Token导航 LogoToken导航TokenDH.com
研究检索需要联网github未标认证来源可访问许可证需确认审计通过

android-development安卓开发

Agent Skill

android-development 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

703

周安装

29

GitHub Stars

11

下载量

230
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:android-development(安卓开发)
来源仓库:https://github.com/peterbamuhigire/skills-web-dev
仓库路径:skills/android-development
安装命令:
npx skills add https://github.com/peterbamuhigire/skills-web-dev --skill android-development
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/peterbamuhigire/skills-web-dev --skill android-development

简介

用于查找、检索和筛选相关信息,适合在开发过程中定位技术资料或解决方案。

  • 适用于 Android 开发相关的知识获取和问题排查场景。
  • 通过 GitHub 安装,兼容 Codex、Claude、Cursor、Gemini CLI 等宿主环境。
  • 使用前建议确认权限范围和维护状态,注意是否涉及联网或文件操作。
  • android-development 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Platform Notes

  • Optional helper plugins may help in some environments, but they must not be treated as required for this skill.

Android Development Standards

Acknowledgement: Shared by Peter Bamuhigire, techguypeter.com, +256 784 464178.

Use When

  • Android development standards for AI agent implementation. Kotlin-first, Jetpack Compose UI, MVVM + Clean Architecture, Hilt DI, comprehensive security, testing, and performance patterns. Use when building or reviewing Android applications...
  • The task needs reusable judgment, domain constraints, or a proven workflow rather than ad hoc advice.

Do Not Use When

  • The task is unrelated to android-development or would be better handled by a more specific companion skill.
  • The request only needs a trivial answer and none of this skill's constraints or references materially help.

Required Inputs

  • Gather relevant project context, constraints, and the concrete problem to solve; load references only as needed.
  • Confirm the desired deliverable: design, code, review, migration plan, audit, or documentation.

Workflow

  • Read this SKILL.md first, then load only the referenced deep-dive files that are necessary for the task.
  • Apply the ordered guidance, checklists, and decision rules in this skill instead of cherry-picking isolated snippets.
  • Produce the deliverable with assumptions, risks, and follow-up work made explicit when they matter.

Quality Standards

  • Keep outputs execution-oriented, concise, and aligned with the repository's baseline engineering standards.
  • Preserve compatibility with existing project conventions unless the skill explicitly requires a stronger standard.
  • Prefer deterministic, reviewable steps over vague advice or tool-specific magic.

Anti-Patterns

  • Treating examples as copy-paste truth without checking fit, constraints, or failure modes.
  • Loading every reference file by default instead of using progressive disclosure.

Outputs

  • A concrete result that fits the task: implementation guidance, review findings, architecture decisions, templates, or generated artifacts.
  • Clear assumptions, tradeoffs, or unresolved gaps when the task cannot be completed from available context alone.
  • References used, companion skills, or follow-up actions when they materially improve execution.

Evidence Produced

CategoryArtifactFormatExample
CorrectnessAndroid feature test planMarkdown doc covering unit, instrumentation, and Compose testsdocs/android/feature-tests-checkout.md
UX qualityAccessibility auditMarkdown doc covering TalkBack, semantics, and contrastdocs/android/a11y-checkout.md

References

  • Use the references/ directory for deep detail after reading the core workflow below.

Load Order

  1. Load world-class-engineering for shared production gates.
  2. Load system-architecture-design when the Android app is part of a larger backend or multi-module system.
  3. Load this skill for Android implementation details.
  4. Load vibe-security-skill and feature-specific skills as needed.

Production-grade Android development standards for AI-assisted implementation. Kotlin-first with Jetpack Compose, following modern Android best practices.

