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brainstorming头脑风暴

Agent Skill

brainstorming 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

706

周安装

30

GitHub Stars

1

下载量

247
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:brainstorming(头脑风暴)
来源仓库:https://github.com/pixel-process-ug/superkit-agents
仓库路径:skills/brainstorming
安装命令:
npx skills add https://github.com/pixel-process-ug/superkit-agents --skill brainstorming
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pixel-process-ug/superkit-agents --skill brainstorming

简介

brainstorming 用于查找、检索和筛选相关信息,适合快速定位候选结果。

  • 适用于需要根据关键词或任务场景从来源线索中筛选信息的场景。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装并使用该技能。
  • 安装前需确认权限范围和维护状态,注意可能触发联网或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Brainstorming Ideas Into Designs

Overview

Brainstorming transforms vague ideas into validated designs through structured collaborative dialogue. It bridges the gap between "I want X" and a concrete design that can be handed to the planning skill. This enhanced version integrates with the self-learning skill to build on known project context and avoid re-asking previously answered questions.

Announce at start: "I'm using the brainstorming skill to explore this idea and create a design before implementation."

Trigger Conditions

  • User describes a new feature idea or goal
  • User asks "how should we build X?"
  • Creative work requires design exploration before planning
  • /brainstorm command invoked
  • Transition from a vague requirement to structured design is needed

Phase 1: Context Loading

Goal: Load everything known about the project before asking the user anything.

  1. Check memory files (project-context.md, learned-patterns.md, decisions-log.md) for known patterns, stack, and conventions
  2. Read relevant existing code, docs, and recent commits
  3. Review existing designs in docs/plans/ for related prior work
  4. Identify constraints from the existing architecture
  5. Note what you already know — do NOT re-ask the user for information you can discover

Context Sources Priority

SourceWhat to ExtractPriority
Memory filesStack, conventions, past decisionsHighest
CLAUDE.mdProject structure, hard gatesHigh
Existing codeCurrent patterns, architectureHigh
Recent commitsDirection of developmentMedium
docs/plans/Prior designs and decisionsMedium

STOP — Do NOT proceed to Phase 2 until:

  • Memory files have been checked
  • Relevant codebase areas have been explored
  • You can summarize what you already know about this domain

Phase 2: Idea Exploration

Goal: Understand the user's intent through focused, one-at-a-time questions.

  1. Ask ONE question per message — never multiple questions
  2. Prefer multiple choice questions when possible
  3. Focus on understanding purpose, constraints, and success criteria
  4. Build on context loaded in Phase 1 — skip questions you can already answer
  5. Convert vague answers into specific, testable criteria

Question Flow Decision Table

What You Need to KnowQuestion TypeExample
Core purposeOpen-ended"What problem does this solve for the user?"
Scope boundariesMultiple choice"Should this handle: (A) only logged-in users, (B) all users, (C) depends on role?"
Technical constraintsYes/No + follow-up"Does this need to work offline?"
Priority trade-offsForced ranking"Rank these: speed, correctness, simplicity"
Success criteriaMeasurable target"What does 'working' look like? Can you describe the happy path?"
Non-goalsExplicit exclusion"What should we explicitly NOT build in this iteration?"

Question Rules

RuleRationale
One question per messagePrevents cognitive overload
Multiple choice preferredFaster to answer, reduces ambiguity
Research before askingRespect user's time
Build on memoryDo not re-ask known things
Testable outcomesVague success criteria lead to vague designs

STOP — Do NOT proceed to Phase 3 until:

  • You understand the core purpose and who it serves
  • You know the constraints (technical, timeline, scope)
  • You have identified success criteria and non-goals
  • No critical ambiguities remain about intent

Phase 3: Approach Exploration

Goal: Propose 2-3 distinct approaches with trade-offs and a clear recommendation.

For each approach, present:

SectionContent
NameShort descriptive label
Architecture summary2-3 sentences
Key trade-offsPros and cons
ComplexityLow / Medium / High
RiskWhat could go wrong
Your assessmentWhy you do or do not recommend it

Approach Comparison Template

## Approach A: [Name] (Recommended)
**Summary:** [2-3 sentences]
**Pros:** [list]
**Cons:** [list]
**Complexity:** [Low/Medium/High]
**Risk:** [What could go wrong]
**Why recommended:** [1-2 sentences]

## Approach B: [Name]
...

## Approach C: [Name] (if needed)
...

Lead with your recommended approach and explain why it is the best fit given the constraints discussed in Phase 2.

STOP — Do NOT proceed to Phase 4 until:

  • You have proposed at least 2 approaches
  • Each approach has explicit trade-offs
  • You have made a clear recommendation
  • User has indicated which approach to pursue

Phase 4: Design Presentation

Goal: Present the detailed design in sections, getting approval incrementally.

