Token导航 LogoToken导航TokenDH.com
前端设计操作浏览器unknown未标认证来源可访问许可证需确认审计通过

develop-web-game开发网页游戏

Agent Skill

develop-web-game 用于补充前端设计相关能力,适合在 Local Agent 中需要让 Agent 承接前端设计相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

4,243

周安装

170

下载量

1,374
Local Agent

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:develop-web-game(开发网页游戏)
来源仓库:https://skills.volces.com
仓库路径:develop-web-game
安装命令:
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。当前暂无明确安装命令,请以来源页面说明为准。

简介

develop-web-game 用于补充前端设计相关能力,适合在 Local Agent 中承接前端设计任务时使用。

  • 它支持页面开发、组件生成或样式调整等基础前端工作。
  • 使用时可结合来源仓库和原始 README 核验具体功能。
  • 安装前建议确认权限范围、维护状态及是否涉及联网或文件操作。
  • 该技能适用于前端开发辅助,但需人工验证输出准确性和项目兼容性。

SKILL.md

Develop Web Game

Build games in small steps and validate every change. Treat each iteration as: implement → act → pause → observe → adjust.

Skill paths (set once)

export CODEX_HOME="${CODEX_HOME:-$HOME/.codex}"
export WEB_GAME_CLIENT="$CODEX_HOME/skills/develop-web-game/scripts/web_game_playwright_client.js"
export WEB_GAME_ACTIONS="$CODEX_HOME/skills/develop-web-game/references/action_payloads.json"

User-scoped skills install under $CODEX_HOME/skills (default: ~/.codex/skills).

Workflow

  1. Pick a goal. Define a single feature or behavior to implement.
  2. Implement small. Make the smallest change that moves the game forward.
  3. Ensure integration points. Provide a single canvas and window.render_game_to_text so the test loop can read state.
  4. Add window.advanceTime(ms). Strongly prefer a deterministic step hook so the Playwright script can advance frames reliably; without it, automated tests can be flaky.
  5. Initialize progress.md. If progress.md exists, read it first and confirm the original user prompt is recorded at the top (prefix with Original prompt:). Also note any TODOs and suggestions left by the previous agent. If missing, create it and write Original prompt: <prompt> at the top before appending updates.
  6. Verify Playwright availability. Ensure playwright is available (local dependency or global install). If unsure, check npx first.
  7. Run the Playwright test script. You must run $WEB_GAME_CLIENT after each meaningful change; do not invent a new client unless required.
  8. Use the payload reference. Base actions on $WEB_GAME_ACTIONS to avoid guessing keys.
  9. Inspect state. Capture screenshots and text state after each burst.
  10. Inspect screenshots. Open the latest screenshot, verify expected visuals, fix any issues, and rerun the script. Repeat until correct.
  11. Verify controls and state (multi-step focus). Exhaustively exercise all important interactions. For each, think through the full multi-step sequence it implies (cause → intermediate states → outcome) and verify the entire chain works end-to-end. Confirm render_game_to_text reflects the same state shown on screen. If anything is off, fix and rerun. Examples of important interactions: move, jump, shoot/attack, interact/use, select/confirm/cancel in menus, pause/resume, restart, and any special abilities or puzzle actions defined by the request. Multi-step examples: shooting an enemy should reduce its health; when health reaches 0 it should disappear and update the score; collecting a key should unlock a door and allow level progression.
  12. Check errors. Review console errors and fix the first new issue before continuing.
  13. Reset between scenarios. Avoid cross-test state when validating distinct features.
  14. Iterate with small deltas. Change one variable at a time (frames, inputs, timing, positions), then repeat steps 7–13 until stable.

Example command (actions required):

node "$WEB_GAME_CLIENT" --url http://localhost:5173 --actions-file "$WEB_GAME_ACTIONS" --click-selector "#start-btn" --iterations 3 --pause-ms 250

Example actions (inline JSON):

{
  "steps": [
    { "buttons": ["left_mouse_button"], "frames": 2, "mouse_x": 120, "mouse_y": 80 },
    { "buttons": [], "frames": 6 },
    { "buttons": ["right"], "frames": 8 },
    { "buttons": ["space"], "frames": 4 }
  ]
}

Test Checklist

Test any new features added for the request and any areas your logic changes could affect. Identify issues, fix them, and re-run the tests to confirm they’re resolved.

