- name
- remotion-video-studio
- description
- Automated video production studio using Remotion + React + TTS. Creates animated explainer videos from JSON content scripts through a make-driven pipeline: TTS audio generation → render props → Remotion video rendering. Use when users want to create educational/explainer videos, animated presentations, data visualization videos, or any programmatic video with narration and subtitles. Supports Edge TTS (online free) and Qwen TTS (local MLX on Apple Silicon). All operations MUST use
makecommands, never bare CLI commands.
Remotion Video Studio
Automated video production: JSON content script → TTS audio → animated Remotion video.
⚠️ Critical Rule: Use make Only
All project operations MUST go through make. Never run bare commands.
The only exception is scripts/init_project.py, which runs before the project exists (and thus before Makefile is available). After project initialization, all operations must use make.
# ✅ Correct — project scaffolding (the only exception to make-only rule)
python scripts/init_project.py my-video --path ~/projects
# ✅ Correct — all subsequent operations use make
make pipeline-edge
# ❌ Wrong — will break env/paths
python3 scripts/pipeline.py --tts edge
npx remotion render src/index.ts MainVideo build/video.mp4Workflow (Step-by-Step)
Follow this exact order when creating a video project:
Step 1: Scaffold Project
Copy the template from assets/project-template/ to the target directory:
python scripts/init_project.py <project-name> --path <output-directory>Or manually copy assets/project-template/ and run make install.
Step 2: Edit Configuration
Edit config/project.json to customize video parameters before running any pipeline.
Key config sections to review:
video: Resolution (1920×1080), FPS (30), codec, qualitytts.engine: Choose"edge"(online, free) or"qwen"(local MLX)tts.speedRate: Speech speed multiplier (1.0 = normal, 1.25 = 25% faster)subtitle: Style (bottom/tiktok/center), display mode (sentence/full)animation: Transition type (fade/slide/wipe/none)theme: Colors, fonts, layoutbgm: Background music (file path, volume, loop)speakers: Map speaker names to TTS voice IDs for multi-speaker support
See references/config-reference.md for full parameter docs.
Step 3: Write Content Script
Edit content/subtitles.json:
{
"title": "Video Title",
"slides": [
{
"id": "slide_01",
"title": "Opening",
"text": "Narration text — TTS converts this to speech.",
"speaker": "default",
"type": "intro",
"notes": "Opening slide"
},
{
"id": "slide_02",
"title": "Core Concept",
"text": "Main content narration.",
"speaker": "default",
"notes": "Content slide"
},
{
"id": "slide_03",
"title": "Closing",
"text": "Summary and thanks.",
"speaker": "narrator",
"type": "outro",
"notes": "Closing slide"
}
]
}Rules:
id: Must be unique, formatslide_XX. Maps to custom scene components.text: The narration. Keep 50-150 chars per slide for best subtitle display.speaker: Maps to a voice inconfig.speakers(default: usestts.edge.voice).type: Optional."intro"for opening,"outro"for closing. Omit for regular content.
Content Design Guidelines
- Recommended slides: 7-12 slides for a 2-5 minute video
- Text length: 50-150 characters per slide for best TTS and subtitle display
- Structure: intro → core concepts (3-6 slides) → comparison/examples → applications → summary
- Speaker variety: Use different
speakervalues for multi-voice narration
Step 4: (Optional) Create Animated Scenes
Create custom animated scenes for specific slides. Slides without custom scenes get a generic text layout.
- Create
src/components/scenes/YourScene01.tsx:
import React from "react";
import { AbsoluteFill, useCurrentFrame, useVideoConfig, spring, interpolate } from "remotion";
import type { SlideRenderData, ThemeConfig } from "../../types/types";
type Props = {
slide: SlideRenderData; // Full slide data (id, title, text, durationInFrames, etc.)
title: string; // Shortcut for slide.title
theme: ThemeConfig; // Theme colors, fonts, sizes
};
export const YourScene01: React.FC<Props> = ({ slide, title, theme }) => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
// Use slide.durationInFrames to adapt animation timing
const midPoint = Math.floor(slide.durationInFrames / 2);
// Use animation components from ../animations/ (FadeIn, SineWave, AnimatedBarChart, etc.)
return (
<AbsoluteFill style={{ backgroundColor: theme.backgroundColor }}>
{/* Your animated content */}
</AbsoluteFill>
);
};- Export from
src/components/scenes/index.ts - Register in
src/components/sceneMap.ts:
export const SCENE_MAP: Record<string, React.FC<any>> = {
slide_01: YourScene01,
};See src/components/scenes/ExampleScene.tsx for a complete reference. See references/animation-components.md for available animation components.
