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openword-navigator打开词导航器

Agent Skill

openword-navigator 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

216

周安装

9

GitHub Stars

39

下载量

72
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:openword-navigator(打开词导航器)
来源仓库:https://github.com/dinghuanghao/openword
仓库路径:skills/openword-navigator
安装命令:
npx skills add https://github.com/dinghuanghao/openword --skill openword-navigator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dinghuanghao/openword --skill openword-navigator

简介

openword-navigator 用于查找、检索和筛选相关信息。

  • 适用于 Codex、Claude、Cursor、Gemini CLI 中基于关键词或任务线索快速获取结果。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,具体能力以原始 README 为准。
  • 安装前应核实权限、维护状态及是否触发网络访问或文件操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

OpenWord Player

Read references/session-runbook.md before running a session. Treat repository README.md as the source of truth for install/startup/API details, and re-check it when commands fail or look outdated.

Session Workflow

  1. Ask the user which mode to run before gameplay starts.
  2. Prepare runtime (download/install/start, browser, key setup).
  3. Branch to human-guided mode or AI REST mode.
  4. For every turn in both modes (including AI-driven sessions), show last_scene_image_path + narrative + player_profile as a natural user-facing update (avoid raw field-label dump).

Use this exact mode-selection question:

主人你想自己玩,还是我来玩?

If the user does not choose, default to human-guided mode.

Runtime Preparation

  1. If repository does not exist locally, run: git clone https://github.com/dinghuanghao/openword.git
  2. Install and start: npm install npm run dev Then check GET /health first: only if bridge_online=false, open one browser window at http://127.0.0.1:<PORT> (default 30000) and re-check once; if already connected, do not open a new window.
  3. GEMINI_API_KEY load order is: shell environment variable -> repo .env -> key modal/Settings.
  4. PORT is optional (default 30000); ensure browser opens http://127.0.0.1:<PORT>.
  5. Confirm the game can reach interactive state before sending turns.

Human-Guided Mode

  1. Confirm user can input actions in the browser.
  2. Help user craft opening world prompt and style.
  3. For each turn, provide a short recap and 3 action options with different risk/reward.
  4. Let the user pick or rewrite the action.
  5. Remind controls only when relevant: 机器人按钮 toggles built-in Auto Player, Esc exits auto mode/panels, Settings has Connect API Bridge.

AI REST Mode

Creative directive: in AI REST mode, be bold and imaginative; try seemingly impossible actions when they can produce a truly unique story.

  1. Ensure one browser tab is online at http://127.0.0.1:<PORT> (default 30000); before opening a new tab/window, check GET /health: if bridge_online=true, do not open; if bridge_online=false, open only one tab/window and re-check once.
  2. BFF/Connect API Bridge should be connected by default; do not ask the user to click it unless troubleshooting a bridge failure.
  3. Check server health (GET /health).
  4. Start or resume game via REST (create_game or load_game).

- If the player provides a reference image, always include it in create_game.image_path. - If the player does not provide a reference image, do not send image_path. - When image_path is used, prefer an absolute path.

  1. Loop: call get_current_game_state -> choose a high-impact next action -> call do_action -> immediately show a natural-language update synthesized from last_scene_image_path + narrative + player_profile to the user.
  2. After each turn update, either continue autonomously or pause at key nodes for user input.
  3. Prefer visual style 3D Pixel Art (voxel) or Claymation (clay); avoid frequent style switching in one session.

Use scripts/openword_rest.sh first (curl-only). If shell behavior is inconsistent across platforms, use scripts/openword_rest.py with the same commands/arguments. If PORT is not 30000, set: OPENWORD_BASE_URL="http://127.0.0.1:<PORT>".

REST API Schema

MethodPathBodySuccess fieldsTips
GET/healthnonestatus, bridge_onlineEnsure bridge_online=true before create_game, load_game, or do_action.
POST/api/create_game{"description": string, "style": string, "image_path"?: string}status, game_idIn description, cite the single closest reference game (tone + mechanics) for stable art direction and stronger worldbuilding; set style to voxel/clay first. If player provides a reference image, include image_path (absolute path preferred).
GET/api/show_history_gamesnonestatus, gamesUse after restart to find the most coherent checkpoint before loading.
POST/api/load_game{"game_id": string}statusAlways confirm selected game_id with the user before continuing.
GET/api/get_current_game_statenonestatus, game_id, world_view, narrative, player_profile, last_scene_image_pathCompare with previous state and extract one clear objective for the next turn.
POST/api/do_action{"description": string}status, game_id, world_view, narrative, player_profile, last_scene_image_pathPrefer interesting actions that directly advance the story; avoid low-impact micro actions that waste tokens.

Interaction Contract

Never run long silent streaks. Keep the user in the loop even when AI plays.

  1. After every turn, show one natural-language update based on last_scene_image_path + narrative + player_profile before the next action; do not print rigid prefixes like last_scene_image_path:, narrative:, player_profile:.
  2. At meaningful branch points, ask user preference before committing.
  3. Surface scene image paths and display scene images when possible.
  4. Highlight interesting moments: scene changes, risky decisions, major rewards, unexpected twists.

Failure Handling

  1. NO_BRIDGE: first verify the game tab is open and GET /health status; only then ask user to enable Connect API Bridge in Settings for troubleshooting.
  2. Bridge occupied: another tab owns the bridge; disconnect that tab first.
  3. Missing key/model errors: check GEMINI_API_KEY in shell env first, then repo .env; if still missing, ask user to configure key modal/Settings.
  4. Slow/timeout calls: increase timeout, avoid overlapping requests. Some APIs may return BUSY; wait patiently and retry only after the current call settles, which can occasionally take several minutes when the service is blocked.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.13%
按下载量换算27

Claude

28.16%
按下载量换算20

Cursor

18.27%
按下载量换算13

Gemini CLI

9.26%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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