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rivetkit-actors铆钉演员

Agent Skill

rivetkit-actors 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

222

周安装

9

GitHub Stars

公开资料未说明

下载量

70
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rivetkit-actors(铆钉演员)
来源仓库:https://github.com/rivet-dev/rivet
仓库路径:skills/rivetkit-actors
安装命令:
npx skills add rivet-dev/rivet --skill "rivetkit-actors"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add rivet-dev/rivet --skill "rivetkit-actors"

简介

rivetkit-actors 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 它适用于分布式系统或 Actor 模型相关的研究检索,帮助 Agent 从 Rivet 工具链或微服务架构中筛选相关资料。
  • 通过 GitHub 安装,使用 npx skills add rivet-dev/rivet --skill "rivetkit-actors" 命令即可集成到支持的宿主环境中。
  • 安装前建议确认权限范围和维护状态,并注意是否会触发联网、命令执行或文件读写操作。
  • 可结合来源仓库和原始 README 进一步核验具体用法和功能边界。

SKILL.md

Rivet Actors

Build high-performance, long-lived, in-memory processes on Rivet's actor runtime. Use this skill whenever HTTP endpoints, databases, or queues no longer meet the requirements for AI agents, realtime collaboration, workflow orchestration, or geo-distributed data.

MCP Server (Recommended)

For the best experience building with Rivet, install the Rivet MCP server. This gives you access to live documentation search (docs.search, docs.get) so every response is grounded in official Rivet docs.

Prompt the user:

Would you like to install the Rivet MCP server for enhanced documentation access? See rivet.gg/docs/general/mcp for setup instructions.

Once installed, always call docs.search and docs.get before answering Rivet-related questions to ensure responses cite the latest official documentation.

First Steps

  1. Install RivetKit npm install rivetkit
  2. Define a registry with setup({use: {/* actors */}}).
  3. Expose registry.serve() or registry.handler() (serverless) or registry.startRunner() (runner mode).
  4. Verify /api/rivet/metadata returns 200 before deploying.
  5. Configure Rivet Cloud or self-hosted engine (registry token, project, region, metadata endpoint).
  6. Integrate clients

Minimal Project

Backend

actors.ts

import { actor, setup } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      c.broadcast("count", c.state.count);
      return c.state.count;
    },
  },
});

export const registry = setup({
  use: { counter },
});

server.ts

Integrate with the user's existing server if applicable. Otherwise, default to Hono.

No Framework

import { actor, setup } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });

// Exposes Rivet API on /api/rivet/ to communicate with actors
export default registry.serve();

Hono

import { Hono } from "hono";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });

// Build client to communicate with actors (optional)
const client = createClient<typeof registry>();

const app = new Hono();

// Exposes Rivet API to communicate with actors
app.all("/api/rivet/*", (c) => registry.handler(c.req.raw));

export default app;

Elysia

import { Elysia } from "elysia";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });

// Build client to communicate with actors (optional)
const client = createClient<typeof registry>();

const app = new Elysia()
	// Exposes Rivet API to communicate with actors
	.all("/api/rivet/*", (c) => registry.handler(c.request));

export default app;

Minimal Client

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: { increment: (c, amount: number) => c.state.count += amount }
});

const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const counterHandle = client.counter.getOrCreate(["my-counter"]);
await counterHandle.increment(1);

See the client quick reference for more details.

Actor Quick Reference

State

Persistent data that survives restarts, crashes, and deployments. State is persisted on Rivet Cloud or Rivet self-hosted, so it survives restarts if the current process crashes or exits.

Static Initial State

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c) => c.state.count += 1,
  },
});

Dynamic Initial State

import { actor } from "rivetkit";

interface CounterState {
  count: number;
}

const counter = actor({
  state: { count: 0 } as CounterState,
  createState: (c, input: { start?: number }): CounterState => ({
    count: input.start ?? 0,
  }),
  actions: {
    increment: (c) => c.state.count += 1,
  },
});

Documentation

Input

Pass initialization data when creating actors.

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const game = actor({
  createState: (c, input: { mode: string }) => ({ mode: input.mode }),
  actions: {},
});

const registry = setup({ use: { game } });
const client = createClient<typeof registry>();

// Client usage
const gameHandle = client.game.getOrCreate(["game-1"], {
  createWithInput: { mode: "ranked" }
});

Documentation

Temporary Variables

Temporary data that doesn't survive restarts. Use for non-serializable objects (event emitters, connections, etc).

