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rewardreward 工具

Agent Skill

reward 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

256

周安装

11

GitHub Stars

37

下载量

90
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:reward(reward 工具)
来源仓库:https://github.com/simhacker/moollm
仓库路径:skills/reward
安装命令:
npx skills add https://github.com/simhacker/moollm --skill reward
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/simhacker/moollm --skill reward

简介

reward 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态和协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 建议确认权限范围和维护状态,注意是否触发联网或文件操作。
  • reward 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Reward Protocol

Dynamic achievement rewards — the treasure matches the quest. *"Rewards should feel earned and fitting."*

Core Principle

Thematic Appropriateness

Rewards match achievements:

  • Slay a dragon → dragon-themed rewards (scales, hoard, reputation)
  • Save a village → village's gratitude (shelter, allies, title)
  • Solve a puzzle → knowledge rewards (secrets, techniques, lore)

Reward Types

TypeExamplesWhen Granted
ItemsWeapons, tools, treasuresCombat, exploration
GoldCurrency, valuablesCommerce, quests
BuffsTemporary powersHeroic moments
TitlesLIGHT-BEARER, DRAGON-SLAYERMajor achievements
AbilitiesNew skills, techniquesLearning, training
AccessKeys, permissions, trustSocial achievements
KnowledgeSecrets, lore, mapsInvestigation
HeirloomsItems with historyGenerational play

Methods

GRANT - Give a Reward

invoke: GRANT
params:
  recipient: "Who gets it"
  achievement: "What they did"
  reward: "What they get (or auto-generate)"
effect:
  - Add to recipient's inventory or state
  - Record in achievement log
  - Narrate the granting

GENERATE - Create Thematic Reward

invoke: GENERATE
params:
  achievement: "What was accomplished"
  context: "Where and how"
effect:
  - Analyze achievement theme
  - Generate appropriate reward
  - Propose with justification

Reward Generation Logic

Achievement: "Rescued the blacksmith from the fire"
Context: Village fire, heroic action

Thematic analysis:
  - Fire → fire-related items?
  - Blacksmith → smithing reward?
  - Heroic → reputation boost?

Generated rewards:
  1. Fireproof cloak (practical, thematic)
  2. Free repairs for life (relationship)
  3. Title: FLAME-WALKER (reputation)
  4. Secret: location of rare ore (knowledge)

Scaling Rewards

Achievement LevelReward Scale
Minor taskSmall token, few coins
Significant questUseful item, title
Major accomplishmentPowerful item, ability
Legendary featUnique artifact, lasting fame

Curse Lifting Rewards

When curses are lifted, special rewards apply:

curse:
  name: "Curse of Darkness"
  lift_condition: "Light 3 dark places"

reward_on_lift:
  - title: "LIGHT-BEARER"
  - ability: "Glow in darkness"
  - knowledge: "Location of the Shadow Temple"

Delayed Rewards

Some rewards mature over time:

delayed_reward:
  type: "Planted seed"
  matures: "After 3 game days"
  becomes: "Magical fruit tree"

relationship_reward:
  type: "Merchant's favor"
  grows_with: "Repeated business"
  becomes: "Exclusive supplier"

State

reward_state:
  earned_rewards: []
  pending_rewards: []
  titles: []
  achievements_log:
    - date: "2026-01-15"
      achievement: "Rescued the blacksmith"
      reward: "Fireproof cloak"

Integration

SkillIntegration
scoringScore determines reward quality
buffSome rewards are buffs
economyGold rewards
characterRewards update character state
adventureQuest completion triggers rewards

Safety Guidelines

  • Proportional — reward matches difficulty
  • Consistent — similar achievements, similar rewards
  • Meaningful — rewards should matter to the story
  • No inflation — keep rewards valuable

Example Session

> [Player completes fire rescue quest]

GENERATE: achievement="rescued blacksmith from fire"

Analysis:
- Heroic action in dangerous situation
- Relationship established with craftsman
- Fire element prominent

Proposed rewards:
1. 🛡️ Fireproof Cloak - practical protection
2. 🔨 Free Smithing - relationship benefit
3. 🏆 Title: FLAME-WALKER - reputation

Which feels right for this character?

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.58%
按下载量换算32

Claude

30.06%
按下载量换算27

Cursor

16.8%
按下载量换算15

Gemini CLI

8.72%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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