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react-native-skiaReact native skia 搜索

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

588

周安装

24

GitHub Stars

公开资料未说明

下载量

190
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:react-native-skia(React native skia 搜索)
来源仓库:https://github.com/tristanmanchester/agent-skills
仓库路径:skills/react-native-skia
安装命令:
npx skills add https://github.com/tristanmanchester/agent-skills --skill react-native-skia
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/tristanmanchester/agent-skills --skill react-native-skia

简介

用于辅助 React Native Skia 图形库的开发支持。

  • 适合搜索 Skia 相关 API 与绘制技巧。
  • 可生成或审查自定义图形与动画代码。react-native-skia 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 使用时需结合项目现有图形需求与构建方式。
  • 涉及图形改动时应配合本地预览和构建检查确认效果。

SKILL.md

React Native Skia v2

When to use this skill

Use this skill for React Native or Expo work that depends on @shopify/react-native-skia, especially when the user wants a custom animated element, canvas-driven interaction, shader effect, exported graphic, or performance-sensitive motion system.

Reach for it when the request mentions:

  • Skia, Canvas, shaders, RuntimeEffect, RuntimeShader, paths, pictures, atlas, Paragraph, snapshots, Skottie, video, CanvasKit, or headless rendering
  • visual language such as glass, glow, blob, liquid, particle, shimmer, parallax, neon, morph, premium loader, hero background, or "make this feel expensive"
  • frame-rate or interaction concerns such as 60 fps, 120 fps, GPU-friendly, stutter, jank, gesture-driven, or "keep this off the JS thread"

Do not use this skill for ordinary layout, forms, lists, settings screens, or standard view animation unless the user clearly wants a Skia or canvas-based solution.

Default workflow

  1. Audit the repo first in existing projects.

- Run: python3 scripts/audit_skia_repo.py --root. --format markdown - Read the findings before editing code.

  1. Lock the real constraints up front.

- Platforms: iOS / Android / Web - Desired feel: ambient, tactile, energetic, technical, playful, premium - Interaction model: passive loop, tap, drag, pinch, scrub, scroll-linked - Performance expectations: decorative only, hero element, many instances, always-on animation - Asset needs: custom fonts, images, video, Lottie JSON, captured React Native views - Accessibility: reduced motion, readable text, tappable overlays

  1. If the aesthetic is underspecified, propose 2-3 directions before coding.

- Give distinct options with trade-offs such as: - Retained polish: gradients, blur, layered shapes, safest and simplest - Shader-led: most distinctive, best for backgrounds and procedural effects - High-instance field: Atlas or Picture driven, best for particles / sprites / trails - Then implement the best fit.

  1. Choose the simplest architecture that satisfies the effect.

- Use references/decision-tree.md. - Default to retained mode. - Escalate to Picture, Atlas, textures, shaders, or headless only when the workload actually needs it.

  1. Implement a complete patch, not fragments.

- Update imports, assets, bootstrap code, and fallbacks together. - Include null guards for async fonts, images, and video frames. - If web matters, include CanvasKit bootstrapping as part of the change.

  1. Review both polish and performance before finishing.

- Run the review checklist in references/performance-playbook.md and references/motion-design-playbook.md. - Mention platform caveats, reduced-motion behaviour, and testing steps.

Hard rules for expert Skia work

  • Keep animation state on the UI thread with Reanimated shared or derived values whenever practical.
  • Pass shared or derived values directly to Skia props. Do not wrap Skia nodes with createAnimatedComponent or useAnimatedProps just to animate them.
  • Avoid reading shared values on the JS thread during normal rendering logic.
  • Prefer animating transform, opacity, shader uniforms, and other non-layout properties over layout-affecting view changes.
  • Memoise gesture objects and frame callbacks in component code.
  • Use retained mode by default. Use Picture when the number of draw commands changes frame to frame. Use Atlas when many instances share the same texture. Use texture hooks when a pre-rendered result is reused often.
  • Keep business data, theme context, and layout decisions outside the canvas tree unless you explicitly re-inject context.
  • Use Paragraph for wrapped or multi-style text. Load fonts explicitly when custom families matter.
  • Treat Paragraph, Picture, Skottie, and SVG as special cases for effects: use layer when you need blur, filters, or other paint effects on them.
  • Treat useImage() returning null as normal. Never assume the image is synchronously ready.
  • When capturing React Native content with makeImageFromView, keep collapsable={false} on the captured root view.
  • When using RuntimeShader as an image filter, account for pixel density and supersample if the result looks soft.
  • On web, gate rendering until CanvasKit has loaded. In Expo web, rerun setup-skia-web after Skia upgrades unless CanvasKit comes from a CDN.
  • Only use androidWarmup for static, fully opaque canvases. Avoid it for animated or translucent scenes.
  • Respect reduced motion. Offer a static or lighter fallback when the effect is decorative.

