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signalr-realtime实时信号器

Agent Skill

signalr-realtime 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

198

周安装

8

GitHub Stars

11

下载量

62
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:signalr-realtime(实时信号器)
来源仓库:https://github.com/lobbi-docs/claude
仓库路径:skills/signalr-realtime
安装命令:
npx skills add https://github.com/lobbi-docs/claude --skill signalr-realtime
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/lobbi-docs/claude --skill signalr-realtime

简介

用于处理 GitHub 仓库和代码协作信息。

  • 适合在分析 Issue、Pull Request 或变更时使用。
  • 通过 GitHub 安装,可结合原始 README 核验用法。
  • 安装前建议确认权限范围和维护状态。signalr-realtime 属于前端设计类 Skill,可作为该场景下的辅助能力补充。
  • 适用于 Codex、Claude、Cursor 等前端设计类宿主环境。

SKILL.md

SignalR Real-Time Communication

Hub Definition

public sealed class NotificationHub : Hub
{
    public async Task SendMessage(string user, string message)
    {
        await Clients.All.SendAsync("ReceiveMessage", user, message);
    }

    public async Task JoinGroup(string groupName)
    {
        await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
        await Clients.Group(groupName).SendAsync("UserJoined", Context.UserIdentifier);
    }

    public async Task SendToGroup(string groupName, string message)
    {
        await Clients.Group(groupName).SendAsync("ReceiveMessage", message);
    }

    public override async Task OnConnectedAsync()
    {
        await base.OnConnectedAsync();
        // Track connection
    }
}

Server Setup

builder.Services.AddSignalR()
    .AddJsonProtocol(options =>
    {
        options.PayloadSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.CamelCase;
    });

app.MapHub<NotificationHub>("/hubs/notifications");

Blazor Server (built-in circuit)

Blazor Server already uses SignalR for its circuit. For additional hubs:

@rendermode InteractiveServer
@inject NavigationManager Navigation
@implements IAsyncDisposable

@code {
    private HubConnection? _hub;

    protected override async Task OnInitializedAsync()
    {
        _hub = new HubConnectionBuilder()
            .WithUrl(Navigation.ToAbsoluteUri("/hubs/notifications"))
            .WithAutomaticReconnect()
            .Build();

        _hub.On<string, string>("ReceiveMessage", (user, message) =>
        {
            _messages.Add(new(user, message));
            InvokeAsync(StateHasChanged);
        });

        await _hub.StartAsync();
    }

    public async ValueTask DisposeAsync()
    {
        if (_hub is not null)
            await _hub.DisposeAsync();
    }
}

Strongly-Typed Hub

public interface INotificationClient
{
    Task ReceiveMessage(string user, string message);
    Task UserJoined(string userId);
    Task OrderUpdated(OrderStatusDto status);
}

public sealed class NotificationHub : Hub<INotificationClient>
{
    public async Task SendMessage(string user, string message)
    {
        await Clients.All.ReceiveMessage(user, message);
    }
}

Server-to-Client Push (from services)

public sealed class OrderService(IHubContext<NotificationHub, INotificationClient> hub)
{
    public async Task UpdateStatusAsync(int orderId, string status)
    {
        // Update DB...
        await hub.Clients.Group($"order-{orderId}")
            .OrderUpdated(new OrderStatusDto(orderId, status));
    }
}

Scaling with Redis Backplane

builder.Services.AddSignalR()
    .AddStackExchangeRedis(builder.Configuration.GetConnectionString("Redis")!);

Hub Methods Reference (from official docs)

public class ChatHub : Hub
{
    // Broadcast to ALL connected clients
    await Clients.All.SendAsync("ReceiveMessage", user, message);

    // Send to specific client by connection ID
    await Clients.Client(targetConnectionId).SendAsync("ReceivePrivateMessage", message);

    // Send to all EXCEPT caller
    await Clients.Others.SendAsync("ReceiveMessage", message);

    // Group operations
    await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
    await Clients.Group(groupName).SendAsync("ReceiveGroupMessage", message);
    await Groups.RemoveFromGroupAsync(Context.ConnectionId, groupName);

    // Send to group except caller
    await Clients.GroupExcept(groupName, Context.ConnectionId)
        .SendAsync("ReceiveMessage", message);
}

JavaScript Client (from official docs)

const connection = new signalR.HubConnectionBuilder()
    .withUrl("/chatHub")
    .withAutomaticReconnect()
    .build();

// Server calls this method on client
connection.on("ReceiveMessage", (user, message) => {
    document.getElementById("messages").innerHTML += `<li>${user}: ${message}</li>`;
});

// Client calls server method
await connection.invoke("SendMessage", user, message);

// Connection lifecycle
connection.onreconnecting((error) => console.log("Reconnecting..."));
connection.onreconnected((connectionId) => console.log("Reconnected:", connectionId));
connection.onclose((error) => console.log("Connection closed"));

connection.start().catch(err => console.error(err));

Transport Fallback (from official docs)

SignalR automatically negotiates the best transport:

  1. WebSockets (preferred) - full-duplex, lowest latency
  2. Server-Sent Events - server-to-client only, widely supported
  3. Long Polling - fallback for restricted environments

Best Use Cases (from official docs)

  • Gaming: Real-time game state, player positions
  • Dashboards: Live metrics, alerts, status changes
  • Collaborative apps: Shared whiteboards, document editing
  • Notifications: Real-time alerts, chat messages
  • Stock tickers: Live price feeds, market data
  • Auctions: Real-time bid updates

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.35%
按下载量换算22

Claude

29.2%
按下载量换算18

Cursor

22.09%
按下载量换算14

Gemini CLI

8.95%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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