  1. Present the design in logical sections scaled to complexity
  2. Ask after each section whether it looks right so far
  3. Be ready to go back and revise any section based on feedback
  4. Cover all relevant design dimensions

Design Sections by Complexity

ComplexityRequired SectionsOptional Sections
Simple (1-3 tasks)Architecture, Components
Medium (4-10 tasks)Architecture, Components, Data Flow, Error HandlingTesting Strategy
Complex (10+ tasks)Architecture, Components, Data Flow, Error Handling, Testing Strategy, Performance, SecurityMigration Plan

Section Presentation Order

  1. Architecture — High-level structure and key decisions
  2. Components — What pieces exist and how they relate
  3. Data Flow — How data moves through the system
  4. Error Handling — What can go wrong and how to handle it
  5. Testing Strategy — How to verify correctness
  6. Performance — Only if relevant constraints exist
  7. Security — Only if handling sensitive data or auth

Present one section at a time. Wait for user confirmation before proceeding.

STOP — Do NOT proceed to Phase 5 until:

  • All relevant design sections have been presented
  • User has approved each section (or revisions were made)
  • The complete design is coherent and addresses all requirements

Phase 5: Documentation and Transition

Goal: Persist the design and hand off to the planning skill.

  1. Write the validated design to docs/plans/YYYY-MM-DD-<topic>-design.md
  2. Commit the design document
  3. Update self-learning memory:

- memory/decisions-log.md — any architectural decisions made - memory/learned-patterns.md — any new conventions discussed

  1. Invoke the planning skill to create a detailed implementation plan

Design Document Template

# [Topic] Design Document

**Date:** YYYY-MM-DD
**Status:** Approved
**Approach:** [Which approach was chosen]

## Problem Statement
[What problem this solves and for whom]

## Design

### Architecture
[High-level structure]

### Components
[Key pieces and their relationships]

### Data Flow
[How data moves through the system]

### Error Handling
[What can go wrong and how it is handled]

## Decisions Made
- [Decision 1]: [Rationale]
- [Decision 2]: [Rationale]

## Non-Goals
- [What was explicitly excluded and why]

## Next Steps
Invoke planning skill to create implementation plan.

STOP — Do NOT proceed until:

  • Design document is saved to docs/plans/
  • Memory files are updated with new decisions/patterns
  • User has confirmed the design is complete

Anti-Patterns / Common Mistakes

Anti-PatternWhy It FailsCorrect Approach
"This is too simple to brainstorm"Every project needs a design, even simple onesDesign can be brief, but must exist
"The user already knows what they want"Users know WHAT, not HOWExplore the HOW through approaches
"I can just start coding"Code without design is technical debt from line 1Design first, code second
"We don't have time to brainstorm"We don't have time to rebuild from poor assumptionsBrainstorming prevents costly rework
"The requirements are clear"Requirements are not design — you still need approachesExplore trade-offs even with clear requirements
Asking 5 questions at onceOverwhelms the user, gets shallow answersOne question per message
Skipping context loadingRe-asks things already knownCheck memory files first
Not proposing alternativesAnchors on first idea, misses better optionsAlways propose 2-3 approaches
Presenting entire design at onceToo much to review, user skimsSection by section with approval
Not persisting decisionsSame discussions repeat in future sessionsUpdate memory files

Anti-Rationalization Guards

If you catch yourself thinking:

  • "Let me just scaffold the project first..." — No. Design first.
  • "The design is obvious..." — Then it will be quick to document. Do it.
  • "The user seems impatient..." — Poor design wastes more time than brainstorming.

Integration Points

SkillRelationshipWhen
self-learningUpstream — provides project context from memoryPhase 1: context loading
planningDownstream — receives approved designPhase 5: transition to planning
task-decompositionComplementary — breaks design into work breakdownWhen design reveals complex scope
spec-writingComplementary — can formalize design into specsWhen formal specifications are needed
verification-before-completionDownstream — verifies design completenessBefore claiming design is done

Concrete Examples

Example: Simple Feature Brainstorm

User: "I want to add dark mode to the app"

Phase 1: [Check memory — React app, Tailwind CSS, no current theme system]
Phase 2: "Should dark mode (A) follow system preference automatically,
          (B) be a manual toggle only, or (C) both with manual override?"
Phase 3: Approach A: CSS variables + Tailwind dark: prefix
         Approach B: Theme context provider with CSS-in-JS
         Recommend A — aligns with existing Tailwind usage
Phase 4: Section 1: Architecture — Tailwind dark mode with class strategy
         Section 2: Components — ThemeToggle component, layout wrapper
Phase 5: Save design doc, invoke planning skill

Example: Transition to Planning

Design approved and saved to docs/plans/2026-03-15-dark-mode-design.md.
Updated memory/decisions-log.md with theme system decision.
Invoking planning skill to create implementation plan.

Key Principles

  • One question at a time — Do not overwhelm
  • Multiple choice preferred — Easier to answer
  • YAGNI ruthlessly — Remove unnecessary features
  • Explore alternatives — Always propose 2-3 approaches
  • Incremental validation — Present and approve in sections
  • Build on context — Use self-learning memory to avoid re-asking known things

Skill Type

RIGID — Follow this process exactly. Every idea goes through all five phases. The design can be brief for simple projects, but it must be documented and approved before any implementation begins.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.46%
按下载量换算88

Claude

28.22%
按下载量换算70

Cursor

19.77%
按下载量换算49

Gemini CLI

8.31%
按下载量换算21

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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来源信息

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