Core Stack: Kotlin 100% | Jetpack Compose (default UI toolkit) | MVVM + Clean Architecture | Hilt DI Min SDK: 29 (Android 10) | Target SDK: 35 (Android 15) Compatibility: Must run flawlessly on BOTH the minSdk (oldest supported) AND the latest stable Android release Reference App: Now in Android - Google's official sample demonstrating these standards in a production-quality codebase

When to Use

  • Building new Android applications or features
  • Reviewing Android code for quality and standards compliance
  • Generating Kotlin/Compose code via AI agents
  • Setting up Android project structure
  • Implementing security, testing, or performance patterns
  • Integrating with REST APIs from Android clients

Backend Environments

Android apps connect to a PHP/MySQL backend deployed across three environments:

EnvironmentBase URL PatternDatabaseNotes
Developmenthttp://{LAN_IP}:{port}/DMS_web/api/MySQL 8.4.7 (Windows WAMP)Use host machine's LAN IP, not localhost
Staginghttps://staging.{domain}/api/MySQL 8.x (Ubuntu VPS)For QA and testing
Productionhttps://{domain}/api/MySQL 8.x (Debian VPS)Live users

Configure base URLs using build flavors (dev, staging, prod) so the app targets the correct backend per build variant. All backends use utf8mb4_unicode_ci collation and MySQL 8.x.

Quick Reference

TopicReference FileCovers
Project Structurereferences/project-structure.mdDirectory layout, module organization
Kotlin Conventionsreferences/kotlin-conventions.mdCoding style, Compose patterns
Architecturereferences/architecture-patterns.mdMVVM, Clean Architecture layers
Dependency Injectionreferences/dependency-injection.mdHilt modules, scoping, ViewModel injection
Securityreferences/security.mdEncrypted storage, biometrics, network security
UI Design Systemreferences/ui-design-system.mdTokens, components, Material 3
Screen Patternsreferences/screen-patterns.mdComplete screen templates, state handling
Testingreferences/testing.mdUnit, UI, instrumentation tests
Build Configurationreferences/build-configuration.mdGradle KTS, Android Studio setup, dependencies, build types, build-speed tuning
API Integrationreferences/api-integration.mdRetrofit, error handling, repository pattern
Analytics & Performancereferences/analytics-performance.mdFirebase, monitoring, optimization
AI Agent Guidelinesreferences/ai-agent-guidelines.mdPrompt templates, quality checklists

Architecture Overview

Presentation Layer (Compose + ViewModels)
         |
    Domain Layer (Use Cases + Repository Interfaces)
         |
    Data Layer (Repository Impl + API + Room)

Layer Rules

  1. Presentation depends on Domain only
  2. Domain has no Android dependencies (pure Kotlin)
  3. Data implements Domain interfaces, handles API/DB

Package Structure

com.company.app/
  core/          # Shared: DI, models, repositories, utils
  data/          # Room DB, API services, data sources
  presentation/  # Screens, ViewModels, components, navigation
  theme/         # Design system tokens

Key Standards Summary

Kotlin

  • 100% Kotlin, no Java for new code
  • Coroutines + Flow for async (never callbacks)
  • Sealed classes for UI state modeling
  • Extension functions for utility code

Compose

  • Jetpack Compose is the default UI toolkit for all new screens
  • Views are allowed only for legacy interop or third-party View-only SDKs
  • Stateless composables preferred (state hoisted to ViewModel)
  • LaunchedEffect for side effects, never in composition
  • collectAsStateWithLifecycle() for Flow collection
  • Stable keys for LazyColumn/LazyRow items
  • Adaptive layouts mandatory — use WindowSizeClass for phone/tablet/foldable
  • Material 3 adaptive library: androidx.compose.material3.adaptive:adaptive

Custom PNG Icons (Required)

  • Use custom PNG icons only; do not use icon libraries
  • Use painterResource(R.drawable.<name>) or @drawable/<name>
  • Maintain PROJECT_ICONS.md in the project root

Follow the android-custom-icons skill for naming, directory rules, and tracking.

Charting (Vico Standard)

  • Use Vico for all charting needs (line, bar, column, candle, etc.)
  • Prefer the Compose module for new screens; use Views only when required
  • Always follow the official guide for setup and current versions
  • Reference the Vico sample module for patterns and styling

Report Tables (25+ Rows)

  • Any report that can exceed 25 rows must render as a table, not cards
  • Follow the android-report-tables skill for table-first patterns

Three Build Variants (Mandatory)

Every Android app MUST have exactly 3 build variants. This is non-negotiable.

