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openclaw-godot-skillOpenClaw godot 技能

Agent Skill

openclaw-godot-skill 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

71,812

周安装

2,905

GitHub Stars

公开资料未说明

下载量

22,543
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:openclaw-godot-skill(OpenClaw godot 技能)
来源仓库:https://github.com/tomleelive/openclaw-godot-skill
安装命令:
openclaw skills install openclaw-godot-skill
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install openclaw-godot-skill

简介

通过 OpenClaw Godot 插件控制 Godot 编辑器。用于Godot 游戏开发任务,包括场景管理、节点操作、输入模拟、调试和编辑器控制。触发与 Godot 相关的请求,例如检查场景、创建节点、截取屏幕截图、测试游戏玩法或控制编辑器。

SKILL.md

name
godot-plugin
description
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.

Godot Plugin Skill

Control Godot 4.x Editor through 30 built-in tools. Supports 80+ node types.

First-Time Setup

If godot_execute tool is not available, install the gateway extension:

# From skill directory
./scripts/install-extension.sh

# Restart gateway
openclaw gateway restart

The extension files are in extension/ directory.

Quick Reference

Core Tools

CategoryKey Tools
Scenescene.create, scene.getCurrent, scene.open, scene.save
Nodenode.find, node.create, node.delete, node.getData
Transformtransform.setPosition, transform.setRotation, transform.setScale
Debugdebug.tree, debug.screenshot, console.getLogs
Inputinput.keyPress, input.mouseClick, input.actionPress
Editoreditor.play, editor.stop, editor.getState

Common Workflows

1. Scene Creation

Use godot_execute tool:

  • godot_execute(tool="scene.create", parameters={rootType: "Node2D", name: "Level1"})
  • godot_execute(tool="node.create", parameters={type: "CharacterBody2D", name: "Player"})
  • godot_execute(tool="scene.save")

2. Find & Modify Nodes

  • godot_execute(tool="node.find", parameters={name: "Player"})
  • godot_execute(tool="node.getData", parameters={path: "Player"})
  • godot_execute(tool="transform.setPosition", parameters={path: "Player", x: 100, y: 200})

3. Game Testing with Input

  • godot_execute(tool="editor.play")
  • godot_execute(tool="input.keyPress", parameters={key: "W"})
  • godot_execute(tool="input.actionPress", parameters={action: "jump"})
  • godot_execute(tool="debug.screenshot")
  • godot_execute(tool="editor.stop")

4. Check Logs

  • godot_execute(tool="console.getLogs", parameters={limit: 50})
  • godot_execute(tool="console.getLogs", parameters={type: "error", limit: 20})

Tool Categories

Console (2 tools)

  • console.getLogs - Get logs from Godot log file {limit: 100, type: "error"|"warning"|""}
  • console.clear - Placeholder (logs can't be cleared programmatically)

Scene (5 tools)

  • scene.getCurrent - Get current scene info
  • scene.list - List all .tscn/.scn files
  • scene.open - Open scene by path
  • scene.save - Save current scene
  • scene.create - Create new scene {rootType: "Node2D"|"Node3D"|"Control", name: "SceneName"}

Node (6 tools)

  • node.find - Find by name, type, or group
  • node.create - Create node (80+ types: CSGBox3D, MeshInstance3D, ColorRect, etc.)
  • node.delete - Delete node by path
  • node.getData - Get node info, children, transform
  • node.getProperty - Get property value
  • node.setProperty - Set property value (Vector2/3 auto-converted)

Transform (3 tools)

  • transform.setPosition - Set position {x, y} or {x, y, z}
  • transform.setRotation - Set rotation (degrees)
  • transform.setScale - Set scale

Editor (4 tools)

  • editor.play - Play current or custom scene
  • editor.stop - Stop playing
  • editor.pause - Toggle pause
  • editor.getState - Get playing state, version, project name

Debug (3 tools)

  • debug.screenshot - Capture viewport
  • debug.tree - Get scene tree as text
  • debug.log - Print message

Input (7 tools) - For Game Testing

  • input.keyPress - Press and release key {key: "W"}
  • input.keyDown - Hold key down
  • input.keyUp - Release key
  • input.mouseClick - Click at position {x, y, button: "left"|"right"|"middle"}
  • input.mouseMove - Move mouse to position {x, y}
  • input.actionPress - Press input action {action: "jump"}
  • input.actionRelease - Release input action

Script (2 tools)

  • script.list - List .gd files
  • script.read - Read script content

Resource (1 tool)

  • resource.list - List files by extension

Supported Keys for Input

A-Z, 0-9, SPACE, ENTER, ESCAPE, TAB, BACKSPACE, DELETE
UP, DOWN, LEFT, RIGHT
SHIFT, CTRL, ALT
F1-F12

Node Types for Creation

TypeDescription
Node2D2D spatial
Node3D3D spatial
Sprite2D2D sprite
CharacterBody2D2D character
CharacterBody3D3D character
RigidBody2D/3DPhysics body
Area2D/3DTrigger area
Camera2D/3DCamera
Label, ButtonUI elements

Tips

Input Simulation

  • Only works during Play mode
  • Use input.actionPress for mapped actions (from Input Map)
  • Use input.keyPress for direct key simulation

Finding Nodes

node.find {name: "Player"}      # By name substring
node.find {type: "Sprite2D"}    # By exact type
node.find {group: "enemies"}    # By group

Vector Properties

node.setProperty auto-converts dictionaries to Vector2/Vector3:

{path: "Cam", property: "zoom", value: {x: 2, y: 2}}  # → Vector2(2, 2)

Console Logs

console.getLogs {limit: 50}           # Last 50 lines
console.getLogs {type: "error"}       # Errors only
console.getLogs {type: "warning"}     # Warnings only

🔐 Security: Model Invocation Setting

When publishing to ClawHub, you can configure disableModelInvocation:

SettingAI Auto-InvokeUser Explicit Request
false (default)✅ Allowed✅ Allowed
true❌ Blocked✅ Allowed

Recommendation: true

Reason: During Godot development, it's useful for AI to autonomously perform supporting tasks like checking scene tree, taking screenshots, and inspecting nodes.

When to use true: For sensitive tools (payments, deletions, message sending, etc.)

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

80.5%
按下载量换算18,147

安全审计

VirusTotal

可疑

ClawScan

通过

Static analysis

未展示

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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