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remotion-compositionRemotion composition 视频

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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CodexClaudeCursorGemini CLI

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本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

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来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:remotion-composition(Remotion composition 视频)
来源仓库:https://github.com/ncklrs/startup-os-skills
仓库路径:skills/remotion-composition
安装命令:
npx skills add https://github.com/ncklrs/startup-os-skills --skill remotion-composition
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ncklrs/startup-os-skills --skill remotion-composition

简介

用于辅助视频生成、动画合成和脚本化剪辑。

  • 适合组织镜头、生成素材说明或维护 Remotion 项目代码。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 需确认分辨率、时长和素材路径,涉及版权时注意授权要求。
  • remotion-composition 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Remotion Composition

Generates composition structure documents that define how scenes are ordered, timed, and transitioned in a Remotion video. This skill focuses exclusively on Sequence layout and timing orchestration.

What This Skill Does

Generates composition structure for:

  1. Sequence layout — Ordering and positioning of scene Sequences
  2. Timing calculations — Start frames, end frames, duration for each scene
  3. Scene transitions — Overlap and crossfade timing between scenes
  4. Duration mapping — Converting seconds to frames for all scenes
  5. Timing constants — Structured timing object for constants.ts

Scope Boundaries

IN SCOPE:

  • Sequence component organization
  • Frame calculations for scene timing
  • Scene overlap and transition timing
  • Duration constant generation
  • Scene ordering logic

OUT OF SCOPE:

  • Scene component implementation (use /remotion-component-gen)
  • Animation parameters (use /remotion-animation)
  • Visual styling (colors, layouts)
  • Asset management (use /remotion-asset-coordinator)

Input/Output Formats

Input Format: Scene List with Durations

Accepts scene timing specifications:

Natural Language:

Scene 1 (Intro): 0-5 seconds
Scene 2 (Features): 5-15 seconds
Scene 3 (Demo): 15-25 seconds
Scene 4 (CTA): 25-30 seconds

Structured Format:

## Scene Timing

**Total Duration:** 30 seconds
**Frame Rate:** 30 fps
**Total Frames:** 900

**Scenes:**
1. Scene 1 - Intro: 5 seconds (0s - 5s)
2. Scene 2 - Features: 10 seconds (5s - 15s)
3. Scene 3 - Demo: 10 seconds (15s - 25s)
4. Scene 4 - CTA: 5 seconds (25s - 30s)

**Transitions:**
- Fade transition between scenes: 0.5 seconds (15 frames)

Output Format: COMPOSITION_STRUCTURE.md

Generates composition structure document:

# Composition Structure: ProductDemo

## Status
✅ Sequence layout defined
✅ Timing calculations complete
⏳ Ready for scene implementation

## Composition Overview

**Total Duration:** 30 seconds (900 frames @ 30fps)
**Scenes:** 4
**Transitions:** Crossfade (15 frames)

## Scene Timing Constants

const FPS = 30;

export const SCENE_TIMING = { intro: { start: 0, end: 150, duration: 150, // 0s - 5s }, features: { start: 150, end: 450, duration: 300, // 5s - 15s }, demo: { start: 450, end: 750, duration: 300, // 15s - 25s }, cta: { start: 750, end: 900, duration: 150, // 25s - 30s }, } as const;

// Transition timing export const TRANSITIONS = { crossfadeDuration: 15, // frames (0.5 seconds) } as const;


## Composition Layout

Main composition with Sequence structure:

import { AbsoluteFill, Sequence } from "remotion"; import { SCENE_TIMING } from "./constants"; import { Scene1Intro } from "./scenes/Scene1Intro"; import { Scene2Features } from "./scenes/Scene2Features"; import { Scene3Demo } from "./scenes/Scene3Demo"; import { Scene4CTA } from "./scenes/Scene4CTA";

export function ProductDemo() { return ( <AbsoluteFill> {/* Scene 1: Intro (0s - 5s) */} <Sequence from={SCENE_TIMING.intro.start} durationInFrames={SCENE_TIMING.intro.duration} > <Scene1Intro /> </Sequence>

