Token导航 LogoToken导航TokenDH.com
研究检索执行命令github未标认证来源可访问许可证需确认审计提醒

se-dev-server-codeSE 开发服务器代码

Agent Skill

se-dev-server-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

490

周安装

20

GitHub Stars

5

下载量

158
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:se-dev-server-code(SE 开发服务器代码)
来源仓库:https://github.com/viktor-ferenczi/se-dev-skills
仓库路径:skills/se-dev-server-code
安装命令:
npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-server-code
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-server-code

简介

se-dev-server-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 它可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 适用于研究检索类任务,如信息搜集与筛选。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装。

SKILL.md

SE Dev Server Code Skill

Allows reading the decompiled C# code of the Space Engineers Dedicated Server. The "game logic" of the server is largely the same as the game (client) is running. The entry point (main executable), some aspects of logging and configuration differ. Also, some of the libraries are not used by the server, but they may still present to provide the necessary data structures and some backend functionality.

⚠️ CRITICAL: Commands run in a UNIX shell (busybox), NOT Windows CMD. Use bash syntax!

Examples:

  • test -f file.txt && echo exists
  • ls -la | head -10
  • if exist file.txt (echo exists) - This will NOT work

Actions:

  • prepare: Run the one-time preparation (Prepare.bat)
  • bash: Run UNIX shell commands via busybox
  • search: Run code searches using search_server_code.py
  • test: Test this skill by running test_search_server_code.bat

Routing Decision

Check these patterns in order - first match wins:

PriorityPatternExampleRoute
1Empty or bare invocationse-dev-server-codeShow this help
2Prepare keywordsse-dev-server-code prepare, se-dev-server-code setup, se-dev-server-code initprepare
3Bash/shell keywordsse-dev-server-code bash, se-dev-server-code grep, se-dev-server-code catbash
4Search keywordsse-dev-server-code search, se-dev-server-code find class, se-dev-server-code lookupsearch
5Test keywordsse-dev-server-code test, se-dev-server-code verify, se-dev-server-code checktest

Requirements

The host system must have the following on PATH:

  • Python 3.13 or newer
  • git command line client (used to version each decompiled server build)
  • dotnet SDK (for installing ilspycmd)

Getting Started

⚠️ CRITICAL: Before running ANY commands, read CommandExecution.md to avoid common mistakes that cause command failures.

If the Prepare.DONE file is missing in this folder, you MUST run the one-time preparation steps first. See the prepare action.

Folder Layout

After preparation the skill folder contains a Data junction. The actual data lives outside the skill folder so that it is preserved across Clean.bat / Prepare.bat cycles.

skills/se-dev-server-code/
├── Data/                 (junction → %USERPROFILE%\.se-dev\server-code)
│   ├── .git/             local Git repository tracking decompiled sources
│   ├── .gitignore        ignores CodeIndex/, Content/, __pycache__, *.py[cod], *.bak, *.log
│   ├── game_version.txt  recorded SE_VERSION / CLIENT_BUILD_NUMBER / SERVER_BUILD_NUMBER
│   ├── Decompiled/       decompiled C# sources, organised per assembly (committed)
│   ├── Content/          textual server content (NOT committed - regenerated)
│   └── CodeIndex/        CSV indexes (NOT committed - regenerated)
├── Bin64/                (junction → server's DedicatedServer64, removed after preparation)
└── ...                   skill scripts and documentation

The Data folder is a junction to %USERPROFILE%\.se-dev\server-code\. (%USERPROFILE% is used rather than %LOCALAPPDATA% so the data sits outside any per-app UWP filesystem virtualization.) Treat Data/Decompiled, Data/Content and Data/CodeIndex exactly as before.

Local Versioning of Decompiled Sources

The Data folder is a local Git repository. Every successful preparation creates a commit of the decompiled C# sources whose message is the server's version label, e.g. 1.208.015 b4.

