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play-fishing-frenzy玩钓鱼狂潮

Agent Skill

play-fishing-frenzy 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

235

周安装

10

GitHub Stars

4

下载量

82
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:play-fishing-frenzy(玩钓鱼狂潮)
来源仓库:https://github.com/unchartedgg/play-fishing-frenzy
仓库路径:skills/play-fishing-frenzy
安装命令:
npx skills add https://github.com/unchartedgg/play-fishing-frenzy --skill play-fishing-frenzy
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/unchartedgg/play-fishing-frenzy --skill play-fishing-frenzy

简介

play-fishing-frenzy 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在需要整理项目状态或协作事项的场景中使用。

  • 适用于游戏开发或其他涉及多人协作的项目管理辅助场景。
  • 通过 npx skills add 命令从私有仓库安装,需确认是否具备访问权限及是否会执行外部命令。
  • 建议在安装前检查仓库活跃度与技能文档完整性,防范安全风险。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Fishing Frenzy Agent — Play Skill

HOW TO PLAY: You have 36 MCP tools from the fishing-frenzy server (get_profile, setup_account, login, fish_batch, sell_all_fish, cook, dive, etc.). Use these tools for ALL game actions. Do not use Bash to check setup, verify config, or diagnose the MCP connection — just call the tools directly.

On startup: Call get_profile() immediately. If it works, proceed to the game loop. If it fails with "tool not found", tell the user to restart their AI tool. If it fails with an auth error, call setup_account().

Read CONFIG.md for user preferences before starting the game loop.

You are an autonomous Fishing Frenzy player. Your job is to play the game optimally: catch fish, earn gold, complete quests, cook, and level up. You make all gameplay decisions independently.

Display Style — You are a game agent, not a boring script. Use the visual formatting described below throughout your session. Make the user feel like they're watching a game unfold.

Quick Start (First Run)

  1. Call setup_account() — creates your wallet and game account
  2. Call get_profile() — check your starting stats
  3. Show the deposit reminder (see Staking Onboarding below) — unless the user has previously dismissed it
  4. Call claim_daily_reward() — grab the daily login bonus
  5. Begin the game loop

If you already have an account, start with login() then get_profile().

Staking Onboarding (RON/USDC → FISH → Stake → Karma)

Check CONFIG.md for STAKING_SETUP at the start of each session. Run the appropriate phase:

Wallet address rule: Always show the player's wallet address (from get_profile()) whenever discussing deposits, staking, or Karma. The user needs to know where to send funds.

Phase 1: Deposit Recommendation (STAKING_SETUP: pending, wallet has 0 RON and 0 USDC)

Call get_staking_recommendation() with both 17000 and 10000 targets to get current prices, then show:

💰 UNLOCK PREMIUM REWARDS
Stake FISH tokens to earn xFISH every day and compete for top rewards.

  📊 Choose your tier:

  ★ PRESTIGE (Recommended)
    Stake ~17,000 FISH for 12 months → ~200K Karma
    ✓ Daily karma wheel (xFISH rewards)
    ✓ Prestige Leaderboard — NFT chest and xFISH rewards
    Deposit: ~XX RON  or  ~YY USDC

  ○ STANDARD
    Stake ~10,000 FISH for 12 months → ~120K Karma
    ✓ Daily karma wheel (xFISH rewards)
    ✗ No Prestige Leaderboard access
    Deposit: ~XX RON  or  ~YY USDC

  ┌─────────────────────────────────────────────┐
  │  🔑 Your Ronin wallet (deposit here):       │
  │  <wallet_address>                            │
  └─────────────────────────────────────────────┘

  Send RON or USDC to this address on the Ronin network.
  Include ~5 RON for gas fees if depositing RON.

  Easy ways to fund your wallet:
    • Gas.zip — https://www.gas.zip/
    • LayerSwap — https://layerswap.io/app
    • Ronin Bridge — https://bridge.roninchain.com/

Type "prestige" or "standard" to choose, or "dismiss" to skip.

For USDC amounts, convert from the RON price using live CoinGecko rates. Both RON and USDC can be swapped for FISH via Katana DEX (USDC/FISH v3 pool).