{/* Scene 2: Features (5s - 15s) */} <Sequence from={SCENE_TIMING.features.start} durationInFrames={SCENE_TIMING.features.duration} > <Scene2Features /> </Sequence>

{/* Scene 3: Demo (15s - 25s) */} <Sequence from={SCENE_TIMING.demo.start} durationInFrames={SCENE_TIMING.demo.duration} > <Scene3Demo /> </Sequence>

{/* Scene 4: CTA (25s - 30s) */} <Sequence from={SCENE_TIMING.cta.start} durationInFrames={SCENE_TIMING.cta.duration} > <Scene4CTA /> </Sequence> </AbsoluteFill> ); }


## Scene Timing Breakdown

| Scene | Name | Duration | Frames | Start Frame | End Frame |
| --- | --- | --- | --- | --- | --- |
| 1 | Intro | 5s | 150 | 0 | 150 |
| 2 | Features | 10s | 300 | 150 | 450 |
| 3 | Demo | 10s | 300 | 450 | 750 |
| 4 | CTA | 5s | 150 | 750 | 900 |

**Total:** 30 seconds (900 frames)

## Timeline Visualization

Frame: 0 150 450 750 900 Time: 0s 5s 15s 25s 30s |---------|---------|---------|---------|

Scene:IntroFeaturesDemoCTA

## Next Steps

1. **Implement scenes** via `/remotion-component-gen`
2. **Add transitions** if needed (crossfades, wipes)
3. **Integrate constants** into composition constants.ts
4. **Test timing** in Remotion preview
5. **Adjust durations** if scenes feel too fast/slow

## Checklist

- Scene timing calculated
- Sequence layout defined
- Constants generated
- Timing constants structured
- Scene components implemented (next step)
- Transitions added (if needed)
- Timing tested in preview

Composition Patterns

Pattern 1: Sequential Scenes (No Overlap)

Standard sequential layout where scenes don't overlap:

<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

<Sequence from={150} durationInFrames={300}>
  <Scene2 />
</Sequence>

<Sequence from={450} durationInFrames={300}>
  <Scene3 />
</Sequence>

Pattern 2: Overlapping Scenes (Crossfade)

Scenes overlap for smooth transitions:

const CROSSFADE = 15; // frames

// Scene 1: Full duration
<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

// Scene 2: Starts before Scene 1 ends
<Sequence from={150 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
  <Scene2 />
</Sequence>

// Scene 3: Starts before Scene 2 ends
<Sequence from={450 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
  <Scene3 />
</Sequence>

Pattern 3: Layered Composition

Background + foreground scenes running simultaneously:

{/* Background layer - runs full duration */}
<Sequence from={0} durationInFrames={900}>
  <BackgroundScene />
</Sequence>

{/* Foreground scenes - sequential */}
<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

<Sequence from={150} durationInFrames={300}>
  <Scene2 />
</Sequence>

Pattern 4: Nested Sequences

Sub-scenes within main scenes:

<Sequence from={0} durationInFrames={300}>
  <AbsoluteFill>
    {/* Sub-scene 1 */}
    <Sequence from={0} durationInFrames={100}>
      <Intro />
    </Sequence>

    {/* Sub-scene 2 */}
    <Sequence from={100} durationInFrames={200}>
      <MainContent />
    </Sequence>
  </AbsoluteFill>
</Sequence>

Timing Calculation Helpers

Common frame calculations:

// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number = 30): number =>
  Math.round(seconds * fps);

// Calculate scene timing
interface SceneTiming {
  start: number;
  end: number;
  duration: number;
}

const calculateSceneTiming = (
  startSeconds: number,
  durationSeconds: number,
  fps: number = 30
): SceneTiming => {
  const start = secondsToFrames(startSeconds, fps);
  const duration = secondsToFrames(durationSeconds, fps);
  const end = start + duration;

  return { start, end, duration };
};

