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to-spring-or-not-to-spring春天或不春天

Agent Skill

用于辅助 Java 项目开发、面向对象设计、Spring 生态、Maven 或 Gradle 依赖和后端工程实践。它适合让 Agent 分析类结构、设计接口、整理服务分层、生成测试或检查常见代码坏味道。使用时需要结合项目已有架构、包结构和依赖版本,不应只按通用教程改代码;涉及数据库、事务、并发或框架配置时,应先确认运行环境和回归测试范围。

总安装

212

周安装

9

GitHub Stars

14

下载量

74
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:to-spring-or-not-to-spring(春天或不春天)
来源仓库:https://github.com/raphaelsalaja/skill
仓库路径:skills/to-spring-or-not-to-spring
安装命令:
npx skills add https://github.com/raphaelsalaja/skill --skill to-spring-or-not-to-spring
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/raphaelsalaja/skill --skill to-spring-or-not-to-spring

简介

用于辅助 Java 项目开发、Spring 生态和后端工程实践。

  • 适合让 Agent 分析类结构、设计接口、整理服务分层或生成测试用例。
  • 使用时需结合项目已有架构和依赖版本,避免仅按教程修改代码。
  • 安装命令:npx skills add https://github.com/raphaelsalaja/skill --skill to-spring-or-not-to-spring
  • 涉及数据库、事务或并发时应先确认运行环境和回归测试范围。

SKILL.md

To Spring or Not To Spring

Review animation code for correct timing function selection based on interaction type.

How It Works

  1. Read the specified files (or prompt user for files/pattern)
  2. Check against all rules below
  3. Output findings in file:line format

Rule Categories

PriorityCategoryPrefix
1Spring Selectionspring-
2Easing Selectioneasing-
3Durationduration-
4No Animationnone-

Decision Framework

Ask: Is this motion reacting to the user, or is the system speaking?

Motion TypeBest ChoiceWhy
User-driven (drag, flick, gesture)SpringSurvives interruption, preserves velocity
System-driven (state change, feedback)EasingClear start/end, predictable timing
Time representation (progress, loading)Linear1:1 relationship between time and progress
High-frequency (typing, fast toggles)NoneAnimation adds noise, feels slower

Rules

Spring Selection Rules

spring-for-gestures

Gesture-driven motion (drag, flick, swipe) must use springs.

Fail:

<motion.div
  drag="x"
  transition={{ duration: 0.3, ease: "easeOut" }}
/>

Pass:

<motion.div
  drag="x"
  transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>

spring-for-interruptible

Motion that can be interrupted must use springs.

Fail:

// User can click again mid-animation
<motion.div
  animate={{ x: isOpen ? 200 : 0 }}
  transition={{ duration: 0.3 }}
/>

Pass:

<motion.div
  animate={{ x: isOpen ? 200 : 0 }}
  transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>

spring-preserves-velocity

When velocity matters, use springs to preserve input energy.

Fail:

// Fast flick and slow flick animate identically
onDragEnd={(e, info) => {
  animate(target, { x: 0 }, { duration: 0.3 });
}}

Pass:

// Fast flick moves faster than slow flick
onDragEnd={(e, info) => {
  animate(target, { x: 0 }, {
    type: "spring",
    velocity: info.velocity.x,
  });
}}

spring-params-balanced

Spring parameters must be balanced; avoid excessive oscillation.

Fail:

transition={{
  type: "spring",
  stiffness: 1000,
  damping: 5, // Too low - excessive bounce
}}

Pass:

transition={{
  type: "spring",
  stiffness: 500,
  damping: 30, // Balanced - settles quickly
}}

Easing Selection Rules

easing-for-state-change

System-initiated state changes should use easing curves.

Fail:

// Toast notification using spring
<motion.div
  animate={{ y: 0 }}
  transition={{ type: "spring" }}
/>
// Feels restless for a simple announcement

Pass:

<motion.div
  animate={{ y: 0 }}
  transition={{ duration: 0.2, ease: "easeOut" }}
/>

easing-entrance-ease-out

Entrances must use ease-out (arrive fast, settle gently).

