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shapingshaping 开发

Agent Skill

shaping 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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32,076

周安装

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11,232
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:shaping(shaping 开发)
来源仓库:https://github.com/borahm/shaping
安装命令:
openclaw skills install shaping
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

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openclaw skills install shaping

简介

产品和功能开发的 Shape Up 方法。在协作塑造解决方案时使用 - 迭代问题定义(需求)和解决方案选项(形状),将面包板系统划分为可供性和布线,并划分为垂直实施增量。触发因素包括“塑造此功能”、“对系统进行试验”、“让我们塑造”、“将其切成增量”、“适合性检查”、“定义需求”或使用 Shape Up 方法的任何产品/功能范围讨论。

SKILL.md

name
shaping
description
Shape Up methodology for product and feature development. Use when collaboratively shaping a solution — iterating on problem definition (requirements) and solution options (shapes), breadboarding systems into affordances and wiring, and slicing into vertical implementation increments. Triggers include "shape this feature", "breadboard the system", "let's shape", "slice this into increments", "fit check", "define requirements", or any product/feature scoping discussion using Shape Up methodology.

Shaping & Breadboarding

Structured methodology for defining problems, exploring solutions, and planning implementation. Based on Shape Up adapted for working with an LLM.

Source: rjs/shaping-skills by @rjs (Ryan Singer, author of Shape Up)

Two Skills in One

Shaping — Iterate on problem (requirements) and solution (shapes) before committing to implementation. Separates what you need from how you might build it, with fit checks to see what's solved and what isn't.

Breadboarding — Map a system into UI affordances, code affordances, and wiring. Shows what users can do and how it works underneath in one view. Good for slicing into vertical scopes.

When to Use

  • Exploring a new feature or product direction
  • Comparing solution approaches before building
  • Mapping an existing system to understand where changes land
  • Breaking a selected solution into vertical implementation slices
  • Any "should we build X or Y?" discussion

Entry Points

  • Start from R (Requirements) — Describe the problem, pain points, constraints. Build up requirements and let shapes emerge.
  • Start from S (Shapes) — Sketch a solution already in mind. Capture it as a shape and extract requirements as you go.

No required order. R and S inform each other throughout.

Core Notation

LevelNotationMeaningRelationship
RequirementsR0, R1, R2...Problem constraintsMembers of set R
ShapesA, B, C...Solution optionsPick one from S
ComponentsC1, C2, C3...Parts of a shapeCombine within shape
AlternativesC3-A, C3-B...Approaches to a componentPick one per component

Phases

Shaping → Slicing
  • Shaping: Explore problem/solution space, select and detail a shape
  • Slicing: Break down for implementation into vertical slices with demo-able UI

Key Actions

  • Populate R — Gather requirements as they emerge
  • Sketch a shape — Propose a high-level approach
  • Detail — Break shape into components or concrete affordances
  • Check fit — Build decision matrix (R × S), binary ✅/❌ only
  • Breadboard — Map to UI/Code affordances with wiring
  • Spike — Investigate unknowns
  • Slice — Break breadboarded shape into vertical increments

Detailed Reference

For the complete methodology, notation rules, examples, and procedures:

  • Shaping reference: See references/shaping.md — Full shaping methodology including fit checks, parts, spikes, documents, multi-level consistency
  • Breadboarding reference: See references/breadboarding.md — Complete breadboarding procedure, affordance tables, places, wiring, Mermaid conventions, chunking, slicing

Load the relevant reference when entering that phase of work.

Quick Reference: Fit Check Format

| Req | Requirement | Status | A | B | C |
|-----|-------------|--------|---|---|---|
| R0 | Full requirement text | Core goal | ✅ | ✅ | ✅ |
| R1 | Full requirement text | Must-have | ✅ | ❌ | ✅ |
  • Always show full requirement text, never abbreviate
  • Binary only: ✅ or ❌. No ⚠️ in fit checks
  • Explanations go in Notes section below the table

Quick Reference: Affordance Tables

UI Affordances: # | Place | Component | Affordance | Control | Wires Out | Returns To Code Affordances: Same columns Controls: click, type, call, observe, write, render Wires Out (solid →): Control flow — calls, triggers, writes Returns To (dashed -.->): Data flow — return values, reads

Quick Reference: Slicing

  • Every slice must end in demo-able UI
  • Max 9 slices
  • Each slice demonstrates a mechanism working
  • Format: V1: Name — affordances, demo statement

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