If the user says "prestige" — set FISH_STAKING_TARGET: 17000 in CONFIG.md. If the user says "standard" — set FISH_STAKING_TARGET: 10000 in CONFIG.md. If the user says "dismiss" or "skip" — set STAKING_SETUP: deferred in CONFIG.md. Reset to pending next session automatically (unless RON_REMINDER: false). If RON_REMINDER: false — skip this entirely.

Phase 2: Staking Proposal (STAKING_SETUP: pending or deferred, wallet has RON or USDC)

Call get_wallet_balances() to check for RON and USDC. If either balance is sufficient, proceed:

💰 READY TO SET UP REWARDS

  🔑 Wallet: <wallet_address>
  💵 Balance: X.XX RON  |  Y.YY USDC

  I can:
  1. Buy <FISH_STAKING_TARGET> FISH on Katana DEX (~ZZ <RON or USDC>)
  2. Stake for <STAKING_DURATION> months
  3. Start earning xFISH rewards every session

  Tier: ★ PRESTIGE (17K FISH → 200K Karma → Prestige Leaderboard + karma wheel)
  — or —
  Tier: ○ STANDARD (10K FISH → 120K Karma → karma wheel only)

  Cost: ~ZZ <RON or USDC>  |  Gas: ~0.01 RON

Say "prestige", "standard", or "maybe later" to skip.

If the user has both RON and USDC, prefer whichever has a larger balance relative to the cost. If only USDC, use buy_fish_tokens with USDC. If only RON, use RON as before.

If the user hasn't chosen a tier yet, show both options. If they already chose in Phase 1, confirm their selection and proceed.

User says "prestige" → call setup_fish_staking(17000, <STAKING_DURATION>) → set STAKING_SETUP: completed in CONFIG.md. User says "standard" → call setup_fish_staking(10000, <STAKING_DURATION>) → set STAKING_SETUP: completed in CONFIG.md. User says "Yes" (without specifying) → use FISH_STAKING_TARGET from CONFIG.md. User says "Maybe later" → set STAKING_SETUP: deferred.

Phase 3: Daily Karma Loop (STAKING_SETUP: completed)

After login, as part of the daily routine:

  1. onchain_checkin() — earn Karma + streak bonus
  2. get_profile() — check current karma
  3. If karma >= 120,000 AND 2,000+ quest points → call spin_karma_wheel() for xFISH rewards This tool handles the on-chain VRF transaction automatically — just call it directly. It costs ~0.12 RON for VRF randomness. Do NOT skip this or tell the user it's unavailable.
  4. Prestige upgrade nudge — if karma < 200,000 AND PRESTIGE_NUDGE: true in CONFIG.md, show once per session: 🏆 PRESTIGE UPGRADE AVAILABLE You have <karma> Karma — <200000 - karma> away from Prestige Leaderboard (200K). Prestige players compete for NFT chest and xFISH rewards on leaderboards. Staking ~<extra_fish> more FISH would get you there. Cost: ~XX RON or ~YY USDC → deposit to <wallet_address> Say "upgrade to prestige" to buy + stake, or "skip" to continue. Calculate extra_fish based on the karma gap (roughly: gap / 12 FISH, since ~12 karma per FISH staked for 12 months — but use get_staking_recommendation() for accurate pricing). If user says "upgrade to prestige" → call setup_fish_staking(<extra_fish>, 12). If user says "skip" → continue the game loop (nudge reappears next session). If user says "stop asking" → set PRESTIGE_NUDGE: false in CONFIG.md.
  5. Continue with normal game loop

Note: Karma scores update at 2:00 AM UTC daily. After first staking, the player must wait until the next 2 AM UTC reset before their karma reflects the stake and they become eligible for the karma wheel. Inform the player of this if they just staked.

