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session-prep会议准备

Agent Skill

session-prep 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

167

周安装

8

GitHub Stars

公开资料未说明

下载量

65
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:session-prep(会议准备)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/session-prep
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "session-prep"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "session-prep"

简介

session-prep 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词快速定位候选结果时使用。

  • 适用于会议准备相关研究检索任务,可结合来源仓库进一步核验具体用法。
  • 通过 npx skills add hopeoverture/worldbuilding-system --skill "session-prep" 命令安装。
  • 安装前建议确认权限范围和维护状态,注意可能触发联网或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Session Prep

Prepare session: $ARGUMENTS

Overview

Creates DM-ready materials for running a game session by:

  1. Compiling relevant world information into quick-reference format
  2. Generating NPC cheat sheets with personality and stat summaries
  3. Creating location briefs with key details
  4. Suggesting encounters appropriate to the area
  5. Preparing plot hooks and contingencies

Instructions

Step 1: Gather Context

Parse arguments for:

  • World name - Required
  • Session focus - Location, adventure, or narrative arc
  • Party level - For encounter scaling

Ask clarifying questions:

"To prepare your session, I need to know: 1. What world are we working with? 2. Where will the session take place? (location/region) 3. What's the party's average level? 4. Any specific plot threads to advance?"

Step 2: Read Relevant Entities

Based on session focus, read:

  • Location entities - Settlement, dungeon, region
  • NPC entities - Characters likely to appear
  • Organization entities - Active factions
  • Current plot entities - Adventures, prophecies, conflicts

Step 3: Generate Session Notes Document

Create a comprehensive but scannable prep document:

# Session Prep: [Session Title/Location]
**World:** [[World Name]]
**Date:** [Prep date]
**Party Level:** [X]
**Estimated Duration:** [X hours]

---

## Quick Reference

### Key NPCs This Session
| NPC | Role | Personality | Want | Secret |
|-----|------|-------------|------|--------|
| [[NPC 1]] | [role] | [2-3 words] | [goal] | [hidden] |
| [[NPC 2]] | [role] | [2-3 words] | [goal] | [hidden] |

### Active Factions
| Faction | Goal | Disposition | Agent |
|---------|------|-------------|-------|
| [[Faction 1]] | [objective] | [friendly/hostile/neutral] | [[Agent NPC]] |

### Locations
| Location | Key Feature | Danger | Opportunity |
|----------|-------------|--------|-------------|
| [[Location 1]] | [notable thing] | [threat] | [hook] |

---

## Session Outline

### Opening Scene
**Location:** [[Start Location]]
**Setup:** [2-3 sentences describing how session begins]
**Read-Aloud Text:**
> "[Atmospheric description for players]"

### Possible Scenes

#### Scene A: [Name]
**Trigger:** [What leads here]
**Location:** [[Location]]
**NPCs:** [[NPC 1]], [[NPC 2]]
**Purpose:** [What this scene accomplishes]
**Key Information:** [What players can learn]
**Complications:** [What could go wrong]

#### Scene B: [Name]
[Same structure]

#### Scene C: [Name]
[Same structure]

### Climax Options
[2-3 possible climactic moments based on player choices]

### Ending Hooks
[How to end on a cliffhanger or setup next session]

---

## NPC Cheat Sheets

### [[NPC Name]]
**Quick Stats:** AC [X], HP [X], Attack +[X] ([damage])
**Voice/Mannerism:** [How to portray them]
**Key Phrases:**
- "[Something they'd say]"
- "[Another characteristic line]"
**Knows:** [Information they have]
**Wants:** [Their immediate goal]
**Fears:** [What threatens them]
**Will Trade:** [What they offer for help]

[Repeat for each major NPC]