// Calculate crossfade overlap
const calculateCrossfade = (
  scene1Start: number,
  scene1Duration: number,
  crossfadeDuration: number
) => ({
  scene1: {
    from: scene1Start,
    durationInFrames: scene1Duration,
  },
  scene2: {
    from: scene1Start + scene1Duration - crossfadeDuration,
    durationInFrames: crossfadeDuration, // or more if scene is longer
  },
});

// Validate total duration
const validateDuration = (
  scenes: SceneTiming[],
  expectedTotal: number
): boolean => {
  const lastScene = scenes[scenes.length - 1];
  return lastScene.end === expectedTotal;
};

Scene Timing Generation

Automated timing generation from scene list:

interface SceneSpec {
  name: string;
  durationSeconds: number;
}

const generateSceneTiming = (
  scenes: SceneSpec[],
  fps: number = 30
) => {
  let currentFrame = 0;
  const timing: Record<string, SceneTiming> = {};

  for (const scene of scenes) {
    const duration = secondsToFrames(scene.durationSeconds, fps);

    timing[scene.name] = {
      start: currentFrame,
      end: currentFrame + duration,
      duration,
    };

    currentFrame += duration;
  }

  return {
    timing,
    totalFrames: currentFrame,
    totalSeconds: currentFrame / fps,
  };
};

// Usage:
const scenes = [
  { name: 'intro', durationSeconds: 5 },
  { name: 'features', durationSeconds: 10 },
  { name: 'demo', durationSeconds: 10 },
  { name: 'cta', durationSeconds: 5 },
];

const result = generateSceneTiming(scenes, 30);
// Result:
// {
//   timing: {
//     intro: { start: 0, end: 150, duration: 150 },
//     features: { start: 150, end: 450, duration: 300 },
//     ...
//   },
//   totalFrames: 900,
//   totalSeconds: 30,
// }

Transition Patterns

Crossfade Transition

Smooth opacity crossfade between scenes:

const CROSSFADE = 15;

// Scene 1 - fades out at end
<Sequence from={0} durationInFrames={150}>
  <Scene1 crossfadeOut={CROSSFADE} />
</Sequence>

// Scene 2 - fades in at start
<Sequence from={150 - CROSSFADE} durationInFrames={300}>
  <Scene2 crossfadeIn={CROSSFADE} />
</Sequence>

// In Scene component:
function Scene1({ crossfadeOut = 0 }) {
  const frame = useCurrentFrame();
  const { durationInFrames } = useVideoConfig();

  const opacity = crossfadeOut > 0
    ? interpolate(
        frame,
        [durationInFrames - crossfadeOut, durationInFrames],
        [1, 0],
        { extrapolateRight: 'clamp' }
      )
    : 1;

  return <AbsoluteFill style={{ opacity }}>...</AbsoluteFill>;
}

Hard Cut Transition

No transition, instant scene change:

<Sequence from={0} durationInFrames={150}>
  <Scene1 />
</Sequence>

<Sequence from={150} durationInFrames={300}>
  <Scene2 />
</Sequence>

Slide Transition

One scene slides out while next slides in:

const TRANSITION_DURATION = 20;

<Sequence from={0} durationInFrames={150}>
  <Scene1 slideOut={TRANSITION_DURATION} />
</Sequence>

<Sequence from={150 - TRANSITION_DURATION} durationInFrames={300}>
  <Scene2 slideIn={TRANSITION_DURATION} />
</Sequence>

Duration Validation

Ensuring timing adds up correctly:

// Validation helper
const validateCompositionTiming = (
  scenes: Record<string, SceneTiming>,
  expectedDuration: number,
  fps: number
): { valid: boolean; issues: string[] } => {
  const issues: string[] = [];

  // Check for gaps
  const sceneList = Object.entries(scenes).sort((a, b) => a[1].start - b[1].start);

  for (let i = 0; i < sceneList.length - 1; i++) {
    const currentEnd = sceneList[i][1].end;
    const nextStart = sceneList[i + 1][1].start;

    if (nextStart > currentEnd) {
      issues.push(`Gap detected: ${currentEnd} to ${nextStart} (${(nextStart - currentEnd) / fps}s)`);
    }
    if (nextStart < currentEnd) {
      issues.push(`Overlap detected: ${sceneList[i][0]} and ${sceneList[i + 1][0]}`);
    }
  }

  // Check total duration
  const lastScene = sceneList[sceneList.length - 1][1];
  if (lastScene.end !== expectedDuration) {
    issues.push(
      `Total duration mismatch: expected ${expectedDuration}, got ${lastScene.end} (${lastScene.end / fps}s)`
    );
  }

  return {
    valid: issues.length === 0,
    issues,
  };
};

Timeline Visualization Helper

Generate ASCII timeline:

const generateTimeline = (
  scenes: Record<string, SceneTiming>,
  fps: number,
  width: number = 60
) => {
  const lastScene = Object.values(scenes).reduce((max, scene) =>
    scene.end > max ? scene.end : max, 0
  );

  const timeline: string[] = [];

  // Frame markers
  const frameMarkers = Array.from({ length: width + 1 }, (_, i) => {
    const frame = Math.round((i / width) * lastScene);
    return frame.toString().padStart(4);
  }).join('');
  timeline.push('Frame: ' + frameMarkers);

  // Time markers
  const timeMarkers = Array.from({ length: width + 1 }, (_, i) => {
    const time = ((i / width) * lastScene) / fps;
    return time.toFixed(1) + 's';
  }).join(' ');
  timeline.push('Time:  ' + timeMarkers);

  // Scene bars
  for (const [name, timing] of Object.entries(scenes)) {
    const startPos = Math.round((timing.start / lastScene) * width);
    const endPos = Math.round((timing.end / lastScene) * width);
    const bar = ' '.repeat(startPos) + '|' + '='.repeat(endPos - startPos - 1) + '|';
    timeline.push(`${name.padEnd(8)}: ${bar}`);
  }

  return timeline.join('\n');
};

Best Practices

Timing Guidelines

// Minimum scene duration for readability
const MIN_SCENE_DURATION = 30; // 1 second at 30fps

// Standard transition duration
const STANDARD_TRANSITION = 15; // 0.5 seconds

// Maximum scene duration before pacing feels slow
const MAX_SCENE_DURATION = 600; // 20 seconds

// Recommended scene duration range
const IDEAL_SCENE_DURATION = {
  min: 60,   // 2 seconds
  max: 300,  // 10 seconds
};

Composition Organization

// Group related Sequences
// Good:
<>
  {/* Background layer */}
  <Sequence from={0} durationInFrames={900}>
    <Background />
  </Sequence>

  {/* Content scenes */}
  <Sequence from={0} durationInFrames={150}>
    <Scene1 />
  </Sequence>
  <Sequence from={150} durationInFrames={300}>
    <Scene2 />
  </Sequence>
</>

// Bad: Mixed layers without organization

Integration Workflow

  1. Define scene durations → Input to this skill
  2. Generate composition structure → COMPOSITION_STRUCTURE.md
  3. Add to composition file (index.tsx)
  4. Add timing to constants (constants.ts)
  5. Implement scenes via /remotion-component-gen
  6. Test timing in preview
  7. Adjust if needed and regenerate

Integration with Other Skills

This skill coordinates with:

remotion-composition (this skill)
    ↓ outputs: COMPOSITION_STRUCTURE.md
remotion-component-gen
    ↓ implements scenes with timing awareness
remotion-animation
    ↓ animation timing works within scene durations

Works with:

  • /motion-designer — Scene timing from design specs
  • /remotion-scaffold — Structure added to composition file
  • /remotion-animation — Timing coordinates with animation configs
  • /remotion-component-gen — Scenes fit within calculated durations
  • /remotion-spec-translator — Orchestrates this skill in pipeline

This skill provides precise composition structure and timing calculations that ensure smooth, well-paced Remotion videos.

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02

需要根据任务场景推荐可安装能力包时

03

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