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pygame-patternspygame 模式

Agent Skill

pygame-patterns 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,780

周安装

72

GitHub Stars

公开资料未说明

下载量

559
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:pygame-patterns(pygame 模式)
来源仓库:https://github.com/ikatechis/claude-agentic-mastery
仓库路径:skills/pygame-patterns
安装命令:
npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill pygame-patterns
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill pygame-patterns

简介

用于查找、检索和筛选相关信息。pygame-patterns 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

  • 适合根据关键词或任务场景快速定位候选结果。
  • 可结合来源仓库与原始 README 进一步核验具体用法。
  • 安装前需确认权限范围及是否会触发联网或文件读写操作。
  • 建议检查维护状态,避免使用不稳定或已弃用的技能。

SKILL.md

Pygame Patterns Skill

Provides tested, verified pygame patterns from this project. Use when implementing new entities or systems to ensure consistency and correctness.

Core Principles

  1. Frame-Independent Movement: All movement uses delta_time for consistent speed regardless of framerate
  2. Verified Patterns Only: All patterns come from working code in this project
  3. Config-Driven: Use centralized config.py dataclasses, never hardcode values
  4. Angle Conventions: 0° = right, 90° = up, 180° = left, 270° = down (pygame Y-axis is inverted)

Available Patterns

Projectiles

See patterns/projectiles.md for:

  • Spawning projectiles at entity position with direction
  • Frame-independent projectile movement (velocity vectors)
  • Circle collision detection
  • Lifetime management and despawning
  • Converting angles to velocity vectors (accounting for pygame Y-axis)

Instructions

Step 1: Identify the Pattern Needed

Determine which pattern matches your implementation:

  • Projectile system: spawning, movement, collision → Use projectiles.md
  • Entity movement: WASD, smooth rotation → See player.py:129-155
  • Sprite loading: error handling, fallbacks → See utils.py:10-27
  • Collision detection: circle-based → See game.py collision logic

Step 2: Reference the Pattern

Read the pattern documentation:

Read .claude/skills/pygame-patterns/patterns/<pattern>.md

Or examine the existing implementation:

Read src/entities/<entity>.py

Step 3: Verify with Documentation

CRITICAL: Before implementing, verify pygame APIs with ref.tools:

  • Check pyproject.toml for pygame version
  • Use ref_search_documentation for API verification
  • Confirm function signatures and parameters

Step 4: Apply the Pattern

Follow the pattern structure:

  1. Add config dataclass to src/config.py (no hardcoded values)
  2. Import necessary pygame modules
  3. Use delta_time for frame-independent calculations
  4. Add logging for entity lifecycle events
  5. Follow angle conventions (0° = right, pygame Y-inverted)

Pattern Verification Checklist

Before using a pattern:

  • Read the pattern documentation
  • Verify pygame APIs with ref.tools if using new functions
  • Check that config values are in config.py
  • Understand coordinate system (pygame Y-axis inverted)
  • Test frame-independence (should work at any FPS)

Example Usage

When implementing a projectile entity:

  1. Read the pattern: Read.claude/skills/pygame-patterns/patterns/projectiles.md
  2. Follow the structure:

- Create ProjectileConfig in config.py - Spawn at entity position with angle - Convert angle → velocity (cos/sin, negative Y) - Update position with delta_time - Check lifetime and collisions

  1. Verify angle math: # 0° = right, 90° = up (pygame Y is inverted) angle_rad = math.radians(angle) velocity_x = math.cos(angle_rad) * speed velocity_y = -math.sin(angle_rad) * speed # negative for pygame

Integration with Other Skills

  • python-testing: Use to generate tests for entity movement and collision
  • entity-builder: Use this skill to inform entity generation patterns
  • game-artist: Use patterns for sprite loading and rotation

Current Project Patterns

Verified patterns from implemented code:

  • Player rotation: src/entities/player.py:129-155 (smooth rotation, angle wrap)
  • Sprite loading: src/utils.py:10-27 (error handling, fallbacks)
  • Collision detection: Circle-based (used in player-zombie and player-powerup)
  • Frame-independent movement: All entities use delta_time * speed

Quality Standards

All patterns must:

  • Be frame-independent (use delta_time)
  • Use centralized config (no magic numbers)
  • Include logging for entity events
  • Handle pygame Y-axis inversion correctly
  • Be verified from working code

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.24%
按下载量换算203

Claude

26.45%
按下载量换算148

Cursor

19.45%
按下载量换算109

Gemini CLI

8.71%
按下载量换算49

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/ikatechis/claude-agentic-mastery --skill pygame-patterns 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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