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se-dev-game-codeSE 开发游戏代码

Agent Skill

se-dev-game-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

936

周安装

39

GitHub Stars

5

下载量

312
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:se-dev-game-code(SE 开发游戏代码)
来源仓库:https://github.com/viktor-ferenczi/se-dev-skills
仓库路径:skills/se-dev-game-code
安装命令:
npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code

简介

se-dev-game-code 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 使用前需确认权限范围、维护状态,以及是否涉及联网、命令执行或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

SE Dev Game Code Skill

Allows reading the decompiled C# code of Space Engineers version 1.

⚠️ CRITICAL: Commands run in a UNIX shell (busybox), NOT Windows CMD. Use bash syntax!

Examples:

  • test -f file.txt && echo exists
  • ls -la | head -10
  • if exist file.txt (echo exists) - This will NOT work

Actions:

  • prepare: Run the one-time preparation (Prepare.bat)
  • bash: Run UNIX shell commands via busybox
  • search: Run code searches using search_game_code.py
  • test: Test this skill by running test_search_game_code.bat

Routing Decision

Check these patterns in order - first match wins:

PriorityPatternExampleRoute
1Empty or bare invocationse-dev-game-codeShow this help
2Prepare keywordsse-dev-game-code prepare, se-dev-game-code setup, se-dev-game-code initprepare
3Bash/shell keywordsse-dev-game-code bash, se-dev-game-code grep, se-dev-game-code catbash
4Search keywordsse-dev-game-code search, se-dev-game-code find class, se-dev-game-code lookupsearch
5Test keywordsse-dev-game-code test, se-dev-game-code verify, se-dev-game-code checktest

Requirements

The host system must have the following on PATH:

  • Python 3.13 or newer
  • git command line client (used to version each decompiled game build)
  • dotnet SDK (for installing ilspycmd)

Getting Started

⚠️ CRITICAL: Before running ANY commands, read CommandExecution.md to avoid common mistakes that cause command failures.

If the Prepare.DONE file is missing in this folder, you MUST run the one-time preparation steps first. See the prepare action.

Folder Layout

After preparation the skill folder contains a Data junction. The actual data lives outside the skill folder so that it is preserved across Clean.bat / Prepare.bat cycles.

skills/se-dev-game-code/
├── Data/                 (junction → %USERPROFILE%\.se-dev\game-code)
│   ├── .git/             local Git repository tracking decompiled sources
│   ├── .gitignore        ignores CodeIndex/, Content/, __pycache__, *.py[cod], *.bak, *.log
│   ├── game_version.txt  recorded SE_VERSION / CLIENT_BUILD_NUMBER / SERVER_BUILD_NUMBER
│   ├── Decompiled/       decompiled C# sources, organised per assembly (committed)
│   ├── Content/          textual game content (NOT committed - regenerated)
│   └── CodeIndex/        CSV indexes (NOT committed - regenerated)
├── Bin64/                (junction → game's Bin64, removed after preparation)
└── ...                   skill scripts and documentation

The Data folder is a junction to %USERPROFILE%\.se-dev\game-code\. (%USERPROFILE% is used rather than %LOCALAPPDATA% so the data sits outside any per-app UWP filesystem virtualization.) Treat Data/Decompiled, Data/Content and Data/CodeIndex exactly as before.

Local Versioning of Decompiled Sources

The Data folder is a local Git repository. Every successful preparation creates a commit of the decompiled C# sources whose message is the game's version label, e.g. 1.208.015 b4.

This means:

  • All previously decompiled game versions are preserved in the local Git history. You can git checkout any past commit inside Data/ to inspect or diff against an older build.
  • Game updates are detected automatically by comparing the binaries' embedded version constants with Data/game_version.txt. If they differ (or the file is missing), Decompiled/, Content/ and CodeIndex/ are wiped and a fresh decompilation runs.
  • This makes it easy to update plugins, mods and scripts for compatibility with new game releases: diff the relevant source between two commits inside Data/ to see exactly what changed.

The repository uses an internal author/email (se-dev-skills@localhost) so commits work even on machines without a configured global Git identity.

Essential Documentation

Code Search Documentation

Quick Search Examples

# Find class declarations
uv run search_game_code.py class declaration MyCubeBlock

# Find method signatures
uv run search_game_code.py method signature UpdateBeforeSimulation

# Find class hierarchy
uv run search_game_code.py class children MyTerminalBlock

# Count results before viewing (useful for large result sets)
uv run search_game_code.py class usage MyEntity --count

# Limit number of results
uv run search_game_code.py class usage MyEntity --limit 10

# Paginate through results
uv run search_game_code.py class usage MyEntity --limit 10 --offset 0
uv run search_game_code.py class usage MyEntity --limit 10 --offset 20

Always check the game code when:

  • You're unsure about the game's internal APIs and how to interface with them.
  • The inner workings of Space Engineers is unclear.

Custom Scripting

For building your own utility scripts to work with the indexes and decompiled code:

Game Content Data

The textual part of the game's Content is copied into the Data/Content folder for free text search:

  • Language translations, including the string IDs
  • Block and other entity definitions
  • Default blueprints and scenarios
  • See ContentTypes.md for the full list of content types

Content Index

Data/CodeIndex/content_index.csv maps every textual content file to the decompiled C# source files that reference it. Columns: rel_path (path relative to Data/Content/) and usage (path of a C# source file in Data/Decompiled/ that references it). Each content file appears once per usage, so you can filter and page by rel_path to see all C# code that loads or references a given content file. Files with no known usages have a single row with an empty usage column.

General Rules

  • In the Data/Decompiled folder search only inside the C# source files (*.cs) in general. If you work on transpiler or preloader patches, then also search in the IL code (*.il) files.
  • In the Data/Content folder search the files appropriate for the task. See ContentTypes.md for the list of types.
  • Do not search for decompiled game code outside the Data/Decompiled folder. The decompiled game source tree must be there if the preparation succeeded.
  • Do not search for game content data outside the Data/Content folder. The copied game content must be there if the preparation succeeded.

Action References

Follow the detailed instructions in:

Remarks

The original source of this skill: https://github.com/viktor-ferenczi/se-dev-skills

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

31.17%
按下载量换算97

Claude Code

23.9%
按下载量换算75

cline

17.42%
按下载量换算54

kilo

13.07%
按下载量换算41

windsurf

7.3%
按下载量换算23

Codex

3.86%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

可疑

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code;npx skills add viktor-ferenczi/se-dev-skills --skill "se-dev-game-code" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。

来源信息

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