Step 5: Run Pipeline
make pipeline-edge # Edge TTS (online, free, recommended)
make pipeline-qwen # Qwen TTS (local MLX, Apple Silicon)Output: build/video.mp4
For iterative development (only regenerates changed slides):
make rebuild-edge # Incremental rebuild with Edge TTS
make rebuild-fast # Rebuild without audio normalization (faster)Step 6: Preview (Optional)
make dev # Open Remotion Studio browser previewPipeline Stages
content/subtitles.json → TTS → public/audio/*.mp3 + *.srt
→ Audio normalization (optional)
→ build/render-props.json
→ build/video.mp4- TTS: Convert each slide's text to audio (MP3 + SRT subtitles for Edge, WAV for Qwen)
- Audio Post-Processing: Loudness normalization (EBU R128) via ffmpeg (skip with
--no-normalize) - Render Props: Probe audio durations, calculate frame counts, generate
build/render-props.json - Remotion Render: Compose animations + audio + subtitles → final video
Incremental Builds
The TTS engine uses hash-based change detection. When you modify a slide's text, only that slide's audio is regenerated. To force full regeneration:
make clean-tts # Remove TTS manifest
make pipeline-edge # Full regenerationProject Structure
Note on template packaging: The skill package storesMakefileasMakefile.txtand omits.gitignoreto comply with the publishing platform's file-type validation rules. Theinit_project.pyscript automatically restores these files to their correct names during project scaffolding.
project-root/
├── Makefile # All operations entry point (restored from Makefile.txt by init_project.py)
├── .gitignore # Git ignore rules (auto-generated)
├── config/
│ ├── project.json.template # Config template (from project-template.json)
│ └── project.json # Local config (Git-ignored, edit this)
├── content/
│ ├── subtitles.json # Video content script
│ └── subtitles.json.template # Content template (from subtitles-template.json)
├── scripts/
│ ├── pipeline.py # End-to-end pipeline orchestrator
│ ├── tts_edge.py # Edge TTS engine (incremental, multi-speaker, SRT)
│ ├── tts_qwen.py # Qwen TTS engine (local MLX)
│ └── tts_utils.py # Shared utilities (path resolution, config loading)
├── src/
│ ├── index.ts # Remotion entry
│ ├── Root.tsx # Root composition registration
│ ├── lib/config.ts # Config loader for Remotion
│ ├── compositions/
│ │ └── MainVideo.tsx # Main video orchestrator (+ BGM support)
│ ├── components/
│ │ ├── SlideScene.tsx # Scene dispatcher (custom → fallback)
│ │ ├── SubtitleOverlay.tsx # Subtitle renderer (sentence/full mode)
│ │ ├── sceneMap.ts # Slide ID → Scene component registry
│ │ ├── animations/ # Reusable animation components (13 components)
│ │ └── scenes/ # Topic-specific animated scenes
│ │ └── ExampleScene.tsx # Reference scene template
│ └── types/types.ts # TypeScript type definitions
├── public/
│ ├── audio/ # TTS output (generated: .mp3 + .srt)
│ └── bgm/ # Background music files (optional)
├── build/ # Render output (generated)
├── package.json
├── requirements.txt # Python dependencies
└── tsconfig.jsonMake Commands
| Command | Description |
|---|---|
make install | Install npm dependencies (auto init-config) |
make install-chrome | Install Chrome Headless Shell (auto-detect zip or copy from another project) |
make install-chrome CHROME_ZIP=path | Install Chrome from a specific zip file |
make install-chrome CHROME_FROM=path | Copy Chrome from another project's node_modules |
make dev | Open Remotion Studio browser preview |