VariantPurposeAPK NameMinifiedInstall Target
debug (dev)Local development{AppName}-dev-{version}.apkNoEmulator (default)
stagingQA / pre-production{AppName}-staging-{version}.apkYes (R8)Emulator (on request)
release (prod)Production / Play Store{AppName}-prod-{version}.apkYes (R8)Device (manual)

Rules:

  1. User must provide the staging and production API URLs for each project. Debug always points to the local dev server (http://10.0.2.2/... for emulator or the host LAN IP).
  2. During active development, build only the variant you need — usually debug. Do not build staging and release on every iteration.
  3. Default local loop: ./gradlew installDebug (or assembleDebug) for normal coding, UI work, and device testing.
  4. Build all 3 APKs only for release verification, QA handoff, CI, or when the user explicitly asks for all artifacts: ./gradlew assembleDebug assembleStaging assembleRelease
  5. If the user explicitly asks to test staging, install staging instead: ./gradlew installStaging
  6. APK naming uses a consistent prefix per app (e.g., DMS-dev-1.0.0.apk, DMS-staging-1.0.0.apk, DMS-prod-1.0.0.apk). Configure via the modern Android Components Variant API, not deprecated internal output classes.
  7. Staging inherits from release (R8 enabled, resource shrinking) but uses the debug signing config so it can be installed alongside dev on the same device.
  8. ProGuard rules must strip Log.v, Log.d, Log.i, and println from staging and release builds.
  9. Never hardcode API URLs — always use BuildConfig.API_BASE_URL (or similar) set per build type.

See references/build-configuration.md for the complete Gradle setup.

Always set API endpoints through BuildConfig.API_BASE_URL (or a similar generated constant) per build type or flavor. Never hardcode server URLs in app code.

Android Studio + Build Speed Baseline

Before doing deeper performance work, establish this baseline:

  1. Keep tools current — update Android Studio, SDK tools, Gradle, and AGP together when the project allows it.
  2. Use KSP instead of kapt wherever the library supports it. kapt should be treated as legacy.
  3. Pin dependency and plugin versions — never use dynamic versions like 2.+ or latest.release.
  4. Disable Jetifier unless Build Analyzer proves the project still needs it.
  5. Enable configuration cache once the project and plugins are compatible.
  6. Use configuration-avoidance and lazy APIs in Gradle scripts; do not run expensive logic during configuration.
  7. Keep debug builds static — no dynamic version names, manifest placeholders, or generated values that force full rebuilds.
  8. Prefer modularization when the app is large enough that feature or core modules can compile independently.
  9. Use Build Analyzer and Gradle profiling before guessing. Measure first, then optimize the real bottleneck.
  10. Develop on API 24+ devices/emulators whenever possible for faster deployment loops.

Device & Android Version Compatibility (CRITICAL)

Our apps MUST work for the few people still holding older devices, but MUST ALSO WORK for those with newer/latest devices. Never test only on one Android version.

Mandatory rules:

  1. enableEdgeToEdge() is REQUIRED — Call it in MainActivity.onCreate() before super.onCreate(). Android 15 (API 35) enforces edge-to-edge for apps targeting SDK 35. Without it, the app crashes immediately on Android 15 devices. This is non-negotiable.
  2. Do NOT set window.statusBarColor directly — It is deprecated and conflicts with edge-to-edge. Let enableEdgeToEdge() handle system bar colors. Only control light/dark icon appearance via WindowCompat.getInsetsController().isAppearanceLightStatusBars.
  3. Test on at least two Android versions — Always verify on both the minSdk emulator (Android 10) AND a recent Android (14/15) emulator or device before shipping.
  4. Guard version-specific APIs — When using APIs added after minSdk, wrap them in if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.X) checks.
  5. Keep targetSdk current — Target the latest stable SDK (currently 35). Do not lag behind — Google Play requires recent targetSdk and newer Android versions enforce stricter behavior for apps that target them.
  6. Use AppCompatActivity when locale switching is needed (AppCompatDelegate.setApplicationLocales()). Otherwise prefer ComponentActivity for pure Compose apps.

