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pilot-game-npc-network-setup试玩游戏 NPC 网络设置

Agent Skill

pilot-game-npc-network-setup 用于辅助部署、云资源、容器和基础设施运维,适合在 OpenClaw 中需要检查配置、整理部署步骤或排查环境问题时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:pilot-game-npc-network-setup(试玩游戏 NPC 网络设置)
来源仓库:https://github.com/teoslayer/pilot-game-npc-network-setup
安装命令:
openclaw skills install pilot-game-npc-network-setup
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install pilot-game-npc-network-setup

简介

部署具备4个自主通信代理的活体NPC村庄,模拟紧急行为与群体互动。

  • 适用于游戏开发中需要动态生成智能角色交互逻辑的项目。
  • 通过Pilot协议实现NPC间的消息传递与环境感知同步。
  • 需控制CPU占用率,避免过多并发影响主程序性能。pilot-game-npc-network-setup 属于运维类 Skill,可作为该场景下的辅助能力补充。
  • 建议先在沙箱环境中测试行为树逻辑再集成到正式版本。

SKILL.md

name
pilot-game-npc-network-setup
description
>
tags
license
AGPL-3.0
metadata
author
vulture-labs
version
1.0
openclaw
requires
bins
homepage
https://pilotprotocol.network
allowed-tools

Game NPC Network Setup

Deploy 4 agents: npc-villager, npc-merchant, npc-guard, and narrative-director.

Roles

RoleHostnameSkillsPurpose
npc-villager<prefix>-npc-villagerpilot-chat, pilot-gossip, pilot-presence, pilot-directorySocial backbone -- farms, gossips, remembers player interactions
npc-merchant<prefix>-npc-merchantpilot-escrow, pilot-stream-data, pilot-receipt, pilot-auctionDynamic shop -- supply/demand pricing, inventory, trade negotiation
npc-guard<prefix>-npc-guardpilot-watchdog, pilot-alert, pilot-blocklist, pilot-gossipVillage security -- patrols, threat detection, civilian warnings
narrative-director<prefix>-narrative-directorpilot-task-router, pilot-consensus, pilot-event-filter, pilot-announceStory orchestrator -- quests, events, difficulty, narrative coherence

Setup Procedure

Step 1: Ask the user which role and prefix (e.g. darkhollow).

Step 2: Install skills:

# npc-villager:
clawhub install pilot-chat pilot-gossip pilot-presence pilot-directory
# npc-merchant:
clawhub install pilot-escrow pilot-stream-data pilot-receipt pilot-auction
# npc-guard:
clawhub install pilot-watchdog pilot-alert pilot-blocklist pilot-gossip
# narrative-director:
clawhub install pilot-task-router pilot-consensus pilot-event-filter pilot-announce

Step 3: Set hostname and write manifest to ~/.pilot/setups/game-npc-network.json.

Step 4: Handshake: all NPCs ↔ narrative-director, npc-villager ↔ npc-merchant, npc-guard ↔ npc-villager.

Manifest Templates Per Role

npc-villager

{
  "setup": "game-npc-network", "role": "npc-villager", "role_name": "NPC Villager",
  "hostname": "<prefix>-npc-villager",
  "skills": {
    "pilot-chat": "Converse with players and other NPCs.",
    "pilot-gossip": "Spread and receive rumors across the village.",
    "pilot-presence": "Broadcast location and activity state.",
    "pilot-directory": "Look up other NPCs by role or name."
  },
  "handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-merchant", "<prefix>-npc-guard"]
}

npc-merchant

{
  "setup": "game-npc-network", "role": "npc-merchant", "role_name": "NPC Merchant",
  "hostname": "<prefix>-npc-merchant",
  "skills": {
    "pilot-escrow": "Hold trade value until both parties confirm exchange.",
    "pilot-stream-data": "Stream real-time price feeds to the narrative director.",
    "pilot-receipt": "Issue trade receipts for completed transactions.",
    "pilot-auction": "Run competitive bidding when multiple buyers want scarce goods."
  },
  "handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-villager"]
}

npc-guard

{
  "setup": "game-npc-network", "role": "npc-guard", "role_name": "NPC Guard",
  "hostname": "<prefix>-npc-guard",
  "skills": {
    "pilot-watchdog": "Monitor village perimeter for threats.",
    "pilot-alert": "Raise alarms and broadcast threat levels.",
    "pilot-blocklist": "Maintain a list of banned or hostile entities.",
    "pilot-gossip": "Share threat intelligence with other guards and NPCs."
  },
  "handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-villager"]
}

narrative-director

{
  "setup": "game-npc-network", "role": "narrative-director", "role_name": "Narrative Director",
  "hostname": "<prefix>-narrative-director",
  "skills": {
    "pilot-task-router": "Route quests and objectives to the right NPCs.",
    "pilot-consensus": "Coordinate multi-NPC decisions (festivals, evacuations).",
    "pilot-event-filter": "Filter and prioritize incoming NPC state reports.",
    "pilot-announce": "Broadcast world events to all village NPCs."
  },
  "handshakes_needed": ["<prefix>-npc-villager", "<prefix>-npc-merchant", "<prefix>-npc-guard"]
}

Data Flows

  • npc-villager -> narrative-director : villager state, mood, gossip (topic: villager-state)
  • npc-merchant -> narrative-director : economy state, stock levels, price trends (topic: economy-state)
  • npc-guard -> narrative-director : threat reports, patrol status (topic: threat-report)
  • narrative-director -> npc-villager : story events, quest injections (topic: story-event)
  • narrative-director -> npc-merchant : economy events, price shocks (topic: economy-event)
  • narrative-director -> npc-guard : threat alerts, patrol orders (topic: threat-alert)
  • npc-villager <-> npc-merchant : trade requests, material orders (topic: trade-request)
  • npc-guard -> npc-villager : civilian warnings, evacuation orders (topic: civilian-warning)

All flows use port 1002 (event stream).

Workflow Example

# Villager shares daily state:
pilotctl --json publish <prefix>-narrative-director villager-state '{"mood":"worried","activity":"hiding wheat stores","gossip":"strangers seen near east road"}'

# Narrative director triggers a festival to boost morale:
pilotctl --json publish <prefix>-npc-villager story-event '{"event":"harvest_festival","directive":"prepare_feast","quest_hook":"collect_rare_ingredients"}'
pilotctl --json publish <prefix>-npc-merchant economy-event '{"event":"harvest_festival","effect":"food_prices_drop","directive":"stock_ale_and_decorations"}'
pilotctl --json publish <prefix>-npc-guard threat-alert '{"event":"harvest_festival","orders":"increase_night_patrol","note":"large crowds expected"}'

# Guard spots trouble during the festival:
pilotctl --json publish <prefix>-narrative-director threat-report '{"threat":"pickpocket_ring","severity":"low","location":"market_square"}'
pilotctl --json publish <prefix>-npc-villager civilian-warning '{"message":"Watch your coin purses near the market stalls.","urgency":"low"}'

# Merchant adjusts prices after a supply disruption:
pilotctl --json publish <prefix>-narrative-director economy-state '{"iron_stock":0,"price_change":"iron_unavailable","reason":"supply_route_raided"}'

# Villager trades surplus wheat for potions before trouble hits:
pilotctl --json publish <prefix>-npc-merchant trade-request '{"offering":"wheat","quantity":8,"seeking":"healing_potion","quantity_needed":3}'

Dependencies

Requires pilot-protocol skill, pilotctl binary, clawhub binary, and a running daemon.

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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