make pipeline | Full pipeline (default TTS from config) |
make pipeline-edge | Full pipeline + Edge TTS (recommended) |
make pipeline-qwen | Full pipeline + Qwen TTS (local MLX) |
make pipeline-content CONTENT=content/xxx.json | Pipeline with custom content file |
make rebuild-edge | Incremental rebuild (Edge TTS, only changed slides) |
make rebuild-qwen | Incremental rebuild (Qwen TTS) |
make rebuild-fast | Rebuild without audio normalization (faster) |
make tts-edge | Generate TTS audio only (Edge) |
make tts-qwen | Generate TTS audio only (Qwen) |
make render | Render video only (needs existing audio) |
make render-props | Generate render-props.json only |
make deps-qwen | Install Qwen TTS dependencies |
make clean | Remove generated audio and video |
make clean-tts | Remove TTS manifest (force full regeneration) |
make distclean | Remove all generated files + node_modules |
TTS Engines
| Engine | Type | Speed | Features |
|---|---|---|---|
edge | Online | ⚡ Fast | Multi-speaker, SRT subtitles, incremental builds |
qwen | Local (MLX) | 🚀 Fast on Apple Silicon | Custom voices, offline |
Default: edge (recommended for most use cases).
Network & Privacy Disclosure
- Edge TTS (
tts_edge.py): Calls Microsoft Edge TTS free API via theedge-ttsPython package (endpoint:speech.platform.bing.com). Only the slide narration text is sent for speech synthesis. No API key or account required. No other user data is transmitted. - Qwen TTS (
tts_qwen.py): Fully offline. Runs the MLX model locally on Apple Silicon. No network calls whatsoever. - Pipeline (
pipeline.py): Orchestrates TTS +ffmpeg(local audio processing) +npx remotion render(local video rendering). No network calls beyond the TTS engine selected. - No credentials required: This skill does not require any API keys, tokens, or environment secrets.
Multi-Speaker Support
Configure speaker-to-voice mappings in config/project.json:
"speakers": {
"default": "zh-CN-YunyangNeural",
"narrator": "zh-CN-YunyangNeural",
"female": "zh-CN-XiaoxiaoNeural",
"expert": "zh-CN-YunxiNeural"
}Then use in subtitles.json:
{ "id": "slide_01", "speaker": "narrator", "text": "..." },
{ "id": "slide_02", "speaker": "female", "text": "..." }Background Music
Enable BGM in config/project.json:
"bgm": {
"enabled": true,
"file": "bgm/background.mp3",
"volume": 0.15,
"loop": true
}Place your audio file in public/bgm/. Volume 0.1-0.2 is recommended to not overpower narration.
Python Environment for Qwen
Qwen TTS requires a separate Python environment. Configure in config/project.json:
"pythonEnv": {
"type": "conda",
"conda": { "name": "base" },
"venv": { "path": ".venv" }
}Override on command line: make pipeline-qwen ENV_TYPE=conda CONDA_ENV=myenv
Available Animation Components
Import from src/components/animations/:
| Component | Description |
|---|---|
FadeIn | Opacity fade entrance |
ScaleIn | Scale-up entrance |
SlideIn | Directional slide entrance |
TypewriterText | Character-by-character text reveal |
WordHighlight | Word-by-word highlight effect |
AnimatedBarChart | Animated bar chart |
AnimatedLineChart | Animated line chart |
AnimatedPieChart | Animated pie chart |
SineWave | Animated sine wave SVG |
CoordinateSystem | Animated coordinate axes |
AnimatedPath | SVG path drawing animation |
StaggeredList | Staggered list item entrance |
CountUp | Number counting animation |
See references/animation-components.md for API details.
Remotion Patterns
See references/remotion-rules.md for Remotion core API patterns.
