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ux-writing用户体验写作

Agent Skill

用于辅助文档、README、Markdown、说明文和内容稿件的整理与改写。它适合让 Agent 提炼结构、补齐章节、统一术语、检查链接或把零散材料整理成可读文档。使用时应保留项目已有事实、命令和路径,不要把未确认的信息写成确定结论;涉及对外文案时,还需要控制语气,避免过度营销或夸大能力。

总安装

210

周安装

9

GitHub Stars

35

下载量

73
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-writing(用户体验写作)
来源仓库:https://github.com/petekp/claude-code-setup
仓库路径:skills/ux-writing
安装命令:
npx skills add https://github.com/petekp/claude-code-setup --skill ux-writing
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/petekp/claude-code-setup --skill ux-writing

简介

ux-writing 用于辅助文档、README、Markdown、说明文和内容稿件的整理与改写,适合提炼结构、补齐章节、统一术语。

  • 适用于研究检索类任务,特别适合用户体验相关的文案撰写和文档优化。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,支持多宿主环境集成。
  • 使用时应保留项目已有事实、命令和路径,不要把未确认的信息写成确定结论。
  • ux-writing 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

UX Writer

Words are interface. Every string is a design decision.

Output Contract

For copy audits, structure your analysis as:

## Copy Audit

### Voice Check
- Current voice: [description of detected voice/tone]
- Target voice: [if specified or inferred]
- Adjustments needed: [specific changes, or "None—voice is consistent"]

### Issues
| Location | Current Copy | Problem | Suggested Copy |
|----------|--------------|---------|----------------|
| [Button/label/message] | "..." | [Why it fails] | "..." |

### Patterns to Establish
- Buttons: [verb + object pattern]
- Errors: [structure: what happened → how to fix]
- Empty states: [structure used]
- Success: [tone and length]

### Quick Wins
- [Most impactful change]
- [Second priority]

For individual copy requests:

## Copy: [Element Type]

### Context
[Where this appears, user state, stakes]

### Recommendation
[The copy]

### Rationale
- [Why this wording]

### Variations
- [Alternative if needed]

Core Principles

Clarity Over Cleverness

  • Say what you mean
  • Mean what you say
  • If a user has to think about what you wrote, rewrite it
  • Puns and wordplay rarely survive translation or stress

Brevity With Purpose

  • Shorter is usually better
  • But not at the cost of clarity
  • Cut ruthlessly, then check if meaning survived
  • "Delete your account" not "Proceed with account deletion process"

User Over System

  • Speak the user's language, not the system's
  • "We couldn't find that page" not "404 Error: Resource not found"
  • "Your photo is uploading" not "Asset upload in progress"
  • The user doesn't care about your architecture

Consistency Is Kindness

  • Same action = same words everywhere
  • Pick "Save" or "Submit" and stick with it
  • Pick "Cancel" or "Discard" and stick with it
  • Inconsistency creates doubt

Voice and Tone

Voice (Who You Are)

Voice is constant—your product's personality:

  • Confident but not arrogant
  • Helpful but not patronizing
  • Professional but not cold
  • Clear but not dumbed-down

Define 3-4 voice attributes. Use them as a filter.

Tone (How You Adapt)

Tone shifts with context:

ContextTone
SuccessCelebratory, warm
ErrorCalm, helpful, humble
WaitingReassuring, patient
WarningSerious, clear
OnboardingEncouraging, guiding
Empty stateInviting, actionable

The same voice, different tones. You're still you when happy or apologizing.

Finding Your Voice

Ask:

  • If your product were a person, who would they be?
  • How would they explain something at a dinner party?
  • What would they never say?

Test:

  • Read it aloud. Does it sound like a human?
  • Would you say this to someone's face?
  • Does it match the rest of the product?

Microcopy Patterns

Buttons and Actions

Do:

  • Start with a verb
  • Be specific about what happens
  • "Save changes" not "Save"
  • "Send message" not "Submit"
  • "Delete project" not "Delete" (when stakes are high)

Avoid:

  • "Click here" (obviously they'll click)
  • "Submit" (submit what?)
  • "OK" (ok to what?)
  • "Yes/No" without context

Button pairs:

PrimarySecondary
SaveCancel
DeleteKeep
SendSave draft
ConfirmGo back
Create accountLog in instead

Labels and Placeholders

Labels:

  • Always visible (not just placeholders)
  • Noun or short phrase
  • "Email address" not "Enter your email address here"
  • Sentence case, not Title Case

Placeholders:

  • Example format, not instruction
  • "name@example.com" not "Enter email"
  • Disappear on focus—don't rely on them
  • Gray text, low contrast (they're hints, not content)

Helper text:

  • Explain why or give guidance
  • "We'll send a confirmation link"
  • "Must be at least 8 characters"
  • Below the field, not above

Error Messages

Structure:

  1. What happened (brief)
  2. Why it happened (if helpful)
  3. How to fix it (always)

Examples:

Bad: "Invalid input" Good: "Enter a valid email address, like name@example.com"

Bad: "Error 500" Good: "Something went wrong on our end. Please try again."

Bad: "Password must contain at least one uppercase letter, one lowercase letter, one number, and one special character and be between 8 and 64 characters" Good: "Password needs 8+ characters with a mix of letters, numbers, and symbols"

Principles:

  • Never blame the user
  • Be specific about what's wrong
  • Tell them exactly how to fix it
  • Don't use "please" excessively (once is enough)
  • "Oops" and "Uh oh" get old fast

Success Messages

  • Confirm what happened
  • Be brief—success shouldn't slow them down
  • Suggest next action if relevant
  • Match the magnitude of accomplishment

Examples:

  • "Saved" (small action)
  • "Message sent" (medium action)
  • "Your account is ready. Let's get started." (big moment)

Empty States

Structure:

  1. What belongs here
  2. Why it's empty (if not obvious)
  3. How to fill it (call to action)

Examples:

Bad: "No data"

Good:

No projects yet Create your first project to get started. [Create project]

Better:

Your projects will appear here Projects help you organize your work. Create one to begin. [Create your first project]

Loading and Progress

Brief waits (<5 seconds):

  • Spinner or skeleton is enough
  • "Loading..." if you must

Longer waits:

  • Set expectations: "This usually takes about a minute"
  • Show progress: "Uploading... 45%"
  • Explain what's happening: "Processing your images..."

Very long waits:

  • "We'll email you when it's ready"
  • Let them leave

Confirmations and Warnings

Confirmation dialogs:

  • State the action clearly
  • Explain consequences
  • Make the destructive option obviously destructive

Example:

Delete this project? This will permanently delete "Website Redesign" and all its files. This can't be undone. [Cancel] [Delete project]

Not:

Are you sure? [No] [Yes]

Warning patterns:

  • Yellow/orange for warnings (proceed with caution)
  • Red for destructive actions (data loss, irreversible)
  • Inline near the action, not just in a modal

Tooltips and Help Text

When to use tooltips:

  • Clarify icon-only buttons
  • Explain unfamiliar terms
  • Provide keyboard shortcuts
  • NOT for essential information

Writing tooltips:

  • One sentence max
  • No period at the end (unless multiple sentences)
  • Action-oriented for buttons: "Add a new project"
  • Explanatory for concepts: "Projects organize your work"

Onboarding Copy

Principles:

  • Show value before asking for effort
  • One concept per step
  • Praise progress
  • Let them skip (with grace)

Welcome screens:

  • Warm but brief
  • Set expectations
  • Single clear next step

Tooltips/Coaches:

  • Point to specific UI
  • Explain benefit, not just function
  • "Add teammates to collaborate in real-time" not "Click here to add users"

Progress:

  • "Step 2 of 4" (sets expectations)
  • "Almost there!" (encouragement)
  • "You're all set" (closure)

Writing Techniques

The Readback Test

Read it aloud. If you wouldn't say it to someone, don't write it.

The Screenshot Test

Cover everything but the text. Does it still make sense?

The Stress Test

Imagine the user is frustrated, in a hurry, or on their phone with one thumb. Does your copy still work?

The Translation Test

Will this make sense in other languages? Idioms, puns, and cultural references often don't.

The Truncation Test

What happens when this is cut off on a small screen? Put important words first.

Common Mistakes

Being Vague

  • "An error occurred" → What error?
  • "Invalid" → What's invalid? What's valid?
  • "Try again" → Try what again? Will it work this time?

Being Verbose

  • "In order to save your changes, please click the Save button below"
  • → "Save changes"

Being Robotic

  • "Your request has been processed successfully"
  • → "Done" or "Changes saved"

Being Cute When It Hurts

  • "Oopsie! Something went wrong:(" (when they lost data)
  • Save personality for low-stakes moments

Mixing Metaphors

  • Pick a conceptual model and stick with it
  • If it's a "library," use "shelves" not "folders"
  • If it's an "inbox," use "messages" not "items"

Assuming Knowledge

  • "Configure your SSH keys" (what's SSH?)
  • "Enable 2FA" (what's 2FA?)
  • Either explain or link to explanation

Capitalization and Punctuation

Capitalization

  • Sentence case for almost everything: "Create new project"
  • Title Case rarely: Proper nouns, app names
  • ALL CAPS never (except abbreviations)

Punctuation

  • No periods in buttons or labels
  • Periods in sentences (body copy, descriptions)
  • No exclamation marks in errors!!!
  • One exclamation mark maximum per screen (usually in success)

Contractions

  • Use them—they're human: "can't," "won't," "you'll"
  • Exception: Very formal or legal contexts
  • Exception: When meaning could be unclear

Writing for Accessibility

Screen Readers

  • Links: "Read our privacy policy" not "Click here"
  • Buttons: Describe the action, not the element
  • Images: Alt text that conveys meaning, not decoration

Cognitive Load

  • Simple words over complex
  • Short sentences over long
  • Active voice over passive
  • Lists over paragraphs

Reading Level

  • Aim for grade 8 reading level
  • Hemingway App is a useful check
  • Simple doesn't mean dumbed down

Content Strategy

Content Hierarchy

  1. What must they know? (essential)
  2. What should they know? (helpful)
  3. What could they know? (optional)

Put #1 in the UI. Put #2 in tooltips/help. Put #3 in documentation.

Writing Systems, Not Strings

  • Create patterns, not one-offs
  • "You have 1 notification" / "You have 2 notifications" (pluralization)
  • Build a component library for copy too
  • Document patterns in a style guide

Governance

  • Who approves copy?
  • Where does copy live? (code, CMS, spreadsheet?)
  • How do you maintain consistency across teams?
  • Who updates when the product changes?

The Craft

What Great UX Writing Feels Like

  • You don't notice it
  • Everything makes sense
  • You never feel lost or blamed
  • The product feels like it's on your side

The Real Job

  • Reduce friction
  • Prevent errors
  • Build trust
  • Guide without controlling
  • Disappear into usefulness

Remember

  • You're not writing for screens
  • You're writing for people
  • Tired people, busy people, frustrated people
  • One confused moment costs trust
  • Every word is a chance to help

适合场景

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02

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Codex

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