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skills-orchestrator技能协调者

Agent Skill

skills-orchestrator 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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371

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下载量

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:skills-orchestrator(技能协调者)
来源仓库:https://github.com/harrylabsj/skills-orchestrator
安装命令:
openclaw skills install skills-orchestrator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install skills-orchestrator

简介

用于协调整个技能组合的增长循环,连接使用、反馈与改进环节。

  • 适合在 OpenClaw 中优化技能协同与长期演进时使用。
  • 支持自动化流程设计与闭环迭代,提升整体效能。
  • 安装前需评估与其他技能的兼容性。skills-orchestrator 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 建议根据实际任务流定制协调策略。

SKILL.md

name
skills-orchestrator
description
Orchestrate growth loops across the skill portfolio by connecting usage, feedback, improvement, and adoption into self-reinforcing cycles. Use when designing growth strategies, optimizing skill adoption, creating viral loops, or building sustainable growth mechanisms.

Skills Orchestrator

Overview

The skills-orchestrator skill designs, implements, and optimizes growth loops across the skill portfolio. It connects usage, feedback, improvement, and adoption into self-reinforcing cycles that drive sustainable growth.

When to Use

  • Designing growth strategies for skills
  • Creating viral or referral loops
  • Optimizing skill adoption funnels
  • Building user engagement mechanisms
  • Planning portfolio growth initiatives
  • Analyzing growth metrics and loops
  • Troubleshooting growth stagnation
  • Designing network effects

Core Concepts

Growth Loop Types

TypeMechanismExample
viralUsers bring new usersShare results, invite others
contentUsage creates contentPublic outputs, templates
networkMore users = more valueCollaborative features
engagementUsage drives more usageHabits, streaks, rewards
feedbackUsage improves productLearning from actions

Loop Components

Every growth loop has:

  1. Input: Users, actions, or content entering the loop
  2. Action: What users do within the loop
  3. Output: Results that feed back into the loop
  4. Conversion: How outputs become new inputs
  5. Amplification: What makes the loop grow

Loop Metrics

MetricDescriptionTarget
cycle_timeTime for one loop iteration< 7 days
conversion_rate% that complete the loop> 20%
viral_coefficientNew users per existing user> 0.3
retention% who continue looping> 40%
amplificationGrowth rate per cycle> 10%

Input

Accepts:

  • Target growth goals
  • Loop design parameters (type, target user, value proposition)
  • Skill portfolio context (optional, for portfolio-level analysis)

Note: This skill generates simulated metrics and design templates. It does not ingest real user behavior data or live analytics. To analyze actual usage data, you would need to provide the data as input and extend the scripts accordingly.

Output

Produces:

  • Growth loop designs (markdown templates)
  • Orchestration plans (step-by-step guidance)
  • Simulated metric reports (for prototyping)
  • Optimization recommendations (based on loop patterns)
  • A/B test plans (template structure)

Note: The "dashboards" and "metrics" produced are simulated examples for design purposes, not live data visualizations.

Workflow

Designing a Growth Loop

  1. Identify Core Value

- What value do users get? - What can they share or create? - What would others want?

  1. Map User Journey

- Entry points - Key actions - Sharing moments - Conversion paths

  1. Design the Loop

- Input source - Key action - Output creation - Distribution mechanism - Conversion back to input

  1. Add Amplification

- Incentives - Friction reduction - Network effects - Social proof

  1. Measure and Optimize

- Define target metrics (simulation targets) - Identify potential bottlenecks - Test improvements in design - Scale what works

Analyzing Existing Loops

  1. Map Current State

- Identify existing loops (conceptual) - Define expected performance - Find broken connections

  1. Diagnose Issues

- Where might users drop off? - What's blocking conversion? - Where is friction highest?

  1. Generate Solutions

- Fix broken connections - Reduce friction - Add amplification

  1. Test and Validate

- A/B test plans (template) - Measure impact (simulated) - Iterate quickly

Commands

Design Growth Loop

./scripts/design-loop.sh --type viral --skill <name> [--output loop-design.md]

Analyze Current Loops

./scripts/analyze-loops.sh [--skill <name>] [--portfolio]

Track Growth Metrics

./scripts/track-metrics.sh [--skill <name>] [--period 30d]

Run Tests

./scripts/test.sh

Output Format

Growth Loop Design

# Growth Loop Design: [Name]

## Loop Type: Viral

## Loop Diagram

[New User] → [Use Skill] → [Create Output] → [Share] → [New User Sees] → [Try Skill] → [New User]

Components

Input

  • Source: User creates content
  • Volume: ~50 outputs/day (example)
  • Quality: High (user-generated)

Action

  • What: User shares output
  • Where: Social, email, link
  • Friction: Medium (requires action)

Output

  • Type: Sharable result
  • Format: Image, link, export
  • Value: Demonstrates skill capability

Conversion

  • Mechanism: View → Try
  • Rate: 15% (target: 25%)
  • Time: Within 24 hours

Amplification

  • Social proof: "X people used this"
  • Incentive: Free credits for sharing
  • Network: Collaborative features

Metrics

MetricExample Target
Cycle Time< 1 day
Conversion Rate> 25%
Viral Coefficient> 0.5
Retention> 50%

Optimization Plan

Immediate (This Week)

  1. Add one-click sharing
  2. Create shareable templates
  3. Add social proof badges

Near-term (This Month)

  1. Implement referral rewards
  2. Add collaboration features
  3. Create public gallery

Long-term (This Quarter)

  1. Build network effects
  2. Add team features
  3. Create marketplace

Success Criteria

  • Viral coefficient > 0.5
  • Cycle time < 24 hours
  • 1,000 new users/month from loop

Loop Performance Dashboard (Example Template)

{
  "dashboard": "growth-loops",
  "period": "simulation",
  "loops": [
    {
      "id": "viral-share",
      "name": "Viral Sharing Loop",
      "type": "viral",
      "metrics": {
        "cycle_time_hours": 48,
        "conversion_rate": 0.18,
        "viral_coefficient": 0.25,
        "retention_7d": 0.42,
        "amplification": 1.15
      },
      "status": "active",
      "health": "good",
      "bottleneck": "share_rate",
      "recommendation": "Add one-click sharing buttons"
    }
  ],
  "portfolio_summary": {
    "total_loops": 4,
    "active_loops": 3,
    "avg_viral_coefficient": 0.22,
    "monthly_growth_rate": 0.15
  }
}

Loop Patterns

Viral Loop Pattern

Use → Create → Share → View → Signup → Use

Keys: Easy sharing, valuable output, low friction signup

Content Loop Pattern

Use → Publish → Index → Search → View → Use

Keys: SEO-friendly, public by default, discoverable

Network Loop Pattern

Join → Invite → Collaborate → Value ↑ → More Invite

Keys: Collaboration value, invite incentives, team features

Engagement Loop Pattern

Use → Reward → Habit → Daily Use → Reward

Keys: Meaningful rewards, streaks, progress

Feedback Loop Pattern

Use → Feedback → Improve → Better Experience → Use

Keys: Easy feedback, fast iteration, visible improvements

Quality Rules

  • Design loops that add value, not just growth
  • Measure full loop, not just parts
  • Optimize for sustainable growth
  • Test before scaling
  • Monitor for gaming/abuse
  • Balance growth with quality

Good Trigger Examples

  • "Design a growth loop for this skill"
  • "How can we make this skill viral?"
  • "Analyze our current growth loops"
  • "What's blocking our growth?"
  • "Design a referral program"
  • "How can we increase user engagement?"
  • "Track our growth metrics"
  • "Optimize our conversion funnel"
  • "Create a network effect"

Limitations

  • Simulated data only: This skill generates simulated metrics for design/prototyping purposes. It does not connect to live analytics or ingest real user behavior data.
  • Growth loops take time to validate
  • Network effects need critical mass
  • Viral loops are hard to predict
  • Metrics can be gamed
  • Growth without value is unsustainable
  • Requires usage data (external) for meaningful real-world analysis

Related Skills

  • learning-evolution - For iterating on loops
  • insight-tracker - For capturing growth insights
  • decision-distiller - For growth strategy decisions
  • skill-market-analyzer - For market-based growth

Resources

scripts/

  • design-loop.sh - Design new growth loops
  • analyze-loops.sh - Analyze existing loops (template-based)
  • track-metrics.sh - Generate simulated metric reports
  • test.sh - Run validation tests

data/

  • Sample loop designs and metrics for reference

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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安全审计

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通过

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可疑

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通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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