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prototype-factory原型工厂

Agent Skill

prototype-factory 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

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周安装

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GitHub Stars

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下载量

2,596
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:prototype-factory(原型工厂)
来源仓库:https://github.com/ndabuddah/prototype-factory
安装命令:
openclaw skills install prototype-factory
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install prototype-factory

简介

prototype-factory 支持 Flutter、SwiftUI 和 React 的高保真交互式原型制作。

  • 适用于 OpenClaw 中需要构建移动端或跨平台界面原型、演示交互逻辑的场景。
  • 通过 clawhub 安装后调用模板库生成带动画与资产占位的完整工程代码。
  • 使用前请确认目标平台与开发环境兼容性,避免引入未经验证的第三方依赖。
  • 适用宿主包括 OpenClaw,接入前应确认版本、权限和运行环境要求。

SKILL.md

name
prototype-factory
description
High-fidelity interactive prototype production (Flutter, SwiftUI, React) with motion, stock assets, and pitch-ready handoff. Use when asked to design/build "modern" or "clean" demos, MVPs, or showcase apps—especially when the request includes UI polish, animations, or multimedia embeds.

Prototype Factory

Overview

Spin up polished, demo-ready product experiences fast. This skill covers everything from intake → UX blueprint → design system → code scaffolding → motion/media → QA → handoff. Default to Flutter unless user mandates another stack.

References

Workflow Snapshot

  1. Intake & guardrails – confirm problem, platform(s), success criteria, deadlines.
  2. Experience blueprint – map primary flows + data needed.
  3. Visual language & assets – lock palette, fonts, iconography, stock media.
  4. Implementation – scaffold project, wire flows, add motion/media, hook data stubs.
  5. Polish & validation – responsiveness, accessibility, performance, bug hunt.
  6. Demo & handoff – README, scripts, capture video, log next steps.

1. Intake & Guardrails

  • Ask for: core value prop, target user, must-have screens, any banned colors/logos.
  • Clarify demo target (desktop, tablet, mobile) + where it will run (emulator, Mac app, web share).
  • Capture time budget + API availability. If no real backend, decide on local JSON or mock service.
  • Write a 3-sentence brief before touching code; keep it in /prototype-notes.md inside the project root.

2. Experience Blueprint

  • List primary flows (e.g., onboarding → dashboard → action → success). Sketch as bullet storyboard.
  • Identify data each view needs; stub sample JSON in /lib/data/sample.json (Flutter) or /src/data (React).
  • Decide navigation model (tab bar, drawer, top nav). Note transitions (slide, fade, hero) per hop.

3. Visual Language & Assets

  • If no brand kit, load design-language.md and apply defaults.
  • Source stock imagery/video (Unsplash, Pexels). Save under assets/media/ and note licenses.
  • Export logos/icons as SVG. Keep them optimized (svgo) and organized (assets/icons/).
  • Define motion tokens: duration 200–350 ms, use Curves.easeOutCubic / Cubic equivalents.

4. Implementation

Flutter (default)

flutter create <project>
cd <project>
flutter pub add google_fonts cached_network_image go_router lottie
  • Structure: lib/ui/ (screens), lib/widgets/, lib/theme/, lib/data/.
  • Implement a ThemeData with color scheme + typography (Space Grotesk / Inter).
  • Use CustomScrollView + Slivers for immersive hero layouts.
  • Embed video via video_player or chewie. Host MP4 on CDN/HTTPS.
  • Keep components modular—create NeonCard, GlassButton, etc. for reuse.

React / Web (when requested)

npm create vite@latest prototype -- --template react-ts
cd prototype
npm install framer-motion tailwindcss @radix-ui/themes
  • Configure Tailwind with neon palette + font families.
  • Use Framer Motion for transitions, Lottie for animated icons.
  • Host media in public/media/ and lazy-load heavy assets.

SwiftUI (Apple-only demos)

  • Start with Xcode “App” template. Create DesignSystem.swift for colors/typography.
  • Use matchedGeometryEffect for hero transitions, AVPlayer for background video.

5. Polish & Validation

  • Add skeleton/loading states for every async area (even if data is local).
  • Test at multiple breakpoints / device simulators. Fix overflow + notch issues.
  • Run flutter analyze or npm run lint and npm run build to ensure prod builds succeed.
  • Record performance metrics: target 60 fps animations, <200 ms input latency.
  • Accessibility: adequate contrast, focus indicators, voiceover labels on major controls.

6. Demo & Handoff

  • Update /README.md with stack, commands, credentials, and feature tour.
  • Export screenshots (hero + flows) at 2x resolution, store in /docs/shots/.
  • Record 30–60 s Loom or GIF demo. Link inside README.
  • Document known limitations + next steps in /docs/roadmap.md.
  • Follow handoff-checklist.md before zipping the project.

Tips

  • Over-communicate animations/media requirement early—they influence architecture.
  • Keep placeholder data believable (names, prices, timestamps) to sell realism.
  • Build once, theme twice: keep color/gradients in variables so swapping palettes is fast.
  • Use feature flags or config maps to toggle experimental sections without deleting code.

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能力 3

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能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

73.13%
按下载量换算1,898

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权限和风险

需要联网

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安装前确认

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