Correct MainActivity pattern:

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        installSplashScreen()  // Before super
        enableEdgeToEdge()     // Before super — MANDATORY for targetSdk 35
        super.onCreate(savedInstanceState)
        setContent { ... }
    }
}

Security

  • EncryptedSharedPreferences for sensitive data
  • Certificate pinning for API calls — NEVER use placeholder pins (they cause SSLPeerUnverifiedException). Extract real SHA-256 pins from servers using openssl before enabling. See references/security.md for the extraction command.
  • For Let's Encrypt servers: always pin the intermediate CA (stable) alongside the leaf pin. Leaf pins rotate every 90 days on auto-renewal; intermediate CA pins survive renewals.
  • Use ENABLE_CERT_PINNING BuildConfig flag: false for dev, true for staging/prod
  • Pin ALL server domains the app connects to (both staging AND production)
  • Biometric authentication for sensitive operations
  • No hardcoded secrets, use BuildConfig fields
  • ProGuard/R8 for release builds

Testing

  • Unit tests for ViewModels and Use Cases (MockK)
  • Compose UI tests for screens (ComposeTestRule)
  • Turbine for Flow testing
  • Hilt test rules for DI in tests

Performance

  • StrictMode in debug builds
  • Stable keys in lazy lists
  • derivedStateOf for expensive calculations
  • Image loading via Coil with caching
  • ProGuard + resource shrinking in release
  • Build with debug only during normal development; reserve full multi-variant builds for QA or release checks
  • Use Build Analyzer before changing Gradle memory, GC, or plugin settings
  • Prefer KSP-backed processors and remove kapt unless there is no supported migration path
  • Keep android.enableJetifier=false unless a dependency audit proves otherwise
  • Enable configuration cache only after checking plugin compatibility and fixing violations

Release Gate

Before calling an Android feature production-ready:

  • Verify the main user journey on minSdk and latest Android.
  • Verify offline, slow-network, and denied-permission behavior.
  • Verify startup, scrolling, and list interactions against performance expectations.
  • Verify crash reporting, analytics, and audit-sensitive actions are instrumented.
  • Verify sensitive data never lands in logs, screenshots, or unsecured storage.

Local Development Networking (WAMP)

  • When developing on a local machine (Windows WAMP or Ubuntu), the Android emulator must reach the backend via the host machine's static LAN IP, not localhost.
  • Always document the static IP in dev setup notes and use it for BASE_URL in the Android dev build.
  • Verify firewall rules allow inbound connections to the WAMP HTTP port.

Google Play Review Readiness

  • Use the google-play-store-review skill before Play Console submission.
  • Keep targetSdk current and background work compliant.
  • Ensure Data Safety form matches SDKs and permissions.
  • Provide a public privacy policy and link it in-app.
  • Validate ads and IAP flows for transparency and user control.

Mandatory Theme Appearance Setting

Every Android app MUST include a theme appearance selector in its Tools/Settings section. This is a non-negotiable standard — users must be able to control the app's visual theme.

Requirements:

  1. Three options: System default (follows device setting), Light, Dark
  2. Default: System default — always respect the user's device-wide preference
  3. Location: Tools or Settings hub screen, under an "Appearance" section
  4. Persistence: Store in SharedPreferences (not encrypted — non-sensitive)
  5. Reactivity: Theme changes apply instantly without app restart (use StateFlow)

Implementation pattern:

// 1. ThemePreferences.kt (data/local/prefs/)
enum class ThemeMode(val key: String, val label: String) {
    SYSTEM("system", "System default"),
    LIGHT("light", "Light"),
    DARK("dark", "Dark");
    companion object {
        fun fromKey(key: String): ThemeMode =
            entries.firstOrNull { it.key == key } ?: SYSTEM
    }
}

@Singleton
class ThemePreferences @Inject constructor(
    @ApplicationContext context: Context
) {
    private val prefs = context.getSharedPreferences("theme_prefs", Context.MODE_PRIVATE)
    private val _themeMode = MutableStateFlow(loadThemeMode())
    val themeMode: StateFlow<ThemeMode> = _themeMode.asStateFlow()

    private fun loadThemeMode(): ThemeMode =
        ThemeMode.fromKey(prefs.getString("theme_mode", "system") ?: "system")

    fun setThemeMode(mode: ThemeMode) {
        prefs.edit().putString("theme_mode", mode.key).apply()
        _themeMode.value = mode
    }
}

// 2. MainActivity.kt — resolve ThemeMode to darkTheme boolean
val themeMode by themePreferences.themeMode.collectAsState()
val darkTheme = when (themeMode) {
    ThemeMode.SYSTEM -> isSystemInDarkTheme()
    ThemeMode.LIGHT -> false
    ThemeMode.DARK -> true
}
AppTheme(darkTheme = darkTheme) { /* content */ }

// 3. Tools/Settings screen — FilterChip row for selection
ThemeMode.entries.forEach { mode ->
    FilterChip(
        selected = selected == mode,
        onClick = { viewModel.setThemeMode(mode) },
        label = { Text(mode.label) },
        leadingIcon = if (selected == mode) { { Icon(Icons.Default.Check, null) } } else null
    )
}

Phase 1 Bootstrap Pattern (SaaS Mobile Apps)

When building a native Android app for an existing SaaS backend, always implement Phase 1 first: Login + Dashboard + Empty Tabs. This is the mandatory starting point before any business features.