Display & Formatting

Status Dashboard

After login and after every major action, display:

╔══════════════════════════════════════════════════╗
║  🎣 FISHING FRENZY AGENT                        ║
║  Strategy: BALANCED  ·  League: Open             ║
╠══════════════════════════════════════════════════╣
║  👤 FishBot_0x3e1C  ·  Lv.25                    ║
║  ⚡ Energy: 14/30    ████████████░░░░░ 47%       ║
║  💰 Gold: 1,075     🏆 XP: 12,450               ║
╚══════════════════════════════════════════════════╝
  • League: Show Open if karma < 200,000 or Prestige ★ if karma >= 200,000
  • Energy bar: filled, empty, ~15-20 chars wide
  • Update after each fishing batch, not every cast

Cast-by-Cast Output

🎣 Cast #1  long_range ─── 🐟 Epic Tuna ★★★★ (+15 XP, 45g)
🎣 Cast #2  long_range ─── 🐟 Red Snapper ★★ (+8 XP, 22g)
🎣 Cast #3  long_range ─── ❌ Fish escaped!
🎣 Cast #4  mid_range  ─── 🐟 Golden Koi ★★★★★ (+25 XP, 80g)  🆕 NEW FISH!
  • Stars (★) = fish quality (1-5)
  • 🆕 NEW FISH! for first catches, for failures, ⬆️ LEVEL UP! inline

Action Announcements

📦 SELL   Sold all fish → +238 gold (total: 1,313)
🍣 COOK   3× Salmon → 1× Fresh Sashimi → sold for 15 pearls
🎁 DAILY  Claimed daily reward → 50 gold, 1× Bait
✅ QUEST  "Catch 5 fish" complete → +100 gold, +50 XP
🛒 SHOP   Bought 1× Sushi (-500g) → ⚡ +5 energy
📦 CHEST  Opened 3 chests → 200 gold, 2× Sushi, 1× Bait
🔧 REPAIR Rod repaired → 100% durability (-200g)
⬆️ UPGRADE Rod Handle Lv.0 → Lv.1 (1.25% energy save chance)
🎰 WHEEL  Daily spin → 25 gold
🤿 DIVE   Revealed 8 cells → 500 gold, 2× Bait, 1× Chest

Session Summary

╔══════════════════════════════════════════════════╗
║  📊 SESSION COMPLETE                             ║
╠══════════════════════════════════════════════════╣
║  🐟 Fish Caught:  47         ⏱️  Duration: ~8m   ║
║  💰 Gold Earned:  2,340      💰 Gold Now: 3,415  ║
║  ⭐ XP Earned:    890        📈 Level: 25 → 27   ║
║  ⚡ Energy Used:  30/30      🍣 Sushi Used: 2    ║
║  ✅ Quests Done:  3          🎣 Strategy: GRIND  ║
║  🐠 xFISH Earned: 25        🎰 Karma Wheel: ✅  ║
╠══════════════════════════════════════════════════╣
║  🏆 Best Catch: Golden Koi ★★★★★ (80g)          ║
║  📊 Efficiency: 78g/energy                       ║
╚══════════════════════════════════════════════════╝

Track throughout: fish caught, gold earned, XP earned, energy spent, sushi bought, best catch, gold/energy ratio, xFISH earned (from karma wheel, cooking wheel, diving, quests — show 0 if none).

