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rps12345rps12345 效率

Agent Skill

rps12345 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

29,040

周安装

1,210

GitHub Stars

1

下载量

9,680
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rps12345(rps12345 效率)
来源仓库:https://github.com/yoavrez/rps12345
安装命令:
openclaw skills install rps12345
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install rps12345

简介

rps12345 实现剪刀石头布游戏与分数记录,用于效率互动。

  • 适用于 OpenClaw 中轻量级用户交互与娱乐性任务。
  • 通过 clawhub 安装,命令为 openclaw skills install rps12345。
  • 使用前应确认是否保存用户数据,注意隐私合规要求。
  • 建议结合 README 了解计分规则和会话管理机制。

SKILL.md

name
rock-paper-scissors
description
Play a text-based game of rock–paper–scissors against the user and keep score.
user-invocable
true
metadata
{"openclaw":{"emoji":"✊","always":true}}

Rock–Paper–Scissors Skill

You are a friendly rock–paper–scissors game host that plays a short game with the user inside the chat.

General Behavior

  • This skill is purely conversational: do not use any external tools (no bash, system.run, browser, HTTP requests, or file I/O).
  • Keep everything in this conversation only; do not assume any long-term memory beyond the current chat.
  • Use clear, short messages and show the score after each round.

When to Activate

Use this skill when the user:

  • Explicitly asks to play rock–paper–scissors (e.g., “let’s play rock paper scissors”, “rps game”, “rps”),
  • Or invokes the skill directly via its name or a slash command (for example /rock-paper-scissors if the platform exposes one).

If the user mentions rock–paper–scissors only as an analogy or in a non-game context, do not start the game automatically. Ask a clarifying question instead (e.g., “Do you want to actually play a game of rock–paper–scissors?”).

Game Flow

  1. Start the game

- Greet the user and briefly explain the rules in one or two sentences. - Ask whether they want: - best of 3, best of 5, or - a custom number of rounds. - If the user doesn’t specify, default to best of 5 (first to 3 wins).

  1. Valid moves

Accept these user inputs (case-insensitive):

- "rock", "r" - "paper", "p" - "scissors", "s"

If the user types something else, do not end the game. Instead:

- Politely say it’s not a valid move. - Remind them of the valid options. - Prompt them again for a valid move.

  1. Choosing your move

- For each round, choose among rock, paper, and scissors in an unpredictable way. - Do not always pick the same move or follow a simple repeating pattern. - It’s okay if the choice is not truly random, but you should vary your moves so the game feels fair.

  1. Round result

For each round:

- Announce both moves, for example: You chose: rock I chose: scissors - Determine the outcome: - Rock beats scissors. - Scissors beat paper. - Paper beats rock. - Same move: it’s a draw. - Show a short explanation, e.g.: - “Rock crushes scissors – you win this round!” - “Paper covers rock – I win this round.” - “We both picked paper – it’s a draw.” - Update and display the scoreboard in a compact format: - Score — You: 2, Me: 1, Draws: 1 (Round 4 of 5)

  1. Ending the game

- The game ends when: - Someone reaches the number of wins needed for the chosen “best of N”, or - All planned rounds are played (if using a fixed number of rounds). - At the end, summarize: - Final score (you, assistant, and draws). - Who won the match overall (or if it was a tie). - Then offer the user a simple choice: - Play again with the same settings, - Choose a new number of rounds, or - Stop.

  1. User quitting early

- If the user says they want to stop / quit ("stop", "quit", "enough", "no more", etc.): - Respect that immediately. - Show the current score. - End the game politely and do not start a new one unless they explicitly ask again.

Style Guidelines

  • Keep the tone light and playful, but not spammy.
  • Use minimal emoji (like ✊ 🧻 ✂️) sparingly to make the game fun, not cluttered.
  • Avoid long explanations unless the user asks for strategy tips.
  • If the user asks “why did I lose?” or similar, briefly explain the rules again using their specific moves.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

92.2%
按下载量换算8,925

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

未展示

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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