---

## Location Briefs

### [[Location Name]]

**At a Glance:** [1 sentence summary]

**Sensory Details:**
- **See:** [Visual description]
- **Hear:** [Sounds]
- **Smell:** [Scents]

**Key Features:**
1. [Notable feature with mechanical relevance]
2. [Another feature]
3. [Interactive element]

**Hidden Elements:**
- **DC [X] Perception:** [What they notice]
- **DC [X] Investigation:** [What they find]

**Inhabitants:** [[Creature/NPC]]

**Exits:** [Where paths lead]

---

## Encounter Summaries

### Combat: [Encounter Name]
**Difficulty:** [Easy/Medium/Hard/Deadly]
**Enemies:** [X] [[Creature]] (CR [Y])
**Tactics:** [How they fight]
**Trigger:** [What starts combat]
**Terrain:** [Battle map notes]
**Treasure:** [Loot]

### Social: [Encounter Name]
**NPC:** [[NPC Name]]
**Stakes:** [What's at risk]
**Success:** [What they gain]
**Failure:** [Consequences]
**Key DCs:** Persuasion [X], Insight [X]

---

## Treasure & Rewards

### Planned Treasure
| Item | Location/Source | Value |
|------|-----------------|-------|
| [[Item 1]] | [where found] | [gp/rarity] |
| [Gold amount] | [where found] | [X gp] |

### Information Rewards
| Clue | Source | Reveals |
|------|--------|---------|
| [Clue description] | [[NPC/Location]] | [Plot advancement] |

---

## Contingencies

### If Players...
- **Go left instead of right:** [How to adapt]
- **Attack the friendly NPC:** [Consequences]
- **Skip the dungeon entirely:** [Alternative path]
- **Ask about [topic]:** [Prepared answer]

### Random Encounters
[3-4 encounters ready if needed, scaled to party]

### Emergency NPCs
[2-3 generic NPCs ready to drop in]

---

## Session Checklist

### Before Session
- [ ] Review NPC voices
- [ ] Prepare battle maps for: [locations]
- [ ] Queue music for: [scenes]
- [ ] Print/prepare: [handouts]

### During Session Track
- [ ] XP earned: ___
- [ ] Gold found: ___
- [ ] Items acquired: ___
- [ ] NPCs met: ___
- [ ] Plot points revealed: ___

### Notes for Next Session
[Space for during-session notes]

Step 4: Generate Supporting Materials

Based on session needs, also create:

NPC Voice Cards

┌─────────────────────────────────────┐
│ NPC NAME                            │
├─────────────────────────────────────┤
│ Voice: [accent/pattern]             │
│ Gesture: [physical habit]           │
│ Catchphrase: "[phrase]"             │
│ Motivation: [single word]           │
├─────────────────────────────────────┤
│ Stats: AC [X] HP [X] +[X] to hit    │
│ Spell DC [X] if caster              │
└─────────────────────────────────────┘

Location Maps Key

If location has rooms/areas:

LOCATION MAP KEY

A. [Area name] - [1 line description]
B. [Area name] - [1 line description]
C. [Area name] - [1 line description]

Trap: Room [X]
Treasure: Room [X]
Boss: Room [X]

Step 5: Plot Thread Tracking

If world has ongoing plots:

## Active Plot Threads

### Thread: [Plot Name]
**Status:** [current state]
**Last Session:** [what happened]
**This Session:** [how to advance]
**Foreshadowing:** [hints to drop]

### Thread: [Plot Name]
[Repeat]

Step 6: Save and Organize

Offer to save prep document:

"Would you like me to save this session prep?"

If yes:

  1. Save to Worlds/[World Name]/Sessions/Session [Date] - [Title].md
  2. Create Sessions folder if needed

Step 7: Offer Additional Prep

"Session prep complete! Would you also like me to: 1. Generate detailed battle maps descriptions 2. Create handout text for players 3. Write read-aloud descriptions for key moments 4. Generate backup random encounters 5. Create a player-facing session summary from last time"

Examples

# Basic session prep
/session-prep Eldoria "Ironhold City"

# With specific focus
/session-prep Eldoria "The Sunken Temple" level 8

# Adventure-focused
/session-prep Eldoria "Confronting the Cult" climax session

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

mcpjam

31.53%
按下载量换算20

Claude Code

22.39%
按下载量换算15

windsurf

18.3%
按下载量换算12

zencoder

13.26%
按下载量换算9

crush

7.26%
按下载量换算5

cline

3.49%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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