This means:

  • All previously decompiled server versions are preserved in the local Git history. You can git checkout any past commit inside Data/ to inspect or diff against an older build.
  • Server updates are detected automatically by comparing the binaries' embedded version constants with Data/game_version.txt. If they differ (or the file is missing), Decompiled/, Content/ and CodeIndex/ are wiped and a fresh decompilation runs.
  • This makes it easy to update plugins, mods and scripts for compatibility with new server releases: diff the relevant source between two commits inside Data/ to see exactly what changed.

The repository uses an internal author/email (se-dev-skills@localhost) so commits work even on machines without a configured global Git identity.

Essential Documentation

Code Search Documentation

Quick Search Examples

# Find class declarations
uv run search_server_code.py class declaration MyCubeBlock

# Find method signatures
uv run search_server_code.py method signature UpdateBeforeSimulation

# Find class hierarchy
uv run search_server_code.py class children MyTerminalBlock

# Count results before viewing (useful for large result sets)
uv run search_server_code.py class usage MyEntity --count

# Limit number of results
uv run search_server_code.py class usage MyEntity --limit 10

# Paginate through results
uv run search_server_code.py class usage MyEntity --limit 10 --offset 0
uv run search_server_code.py class usage MyEntity --limit 10 --offset 20

Always check the server code when:

  • You're unsure about the server's internal APIs and how to interface with them.
  • The inner workings of the Space Engineers Dedicated Server is unclear.

Custom Scripting

For building your own utility scripts to work with the indexes and decompiled code:

Server Content Data

The textual part of the server's Content is copied into the Data/Content folder for free text search:

  • Language translations, including the string IDs
  • Block and other entity definitions
  • Default blueprints and scenarios
  • See ContentTypes.md for the full list of content types

Content Index

Data/CodeIndex/content_index.csv maps every textual content file to the decompiled C# source files that reference it. Columns: rel_path (path relative to Data/Content/) and usage (path of a C# source file in Data/Decompiled/ that references it). Each content file appears once per usage, so you can filter and page by rel_path to see all C# code that loads or references a given content file. Files with no known usages have a single row with an empty usage column.

Running the Dedicated Server

The server executable is SpaceEngineersDedicated.exe in the DedicatedServer64 folder.

Headless Mode (No UI)

SpaceEngineersDedicated.exe -console

This bypasses the Telerik WinForms configuration UI and runs the server directly.

Configuration

The server is configured via XML files. The primary configuration file is SpaceEngineers-Dedicated.cfg located in the server's AppData directory (typically %APPDATA%\SpaceEngineersDedicated\).

Key configuration areas:

  • Server settings (name, world, mods, max players)
  • World settings (game mode, inventory size, welding speed)
  • Network settings (port, public/private)

Configuration should be done by editing the XML files directly or with utility Python scripts. See below for planned utilities.

Planned Utility Scripts (Not Yet Implemented)

  • config_editor.py — Read and modify SpaceEngineers-Dedicated.cfg values from the command line (e.g. set server name, max players, world name)
  • world_manager.py — List, backup, and manage saved worlds in the server data directory
  • mod_manager.py — List and validate mods referenced in the configuration

Server-Only Assemblies

AssemblyDescription
SpaceEngineersDedicatedServer entry point (replaces SpaceEngineers.exe)
VRage.DedicatedDedicated server framework, lifecycle, and configuration
VRage.RemoteClient.CoreRemote client support (RCON-like functionality)

General Rules

  • In the Data/Decompiled folder search only inside the C# source files (*.cs) in general. If you work on transpiler or preloader patches, then also search in the IL code (*.il) files.
  • In the Data/Content folder search the files appropriate for the task. See ContentTypes.md for the list of types.
  • Do not search for decompiled server code outside the Data/Decompiled folder. The decompiled server source tree must be there if the preparation succeeded.
  • Do not search for server content data outside the Data/Content folder. The copied server content must be there if the preparation succeeded.

Action References

Follow the detailed instructions in:

Remarks

The original source of this skill: https://github.com/viktor-ferenczi/se-dev-skills

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.2%
按下载量换算59

Claude

30.29%
按下载量换算48

Cursor

18.09%
按下载量换算29

Gemini CLI

9.11%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

可疑

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-server-code 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills