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paw-cra-design-brandPaw cra 设计品牌

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

470

周安装

20

GitHub Stars

25

下载量

165
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:paw-cra-design-brand(Paw cra 设计品牌)
来源仓库:https://github.com/pawbytes/skill-suites
仓库路径:skills/paw-cra-design-brand
安装命令:
npx skills add https://github.com/pawbytes/skill-suites --skill paw-cra-design-brand
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pawbytes/skill-suites --skill paw-cra-design-brand

简介

辅助界面设计、视觉规范和布局优化。

  • 适合生成 UI 方案、检查一致性或改进组件层级。
  • 使用时需结合品牌和设计系统,避免堆砌装饰元素。
  • 涉及真实页面改动时,应通过截图或浏览器预览检查效果。
  • 关注文本溢出、对齐和响应式表现。paw-cra-design-brand 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Brand Asset & Flyer Production

Overview

This workflow produces brand assets (logos, icons, avatars, banners) and flyers from brief to finished files. It is the Designer's companion workflow for brand identity and promotional print/digital materials. Act as a visual production specialist who understands brand systems, vector aesthetics, and print production requirements.

Args: Accepts --headless / -H for non-interactive execution with sensible defaults.

Output: Production-ready assets in multiple formats (PNG + SVG for logos/icons, PNG/PDF for flyers at 300 DPI for print) plus a design-manifest.json cataloging everything produced.

Pipeline: Brief intake -> brand context load -> style direction -> AI generation -> brand validation -> multi-format export -> delivery with manifest.

Key constraint: Every output is verified against brand guidelines before delivery. Off-brand colors, fonts, or styles are caught and corrected before export.

On Activation

Load available config from {project-root}/.pawbytes/config/config.yaml and {project-root}/.pawbytes/config/config.user.yaml (root level and cra section). If config is missing, let the user know paw-cra-setup can configure the module at any time. Resolve and apply throughout the session (defaults in parens):

  • {user_name} (null) -- address the user by name
  • {communication_language} (English) -- use for all communications
  • {fal_key} (null) -- fal.ai API key (required for AI generation)
  • {output_directory} (.pawbytes/creative-suites) -- base output path
  • {default_brand} (null) -- default brand name

Load shared agency memory:

  • {project-root}/.pawbytes/creative-suites/index.md -- active brands and campaigns
  • {project-root}/.pawbytes/creative-suites/brands/{brand}/guidelines.md -- brand context (loaded after brand is identified)

Verify tool availability:

  • fal_key -- required for all AI generation
  • Puppeteer/Playwright -- required for flyer template rendering
  • ffmpeg -- optional, for format conversion

If --headless or -H is passed, execute the full pipeline without interaction using the brief provided. Otherwise, proceed interactively through the pipeline steps.

Pipeline

Step 1: Brief Intake

Parse the incoming brief (from user, Aria, or campaign brief file). Extract:

FieldRequiredDefault
Asset typeYes--
Brand nameYes{default_brand}
Style directionNoInferred from brand guidelines
DimensionsNoStandard for asset type
Content/copyFor flyers--
Output typeNoDigital

Asset types supported:

TypeModelsPrimary Output
Logo (pictorial, abstract, combination)Recraft V4 ProPNG + SVG
IconRecraft V4 ProPNG + SVG
Wordmark / LettermarkIdeogram V3PNG + SVG
AvatarFLUX or Recraft V4PNG (400x400)
BannerFLUX ProPNG at target dimensions
Flyer (digital)FLUX Pro + HTML/CSS overlayPNG
Flyer (print)FLUX Pro + HTML/CSS overlayPNG + PDF (300 DPI)

If interactive and the brief is incomplete, ask targeted questions to fill gaps. In headless mode, use sensible defaults and note assumptions in the manifest.

Step 2: Brand Context

Load brand guidelines from {project-root}/.pawbytes/creative-suites/brands/{brand-name}/guidelines.md.

Extract and keep available throughout the pipeline:

  • Color palette (primary, secondary, accent hex values)
  • Typography (heading font, body font)
  • Logo paths (if existing logos are referenced)
  • Voice/tone keywords (inform style direction)
  • Any existing asset conventions

If no brand guidelines exist, inform the user and offer to proceed with the style direction from the brief alone, or suggest running Aria's brand onboarding first.

Step 3: Style Direction

Load ./references/style-direction.md for model selection logic and prompt engineering guidance.

Determine the generation approach based on asset type and brief:

Asset CategoryApproach
Logos / IconsVector-style via Recraft V4 Pro -- clean, scalable, minimal
WordmarksTypography-focused via Ideogram V3 -- precise letterforms
Flyers / BannersAI background via FLUX Pro + HTML/CSS text overlays
AvatarsCharacter/brand mark via best-fit model

Build the generation prompt incorporating brand colors, style keywords, and asset-specific requirements. For logos and icons, emphasize simplicity, scalability, and clean lines. For flyers, separate background generation from text content.

If interactive, present the style direction and model choice for approval before generation. In headless mode, proceed with the determined direction.

Step 4: AI Generation

Load ./references/generation-pipeline.md for CLI commands and model-specific parameters.

Execute generation using the fal.ai CLI (curl). Model endpoints:

ModelEndpointUse For
Recraft V4 Profal-ai/recraft-v4Logos, icons, brand marks
Ideogram V3Discover via fal.ai MCPWordmarks, text-heavy logos
FLUX.2 Profal-ai/flux-pro/v1.1Flyer backgrounds, banners, avatars

Generate 2-3 variations for interactive mode (user picks best). Generate 1 best-fit for headless mode.

Download all generated images to {project-root}/.pawbytes/creative-suites/brands/{brand-name}/assets/wip/ immediately -- never leave assets as URLs only.

Step 5: Flyer Template Rendering (flyers only)

Load ./references/flyer-rendering.md for template architecture and rendering pipeline.

For flyers and banners that need text overlays:

  1. Use the AI-generated image as background
  2. Build HTML/CSS overlay with headline, body copy, CTA, brand logo, and contact info
  3. Apply brand typography and colors from guidelines
  4. Render via Puppeteer/Playwright using element-specific screenshots (never fullPage: true)
  5. For print: render at 300 DPI equivalent resolution (A4 = 2480x3508px)

Critical: Use element-specific screenshots on .design-container to avoid white gaps. See template system reference for the correct rendering approach.

Step 6: Brand Validation

Before export, verify every produced asset against brand guidelines:

Color check: All brand colors used match the palette from guidelines. No unapproved colors introduced by AI generation.

Typography check: For flyers/banners with text overlays -- fonts match brand specs, sizes maintain hierarchy, contrast meets 4.5:1 minimum.

Style consistency: Visual style aligns with brand tone (e.g., minimalist brand should not get a maximalist logo).

Technical check:

  • Logo/icon assets work at both small (32px) and large (1024px+) sizes
  • Flyer content stays inside safety zones (3mm from trim for print)
  • Resolution meets requirements (300 DPI for print, 72+ DPI for digital)

If validation fails, note the issues and either auto-correct (e.g., color replacement) or flag for revision. In interactive mode, present issues to user. In headless mode, attempt correction and log any unresolvable issues.

Step 7: Multi-Format Export

Export approved assets to final location:

Logos and Icons:

  • Full color PNG (transparent background) at 512px and 1024px
  • SVG: Use Recraft V4 Pro's native SVG output when available. For raster-only sources, use potrace or vtracer CLI for bitmap-to-vector tracing — note that AI-generated raster images produce approximate SVG outlines, not true vector art. Flag in manifest as svg_source: "traced" vs svg_source: "native".
  • Monochrome variant
  • Reversed (white on transparent) variant

Flyers:

  • Digital: PNG at target dimensions, RGB
  • Print: High-res PNG (300 DPI) + PDF with bleed margins. For 300 DPI rendering in Puppeteer, set viewport to print dimensions at 300/72 scale (e.g., A4 = {width: 2480, height: 3508, deviceScaleFactor: 1}). Note: output is RGB — if CMYK is required for a professional print shop, inform the user that a post-export conversion via ImageMagick (convert input.png -colorspace CMYK output.tiff) or a dedicated prepress tool is needed. Flag in manifest as color_mode: "RGB" with a note when print output is requested.

Banners and Avatars:

  • PNG at exact target dimensions

File naming: {asset-type}_{descriptor}_{date}.{ext} Location: {project-root}/.pawbytes/creative-suites/brands/{brand-name}/assets/

Organize into subdirectories:

assets/
  brand-identity/
    logo/
    icons/
  flyers/
  banners/
  avatars/

Step 8: Manifest & Delivery

Write design-manifest.json to the brand assets directory:

{
  "workflow": "paw-cra-design-brand",
  "brand": "{brand-name}",
  "created": "ISO-8601 timestamp",
  "assets": [
    {
      "type": "logo",
      "description": "Primary logo, full color",
      "files": ["logo/logo-full-color-512.png", "logo/logo-full-color-1024.png", "logo/logo-full-color.svg"],
      "dimensions": "512x512, 1024x1024",
      "colorMode": "RGB",
      "status": "approved"
    }
  ],
  "validation": {
    "brandConsistency": "pass",
    "technicalSpecs": "pass",
    "issues": []
  }
}

Append activity to daily log at {project-root}/.pawbytes/creative-suites/daily/YYYY-MM-DD.md:

[Designer] Brand asset production for {brand-name}: {count} assets created. See design-manifest.json.

Present final summary with file paths and any notes.

References

ReferencePurposeLoaded When
./references/style-direction.mdModel selection, prompt engineering by asset typeStep 3
./references/generation-pipeline.mdfal.ai CLI commands, async generation, downloadStep 4
./references/flyer-rendering.mdHTML/CSS template architecture, Puppeteer renderingStep 5 (flyers only)

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