Examples of things to test:

  • Primary movement/interaction inputs (e.g., move, jump, shoot, confirm/select).
  • Win/lose or success/fail transitions.
  • Score/health/resource changes.
  • Boundary conditions (collisions, walls, screen edges).
  • Menu/pause/start flow if present.
  • Any special actions tied to the request (powerups, combos, abilities, puzzles, timers).

Test Artifacts to Review

  • Latest screenshots from the Playwright run.
  • Latest render_game_to_text JSON output.
  • Console error logs (fix the first new error before continuing). You must actually open and visually inspect the latest screenshots after running the Playwright script, not just generate them. Ensure everything that should be visible on screen is actually visible. Go beyond the start screen and capture gameplay screenshots that cover all newly added features. Treat the screenshots as the source of truth; if something is missing, it is missing in the build. If you suspect a headless/WebGL capture issue, rerun the Playwright script in headed mode and re-check. Fix and rerun in a tight loop until the screenshots and text state look correct. Once fixes are verified, re-test all important interactions and controls, confirm they work, and ensure your changes did not introduce regressions. If they did, fix them and rerun everything in a loop until interactions, text state, and controls all work as expected. Be exhaustive in testing controls; broken games are not acceptable.

Core Game Guidelines

Canvas + Layout

  • Prefer a single canvas centered in the window.

Visuals

  • Keep on-screen text minimal; show controls on a start/menu screen rather than overlaying them during play.
  • Avoid overly dark scenes unless the design calls for it. Make key elements easy to see.
  • Draw the background on the canvas itself instead of relying on CSS backgrounds.

Text State Output (render_game_to_text)

Expose a window.render_game_to_text function that returns a concise JSON string representing the current game state. The text should include enough information to play the game without visuals.

Minimal pattern:

function renderGameToText() {
  const payload = {
    mode: state.mode,
    player: { x: state.player.x, y: state.player.y, r: state.player.r },
    entities: state.entities.map((e) => ({ x: e.x, y: e.y, r: e.r })),
    score: state.score,
  };
  return JSON.stringify(payload);
}
window.render_game_to_text = renderGameToText;

Keep the payload succinct and biased toward on-screen/interactive elements. Prefer current, visible entities over full history. Include a clear coordinate system note (origin and axis directions), and encode all player-relevant state: player position/velocity, active obstacles/enemies, collectibles, timers/cooldowns, score, and any mode/state flags needed to make correct decisions. Avoid large histories; only include what's currently relevant and visible.

Time Stepping Hook

Provide a deterministic time-stepping hook so the Playwright client can advance the game in controlled increments. Expose window.advanceTime(ms) (or a thin wrapper that forwards to your game update loop) and have the game loop use it when present. The Playwright test script uses this hook to step frames deterministically during automated testing.

Minimal pattern:

window.advanceTime = (ms) => {
  const steps = Math.max(1, Math.round(ms / (1000 / 60)));
  for (let i = 0; i < steps; i++) update(1 / 60);
  render();
};

Fullscreen Toggle

  • Use a single key (prefer f) to toggle fullscreen on/off.
  • Allow Esc to exit fullscreen.
  • When fullscreen toggles, resize the canvas/rendering so visuals and input mapping stay correct.

Progress Tracking

Create a progress.md file if it doesn't exist, and append TODOs, notes, gotchas, and loose ends as you go so another agent can pick up seamlessly. If a progress.md file already exists, read it first, including the original user prompt at the top (you may be continuing another agent's work). Do not overwrite the original prompt; preserve it. Update progress.md after each meaningful chunk of work (feature added, bug found, test run, or decision made). At the end of your work, leave TODOs and suggestions for the next agent in progress.md.

Playwright Prerequisites

  • Prefer a local playwright dependency if the project already has it.
  • If unsure whether Playwright is available, check for npx: command -v npx >/dev/null 2>&1
  • If npx is missing, install Node/npm and then install Playwright globally: npm install -g @playwright/mcp@latest
  • Do not switch to @playwright/test unless explicitly asked; stick to the client script.

Scripts

  • $WEB_GAME_CLIENT (installed default: $CODEX_HOME/skills/develop-web-game/scripts/web_game_playwright_client.js) — Playwright-based action loop with virtual-time stepping, screenshot capture, and console error buffering. You must pass an action burst via --actions-file, --actions-json, or --click.

References

  • $WEB_GAME_ACTIONS (installed default: $CODEX_HOME/skills/develop-web-game/references/action_payloads.json) — example action payloads (keyboard + mouse, per-frame capture). Use these to build your burst.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Local Agent

89.95%
按下载量换算1,236

安全审计

Socket

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills