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simulator-effect模拟器效果

Agent Skill

simulator-effect 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

261

周安装

11

GitHub Stars

37

下载量

92
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:simulator-effect(模拟器效果)
来源仓库:https://github.com/simhacker/moollm
仓库路径:skills/simulator-effect
安装命令:
npx skills add https://github.com/simhacker/moollm --skill simulator-effect
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/simhacker/moollm --skill simulator-effect

简介

simulator-effect 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 确认具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 当前无原始 SKILL.md 内容可参考,实际功能以来源仓库为准。

SKILL.md

Simulator Effect Skill Specification

*Implication is more efficient (and richer) than simulation.*

Purpose

The Simulator Effect skill provides principles and methods for leveraging imagination -- human or LLM -- to fill gaps in sparse specifications. Instead of exhaustive simulation, provide seeds that activate rich mental models.


Core Methods

IMPLY

Instead of simulating, imply.

Input: Minimal specification (name, archetype, sensory details) Output: Rich interpretation filling gaps coherently

# Input
character:
  archetype: "grizzled bartender"

# LLM interprets as
bartender:
  name: Grim
  appearance: weathered face, salt-and-pepper beard
  manner: laconic, speaks in short sentences
  knowledge: has seen every adventurer who passed through
  secrets: knows where the treasure is, will not say

SEED

Provide imagination seeds rather than exhaustive specification.

Seed types:

  • Archetype -- "bartender", "sage", "trickster"
  • Sensory detail -- "smells of woodsmoke"
  • Mystery -- "the locked door no one mentions"
  • Tension -- "she avoided his gaze"
  • K-line -- "Sagittarius", "melancholy", "playful"
room:
  seeds:
    archetype: "mysterious pub"
    sensory: "warm despite the draft, old ale smell"
    mystery: "the back room that requires proving yourself"
    tension: "regulars glance at newcomers, then away"

SPARSE

Deliberately omit details to invite imagination.

Anti-pattern:

# Over-specified -- leaves nothing to imagine
room:
  name: The Gezelligheid Grotto
  tables: 12 oak tables, 3 round, 9 rectangular
  chairs: 48 chairs, mix of styles
  bar: 15 feet long, mahogany with brass rail
  taps: 8 beer taps, 2 cider, 1 mead
  lighting: 6 candelabras, 12 wall sconces
  floor: wide oak planks, worn in traffic paths
  # ... 50 more lines

Pattern:

# Sparse -- imagination fills the rest
room:
  name: The Gezelligheid Grotto
  atmosphere: warm despite the draft
  smell: woodsmoke and old ale
  notable: the back room no one talks about

ARCHETYPE

Use cultural archetypes as shorthand for personality packages.

Archetype categories:

CategoryExamplesWhat They Activate
ZodiacSagittarius, CancerFull personality clusters
RoleBartender, Sage, TricksterBehavioral expectations
SpeciesDog, Cat, MonkeyDisposition, physicality
ProfessionDetective, Librarian, ChefKnowledge, methods
TropeGrizzled veteran, Naive newcomerStory function
# One word does the work of a personality matrix
character:
  archetype: sagittarius_explorer
  # Implies: adventurous, philosophical, blunt, optimistic

JAZZ

Use YAML comments as imagination seeds (per yaml-jazz).

playful: 9
# not born playful -- BECAME playful by choice
# 122 years of grim taught me joy is rebellion

melancholy: 6
# higher than I first admitted
# the silver streaks glow when I am sad

Comments are read by the LLM. They shape interpretation. They are not documentation -- they are code.


The Astrillogical Pattern

Named after The Sims' zodiac implementation (1997):

  1. Compute something minimal (Euclidean distance to archetype vectors)
  2. Display a cultural symbol (zodiac icon)
  3. Write no behavioral code
  4. Let imagination do the rest

Result: Testers reported the zodiac was "too influential" -- but there was no influence to tune. The effect was purely imagined.

Application:

# Minimal computation
character:
  personality_vector: [neat: 7, outgoing: 3, playful: 9]
  # Display nearest archetype
  archetype: sagittarius  # Computed, not assigned

# No behavioral code referencing 'sagittarius'
# Player/LLM imagines Sagittarius behavior

Integration with Other Skills

With k-lines/

Names activate clusters. Simulator Effect explains why.

# K-line activation IS Simulator Effect
character:
  name: Palm  # Activates: open hand, tropical, reaching

With adversarial-committee/

Mode-collapse is Simulator Effect in reverse -- LLM collapses to mean when constraints are absent. Adversarial committee provides constraints through opposing propensities.

committee:
  - propensity: paranoid_realism   # Different lens
  - propensity: idealism           # Different lens
  - propensity: evidence_prosecutor # Different lens

# Same topic, three different Simulator Effects
# Cross-examination finds robust interpretations

With speed-of-light/

One LLM call, many turns. Imagination fills the "rendering" for each turn. Sparse state, rich narrative.

With needs/

Sims motives are imagination seeds, not behavior code.

needs:
  hunger: 30  # Seed
  # LLM imagines: "distracted by stomach growling"
  # Not: deterministic eat() behavior

With empathic-templates/

Templates leverage Simulator Effect -- provide structure, let LLM fill content.

template: |
  [CHARACTER] enters [ROOM] and notices [NOTABLE_DETAIL].
  They feel [EMOTION] because [REASON].

# LLM generates coherent fill based on context

Failure Modes

Over-Specification

Too much detail leaves nothing to imagine. The simulation feels mechanical.

Symptom: Output feels like a checklist, not a story. Fix: Remove 80% of specification. Keep seeds.

Under-Seeding

Not enough anchors for imagination to grip.

Symptom: Output is generic, could be anyone/anywhere. Fix: Add archetype, sensory detail, or mystery.

Wrong Archetype

Archetype conflicts with intended behavior.

Symptom: Character behaves "off" despite correct specs. Fix: The archetype K-line is overriding your specs. Change the archetype or add explicit counters.

Mode-Collapse

Single-agent LLM with weak constraints collapses to bland mean.

Symptom: Output is safe, inoffensive, boring. Fix: Use adversarial-committee or add tension/conflict seeds.


Metrics

The Simulator Effect is working when:

  1. Readers imagine more than you wrote
  2. LLM generates coherent detail you did not specify
  3. Different interpreters imagine similar worlds
  4. Sparse specs produce rich output

See Also


*"The game provides scaffolding. Imagination does the rendering."*

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

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能力 3

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能力 4

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.14%
按下载量换算32

Claude

29.35%
按下载量换算27

Cursor

18.86%
按下载量换算17

Gemini CLI

8.59%
按下载量换算8

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