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rhythm-pacing节奏起搏

Agent Skill

rhythm-pacing 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,611

周安装

111

GitHub Stars

35

下载量

915
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rhythm-pacing(节奏起搏)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/rhythm-pacing
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill rhythm-pacing
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill rhythm-pacing

简介

rhythm-pacing 用于查找与动画节奏、起搏相关的原理与实践资料。

  • 适合在设计或动效开发中参考时间控制、节拍安排等最佳实践。
  • 通过 npx skills add 命令从 GitHub 仓库安装,建议查阅原始文档了解检索范围。
  • 安装前应确认权限与项目维护状态,避免误用导致非预期网络请求。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Rhythm & Pacing

Think like a composer scoring with motion. Animation is visual music. Beats, measures, crescendos, rests—all translate to movement and stillness across time.

Core Mental Model

Before animating any sequence, ask: What's the tempo, and where are the beats?

Every good scene has rhythm. Fast-fast-slow. Action-rest-action. The pattern creates expectation; breaking the pattern creates surprise. Master the beat.

The 12 Principles Through Music

Timing — Tempo control. Frames per action define speed. Consistent timing creates rhythm. Varied timing creates interest. Know when to be metronome-steady and when to rubato.

Slow In & Slow Out — The space between notes. Easing is like vibrato—it shapes the attack and release of each movement-note. Hard stops are staccato. Soft settles are legato.

Anticipation — The upbeat before the downbeat. Music notation shows anticipation as the breath mark. The pause that creates emphasis on what follows.

Follow Through & Overlapping Action — Counterpoint. Multiple elements moving at different rhythms create harmonic complexity. The main action is melody; follow-through is accompaniment.

Secondary Action — Rhythm section. While the lead melody (primary action) plays, secondary elements keep the underlying beat. They support without overpowering.

Staging — Composition includes visual rhythm. Pattern and variation in how shots are framed. Long shot, medium shot, close-up—like verses and choruses.

Exaggeration — Accents and dynamics. Fortissimo movements demand attention. Pianissimo subtlety creates contrast. Without dynamic range, rhythm becomes monotonous.

Squash & Stretch — Visual percussion. Impact frames are drum hits. Stretch is the sustain. Squash-stretch patterns create rhythmic texture in motion.

Arcs — Melodic lines. Smooth arcs are flowing melodies. Sharp direction changes are rhythmic accents. The shape of motion in time is the shape of music in space.

Appeal — Rhythmic motion is inherently appealing. Humans are pattern-recognizing creatures. We find pleasure in rhythm and satisfaction when patterns resolve.

Solid Drawing — Consistent structure allows rhythm to read. If forms are muddy, beats get lost. Clarity of drawing supports clarity of timing.

Straight Ahead & Pose to Pose — Pose to pose is like writing sheet music—define the beats first. Straight ahead is like jazz improv—find rhythm in the performance.

Practical Application

Rhythmic Structures:

  • Action-pause-action: Classic three-beat phrase
  • Building: Accelerating tempo toward climax
  • Breathing: Alternating active and rest sections
  • Syncopation: Off-beat emphasis for surprise
  • Polyrhythm: Multiple timing patterns overlapping

Scene Pacing:

  • Opening: Establish tempo
  • Development: Vary within established tempo
  • Climax: Fastest or most intense section
  • Resolution: Return to calm, or new tempo

Beat Mapping:

  1. Identify key story moments
  2. Place them as "downbeats" in your timeline
  3. Determine measures between beats
  4. Fill measures with appropriate action density
  5. Add rests (held poses) for breathing room

When pacing feels "rushed":

  1. Insert more rest moments
  2. Extend holds on key poses
  3. Reduce density of action per measure
  4. Add breathing poses between phrases

When pacing feels "draggy":

  1. Cut frames from transitions
  2. Increase action density
  3. Add rhythmic secondary motion
  4. Sharpen contrasts between sections

Musical Terms for Animators:

  • Accelerando: Speeding up
  • Ritardando: Slowing down
  • Fermata: Held pose longer than expected
  • Crescendo: Building intensity
  • Staccato: Quick, punchy actions
  • Legato: Smooth, connected movements

The Golden Rule

Rhythm is expectation plus surprise. Establish a pattern so the audience feels the beat. Then break it at the perfect moment. The art is knowing when to be predictable and when to syncopate.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

28.28%
按下载量换算259

Codex

25.01%
按下载量换算229

OpenCode

17.47%
按下载量换算160

Gemini CLI

14.28%
按下载量换算131

Antigravity

7.31%
按下载量换算67

windsurf

3.56%
按下载量换算33

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权限和风险

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安装前确认

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来源信息

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