Fail:

.modal-enter {
  animation-timing-function: ease-in;
}

Pass:

.modal-enter {
  animation-timing-function: ease-out;
}

easing-exit-ease-in

Exits must use ease-in (build momentum before departure).

Fail:

.modal-exit {
  animation-timing-function: ease-out;
}

Pass:

.modal-exit {
  animation-timing-function: ease-in;
}

easing-transition-ease-in-out

View/mode transitions use ease-in-out for neutral attention.

Pass:

.page-transition {
  animation-timing-function: ease-in-out;
}

easing-linear-only-progress

Linear easing only for progress bars and time representation.

Fail:

.card-slide {
  transition: transform 200ms linear; /* Mechanical feel */
}

Pass:

.progress-bar {
  transition: width 100ms linear; /* Honest time representation */
}

Duration Rules

duration-press-hover

Press and hover interactions: 120-180ms.

Fail:

.button:hover {
  transition: background-color 400ms;
}

Pass:

.button:hover {
  transition: background-color 150ms;
}

duration-small-state

Small state changes: 180-260ms.

Pass:

.toggle {
  transition: transform 200ms ease;
}

duration-max-300ms

User-initiated animations must not exceed 300ms.

Fail:

<motion.div transition={{ duration: 0.5 }} />

Pass:

<motion.div transition={{ duration: 0.25 }} />

duration-shorten-before-curve

If animation feels slow, shorten duration before adjusting curve.

Fail (common mistake):

/* Trying to fix slowness with sharper curve */
.element {
  transition: 400ms cubic-bezier(0, 0.9, 0.1, 1);
}

Pass:

/* Fix slowness with shorter duration */
.element {
  transition: 200ms ease-out;
}

No Animation Rules

none-high-frequency

High-frequency interactions should have no animation.

Fail:

// Animated on every keystroke
function SearchInput() {
  return (
    <motion.div animate={{ scale: [1, 1.02, 1] }}>
      <input onChange={handleSearch} />
    </motion.div>
  );
}

Pass:

function SearchInput() {
  return <input onChange={handleSearch} />;
}

none-keyboard-navigation

Keyboard navigation should be instant, no animation.

Fail:

function Menu() {
  return items.map(item => (
    <motion.li
      whileFocus={{ scale: 1.05 }}
      transition={{ duration: 0.2 }}
    />
  ));
}

Pass:

function Menu() {
  return items.map(item => (
    <li className={styles.menuItem} /> // CSS :focus-visible only
  ));
}

none-context-menu-entrance

Context menus should not animate on entrance (exit only).

Fail:

<motion.div
  initial={{ opacity: 0, scale: 0.95 }}
  animate={{ opacity: 1, scale: 1 }}
  exit={{ opacity: 0 }}
/>

Pass:

<motion.div exit={{ opacity: 0, scale: 0.95 }} />

Output Format

When reviewing files, output findings as:

file:line - [rule-id] description of issue

Example:
components/drawer/index.tsx:45 - [spring-for-gestures] Drag interaction using easing instead of spring
components/modal/styles.module.css:23 - [easing-entrance-ease-out] Modal entrance using ease-in

Summary Table

After findings, output a summary:

RuleCountSeverity
spring-for-gestures2HIGH
easing-entrance-ease-out1MEDIUM
duration-max-300ms3MEDIUM

Quick Reference

InteractionTimingType
Drag releaseSpringstiffness: 500, damping: 30
Button press150msease
Modal enter200msease-out
Modal exit150msease-in
Page transition250msease-in-out
Progress barvarieslinear
Typing feedback0msnone

References

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.52%
按下载量换算26

Claude

28.66%
按下载量换算21

Cursor

19.92%
按下载量换算15

Gemini CLI

9.55%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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