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realm-persistence领域持续性

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:realm-persistence(领域持续性)
来源仓库:https://github.com/dagba/ios-mcp
仓库路径:skills/realm-persistence
安装命令:
npx skills add https://github.com/dagba/ios-mcp --skill realm-persistence
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dagba/ios-mcp --skill realm-persistence

简介

用于移动端数据的本地持久化存储。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

  • 支持 Realm 数据库的模型定义与查询优化。
  • 可协助同步策略设计与离线缓存管理。
  • 迁移数据时应做好备份以防意外丢失。
  • realm-persistence 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Realm Persistence for iOS

Overview

Realm's thread-confinement model conflicts with Swift Concurrency's thread-hopping. The zero-copy architecture delivers fast reads but causes memory traps in extensions. Wrong patterns cause "accessed from incorrect thread" crashes.

Core principle: Fresh Realm per actor method, batch all writes, never pass objects across threads, avoid Realm in memory-constrained contexts.

Threading Model

Critical Rule: Thread-Confined Objects

Realm objects CAN ONLY be accessed on the thread where Realm was created.

digraph threading {
    "Using async/await?" [shape=diamond];
    "Memory-constrained? (widget, extension)" [shape=diamond];
    "Use actor + fresh Realm()" [shape=box, style=filled, fillcolor=lightgreen];
    "Use @MainActor + stored Realm" [shape=box, style=filled, fillcolor=lightblue];
    "Don't use Realm" [shape=box, style=filled, fillcolor=red];

    "Using async/await?" -> "Memory-constrained? (widget, extension)" [label="yes"];
    "Using async/await?" -> "Use @MainActor + stored Realm" [label="no"];
    "Memory-constrained? (widget, extension)" -> "Don't use Realm" [label="yes"];
    "Memory-constrained? (widget, extension)" -> "Use actor + fresh Realm()" [label="no"];
}

Pattern 1: Actor + Fresh Realm (Async/Await)

CRITICAL: With async/await, tasks can resume on ANY thread. Stored Realm instance = crash.

// ❌ WRONG: Stored Realm with async
class TaskManager {
    let realm: Realm  // Created on Thread A

    async func fetchTasks() -> [Task] {
        // May execute on Thread B after suspension
        return Array(realm.objects(Task.self))  // CRASH: incorrect thread
    }
}

// ✅ CORRECT: Fresh Realm per method
actor TaskManager {
    func fetchTasks() async throws -> [Task] {
        let realm = try Realm()  // New Realm on actor's thread
        return Array(realm.objects(Task.self))
    }

    func updateTask(_ id: String, completed: Bool) async throws {
        let realm = try Realm()  // Fresh instance, same actor thread
        guard let task = realm.object(ofType: Task.self, forPrimaryKey: id) else {
            return
        }
        try realm.write {
            task.isCompleted = completed
        }
    }
}

Why this works:

  • Actor executes all methods on single serial queue
  • Fresh Realm() created on actor's thread each time
  • No cross-thread access (Realm dies when method returns)
  • Creating Realm is cheap (internal caching makes it fast)

Key insight: try Realm() looks expensive but is optimized. Realm caches file handles internally.

Pattern 2: @MainActor (UIKit/Simple Apps)

For: UIKit apps without heavy background work.

@MainActor
final class TaskManager {
    private let realm: Realm

    init() throws {
        self.realm = try Realm()  // Main thread only
    }

    func fetchTasks() -> [Task] {
        Array(realm.objects(Task.self))
    }

    func updateTask(_ id: String, completed: Bool) throws {
        guard let task = realm.object(ofType: Task.self, forPrimaryKey: id) else {
            return
        }
        try realm.write {
            task.isCompleted = completed
        }
    }
}

Trade-off: All operations block main thread. Good for small datasets (<1000 objects).

Pattern 3: Background Thread with Autorelease Pool

CRITICAL: Background threads MUST wrap Realm in autorelease pool or leak memory.

