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研究检索操作浏览器github未标认证来源可访问许可证需确认审计提醒

playwright-interactivePlaywright interactive 搜索

Agent Skill

用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

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下载量

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:playwright-interactive(Playwright interactive 搜索)
来源仓库:https://github.com/openai/skills
仓库路径:skills/playwright-interactive
安装命令:
npx skills add https://github.com/openai/skills --skill playwright-interactive
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/openai/skills --skill playwright-interactive

简介

通过代码迭代的实时会话句柄进行持久浏览器和电子调试。

  • 保持相同的剧作家句柄(浏览器, 上下文, 页) 跨多个 js_repl
  • 单元,消除迭代 UI 测试和 QA 期间的重启开销。
  • 支持桌面 Web(显式视口或本机窗口模式)、移动 Web 模拟和单个持久会话中的 Electron 应用程序调试。
  • 包括结构化 QA 工作流程:预先编写覆盖范围清单,使用真实用户输入运行功能测试,然后使用屏幕截图捕获和视口适合验证运行单独的视觉 QA。
  • 为仅渲染器更改提供重新加载帮助程序,并为主进程或启动更改提供重新启动路径,并提供有关何时重新加载与重新启动的明确指导。
  • 用于 CSS 像素对齐(Web 和 Electron)的内置屏幕截图标准化、剪切区域捕获以及用于模型辅助调试的基于坐标的后续操作。

SKILL.md

Playwright Interactive Skill

Use a persistent js_repl Playwright session to debug local web or Electron apps, keep the same handles alive across iterations, and run functional plus visual QA without restarting the whole toolchain unless the process ownership changed.

Preconditions

  • js_repl must be enabled for this skill.
  • If js_repl is missing, enable it in ~/.codex/config.toml:
[features]
js_repl = true
  • You can also start a new session with --enable js_repl (equivalent to -c features.js_repl=true).
  • After enabling js_repl, start a new Codex session so the tool list refreshes.
  • For now, run this workflow with sandboxing disabled: start Codex with --sandbox danger-full-access (or the equivalent config for sandbox_mode=danger-full-access). This is a temporary requirement while js_repl + Playwright support inside the sandbox is still being completed.
  • Run setup from the same project directory you need to debug.
  • Treat js_repl_reset as a recovery tool, not routine cleanup. Resetting the kernel destroys your Playwright handles.

One-time setup

test -f package.json || npm init -y
npm install playwright
# Web-only, for headed Chromium or mobile emulation:
# npx playwright install chromium
# Electron-only, and only if the target workspace is the app itself:
# npm install --save-dev electron
node -e "import('playwright').then(() => console.log('playwright import ok')).catch((error) => { console.error(error); process.exit(1); })"

If you switch to a different workspace later, repeat setup there.

Core Workflow

  1. Write a brief QA inventory before testing:

- Build the inventory from three sources: the user's requested requirements, the user-visible features or behaviors you actually implemented, and the claims you expect to make in the final response. - Anything that appears in any of those three sources must map to at least one QA check before signoff. - List the user-visible claims you intend to sign off on. - List every meaningful user-facing control, mode switch, or implemented interactive behavior. - List the state changes or view changes each control or implemented behavior can cause. - Use this as the shared coverage list for both functional QA and visual QA. - For each claim or control-state pair, note the intended functional check, the specific state where the visual check must happen, and the evidence you expect to capture. - If a requirement is visually central but subjective, convert it into an observable QA check instead of leaving it implicit. - Add at least 2 exploratory or off-happy-path scenarios that could expose fragile behavior.

  1. Run the bootstrap cell once.
  2. Start or confirm any required dev server in a persistent TTY session.
  3. Launch the correct runtime and keep reusing the same Playwright handles.
  4. After each code change, reload for renderer-only changes or relaunch for main-process/startup changes.
  5. Run functional QA with normal user input.
  6. Run a separate visual QA pass.
  7. Verify viewport fit and capture the screenshots needed to support your claims.
  8. Clean up the Playwright session only when the task is actually finished.

