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mobile-design移动设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

745

周安装

32

GitHub Stars

1

下载量

261
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mobile-design(移动设计)
来源仓库:https://github.com/pixel-process-ug/superkit-agents
仓库路径:skills/mobile-design
安装命令:
npx skills add https://github.com/pixel-process-ug/superkit-agents --skill mobile-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pixel-process-ug/superkit-agents --skill mobile-design

简介

mobile-design 用于辅助界面设计、视觉规范和交互体验优化,适合移动端 UI 方案生成。

  • 适用于页面结构整理、组件层级优化和响应式表现的检查场景。
  • 结合品牌和设计系统使用,避免堆砌装饰元素;涉及真实页面时需通过截图或预览验证效果。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装并使用该技能。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Mobile Design

Overview

Design and build mobile applications that feel native on each platform. This skill covers React Native, Flutter, and SwiftUI with deep knowledge of platform-specific Human Interface Guidelines (Apple HIG) and Material Design, gesture handling, responsive layouts, offline-first patterns, and app store submission requirements.

Phase 1: Platform Analysis

  1. Identify target platforms (iOS, Android, both)
  2. Choose framework (React Native, Flutter, SwiftUI, or cross-platform)
  3. Review platform-specific design guidelines
  4. Define navigation architecture
  5. Map offline requirements

STOP — Present platform and framework recommendation with rationale before design.

Framework Selection Decision Table

RequirementReact NativeFlutterSwiftUIKotlin/Compose
iOS onlyPossiblePossibleBestNo
Android onlyPossiblePossibleNoBest
Cross-platformGoodBestNoNo
Native performance criticalOKGoodBestBest
Existing React web teamBestLearning curveLearning curveLearning curve
Complex animationsGoodBestGoodGood
Rapid prototypingGoodGoodBest (iOS)OK
Large existing codebase (JS)BestRewriteRewriteRewrite

Phase 2: Design Implementation

  1. Build component library with platform variants
  2. Implement navigation (tab bar, stack, drawer)
  3. Handle safe areas and notches
  4. Add gesture recognizers
  5. Implement responsive layouts for phone/tablet

STOP — Present navigation architecture and component inventory for review.

Platform-Specific HIG Compliance

Apple Human Interface Guidelines

AreaGuideline
NavigationUINavigationController (push/pop), tab bars at bottom (max 5)
TypographySF Pro / SF Pro Rounded, support Dynamic Type (all 11 sizes)
Safe AreasRespect safeAreaInsets — never under notch/home indicator
GesturesSwipe-back for navigation, long press for context menus
HapticsUIFeedbackGenerator (impact, selection, notification)
ColorsSemantic system colors (label, secondaryLabel, systemBackground)
ModalsSheets (.sheet, .fullScreenCover) with drag-to-dismiss
ListsGrouped inset for settings, plain for content feeds
IconsSF Symbols library (5000+ icons, variable weight/size)

Material Design (Android)

AreaGuideline
NavigationBottom navigation bar, navigation drawer, top app bar
TypographyRoboto / product font, Material type scale
Edge-to-edgeDraw behind system bars, handle window insets
GesturesPredictive back gesture (Android 14+), swipe-to-dismiss
HapticsHapticFeedbackConstants (click, long press, keyboard)
ColorsMaterial You dynamic color from wallpaper, tonal palettes
ComponentsFAB, snackbar, bottom sheet, chips
MotionShared element transitions, container transform

Cross-Platform Pattern Decision Table

FeatureiOS PatternAndroid Pattern
Back navigationSwipe from left edgeSystem back button
Primary actionRight nav bar buttonFAB
AlertsUIAlertControllerMaterialAlertDialog
LoadingUIActivityIndicatorCircularProgressIndicator
SegmentedUISegmentedControlTabs / Chips
Date pickerWheel pickerCalendar picker
Pull to refreshNative supportSwipeRefreshLayout
Context menuLong press + hapticLong press + popup

Safe Area Handling

React Native

import { SafeAreaView, useSafeAreaInsets } from 'react-native-safe-area-context';

function Screen() {
  const insets = useSafeAreaInsets();
  return (
    <View style={{ flex: 1, paddingTop: insets.top, paddingBottom: insets.bottom }}>
      {/* Content */}
    </View>
  );
}

Flutter

Widget build(BuildContext context) {
  return Scaffold(
    body: SafeArea(
      child: // Content
    ),
  );
}

SwiftUI

var body: some View {
  VStack {
    // Content automatically respects safe areas
  }
  .ignoresSafeArea(.keyboard) // Only ignore keyboard if needed
}

Gesture Navigation Patterns

GestureUsageMin Target
TapPrimary action44x44pt
Long pressContext menu / secondary action44x44pt
Swipe horizontalNavigation, dismiss, reveal actionsFull row
Swipe verticalScroll, pull-to-refresh, dismiss sheetFull area
PinchZoom images/mapsContent area
Pan/DragReorder, move elementsDrag handle

Touch Target Rules

RuleValue
Minimum size (iOS)44x44pt
Minimum size (Android)48x48dp
Minimum spacing8pt between targets
Visual vs touchVisual can be smaller; use padding for touch area
Primary actionsBottom 1/3 of screen (thumb zone)

Phase 3: Platform Polish

  1. Platform-specific animations and transitions
  2. Haptic feedback integration
  3. App icon and launch screen
  4. Dark mode and Dynamic Type support
  5. App store metadata and screenshots

STOP — Test on physical devices before declaring complete.