// ❌ WRONG: Memory leak on background thread
DispatchQueue.global().async {
    let realm = try! Realm()
    try! realm.write {
        realm.add(item)
    }
    // Realm objects leak without autorelease pool
}

// ✅ CORRECT: Explicit autorelease pool
DispatchQueue.global().async {
    autoreleasepool {
        let realm = try! Realm()
        try! realm.write {
            realm.add(item)
        }
    }
}

Why: Realm uses Objective-C runtime. Background threads don't have default autorelease pools.

Performance Patterns

Pattern 1: Batch Writes

Problem: Many small transactions kill performance (each has BEGIN/COMMIT overhead).

// ❌ WRONG: 1000 transactions = 5-10 seconds
func syncItems(_ items: [ItemDTO]) {
    for item in items {
        try! realm.write {
            realm.add(Item(from: item), update: .modified)
        }
    }
}

// ✅ CORRECT: 1 transaction = 100-300ms
func syncItems(_ items: [ItemDTO]) {
    try! realm.write {
        for item in items {
            realm.add(Item(from: item), update: .modified)
        }
    }
}

Rule: Batch all writes in a single transaction whenever possible.

Pattern 2: Background Sync with Progress

For: Large syncs (1000+ items) that would block UI.

actor SyncManager {
    func syncItems(
        _ items: [ItemDTO],
        progress: @escaping (Int, Int) -> Void
    ) async throws {
        let chunkSize = 100
        var synced = 0

        for chunk in items.chunked(into: chunkSize) {
            let realm = try Realm()
            try realm.write {
                for item in chunk {
                    realm.add(Item(from: item), update: .modified)
                }
            }
            synced += chunk.count
            await MainActor.run {
                progress(synced, items.count)
            }
        }
    }
}

// Usage:
Task {
    try await syncManager.syncItems(items) { current, total in
        print("Progress: \(current)/\(total)")
    }
}

Benefits:

  • UI stays responsive
  • User sees progress
  • Chunks prevent massive memory usage

Pattern 3: Frozen Objects for Cross-Thread

Use case: Pass Realm object to background thread for read-only access.

actor ImageProcessor {
    func process(user: User) async -> UIImage? {
        // Freeze creates immutable snapshot (thread-safe)
        let frozenUser = user.freeze()

        return await Task.detached {
            // Can access frozenUser on any thread (read-only)
            return generateAvatar(for: frozenUser.name)
        }.value
    }
}

Warning: Frozen objects are read-only and don't update with writes.

Codable Integration

Pattern: DTO (Data Transfer Object)

Problem: Realm's List type doesn't conform to Codable.

// ❌ WRONG: Trying to make Realm model Codable
@Persisted var tags: List<String>  // List<T> is NOT Codable

// ✅ CORRECT: DTO pattern
struct UserDTO: Codable {
    let id: String
    let name: String
    let tags: [String]  // Standard Array
}

class User: Object {
    @Persisted(primaryKey: true) var id: String
    @Persisted var name: String
    @Persisted var tags: List<String>

    convenience init(from dto: UserDTO) {
        self.init()
        self.id = dto.id
        self.name = dto.name
        self.tags.append(objectsIn: dto.tags)
    }

    func toDTO() -> UserDTO {
        UserDTO(id: id, name: name, tags: Array(tags))
    }
}

// Usage:
let dto = try JSONDecoder().decode(UserDTO.self, from: data)
realm.add(User(from: dto))

Rule: Never make Realm models Codable. Use DTOs for API layer.

Memory Constraints

Widget/Extension Trap

CRITICAL: Widgets have ~15MB memory limit. Realm can consume this entirely.

// ❌ WRONG: Realm in widget (often crashes OOM)
struct TaskWidget: Widget {
    var body: some WidgetConfiguration {
        StaticConfiguration(kind: "TaskWidget") { entry in
            TaskWidgetView(tasks: try! Realm().objects(Task.self))
        }
    }
}

// ✅ CORRECT: UserDefaults or App Groups for widgets
struct TaskWidget: Widget {
    var body: some WidgetConfiguration {
        StaticConfiguration(kind: "TaskWidget") { entry in
            TaskWidgetView(tasks: SharedData.loadTasks())
        }
    }
}

struct SharedData {
    static func loadTasks() -> [TaskDTO] {
        guard let data = UserDefaults(suiteName: "group.app")?.data(forKey: "tasks") else {
            return []
        }
        return (try? JSONDecoder().decode([TaskDTO].self, from: data)) ?? []
    }
}

Rule: Never use Realm in widgets or extensions. Use lightweight storage (UserDefaults, JSON files).

Common Mistakes

MistakeRealityFix
"Creating Realm() each time is slow"Realm caches internally. It's fast.Use fresh Realm per method in actors
"I can store Realm in property with async"Async hops threads. Stored Realm crashes.Fresh Realm() per call
"I don't need autorelease pool"Background threads leak memory without itWrap in autoreleasepool {}
"Frozen objects update live"Frozen = immutable snapshotUse for cross-thread reads only
"Realm works fine in widgets"15MB limit. Realm uses 10-15MB.Use UserDefaults/JSON instead
"Many small writes are fine"Each transaction has overheadBatch in single realm.write {}
"ThreadSafeReference for everything"Expensive. Querying by ID often faster.Pass IDs, fetch on destination thread

Framework Comparison

FeatureRealmCoreDataSwiftData
ThreadingThread-confinedContext per threadThread-safe
Async/awaitNeeds actorsWorksNative support
Performance (reads)Fastest (zero-copy)MediumSlowest
Performance (writes)FastFastestSlow
Memory usageHigh (15MB+)MediumLow
Cross-platform✅ Yes❌ No❌ No
Widget support❌ No (OOM)✅ Yes✅ Yes
iCloud syncRealm SyncCloudKitBuilt-in

Choose Realm when:

  • Cross-platform (iOS + Android)
  • Fast reads critical (feed, search)
  • Real-time sync via Realm Sync service
  • NOT using widgets/extensions

Avoid Realm when:

  • Widget/extension support needed
  • Tight memory constraints (<30MB)
  • Heavy Swift Concurrency usage (actors add complexity)

Migration Patterns

Lightweight Migration

let config = Realm.Configuration(
    schemaVersion: 2,
    migrationBlock: { migration, oldVersion in
        if oldVersion < 2 {
            // Add new property (automatic)
            // Realm assigns default values
        }
    }
)
Realm.Configuration.defaultConfiguration = config

Complex Migration

let config = Realm.Configuration(
    schemaVersion: 3,
    migrationBlock: { migration, oldVersion in
        if oldVersion < 3 {
            migration.enumerateObjects(ofType: User.className()) { old, new in
                // Rename property
                new!["fullName"] = old!["firstName"]
            }
        }
    }
)

Rule: Test migrations with production data backup. Main thread blocks during migration.

Quick Reference

Actor pattern:

actor RealmManager {
    func fetch() async throws -> [Item] {
        let realm = try Realm()
        return Array(realm.objects(Item.self))
    }

    func write(_ item: Item) async throws {
        let realm = try Realm()
        try realm.write {
            realm.add(item, update: .modified)
        }
    }
}

Batch writes:

try realm.write {
    items.forEach { realm.add($0, update: .modified) }
}

DTO pattern:

struct DTO: Codable { /* Standard types */ }
class Model: Object {
    init(from dto: DTO) { /* Convert */ }
    func toDTO() -> DTO { /* Convert */ }
}

Red Flags - STOP and Reconsider

  • Storing Realm in property with async methods → Use actor + fresh Realm()
  • 100+ write transactions in loop → Batch in single transaction
  • Realm in widget crashing → Switch to UserDefaults/JSON
  • Memory leaks on background threads → Add autoreleasepool
  • "Accessed from incorrect thread" crash → Check async/await usage
  • Creating thousands of DTOs for reads → Consider frozen objects
  • Migration freezing app → Use asyncOpen()

Real-World Impact

Before: Widget crashes on launch (OOM). Realm uses 15MB of 15MB limit.

After: UserDefaults with Codable DTOs. Widget uses 2MB, zero crashes.


Before: Sync 1000 items = 8 second freeze (1000 transactions on main thread).

After: Background actor + batched write. Sync in 200ms, UI responsive throughout.

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