Motion-design heuristics

Use these rules unless the user asks for a very specific visual style:

  • Anchor each scene with one stable focal layer. Let one hero motion lead, one secondary motion support, and keep the rest quiet.
  • Put soft, large, low-frequency motion in the background and small, sharp highlights in the foreground.
  • Phase-offset loops so everything does not crest at the same time.
  • Keep blur and transparency doing compositional work, not hiding weak geometry.
  • Place the brightest contrast near the point of action or label, not the canvas edge.
  • Clamp gesture-driven motion and spring back to rest states.
  • Prefer visuals that can degrade gracefully to a static frame.

See references/motion-design-playbook.md for deeper guidance and pattern recipes.

Deliverable expectations

When you produce code with this skill:

  • provide a full runnable TSX component or a coherent repository patch
  • explain why the chosen primitives and rendering mode fit the task
  • call out the likely performance profile and any trade-offs
  • mention web/native setup needs if relevant
  • include reduced-motion behaviour for decorative or always-on motion
  • when the request is broad, provide 2-3 concept options first and then implement the best one

Bundled resources

  • Official doc distillation: references/official-doc-notes.md
  • Architecture and primitive selection: references/decision-tree.md
  • Motion direction and polish heuristics: references/motion-design-playbook.md
  • Performance rules and anti-patterns: references/performance-playbook.md
  • Symptom-to-fix guide: references/debugging-matrix.md
  • Pattern cookbook: references/animated-element-recipes.md
  • Eval workflow notes: references/eval-strategy.md
  • Ready-to-adapt TSX templates: assets/templates/
  • Repo audit script: scripts/audit_skia_repo.py
  • Trigger and output-quality evals: evals/

Quick path by task

New animated decorative element

  1. Read references/animated-element-recipes.md.
  2. Pick a concept lane from references/motion-design-playbook.md.
  3. Start from the closest file in assets/templates/.
  4. Keep the structure retained-mode unless the workload clearly needs Picture, Atlas, or a shader.

Gesture-driven surface

  1. Confirm react-native-gesture-handler and Reanimated are correctly installed.
  2. Prefer shared values for transforms and memoised gestures.
  3. If per-element hit-testing is needed, use overlay views that mirror the canvas transforms.

Performance tuning

  1. Run scripts/audit_skia_repo.py.
  2. Read references/performance-playbook.md.
  3. Decide whether the real problem is JS-thread churn, too many draw nodes, wrong render mode, missing web bootstrap, or expensive filters.
  4. Only escalate complexity when there is clear evidence.

Text or badge UI

  1. Prefer Paragraph.
  2. Load fonts explicitly if typography matters.
  3. Keep text crisp; do not bury active text inside broad blur/filter layers.

Web blank screen or setup problems

  1. Check web bootstrap and CanvasKit loading first.
  2. Check setup-skia-web, Babel/worklets config, and version compatibility before rewriting components.

Sprite or particle fields

  1. Use retained mode only if the structure is fixed and modest.
  2. Use Atlas for many instances of the same texture.
  3. Use Picture for dynamic command lists such as trails, generative art, or changing entity counts.
  4. Use texture hooks if pre-rendering saves repeated work.

适合场景

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02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.96%
按下载量换算66

Claude

28.77%
按下载量换算55

Cursor

18.91%
按下载量换算36

Gemini CLI

9.78%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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