Phase 1 Delivers

  1. JWT Auth — Login/logout, token refresh with rotation, breach detection, encrypted storage
  2. Dashboard — Real KPI stats, offline-first Room caching, pull-to-refresh, shimmer loading
  3. 5-Tab Navigation — Bottom bar with max 5 tabs, placeholder screens for future features
  4. Full Infrastructure — Hilt DI, Retrofit interceptor chain, Room DB, Material 3 theme, network monitor
  5. 40+ Unit Tests — ViewModels, Use Cases, Repositories, Interceptors all tested

Why Phase 1 First

  • Proves the entire vertical slice (Compose UI → ViewModel → UseCase → Repo → Retrofit → PHP → MySQL)
  • Establishes all reusable infrastructure patterns
  • Gives user a working installable app immediately
  • Uncovers backend integration issues early

See android-saas-planning skill for the complete Phase 1 plan template.

KMP Projects

If this is a Kotlin Multiplatform project, this skill governs the composeApp/ module (Android UI and platform integration). The shared/ module is governed by the kmp-development skill. Use Hilt for DI in composeApp/ and Koin in shared/. Use kmp-tdd for shared module tests.

Anti-Patterns

  • Putting business logic in Composables
  • Using mutableStateOf in ViewModels instead of StateFlow
  • Hardcoding colors/dimensions instead of design tokens
  • Skipping error states in UI
  • Network calls on main thread
  • Missing key parameter in LazyColumn items
  • God ViewModels (split by feature, not by screen)
  • Ignoring lifecycle (use collectAsStateWithLifecycle)
  • Building phone-only UIs — all screens must adapt to tablets/foldables
  • Using hardcoded isTablet() checks instead of WindowSizeClass breakpoints
  • Missing enableEdgeToEdge() — causes immediate crash on Android 15 devices
  • Setting window.statusBarColor directly — deprecated, conflicts with edge-to-edge
  • Testing only on one Android version — must verify on both old (minSdk) and new (latest) devices

Integration with Other Skills

feature-planning           -> spec + implementation strategy
  |
android-development        -> Kotlin/Compose implementation
  |
google-play-store-review   -> Play policy and submission readiness
  |
api-error-handling         -> Backend API error patterns
  |
mysql-best-practices       -> Database schema (backend)
  |
vibe-security-skill        -> Security review

Always apply vibe-security-skill alongside this skill for web-connected Android apps. Use google-play-store-review when preparing Play Console submissions.

Reference Implementations

Google maintains three official reference repos. Use them as canonical examples:

Now in Android (github.com/android/nowinandroid)

Full production-quality app. Use for: multi-module architecture, convention plugins, offline-first (Room + network sync), Hilt across modules, version catalogs, Gradle KTS build config.

Architecture Samples (github.com/android/architecture-samples)

Layered architecture TODO app. Use for: MVVM pattern clarity, Repository pattern with dual data sources, single-activity navigation with Compose, product flavors (mock/prod), comprehensive test suite (unit + integration + E2E), clean separation of concerns.

Compose Samples (github.com/android/compose-samples)

Collection of focused Compose apps. Use for specific UI patterns:

SampleUse For
JetNewsMaterial app structure, theming, Compose testing
JetchatMaterial 3, dynamic colors, navigation, state management
JetsnackCustom design systems, layouts, animations
JetcasterRedux-style architecture, dynamic theming, Room, coroutines
ReplyAdaptive UI (phone/tablet/foldable), Material 3
JetLaggedCustom layouts, graphics, Canvas/Path drawing

When in doubt about how to implement something, check these repos first.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.08%
按下载量换算81

Claude

31.28%
按下载量换算72

Cursor

17.07%
按下载量换算39

Gemini CLI

8.49%
按下载量换算20

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills