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pixijs-scene-textpixijs 场景文本

Agent Skill

pixijs-scene-text 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

7,103

周安装

302

GitHub Stars

164

下载量

2,488
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:pixijs-scene-text(pixijs 场景文本)
来源仓库:https://github.com/pixijs/pixijs-skills
仓库路径:skills/pixijs-scene-text
安装命令:
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-text
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-scene-text

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合围绕仓库状态、代码变更或协作事项进行整理和分析。
  • 通过 npx skills add 命令安装,需结合原始 README 核验具体用法。
  • 安装前建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。
  • pixijs-scene-text 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

PixiJS has five text-rendering classes that cover different trade-offs between styling, performance, and animation. Text renders to a canvas for full CSS-style fidelity. BitmapText reads from a pre-generated atlas for cheap updates. HTMLText renders an HTML fragment via SVG <foreignObject> for rich markup. SplitText and SplitBitmapText wrap the first two classes and expose per-character, per-word, and per-line containers for animation.

Assumes familiarity with pixijs-scene-core-concepts. All text classes are leaf nodes; they cannot have children. Wrap multiple text instances in a Container to group them.

Quick Start

const text = new Text({
  text: "Hello PixiJS",
  style: {
    fontFamily: "Arial",
    fontSize: 36,
    fill: 0xffffff,
    stroke: { color: 0x4a1850, width: 5 },
    dropShadow: { color: 0x000000, blur: 4, distance: 6 },
  },
});

text.anchor.set(0.5);
text.x = app.screen.width / 2;
text.y = 40;

app.stage.addChild(text);

All text classes use options-object constructors; positional (string, style) from v7 is not supported.

Related skills: pixijs-scene-core-concepts (leaves, transforms), pixijs-assets (font loading), pixijs-performance (BitmapText tradeoffs), pixijs-color (FillInput for fill/stroke), pixijs-scene-graphics (gradients and patterns reused via FillInput).

Variants

VariantUse whenTrade-offsReference
TextHigh-quality static or infrequent-update labelsExpensive to update (canvas re-draw + GPU upload)references/text.md
BitmapTextScores, timers, gameplay labels, anything that changes every frameLimited styling; fixed glyph atlas; requires MSDF for crisp scalingreferences/bitmap-text.md
HTMLTextRich formatted text, mixed styles, real HTML tagsAsync rendering (one frame delay); similar update cost to Textreferences/html-text.md
SplitTextPer-character animation with rich stylingEach char is a full Text; expensive for long stringsreferences/split-text.md
SplitBitmapTextPer-character animation on long strings or dynamic contentInherits BitmapText limitations (glyph atlas, no MSDF-free crispness)references/split-bitmap-text.md

When to use what

  • "I need a styled static label"Text. Use for titles, menus, dialog, error messages. See references/text.md.
  • "I need a score or timer that updates every frame"BitmapText. Updates only reposition quads; no canvas re-draw. See references/bitmap-text.md.
  • "I need mixed formatting with <b>, <i>, <br>"HTMLText. Real HTML/CSS rendering via SVG. See references/html-text.md.
  • "I need inline colored tags like <red>Warning:</red>"Text or HTMLText with tagStyles. Both support it.
  • "I need to animate each character individually"SplitText for short strings, SplitBitmapText for long strings or many instances. See references/split-text.md / references/split-bitmap-text.md.
  • "I need CJK / Arabic / emoji-heavy text"Text or HTMLText. BitmapText fails because the glyph set is too large for a single atlas.
  • "I need a custom font" → Load via Assets.load({src: 'font.woff2', data: {family: 'MyFont'}}) first, then set style.fontFamily: 'MyFont'. Works for Text and HTMLText.

Update cost comparison

Update triggerTextBitmapTextHTMLTextSplitTextSplitBitmapText
Changing .textHighVery lowHighVery high (N text re-renders)Low (N quad repositions)
Changing .styleHighMediumHighVery highMedium
Moving (.x, .y)FreeFreeFreeFreeFree
Rotating / scalingFreeFreeFreeFreeFree

"Free" = normal Container transform cost. "High" = new canvas draw + GPU upload. "Very low" = quad reposition only. Update strings that change per-frame only on BitmapText or SplitBitmapText.

Quick concepts

  • Options-object constructors. Every v8 text class uses new Text({text, style,...}). The v7 (string, style) form is removed.
  • tagStyles. Text and HTMLText support per-tag styling via style.tagStyles. Tags are only parsed when tagStyles has entries; otherwise < is treated literally.
  • BitmapFont.install. Pre-generates an atlas before you create any BitmapText. Without install, the first BitmapText with a new fontFamily generates the atlas lazily.
  • MSDF fonts. Multi-channel Signed Distance Field fonts stay sharp at any size. Generate with external tools (e.g., msdf-bmfont), load via Assets.load('font.fnt'). Requires import 'pixi.js/text-bitmap' in custom builds.

Common Mistakes

[HIGH] Updating Text.text every frame

Wrong:

app.ticker.add(() => {
  scoreText.text = `Score: ${score}`;
});

Correct:

const scoreText = new BitmapText({ text: "Score: 0", style });
app.ticker.add(() => {
  scoreText.text = `Score: ${score}`;
});

Every Text update re-rasterizes the whole string. Use BitmapText for any value that changes per-frame.

[HIGH] Positional constructor args

Wrong:

const text = new Text("Hello", { fontSize: 24 });

Correct:

const text = new Text({ text: "Hello", style: { fontSize: 24 } });

v8 removed the (string, style) form. All text classes use options objects.

[HIGH] Not importing pixi.js/text-bitmap in custom builds

Under skipExtensionImports: true or aggressive tree-shaking, Assets.load('font.fnt') silently returns raw data unless you add import 'pixi.js/text-bitmap'. The standard import {...} from 'pixi.js' bundle includes the extension.

[MEDIUM] Adding children to a text instance

Every text class sets allowChildren = false. Wrap in a Container to group text with other content.

API Reference

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.1%
按下载量换算873

Claude

31.31%
按下载量换算779

Cursor

18.53%
按下载量换算461

Gemini CLI

10.53%
按下载量换算262

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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