Bootstrap (Run Once)

var chromium;
var electronLauncher;
var browser;
var context;
var page;
var mobileContext;
var mobilePage;
var electronApp;
var appWindow;

try {
  ({ chromium, _electron: electronLauncher } = await import("playwright"));
  console.log("Playwright loaded");
} catch (error) {
  throw new Error(
    `Could not load playwright from the current js_repl cwd. Run the setup commands from this workspace first. Original error: ${error}`
  );
}

Binding rules:

  • Use var for the shared top-level Playwright handles because later js_repl cells reuse them.
  • The setup cells below are intentionally short happy paths. If a handle looks stale, set that binding to undefined and rerun the cell instead of adding recovery logic everywhere.
  • Prefer one named handle per surface you care about (page, mobilePage, appWindow) over repeatedly rediscovering pages from the context.

Shared web helpers:

var resetWebHandles = function () {
  context = undefined;
  page = undefined;
  mobileContext = undefined;
  mobilePage = undefined;
};

var ensureWebBrowser = async function () {
  if (browser && !browser.isConnected()) {
    browser = undefined;
    resetWebHandles();
  }

  browser ??= await chromium.launch({ headless: false });
  return browser;
};

var reloadWebContexts = async function () {
  for (const currentContext of [context, mobileContext]) {
    if (!currentContext) continue;
    for (const p of currentContext.pages()) {
      await p.reload({ waitUntil: "domcontentloaded" });
    }
  }
  console.log("Reloaded existing web tabs");
};

Choose Session Mode

For web apps, use an explicit viewport by default and treat native-window mode as a separate validation pass.

  • Use an explicit viewport for routine iteration, breakpoint checks, reproducible screenshots, snapshot diffs, and model-assisted localization. This is the default because it is stable across machines and avoids host window-manager variability.
  • When you need deterministic high-DPI behavior, keep the explicit viewport and add deviceScaleFactor rather than switching straight to native-window mode.
  • Use native-window mode (viewport: null) for a separate headed pass when you need to validate launched window size, OS-level DPI behavior, browser chrome interactions, or bugs that may depend on the host display configuration.
  • For Electron, assume native-window behavior all the time. Electron launches through Playwright with noDefaultViewport, so treat it like a real desktop window and check the as-launched size and layout before resizing anything.
  • When signoff depends on both layout breakpoints and real desktop behavior, do both passes: explicit viewport first for deterministic QA, then native-window validation for final environment-specific checks.
  • Treat switching modes as a context reset. Do not reuse a viewport-emulated context for a native-window pass or vice versa; close the old page and context, then create a new one for the new mode.

Start or Reuse Web Session

Desktop and mobile web sessions share the same browser, helpers, and QA flow. The main difference is which context and page pair you create.

Desktop Web Context

Set TARGET_URL to the app you are debugging. For local servers, prefer 127.0.0.1 over localhost.

var TARGET_URL = "http://127.0.0.1:3000";

if (page?.isClosed()) page = undefined;

await ensureWebBrowser();
context ??= await browser.newContext({
  viewport: { width: 1600, height: 900 },
});
page ??= await context.newPage();

await page.goto(TARGET_URL, { waitUntil: "domcontentloaded" });
console.log("Loaded:", await page.title());

If context or page is stale, set context = page = undefined and rerun the cell.

Mobile Web Context

Reuse TARGET_URL when it already exists; otherwise set a mobile target directly.

var MOBILE_TARGET_URL = typeof TARGET_URL === "string"
  ? TARGET_URL
  : "http://127.0.0.1:3000";

if (mobilePage?.isClosed()) mobilePage = undefined;

await ensureWebBrowser();
mobileContext ??= await browser.newContext({
  viewport: { width: 390, height: 844 },
  isMobile: true,
  hasTouch: true,
});
mobilePage ??= await mobileContext.newPage();

await mobilePage.goto(MOBILE_TARGET_URL, { waitUntil: "domcontentloaded" });
console.log("Loaded mobile:", await mobilePage.title());

If mobileContext or mobilePage is stale, set mobileContext = mobilePage = undefined and rerun the cell.

