Token导航 LogoToken导航TokenDH.com
研究检索执行命令github未标认证来源可访问许可证需确认审计通过

remotion-bitsRemotion bits 搜索

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

3,928

周安装

167

GitHub Stars

306

下载量

1,376
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:remotion-bits(Remotion bits 搜索)
来源仓库:https://github.com/av/remotion-bits
仓库路径:skills/remotion-bits
安装命令:
npx skills add https://github.com/av/remotion-bits --skill remotion-bits
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/av/remotion-bits --skill remotion-bits

简介

用于辅助视频生成、动画合成和脚本化剪辑。

  • 适合组织镜头、生成素材说明或维护 Remotion 项目代码。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 需确认分辨率、时长和素材路径,涉及版权时注意授权要求。
  • remotion-bits 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Remotion Bits

Use this skill to build from live Remotion Bits examples first, then fall back to primitives only when the examples are not enough.

Default Workflow

  1. Start with find_remotion_bits using the user's visual goal, motion style, or scene description.
  2. Fetch the best one or two matches with fetch_remotion_bit.
  3. Adapt the closest example before composing from primitives.
  4. If multiple examples match, prefer the simplest one that satisfies the request.
  5. If the request is multi-step, camera-driven, or presentation-like, bias toward Scene3D examples.
  6. When adapting docs bits, preserve responsive sizing, theme color usage, and the self-contained example structure.

Treat the docs bits as the primary library of working patterns. Reach for primitives only after checking whether an existing bit already gives you the composition shape, timing model, and layout structure you need.

Fallback Chain

  1. MCP first. Use find_remotion_bits for discovery and fetch_remotion_bit for the full source.
  2. CLI second. Use npx remotion-bits find "hero intro" --tag scene-3d --json and npx remotion-bits fetch bit-fade-in --json.
  3. Direct docs inspection last. Inspect docs/src/bits/catalog.ts and docs/src/bits/examples/**, then adapt the nearest example manually.

If the MCP surface is available, use it before the CLI. If the CLI is available, use it before reading files directly.

CLI And MCP Setup

Use the published package directly when you do not want a repo-local workflow:

# No install
npx remotion-bits find 3d cards
npx remotion-bits fetch bit-fade-in --json

# Global install
npm i -g remotion-bits
remotion-bits find 3d cards
remotion-bits fetch bit-fade-in --json

Start the MCP server from the published package the same way:

# No install
npx remotion-bits mcp

# Global install
remotion-bits mcp

When an agent or MCP client needs a stdio command, point it at one of these:

{
  "command": "npx",
  "args": ["-y", "remotion-bits", "mcp"]
}
{
  "command": "remotion-bits",
  "args": ["mcp"]
}

Inside this repository, the equivalent repo-local commands remain:

npm run bits:find -- --query "hero intro" --tag scene-3d --json
npm run bits:fetch -- bit-fade-in --json
npm run mcp:bits

How To Search Well

  • Search by the visual outcome: flying camera through cards, counter with confetti, typewriter terminal, gradient background, staggered grid reveal.
  • Add tags when the shape is obvious: scene-3d, text, particles, gradient, code, counter.
  • Fetch one strong match and one backup when the request is ambiguous.
  • Prefer the example with the fewest moving parts that still satisfies the request.

Adaptation Rules

  • Keep useViewportRect sizing. Prefer rect.vmin, rect.vmax, rect.width, and rect.height over hardcoded pixels.
  • Keep theme colors from docs/src/styles/custom.css. Do not swap in arbitrary colors unless the user asked for a new palette.
  • Keep docs bit Component functions fully self-contained. Do not leave helpers, constants, or data arrays at module scope if the example will be used in the docs playground path.
  • Docs bits are pre-wrapped for display. If you turn one into a standalone Remotion composition, add your own outer layout and background.
  • For staged in and out motion, prefer StaggeredMotion sequencing over hand-rolled frame phase math.
  • For presentation flows, preserve the example's step structure first and then change content, camera targets, and timing.

Primitive Quick Reference

  • AnimatedText: entry point for fades, slides, split-by-word, split-by-character, and text cycling. Use it when the motion is primarily text reveal. Avoid rebuilding text staggering manually.
  • AnimatedCounter: numeric interpolation with prefix and postfix support. Use it for KPI, pricing, and stats reveals. Avoid animating formatted strings yourself.
  • TypeWriter: typing and deleting text with cursor behavior. Use it for terminal, CLI, and sequential headline effects. Avoid it for dense code layouts where CodeBlock is the real primitive.
  • CodeBlock: syntax-highlighted code reveal with line staggering, focus, and highlight regions. Use it for editor and code demo scenes. Avoid hand-rendering code lines unless the layout is intentionally custom.
  • MatrixRain: ready-made matrix-style text rain. Use it when the request is explicitly matrix or hacker-rain themed. Avoid using it as a generic particle background.
  • GradientTransition: animated CSS-gradient backgrounds and transitions. Use it when the motion is mostly background color and gradient evolution. Avoid replacing it with manual color interpolation unless the effect is not a gradient transition.
  • StaggeredMotion: shared sequencing primitive for repeated children. Use it for lists, grids, card stacks, and multi-element entrances. Avoid per-child frame math when the animation is just staggered transforms and opacity.
  • Particles and particle system primitives: use Particles, Spawner, and Behavior for ambient motion, fountains, snow, fireflies, and field effects. Avoid them for text sequencing or layout transitions.
  • Scene3D: camera, steps, and 3D spatial composition. Use it when the request feels like a presentation, flythrough, multi-step walkthrough, or camera-driven showcase. Avoid rebuilding this with plain sequences if camera movement is central.
  • useViewportRect: sizing and layout foundation. Use it in nearly every responsive bit. Avoid hardcoded pixel sizes unless you are matching a fixed render target on purpose.

Common Decision Rules

  • Need the same motion on repeated children: use StaggeredMotion.
  • Need text-specific reveal behavior: start with AnimatedText.
  • Need counting: use AnimatedCounter.
  • Need typing: use TypeWriter.
  • Need code on screen: use CodeBlock.
  • Need ambient emitters or particles: use particle system primitives.
  • Need scene-to-scene camera motion: use Scene3D.

Example-First Patterns

  • Text request: find a text bit, fetch it, then swap copy, timing, and split mode.
  • Counter request: find a counter example, then adapt values, labels, and particle accents.
  • Code request: find a code-block or typewriter example, then adapt the code sample and highlight regions.
  • Background request: find a gradient or particle example, then adapt palette, density, and duration.
  • Presentation request: find a Scene3D example first, then adapt step positions, titles, and card content before introducing any new primitives.

Minimal Operational Examples

# MCP
find_remotion_bits {"query":"camera flythrough product showcase","tags":["scene-3d"],"limit":2}
fetch_remotion_bit {"id":"bit-carousel-3d"}

# CLI
npx remotion-bits find "camera flythrough product showcase" --tag scene-3d --limit 2 --json
npx remotion-bits fetch bit-carousel-3d --json

References

  • references/components.md
  • references/utilities.md
  • references/patterns.md

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.1%
按下载量换算524

Claude

29.3%
按下载量换算403

Cursor

20.77%
按下载量换算286

Gemini CLI

9%
按下载量换算124

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/av/remotion-bits --skill remotion-bits 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills