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personal-brand-video个人品牌视频

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

499

周安装

21

GitHub Stars

公开资料未说明

下载量

175
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:personal-brand-video(个人品牌视频)
来源仓库:https://github.com/yusufferdogan/personal-brand-video-skill
仓库路径:skills/personal-brand-video
安装命令:
npx skills add yusufferdogan/personal-brand-video-skill --skill "personal-brand-video"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add yusufferdogan/personal-brand-video-skill --skill "personal-brand-video"

简介

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

  • 适用场景:视频制作、品牌推广、内容营销
  • 核心能力:镜头编排、特效合成、渲染优化
  • 使用方式:提供脚本和素材后生成成片预览
  • 安装或权限注意事项:需确认素材版权许可范围

SKILL.md

Personal Brand Video

Overview

Design and implement high‑quality personal brand videos that feel premium, concise, and conversion‑oriented, typically built in Remotion.

Prerequisite: Remotion Skill

Install the Remotion best practices skill before using this skill:

npx skills add https://github.com/remotion-dev/skills --skill remotion-best-practices

Workflow Decision Tree

  1. New build → use the full workflow below.
  2. Existing Remotion project → jump to “Upgrade Pass” and “Implementation”.
  3. Only script/storyboard requested → use “Script & Structure” + “Storyboard Template” reference.

Golden Rules

  • Use Remotion rules: Always load and follow remotion-best-practices (no CSS animations, no CSS transitions; use useCurrentFrame() + useVideoConfig()).
  • Premium over busy: Fewer elements, stronger hierarchy, precise motion, intentional spacing.
  • One message per scene: Every scene should answer one question or show one proof point.
  • Brand consistency: Typography, color, and icon style must be consistent across scenes.

Step 1 — Intake & Goals

Collect these before coding (ask succinctly):

  • Audience & platform: LinkedIn, website hero, email, keynote?
  • Length target: 20–30s, 30–45s, or 45–60s?
  • CTA: hire, book a call, join waitlist, view portfolio?
  • Visual style: minimal, dark, light, tech‑lux, etc.
  • Assets: headshot, logo, brand colors, product UI, screenshots.

If details are missing, assume: 26–35s, vertical 1080×1920, premium dark theme, founder/engineer voice.

Step 2 — Script & Structure (Story Spine)

Default 6‑scene structure:

  1. Hook (identity + domain)
  2. What I build (capability)
  3. Proof (metrics, case study, logos)
  4. How (stack / workflow)
  5. Impact (outcomes)
  6. CTA (next step)

See references/storyboard-template.md for a concrete template.

Step 3 — Visual System (Design Tokens)

Define:

  • Typography scale (display → body → meta)
  • Color tokens (bg, surface, accent, success)
  • Gradients, glows, shadows, depth rules
  • Icon system style (stroke width, corner radius, palette)

If a design system exists, reuse it. Otherwise create a small token set and use everywhere.

Step 4 — Motion System

Use a small set of motion primitives:

  • Reveal: opacity + translateY (ease out)
  • Scale‑in: spring for hero elements
  • Stagger: lists and badges
  • Pulse: subtle for status/metrics

Document timing in frames (e.g., “hero reveal 0–18f”, “stagger 4f intervals”).

Step 5 — Implementation (Remotion)

Always:

  • Drive animations via useCurrentFrame() and useVideoConfig().
  • Use interpolate() or spring(), not CSS animations.
  • Use staticFile() for assets.
  • Keep each scene self‑contained and predictable.

Create shared components when repeating:

  • Typography, Icons, Metric, Badge, Card, SceneTitle.

Step 6 — Upgrade Pass (Existing Project)

Look for these upgrades:

  • Emoji → SVG icons
  • Linear → eased motion
  • Flat → depth (shadows, gradients)
  • Numbers → formatted/tabular
  • Inconsistent text → tokenized typography

Use references/quality-checklist.md to validate.

References

Load these only when needed:

  • references/workflow.md for full step‑by‑step delivery
  • references/storyboard-template.md for script/scene templates
  • references/scene-patterns.md for reusable scene ideas
  • references/remotion-integration.md for explicit Remotion constraints
  • references/quality-checklist.md for final QA

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

30.91%
按下载量换算54

Codex

23.72%
按下载量换算42

Claude Code

16.61%
按下载量换算29

Antigravity

13.09%
按下载量换算23

Gemini CLI

7.49%
按下载量换算13

Cursor

3.3%
按下载量换算6

安全审计

暂无安全审计结果可展示。

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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