Responsive Layout Decision Table

Form FactorLayoutNavigation
Phone PortraitSingle columnBottom tabs
Phone LandscapeSingle column or splitSide tabs
Tablet PortraitTwo columnsSidebar
Tablet LandscapeThree columnsPersistent sidebar

React Native Responsive

import { useWindowDimensions } from 'react-native';

function useResponsive() {
  const { width } = useWindowDimensions();
  return {
    isPhone: width < 768,
    isTablet: width >= 768 && width < 1024,
    isDesktop: width >= 1024,
    columns: width < 768 ? 1 : width < 1024 ? 2 : 3,
  };
}

Flutter Responsive

class ResponsiveLayout extends StatelessWidget {
  Widget build(BuildContext context) {
    return LayoutBuilder(
      builder: (context, constraints) {
        if (constraints.maxWidth < 600) return MobileLayout();
        if (constraints.maxWidth < 1200) return TabletLayout();
        return DesktopLayout();
      },
    );
  }
}

Offline-First Architecture

LayerPatternImplementation
DataLocal-firstSQLite/Realm as primary store, server as sync target
UpdatesOptimisticApply locally, sync in background
ConflictsResolution strategyLast-write-wins or field-level merge
QueuePersistent opsStore pending operations, retry on connectivity
CacheStale-while-revalidateServe cached, refresh in background

Implementation Checklist

  • Network status detection and UI indicator
  • Local database for all critical data
  • Operation queue for pending writes
  • Retry logic with exponential backoff
  • Conflict detection and resolution strategy
  • Cache invalidation policy
  • Sync status indicator in UI
  • Graceful degradation for network-only features

App Store Guidelines Summary

RequirementApple App StoreGoogle Play Store
Screenshots6.7" and 5.5" required, 12.9" iPadMin 2, max 8 per device
App icon1024x1024px, no alpha, no corners512x512px, adaptive recommended
PrivacyNutrition labels requiredData safety section required
Review time24-48 hours typicalHours to days
Common rejectionsCrashes, placeholder contentPolicy violations, crashes

Performance Targets

MetricTarget
Cold start< 2 seconds
Screen transition< 300ms
Touch response< 100ms
Scroll FPS60fps (no drops)
Memory usage< 200MB baseline
App size< 50MB download

Anti-Patterns / Common Mistakes

Anti-PatternWhy It Is WrongWhat to Do Instead
Web patterns in mobile (hover states)No hover on touch devicesUse press/tap states
Tiny touch targets (< 44pt)Frustrating, accessibility failMinimum 44x44pt touch area
iOS-styled buttons on AndroidFeels foreign, confuses usersUse platform-native components
Fixed layouts for one screen sizeBreaks on tablets and foldablesResponsive layouts with breakpoints
Blocking main thread with I/OUI freezes, ANR dialogsAsync I/O, background threads
Not handling keyboard appearanceContent hidden behind keyboardAdjust layout on keyboard show
Assuming constant connectivityApp crashes or hangs offlineOffline-first architecture
Pixel values instead of dp/ptDifferent sizes on different screensUse density-independent units
Skipping haptic feedbackApp feels cheap and unresponsiveAdd haptics for key interactions

Documentation Lookup (Context7)

Use mcp__context7__resolve-library-id then mcp__context7__query-docs for up-to-date docs. Returned docs override memorized knowledge.

  • react-native — for component API, navigation, or platform-specific modules
  • flutter — for widget catalog, state management, or platform channels

Integration Points

SkillIntegration
ui-ux-pro-maxColor palettes, typography, UX guidelines
ui-design-systemDesign tokens adapted for mobile
canvas-designMobile data visualization and charts
ux-researcher-designerMobile usability testing
senior-frontendReact Native component implementation
deploymentApp store submission pipeline
performance-optimizationMobile performance profiling

Skill Type

FLEXIBLE — Adapt patterns to the chosen framework and target platforms. Platform-specific guidelines should be followed when targeting a single platform; cross-platform apps may blend conventions thoughtfully.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.2%
按下载量换算94

Claude

31.59%
按下载量换算82

Cursor

18.93%
按下载量换算49

Gemini CLI

10.13%
按下载量换算26

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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