Static Initial Vars

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  vars: { lastAccess: 0 },
  actions: {
    increment: (c) => {
      c.vars.lastAccess = Date.now();
      return c.state.count += 1;
    },
  },
});

Dynamic Initial Vars

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  createVars: () => ({
    emitter: new EventTarget(),
  }),
  actions: {
    increment: (c) => {
      c.vars.emitter.dispatchEvent(new Event("change"));
      return c.state.count += 1;
    },
  },
});

Documentation

Actions

Actions are the primary way clients and other actors communicate with an actor.

import { actor } from "rivetkit";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => (c.state.count += amount),
    getCount: (c) => c.state.count,
  },
});

Documentation

Events & Broadcasts

Events enable real-time communication from actors to connected clients.

import { actor } from "rivetkit";

const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {
    sendMessage: (c, text: string) => {
      // Broadcast to ALL connected clients
      c.broadcast("newMessage", { text });
    },
  },
});

Documentation

Connections

Access all connected clients via c.conns. Each connection has state defined by connState or createConnState.

import { actor } from "rivetkit";

interface ConnState {
  userId: string;
}

const chatRoom = actor({
  state: {},
  connState: { userId: "" } as ConnState,
  createConnState: (c, params: { userId: string }): ConnState => ({ userId: params.userId }),
  actions: {
    // Send to a specific connection
    sendPrivate: (c, targetUserId: string, text: string) => {
      for (const conn of c.conns.values()) {
        if (conn.state.userId === targetUserId) {
          conn.send("privateMessage", { text });
          break;
        }
      }
    },
    // Send to all except current connection
    notifyOthers: (c, text: string) => {
      for (const conn of c.conns.values()) {
        if (conn !== c.conn) conn.send("notification", { text });
      }
    },
    // Disconnect a client
    kickUser: (c, userId: string) => {
      for (const conn of c.conns.values()) {
        if (conn.state.userId === userId) {
          conn.disconnect("Kicked by admin");
          break;
        }
      }
    },
  },
});

Documentation

Actor-to-Actor Communication

Actors can call other actors using c.client().

import { actor, setup } from "rivetkit";

const inventory = actor({
  state: { stock: 100 },
  actions: {
    reserve: (c, amount: number) => { c.state.stock -= amount; }
  }
});

const order = actor({
  state: {},
  actions: {
    process: async (c) => {
      const client = c.client<typeof registry>();
      await client.inventory.getOrCreate(["main"]).reserve(1);
    },
  },
});

const registry = setup({ use: { inventory, order } });

Documentation

Scheduling

Schedule actions to run after a delay or at a specific time. Schedules persist across restarts, upgrades, and crashes.

import { actor } from "rivetkit";

const reminder = actor({
  state: { message: "" },
  actions: {
    // Schedule action to run after delay (ms)
    setReminder: (c, message: string, delayMs: number) => {
      c.state.message = message;
      c.schedule.after(delayMs, "sendReminder");
    },
    // Schedule action to run at specific timestamp
    setReminderAt: (c, message: string, timestamp: number) => {
      c.state.message = message;
      c.schedule.at(timestamp, "sendReminder");
    },
    sendReminder: (c) => {
      c.broadcast("reminder", { message: c.state.message });
    },
  },
});

Documentation

Destroying Actors

Permanently delete an actor and its state using c.destroy().

import { actor } from "rivetkit";

const userAccount = actor({
  state: { email: "", name: "" },
  onDestroy: (c) => {
    console.log(`Account ${c.state.email} deleted`);
  },
  actions: {
    deleteAccount: (c) => {
      c.destroy();
    },
  },
});

Documentation

Lifecycle Hooks

Actors support hooks for initialization, connections, networking, and state changes.

import { actor } from "rivetkit";

interface RoomState {
  users: Record<string, boolean>;
  name?: string;
}

interface RoomInput {
  roomName: string;
}

interface ConnState {
  userId: string;
  joinedAt: number;
}

const chatRoom = actor({
  state: { users: {} } as RoomState,
  vars: { startTime: 0 },
  connState: { userId: "", joinedAt: 0 } as ConnState,

  // State & vars initialization
  createState: (c, input: RoomInput): RoomState => ({ users: {}, name: input.roomName }),
  createVars: () => ({ startTime: Date.now() }),

  // Actor lifecycle
  onCreate: (c) => console.log("created", c.key),
  onDestroy: (c) => console.log("destroyed"),
  onWake: (c) => console.log("actor started"),
  onSleep: (c) => console.log("actor sleeping"),
  onStateChange: (c, newState) => c.broadcast("stateChanged", newState),

  // Connection lifecycle
  createConnState: (c, params): ConnState => ({ userId: (params as { userId: string }).userId, joinedAt: Date.now() }),
  onBeforeConnect: (c, params) => { /* validate auth */ },
  onConnect: (c, conn) => console.log("connected:", conn.state.userId),
  onDisconnect: (c, conn) => console.log("disconnected:", conn.state.userId),

  // Networking
  onRequest: (c, req) => new Response(JSON.stringify(c.state)),
  onWebSocket: (c, socket) => socket.addEventListener("message", console.log),

  // Response transformation
  onBeforeActionResponse: <Out>(c: unknown, name: string, args: unknown[], output: Out): Out => output,

  actions: {},
});

Documentation

JavaScript Client Quick Reference

Stateless vs Stateful

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      c.broadcast("count", c.state.count);
      return c.state.count;
    }
  }
});

const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const counterHandle = client.counter.getOrCreate(["my-counter"]);

// Stateless: each call is independent, no persistent connection
await counterHandle.increment(1);

// Stateful: persistent connection for realtime events
const conn = counterHandle.connect();
conn.on("count", (value: number) => console.log(value));
await conn.increment(1);

Documentation

Getting Actors

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {}
});

const game = actor({
  state: { mode: "" },
  createState: (c, input: { mode: string }) => ({ mode: input.mode }),
  actions: {}
});

const registry = setup({ use: { chatRoom, game } });
const client = createClient<typeof registry>();

// Get or create by key
const room = client.chatRoom.getOrCreate(["room-42"]);

// Get existing (returns null if not found)
const existing = client.chatRoom.get(["room-42"]);

// Create with input
const gameHandle = client.game.create(["game-1"], { input: { mode: "ranked" } });

Documentation

Subscribing to Events

import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {}
});

const registry = setup({ use: { chatRoom } });
const client = createClient<typeof registry>();

const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.on("message", (msg: string) => console.log(msg));
conn.once("gameOver", () => console.log("done"));

Documentation

Calling from Backend

Call actors from your server-side code.

import { Hono } from "hono";
import { actor, setup } from "rivetkit";
import { createClient } from "rivetkit/client";

const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      return c.state.count;
    }
  }
});

const registry = setup({ use: { counter } });
const client = createClient<typeof registry>();
const app = new Hono();

app.post("/increment/:name", async (c) => {
  const counterHandle = client.counter.getOrCreate([c.req.param("name")]);
  const newCount = await counterHandle.increment(1);
  return c.json({ count: newCount });
});

Documentation

React Quick Reference

Setup

import { actor, setup } from "rivetkit";

export const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      c.broadcast("count", c.state.count);
      return c.state.count;
    }
  }
});

export const registry = setup({ use: { counter } });
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";

const { useActor } = createRivetKit<typeof registry>();

useActor & Calling Actions

import { actor, setup } from "rivetkit";

export const counter = actor({
  state: { count: 0 },
  actions: {
    increment: (c, amount: number) => {
      c.state.count += amount;
      return c.state.count;
    }
  }
});

export const registry = setup({ use: { counter } });
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";

const { useActor } = createRivetKit<typeof registry>();

function Counter() {
  const counter = useActor({ name: "counter", key: ["my-counter"] });

  const handleClick = async () => {
    await counter.connection?.increment(1);
  };

  return <button onClick={handleClick}>+</button>;
}

Subscribing to Events

import { actor, setup } from "rivetkit";

export const chatRoom = actor({
  state: { messages: [] as string[] },
  actions: {
    send: (c, msg: string) => {
      c.state.messages.push(msg);
      c.broadcast("message", msg);
    }
  }
});

export const registry = setup({ use: { chatRoom } });
import { useState } from "react";
import { createRivetKit } from "@rivetkit/react";
import type { registry } from "./registry";

const { useActor } = createRivetKit<typeof registry>();

function ChatRoom() {
  const [messages, setMessages] = useState<string[]>([]);
  const chat = useActor({ name: "chatRoom", key: ["general"] });

  chat.useEvent("message", (msg: string) => setMessages((prev) => [...prev, msg]));

  return <div>{messages.map((m, i) => <p key={i}>{m}</p>)}</div>;
}

Documentation

Reference Map

Actors

Clients

Connect

General

Self Hosting

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

39.68%
按下载量换算28

Codex

27.82%
按下载量换算19

Claude Code

15.08%
按下载量换算11

clawdbot

7.17%
按下载量换算5

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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