Environment Requirements
- Node.js ≥ 18
- Python ≥ 3.10
- make (macOS/Linux built-in)
- FFmpeg (bundled with @remotion/renderer, also used for audio normalization)
pip install edge-ttsfor Edge TTS- Qwen TTS: separate conda/venv with
mlx-audio soundfile numpy
Troubleshooting
Chrome Headless Shell Download Fails
Remotion requires Chrome Headless Shell (~94MB) for rendering. If the automatic download fails (network issues, proxy, etc.):
Quick Install (recommended):
# Auto-detect zip in current or parent directories
make install-chrome
# From a specific zip file
make install-chrome CHROME_ZIP=/path/to/chrome-headless-shell-mac-arm64.zip
# Copy from another project (avoids re-downloading)
make install-chrome CHROME_FROM=/path/to/other-projectManual Install (if make install-chrome doesn't work):
Step 1: Find the required version:
node -e "console.log(require('@remotion/renderer/package.json').version)"
# Then check: node_modules/@remotion/renderer/dist/browser/BrowserFetcher.js
# Look for TESTED_VERSION (e.g., "144.0.7559.20")Step 2: Download manually:
https://storage.googleapis.com/chrome-for-testing-public/<VERSION>/mac-arm64/chrome-headless-shell-mac-arm64.zipReplace <VERSION> with the version from Step 1. For Intel Mac, use mac-x64.
Step 3: Install to the correct directory:
CHROME_DIR="node_modules/.remotion/chrome-headless-shell"
mkdir -p "$CHROME_DIR/mac-arm64"
# Unzip and move to platform directory
unzip chrome-headless-shell-mac-arm64.zip -d "$CHROME_DIR/mac-arm64/"
# Write VERSION file (MUST match the TESTED_VERSION exactly)
echo "144.0.7559.20" > "$CHROME_DIR/VERSION"
# Ensure executable permission
chmod +x "$CHROME_DIR/mac-arm64/chrome-headless-shell-mac-arm64/chrome-headless-shell"Expected directory structure:
node_modules/.remotion/chrome-headless-shell/
├── VERSION ← Must contain exact version string
└── mac-arm64/ ← Platform directory
└── chrome-headless-shell-mac-arm64/ ← Unzipped folder
└── chrome-headless-shell ← ExecutablePipeline Fails Mid-Way
If the pipeline fails after TTS but before rendering:
make render # Just re-run the render stepIf TTS partially completed:
make pipeline-edge # Incremental: only regenerates missing/changed audioTo force full regeneration:
make clean-tts # Remove hash manifest
make pipeline-edge # Full regenerationAudio Quality Issues
If narration sounds too loud/quiet or inconsistent:
- Audio normalization runs automatically (EBU R128 standard)
- Skip with
make rebuild-fastor--no-normalizeflag - Adjust
tts.speedRatein config (1.0-1.5 recommended)
JSX Common Pitfalls in Scenes
When writing custom scene components, watch out for these JSX gotchas:
Curly braces in text: { } in JSX is treated as JavaScript expressions, not literal text. This is especially common when displaying math formulas.
// ❌ Wrong — JSX interprets { f(t) } as an expression, causing "f is not defined" error
<div>ℒ { f(t) } → F(s)</div>
// ✅ Correct — wrap in a string literal
<div>{"ℒ { f(t) } → F(s)"}</div>
// ✅ Also correct — use a variable
const formula = "ℒ { f(t) } → F(s)";
<div>{formula}</div>Angle brackets in text: < and > can be misinterpreted as JSX tags.
// ❌ Wrong
<div>when x < 0 and y > 1</div>
// ✅ Correct
<div>{"when x < 0 and y > 1"}</div>Tip: When in doubt, always wrap text containing special characters ({ } < >) in {"..."} string expressions.
Video Renders But Looks Wrong
- Use
make devto open Remotion Studio for visual debugging - Check
build/render-props.jsonfor correct frame counts - Verify scene components are registered in
sceneMap.ts
Examples
Complete example projects are available in assets/examples/:
- fourier-transform/: Full Fourier Transform explainer with 9 custom scenes
- Copy scenes to your project as reference - Demonstrates SVG animations, data visualization, comparison layouts