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roblox-security罗布乐思安全

Agent Skill

用于辅助安全审计、权限检查、凭据风险、认证流程和常见漏洞排查。它适合让 Agent 梳理敏感配置、检查依赖风险、分析鉴权逻辑或生成安全复核清单。使用时不能把工具输出直接当最终结论,涉及密钥、令牌、用户数据或生产系统时,应先确认最小权限、脱敏方式和操作边界。

总安装

2,399

周安装

98

GitHub Stars

2

下载量

776
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:roblox-security(罗布乐思安全)
来源仓库:https://github.com/sentinelcore/roblox-skills
仓库路径:skills/roblox-security
安装命令:
npx skills add https://github.com/sentinelcore/roblox-skills --skill roblox-security
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/sentinelcore/roblox-skills --skill roblox-security

简介

roblox-security 用于辅助安全审计、权限检查和常见漏洞排查。

  • 适合让 Agent 梳理敏感配置、检查依赖风险或分析鉴权逻辑。
  • 不能将工具输出直接作为最终结论,涉及密钥或生产系统时应先确认最小权限。
  • 通过 npx skills add 命令从指定仓库安装,需结合原始 README 核验具体用法。
  • 当前分类为研究检索,暂无更多功能细节。

SKILL.md

Roblox Security: Anti-Exploit & Server-Side Validation

Core Principle

Never trust the client. Every LocalScript runs on the player's machine and can be modified. All authoritative logic — damage, currency, stats, position changes — must live on the server.

FilteringEnabled is always on in modern Roblox. Client-side changes do not replicate to the server or other clients unless the server explicitly applies them.


Secure vs Insecure Patterns

PatternInsecureSecure
Dealing damageLocalScript sets Humanoid.HealthServer reduces health after validation
Awarding currencyLocalScript increments leaderstatsServer validates action, then increments
Leaderstats ownershipLocalScript owns the IntValueServer creates and owns all leaderstats
Position changesLocalScript teleports characterServer validates and moves character
Tool useClient fires damage on hitServer raycasts and applies damage
CooldownsClient tracks cooldown locallyServer tracks cooldown per player

Secure Leaderstats Setup

-- Script in ServerScriptService — never LocalScript
game.Players.PlayerAdded:Connect(function(player)
    local leaderstats = Instance.new("Folder")
    leaderstats.Name = "leaderstats"
    leaderstats.Parent = player

    local coins = Instance.new("IntValue")
    coins.Name = "Coins"
    coins.Value = 0
    coins.Parent = leaderstats
end)

Server-Side Sanity Checks

Distance Check

local MAX_INTERACT_DISTANCE = 10

InteractRemote.OnServerEvent:Connect(function(player, targetPart)
    if typeof(targetPart) ~= "Instance" or not targetPart:IsA("BasePart") then return end

    local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
    if not root then return end

    if (root.Position - targetPart.Position).Magnitude > MAX_INTERACT_DISTANCE then
        warn(player.Name .. " sent interaction from invalid distance")
        return
    end

    processInteraction(player, targetPart)
end)

Cooldown Validation

local ABILITY_COOLDOWN = 5
local lastUsed = {}

UseAbilityRemote.OnServerEvent:Connect(function(player)
    local now = os.clock()
    if now - (lastUsed[player] or 0) < ABILITY_COOLDOWN then return end
    lastUsed[player] = now
    applyAbility(player)
end)

game.Players.PlayerRemoving:Connect(function(player)
    lastUsed[player] = nil
end)

Stat Bounds Check

local MAX_QUANTITY = 99
local ITEM_COST = 50

BuyItemRemote.OnServerEvent:Connect(function(player, quantity)
    if type(quantity) ~= "number" then return end
    quantity = math.clamp(math.floor(quantity), 1, MAX_QUANTITY)

    local coins = player.leaderstats.Coins
    if coins.Value < ITEM_COST * quantity then return end

    coins.Value = coins.Value - (ITEM_COST * quantity)
    -- award items server-side
end)

Rate Limiting

local RATE_LIMIT = 10   -- max calls
local RATE_WINDOW = 1   -- per second
local callLog = {}

local function isRateLimited(player)
    local now = os.clock()
    local log = callLog[player] or {}
    local pruned = {}
    for _, t in ipairs(log) do
        if now - t < RATE_WINDOW then table.insert(pruned, t) end
    end
    if #pruned >= RATE_LIMIT then
        callLog[player] = pruned
        return true
    end
    table.insert(pruned, now)
    callLog[player] = pruned
    return false
end

ActionRemote.OnServerEvent:Connect(function(player)
    if isRateLimited(player) then return end
    handleAction(player)
end)

game.Players.PlayerRemoving:Connect(function(player)
    callLog[player] = nil
end)

Argument Validation Utility

-- ServerScriptService/Modules/Validate.lua
local Validate = {}

function Validate.number(value, min, max)
    if type(value) ~= "number" then return false end
    if value ~= value then return false end -- NaN check
    if min and value < min then return false end
    if max and value > max then return false end
    return true
end

function Validate.instance(value, className)
    if typeof(value) ~= "Instance" then return false end
    if className and not value:IsA(className) then return false end
    return true
end

function Validate.string(value, maxLength)
    if type(value) ~= "string" then return false end
    if maxLength and #value > maxLength then return false end
    return true
end

return Validate
-- Usage
local Validate = require(script.Parent.Modules.Validate)

remote.OnServerEvent:Connect(function(player, amount, targetPart)
    if not Validate.number(amount, 1, 100) then return end
    if not Validate.instance(targetPart, "BasePart") then return end
    -- safe to proceed
end)

Speed / Anti-Cheat Detection

local SPEED_LIMIT = 32
local violations = {}

task.spawn(function()
    while true do
        task.wait(2)
        for _, player in ipairs(game.Players:GetPlayers()) do
            local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
            if root and root.AssemblyLinearVelocity.Magnitude > SPEED_LIMIT then
                violations[player] = (violations[player] or 0) + 1
                if violations[player] >= 3 then
                    player:Kick("Cheating detected.")
                end
            else
                violations[player] = math.max(0, (violations[player] or 0) - 1)
            end
        end
    end
end)

ModuleScript Placement

ServerScriptService/
  Modules/
    DamageCalculator.lua   -- server-only, never exposed to client
    EconomyManager.lua     -- server-only

ReplicatedStorage/
  Remotes/                 -- RemoteEvent/RemoteFunction instances only
  SharedModules/           -- non-sensitive utilities only

Never put currency, damage, or DataStore logic in ReplicatedStorage modules — clients can require() them.


Common Mistakes

MistakeWhy It's ExploitableFix
FireServer(damage) with server trusting itClient sends any valueServer calculates damage from its own tool data
Currency in LocalScript variableClient can modify memoryServer-owned only
Client-side distance check before firingCheck is bypassableServer re-checks after receiving event
No cooldown on RemoteEvent handlersSpam = infinite resourcesPer-player cooldown on server
Trusting WalkSpeed set by clientClient sets arbitrarily highServer owns and caps WalkSpeed
Sensitive logic in ReplicatedStorage moduleClients can require itMove to ServerScriptService

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.48%
按下载量换算291

Claude

26.72%
按下载量换算207

Cursor

18.17%
按下载量换算141

Gemini CLI

9.63%
按下载量换算75

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/sentinelcore/roblox-skills --skill roblox-security 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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