spacing = merge threshold in points
    Button("One") { }
        .glassEffect()

    Button("Two") { }
        .glassEffect()
}

When elements are closer than spacing, they visually blend and morph together like water droplets.

Rules

  • Don't nest GlassEffectContainer inside another
  • Don't place Menu inside GlassEffectContainer (breaks morphing in iOS 26.1)
  • Don't use .clipShape() on glassEffect views

glassEffectID - Morphing Transitions

Associates glass elements across states for fluid morphing animations. Requires @Namespace and GlassEffectContainer.

@Namespace var namespace
@State var expanded = false

GlassEffectContainer {
    if expanded {
        HStack {
            Button("Home") { }
                .glassEffect(.regular.interactive())
                .glassEffectID("home", in: namespace)

            Button("Settings") { }
                .glassEffect(.regular.interactive())
                .glassEffectID("settings", in: namespace)
        }
    } else {
        Button("Menu") { expanded = true }
            .glassEffect(.regular.interactive())
            .glassEffectID("menu", in: namespace)
    }
}
.animation(.easeInOut, value: expanded)

Requirements for Morphing

  1. Elements must be within the same GlassEffectContainer
  2. Each view needs glassEffectID with shared namespace
  3. Views must be conditionally shown/hidden
  4. Animation must be applied to the state change
  5. All morphing elements should use same Glass style and tint

glassEffectUnion - Grouping Elements

Makes multiple elements appear as a single glass shape (like Apple Maps zoom controls).

@Namespace var ns

VStack(spacing: 0) {
    Button(action: { /* zoom in */ }) {
        Image(systemName: "plus")
    }
    .glassEffect(.regular.tint(.white.opacity(0.8)))
    .glassEffectUnion(id: "zoom", namespace: ns)

    Divider()

    Button(action: { /* zoom out */ }) {
        Image(systemName: "minus")
    }
    .glassEffect(.regular.tint(.white.opacity(0.8)))
    .glassEffectUnion(id: "zoom", namespace: ns)
}

Requirements

All elements in a union must have:

  • Same union id
  • Same glass effect variant
  • Same tint (color and opacity)

UIKit Support

UIGlassEffect

if #available(iOS 26.0, *) {
    let glassEffect = UIGlassEffect()
    let effectView = UIVisualEffectView(effect: glassEffect)
    effectView.frame = CGRect(x: 20, y: 100, width: 200, height: 50)
    view.addSubview(effectView)

    // add content to contentView
    let label = UILabel()
    label.text = "Glass Effect"
    effectView.contentView.addSubview(label)
}

UIGlassContainerEffect - Merging Glass Views

if #available(iOS 26.0, *) {
    let containerEffect = UIGlassContainerEffect()
    containerEffect.spacing = 12  // merge distance threshold

    let containerView = UIVisualEffectView(effect: containerEffect)

    let glass1 = UIVisualEffectView(effect: UIGlassEffect())
    let glass2 = UIVisualEffectView(effect: UIGlassEffect())

    containerView.contentView.addSubview(glass1)
    containerView.contentView.addSubview(glass2)
}

Corner Configuration

if #available(iOS 26.0, *) {
    let effectView = UIVisualEffectView(effect: UIGlassEffect())
    effectView.cornerConfiguration = UIViewCornerConfiguration(
        corners: .allCorners,
        cornerRadius: 16
    )
}

UIHostingController Integration

When embedding SwiftUI glass in UIKit:

  • Place in navigationItem.titleView (not leftBarButtonItem/rightBarButtonItem)
  • Set sizingOptions = [.intrinsicContentSize]

Backward Compatibility

The Glass type only exists on iOS 26+. Create wrappers with #available:

extension View {
    @ViewBuilder
    func applyGlassEffect() -> some View {
        if #available(iOS 26.0, *) {
            self.glassEffect()
        } else {
            self  // no-op on older iOS
        }
    }

    // with parameters - requires @available at call site
    @available(iOS 26.0, *)
    @ViewBuilder
    func applyGlassEffect(
        _ glass: Glass,
        in shape: some Shape = DefaultGlassEffectShape()
    ) -> some View {
        self.glassEffect(glass, in: shape)
    }
}

Fallback for older iOS

if #available(iOS 26.0, *) {
    content.glassEffect()
} else {
    content.background(.ultraThinMaterial, in: .capsule)
}

Design Guidelines

When to Use

  • Navigation elements (tab bars, toolbars, nav bars)
  • Floating action buttons
  • Control panels and overlays
  • Search bars and input fields
  • Modal/sheet presentations
  • Interactive elements that sit "above" content

When NOT to Use

  • Core content (list rows, table cells)
  • Card backgrounds with primary information
  • Media-rich content areas
  • Text-heavy sections
  • Decorative elements with no function

Best Practices

  • Use .interactive() for buttons/controls on iOS
  • Use .tint() only for semantic meaning
  • Test in light mode, dark mode, and with "Reduce Transparency"
  • Maintain 4.5:1 contrast ratio (WCAG AA)
  • Use .containerConcentric corner radius for elements in containers
  • Monitor performance in scrollable lists on older iPhones

Known Issues

IssueWorkaround
Menu in GlassEffectContainer breaks morphing (iOS 26.1)Don't nest Menu in container
Morphing circle ↔ rectangle has glitchesAvoid drastically different shape transitions
glassEffectID inconsistentConsider .matchedGeometryEffect as alternative
UIHostingController in bar items causes side effectsUse titleView instead

Button Styles

// translucent glass button
Button("Glass") { }
    .buttonStyle(.glass)

// opaque prominent glass button
Button("Prominent") { }
    .buttonStyle(.glassProminent)

Tab Bar Behavior

// tab bar minimizes when scrolling down
.tabBarMinimizeBehavior(.onScrollDown)

Resources

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Local Agent

78.14%
按下载量换算52

安全审计

暂无安全审计结果可展示。

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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来源信息

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