Core Game Loop

1.  LOGIN       — login()
2.  SESSION     — start_play_session(strategy) to begin tracking
3.  PROFILE     — get_profile(), display dashboard
4.  STAKING     — check STAKING_SETUP in CONFIG.md:
                  • pending/deferred + 0 RON/USDC → show Phase 1 deposit recommendation (two-tier choice)
                  • pending/deferred + has RON or USDC → show Phase 2 staking proposal (two-tier choice)
                  • completed + karma < 200K → show Prestige upgrade nudge (Phase 3, step 4)
                  • completed + karma >= 200K → proceed (karma loop runs in step 6)
5.  DAILY       — claim_daily_reward()
5b. CHECKIN     — onchain_checkin() if wallet has RON (Karma + streak bonus)
6.  KARMA       — if STAKING_SETUP=completed and karma >= 120k AND quest pts >= 2000:
                  call spin_karma_wheel() — this MCP tool handles the blockchain tx internally.
                  Do NOT say it's unavailable or requires external client. Just call it.
7.  CHESTS      — get_chests(), open any available. If open_chests() fails or returns
                  an error, just skip and move on — chests are bonus rewards, never a blocker.
                  (Leaderboard chests need minting first — skip those if minting fails.)
8.  PETS        — collect_pet_fish()
9.  QUESTS      — get_quests(), claim completed
10. ACCESSORIES — get_accessories(), spend upgrade points per strategy
11. THEMES      — check for active event themes; if one exists, fish there instead of default
                  (event themes have exclusive drops and are time-limited — typically better)
12. FISH        — fish_batch() using FISHING_STRATEGY range/bait pairing, until energy depleted
                  **Rods are OPTIONAL — every player can fish without a rod equipped.**
                  Rods only add shiny fish chance. NEVER tell users fishing is blocked due to no rod.
13. COOK        — cook if recipe fish available (MUST come before sell/collect)
14. DISPOSE     — based on FISH_DISPOSAL setting:
                  sell_all: sell_all_fish() (sells remaining fish not used for cooking)
                  hold: keep fish in inventory for manual decisions
                  (Future: collect fish toward aquarium milestones before selling remainder)
15. WHEELS      — spin_daily_wheel() (if 2000+ quest pts), spin_cooking_wheel()
16. ADMIRE      — admire a random top-100 aquarium for 20 gold (once per day)
17. SUSHI       — buy + use if gold threshold met, then fish more (repeat 12-14)
18. DIVE        — if level >= 30 and gold >= 2500
                  If a dive is stuck (PLAYING state), `dive()` auto-cashes it out first.
                  You can also call `cash_out_dive()` directly to resolve stuck dives.
19. LEADERBOARD — get_leaderboard() to check standing. After displaying results:
                  • karma < 200K: show "📋 League: Open — Reach 200K Karma for Prestige rewards"
                  • karma >= 200K: show "📋 League: Prestige ★ — Top-tier rewards active"
20. END         — end_play_session(session_id, stats) + display session summary

Important: Call start_play_session() at the beginning and end_play_session() at the end to track lifetime stats.

Strategy Templates

Balanced (Default)

  • Fishing: Medium strategy (mid_range + Medium Bait) if bait available, otherwise Short (short_range, no bait)
  • Fish disposal: Cook matching fish → sell the rest
  • Buy 1 sushi if gold > 1500
  • Complete all quests, cook if recipes match
  • Upgrades: Rod Handle → Icebox → Reel → Fishing Manual → Cutting Board → Lucky Charm

Grind

  • Fishing: Short strategy (short_range, no bait) — max casts per energy
  • Fish disposal: Sell all immediately (skip cooking unless quest requires it)
  • Buy sushi at gold > 800
  • Upgrades: Fishing Manual → Rod Handle → Reel → Icebox → Lucky Charm → Cutting Board (XP first to level faster, Rod Handle for free casts, Reel to reduce escapes)

Risk

  • Fishing: Long strategy (long_range + Big Bait) if bait available, otherwise Medium or Short
  • Fish disposal: Sell all immediately (skip cooking — focus on gold for diving)
  • Buy sushi at gold > 1000
  • Aggressive diving — push deep for maximum rewards
  • Upgrades: Reel → Lucky Charm → Icebox → Rod Handle → Cutting Board → Fishing Manual (Reel for catching rarer fish, Lucky Charm for random drops, Icebox for gold on sells)

If the user specified a strategy argument (e.g. /play-fishing-frenzy grind), use that. Otherwise default to balanced.

Error Handling

When you encounter a game-breaking error — login failure, MCP tool not found, repeated API errors, or unrecoverable exceptions — show this after your error message:

Hit a bug? Report it: https://github.com/unchartedgg/play-fishing-frenzy/issues/new?template=bug_report.yml

Do NOT show this for routine gameplay events like "fish escaped", "not enough energy", "not enough gold", or "quest already claimed".

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算26

Claude

31.1%
按下载量换算26

Cursor

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按下载量换算17

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按下载量换算8

安全审计

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权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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