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patch-notes补丁说明

Agent Skill

patch-notes 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,077

周安装

44

GitHub Stars

16,776

下载量

345
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:patch-notes(补丁说明)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/patch-notes
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill patch-notes
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill patch-notes

简介

用于处理 GitHub 仓库、Issue 和 Pull Request。

  • 适合围绕代码变更和协作事项进行信息整理。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装前建议确认权限范围和维护状态。patch-notes 属于开发类 Skill,可作为该场景下的辅助能力补充。
  • 注意是否会触发命令执行或文件读写操作。

SKILL.md

Phase 1: Parse Arguments

  • version: the release version to generate notes for (e.g., 1.2.0)
  • --style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.

If no version is provided, ask the user before proceeding.


Phase 2: Gather Change Data

  • Read the internal changelog at production/releases/[version]/changelog.md if it exists
  • Also check docs/CHANGELOG.md for the relevant version entry
  • Run git log between the previous release tag and current tag/HEAD as a fallback
  • Read sprint retrospectives in production/sprints/ for context
  • Read any balance change documents in design/balance/
  • Read bug fix records from QA if available

If no changelog data is available (neither production/releases/[version]/changelog.md nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):

"No changelog data found for [version]. Run /changelog [version] first to generate the internal changelog, then re-run /patch-notes [version]."

Verdict: BLOCKED — stop here without generating notes.


Phase 2b: Detect Tone Guide and Template

Tone guide detection — before drafting notes, check for writing style guidance:

  1. Check .claude/docs/technical-preferences.md for any "tone", "voice", or "style" fields or sections.
  2. Check docs/PATCH-NOTES-STYLE.md if it exists.
  3. Check design/community/tone-guide.md if it exists.
  4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
  5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.

Template detection — check whether a patch notes template exists:

  1. Glob for docs/patch-notes-template.md and .claude/docs/templates/patch-notes-template.md.
  2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
  3. If not found, use the built-in style templates as defined in Phase 4.

Phase 3: Categorize and Translate

Categorize all changes into player-facing categories:

  • New Content: new features, maps, characters, items, modes
  • Gameplay Changes: balance adjustments, mechanic changes, progression changes
  • Quality of Life: UI improvements, convenience features, accessibility
  • Bug Fixes: grouped by system (combat, UI, networking, etc.)
  • Performance: optimization improvements players might notice
  • Known Issues: transparency about unresolved problems

Translate developer language to player language:

  • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
  • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
  • "Reduced GC allocations in combat loop" → "Improved combat performance"
  • Remove purely internal changes that don't affect players
  • Preserve specific numbers for balance changes (damage: 50 → 45)

Phase 4: Generate Patch Notes

Brief Style

# Patch [Version] — [Title]

**New**
- [Feature 1]
- [Feature 2]

**Changes**
- [Balance/mechanic change with before → after values]

**Fixes**
- [Bug fix 1]
- [Bug fix 2]

**Known Issues**
- [Issue 1]

Detailed Style

# Patch [Version] — [Title]
*[Date]*

## Highlights
[1-2 sentence summary of the most exciting changes]

## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]

## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |

### Mechanics
- **[Change]**: [explanation of what changed and why]

## Quality of Life
- [Improvement with context]

## Bug Fixes
### Combat
- Fixed [description of what players experienced]

### UI
- Fixed [description]

### Networking
- Fixed [description]

## Performance
- [Improvement players will notice]

## Known Issues
- [Issue and workaround if available]

Full Style

Includes everything from Detailed, plus:

## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]

Phase 5: Review Output

Check the generated notes for:

  • No internal jargon (replace technical terms with player-friendly language)
  • No references to internal systems, tickets, or sprint numbers
  • Balance changes include before/after values
  • Bug fixes describe the player experience, not the technical cause
  • Tone matches the game's voice (adjust formality based on game style)

Phase 6: Save Patch Notes

Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).

Ask: "May I write these patch notes to docs/patch-notes/[version].md?"

If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed. Also write to production/releases/[version]/patch-notes.md as the internal archive copy.


Phase 7: Next Steps

Verdict: COMPLETE — patch notes generated and saved.

  • Run /release-checklist to verify all other release gates are met before publishing.
  • Share the patch notes draft with the community-manager for tone review before posting publicly.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.47%
按下载量换算115

Claude

31.88%
按下载量换算110

Cursor

17.62%
按下载量换算61

Gemini CLI

8.85%
按下载量换算31

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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