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ux-expert用户体验专家

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

196

周安装

8

GitHub Stars

公开资料未说明

下载量

63
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-expert(用户体验专家)
来源仓库:https://github.com/shlomi-schwartz/shlomix
仓库路径:skills/ux-expert
安装命令:
npx skills add https://github.com/shlomi-schwartz/shlomix --skill ux-expert
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/shlomi-schwartz/shlomix --skill ux-expert

简介

用于辅助界面设计、视觉规范和交互体验优化。

  • 适合根据产品场景整理页面结构、生成 UI 方案或改进组件层级。
  • 需结合现有品牌、设计系统和用户任务,避免堆砌装饰元素;涉及页面改动时通过截图或浏览器预览检查表现。
  • 安装命令:npx skills add https://github.com/shlomi-schwartz/shlomix --skill ux-expert。
  • 建议确认仓库权限范围和维护状态。

SKILL.md

UX Expert

Indexes 30 Laws of UX from lawsofux.com and proactively advises during UI/UX development. Searches the law index below, reads relevant law files, follows relationship links when warranted, and fetches external resources for deeper context.

When to Activate

Trigger this skill when:

  • Creating or modifying UI components, pages, or layouts
  • Adding options, choices, dropdowns, menus, or navigation items
  • Changing layouts, spacing, visual grouping, or element positioning
  • Modifying navigation flows, forms, or interactive elements
  • Reviewing or discussing UI/UX design decisions
  • Working on response time, loading states, or perceived performance
  • Handling touch targets, click areas, or element sizing
  • Any user-facing interface work where UX quality matters

Law Index

Decision & Choice

  • Choice Overload (choice-overload.md) — Users get overwhelmed with too many options; reduce, categorize, or add filtering
  • Hick's Law (hicks-law.md) — Decision time increases with number and complexity of choices; minimize options when speed matters
  • Tesler's Law (teslers-law.md) — Every system has irreducible complexity; absorb it in design so users don't have to
  • Postel's Law (postels-law.md) — Be liberal in what you accept from users, conservative in what you output

Cognitive Capacity

  • Cognitive Load (cognitive-load.md) — Total mental resources needed to use an interface; minimize extraneous load
  • Miller's Law (millers-law.md) — Working memory holds ~7 (plus/minus 2) items; chunk information into groups
  • Chunking (chunking.md) — Break information into meaningful groups to aid comprehension and recall
  • Working Memory (working-memory.md) — Temporary cognitive storage for active tasks; don't force users to remember across steps
  • Selective Attention (selective-attention.md) — Users focus on goal-relevant stimuli and miss the rest; design for what matters

Visual Organization (Gestalt)

  • Law of Proximity (law-of-proximity.md) — Near elements are perceived as grouped; use spacing to signal relationships
  • Law of Similarity (law-of-similarity.md) — Similar-looking elements are perceived as related; use consistent styling for groups
  • Law of Common Region (law-of-common-region.md) — Elements sharing a bounded area are perceived as grouped
  • Law of Uniform Connectedness (law-of-uniform-connectedness.md) — Visually connected elements are perceived as more related
  • Law of Pragnanz (law-of-pragnanz.md) — Users interpret complex visuals in the simplest form possible; favor clarity

Memory & Perception

  • Serial Position Effect (serial-position-effect.md) — Users best remember first and last items in a series; place key actions there
  • Von Restorff Effect (von-restorff-effect.md) — The distinct item among similar ones is most remembered; use for CTAs
  • Peak-End Rule (peak-end-rule.md) — Experiences are judged by their peak moment and ending, not the average
  • Zeigarnik Effect (zeigarnik-effect.md) — Incomplete tasks are remembered better; use progress indicators to drive completion
  • Cognitive Bias (cognitive-bias.md) — Systematic thinking errors that shape perception and decisions

Engagement & Motivation

  • Flow (flow.md) — State of deep immersion; balance challenge and skill, remove friction
  • Goal-Gradient Effect (goal-gradient-effect.md) — Effort increases as users approach a goal; show progress to motivate
  • Paradox of the Active User (paradox-of-the-active-user.md) — Users skip instructions and learn by doing; design for exploration
  • Parkinson's Law (parkinsons-law.md) — Tasks expand to fill available time; use constraints and deadlines

Design Principles

  • Jakob's Law (jakobs-law.md) — Users expect your site to work like others they know; leverage existing mental models
  • Aesthetic-Usability Effect (aesthetic-usability-effect.md) — Beautiful interfaces are perceived as more usable and forgive minor issues
  • Doherty Threshold (doherty-threshold.md) — Keep response times under 400ms to maintain user engagement and flow
  • Fitts's Law (fittss-law.md) — Target acquisition time depends on distance and size; make key elements large and close
  • Mental Model (mental-model.md) — Users' internal representation of how a system works; align design with expectations
  • Occam's Razor (occams-razor.md) — Prefer the simplest solution that meets requirements; remove unnecessary elements
  • Pareto Principle (pareto-principle.md) — ~80% of effects come from ~20% of causes; focus effort on high-impact elements
Slug notes: Fitts's Law = fittss-law.md, Hick's Law = hicks-law.md, Jakob's Law = jakobs-law.md, Miller's Law = millers-law.md, Tesler's Law = teslers-law.md, Postel's Law = postels-law.md, Law of Pragnanz = law-of-pragnanz.md

Search & Retrieval Process

  1. Extract context keywords from the current UI/UX work (component type, interaction pattern, design concern)
  2. Scan the law index above — match keywords, categories, and descriptions to the task
  3. Read 1-3 most relevant law files from references/laws/
  4. Check the ## Related section of each law read
  5. Decide whether to read related laws (see traversal rules below)
  6. When a law's ## Further Reading links are directly relevant, fetch them for deeper context (see deep dive rules below)
  7. Synthesize findings into actionable, specific advice

Relationship Traversal — When to Read Deeper

After reading a primary law, examine its ## Related section. Related laws use format [Law Name](/slug/) — map the slug to references/laws/{slug}.md.

Read a related law when:

  • The related law's topic directly applies to the current UI context
  • The primary law's takeaways reference concepts covered by the related law
  • The user's change touches multiple UX dimensions that span both laws

Skip a related law when:

  • It covers a UX dimension not relevant to the current task
  • The primary law already provides sufficient guidance
  • Reading more would delay actionable advice without adding value

Limits: Max 1 level of related-law traversal (never follow related-of-related). Max 4-5 total laws read per context (primary + related).

Deep Dive — When to Fetch Further Reading

Each law file has a ## Further Reading section with external links (Nielsen Norman Group, Smashing Magazine, etc.). These contain detailed research, examples, and case studies.

Fetch a Further Reading link when:

  • The user is making a significant design decision and needs evidence-based justification
  • The law's key takeaways alone are insufficient — the user needs implementation specifics or real-world examples
  • Multiple laws conflict or create tension and external context would help resolve the tradeoff
  • The user explicitly asks for deeper rationale or research backing

Skip fetching when:

  • The key takeaways in the law file are sufficient for the advice needed
  • The task is a minor UI tweak where general guidance is enough
  • Fetching would slow down time-sensitive advice without meaningful benefit

Limits: Max 2-3 external fetches per context. Prefer Nielsen Norman Group and Interaction Design Foundation links (highest signal-to-noise).

Output Format

  • Lead with the specific recommendation: what to do or what to change
  • Name the supporting law(s) — e.g., "Hick's Law suggests..."
  • Quote the most relevant key takeaway(s) from the law file
  • If multiple laws converge, note the pattern: "Both Hick's Law and Choice Overload point to..."
  • If a Further Reading source was fetched, briefly cite the key insight from it
  • Keep it concise: 3-6 sentences, not an essay
  • Only advise when a law is clearly relevant or being violated — never force-fit

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.7%
按下载量换算23

Claude

27.36%
按下载量换算17

Cursor

17.9%
按下载量换算11

Gemini CLI

8.61%
按下载量换算5

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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