Native-Window Web Pass

var TARGET_URL = "http://127.0.0.1:3000";

await ensureWebBrowser();

await page?.close().catch(() => {});
await context?.close().catch(() => {});
page = undefined;
context = undefined;

browser ??= await chromium.launch({ headless: false });
context = await browser.newContext({ viewport: null });
page = await context.newPage();

await page.goto(TARGET_URL, { waitUntil: "domcontentloaded" });
console.log("Loaded native window:", await page.title());

Start or Reuse Electron Session

Set ELECTRON_ENTRY to . when the current workspace is the Electron app and package.json points main to the right entry file. If you need to target a specific main-process file directly, use a path such as ./main.js instead.

var ELECTRON_ENTRY = ".";

if (appWindow?.isClosed()) appWindow = undefined;

if (!appWindow && electronApp) {
  await electronApp.close().catch(() => {});
  electronApp = undefined;
}

electronApp ??= await electronLauncher.launch({
  args: [ELECTRON_ENTRY],
});

appWindow ??= await electronApp.firstWindow();

console.log("Loaded Electron window:", await appWindow.title());

If js_repl is not already running from the Electron app workspace, pass cwd explicitly when launching.

If the app process looks stale, set electronApp = appWindow = undefined and rerun the cell.

If you already have an Electron session but need a fresh process after a main-process, preload, or startup change, use the restart cell in the next section instead of rerunning this one.

Reuse Sessions During Iteration

Keep the same session alive whenever you can.

Web renderer reload:

await reloadWebContexts();

Electron renderer-only reload:

await appWindow.reload({ waitUntil: "domcontentloaded" });
console.log("Reloaded Electron window");

Electron restart after main-process, preload, or startup changes:

await electronApp.close().catch(() => {});
electronApp = undefined;
appWindow = undefined;

electronApp = await electronLauncher.launch({
  args: [ELECTRON_ENTRY],
});

appWindow = await electronApp.firstWindow();
console.log("Relaunched Electron window:", await appWindow.title());

If your launch requires an explicit cwd, include the same cwd here.

Default posture:

  • Keep each js_repl cell short and focused on one interaction burst.
  • Reuse the existing top-level bindings (browser, context, page, electronApp, appWindow) instead of redeclaring them.
  • If you need isolation, create a new page or a new context inside the same browser.
  • For Electron, use electronApp.evaluate(...) only for main-process inspection or purpose-built diagnostics.
  • Fix helper mistakes in place; do not reset the REPL unless the kernel is actually broken.

Checklists

Session Loop

  • Bootstrap js_repl once, then keep the same Playwright handles alive across iterations.
  • Launch the target runtime from the current workspace.
  • Make the code change.
  • Reload or relaunch using the correct path for that change.
  • Update the shared QA inventory if exploration reveals an additional control, state, or visible claim.
  • Re-run functional QA.
  • Re-run visual QA.
  • Capture final artifacts only after the current state is the one you are evaluating.

Reload Decision

  • Renderer-only change: reload the existing page or Electron window.
  • Main-process, preload, or startup change: relaunch Electron.
  • New uncertainty about process ownership or startup code: relaunch instead of guessing.

Functional QA

  • Use real user controls for signoff: keyboard, mouse, click, touch, or equivalent Playwright input APIs.
  • Verify at least one end-to-end critical flow.
  • Confirm the visible result of that flow, not just internal state.
  • For realtime or animation-heavy apps, verify behavior under actual interaction timing.
  • Work through the shared QA inventory rather than ad hoc spot checks.
  • Cover every obvious visible control at least once before signoff, not only the main happy path.
  • For reversible controls or stateful toggles in the inventory, test the full cycle: initial state, changed state, and return to the initial state.
  • After the scripted checks pass, do a short exploratory pass using normal input for 30-90 seconds instead of following only the intended path.
  • If the exploratory pass reveals a new state, control, or claim, add it to the shared QA inventory and cover it before signoff.
  • page.evaluate(...) and electronApp.evaluate(...) may inspect or stage state, but they do not count as signoff input.

Visual QA

  • Treat visual QA as separate from functional QA.
  • Use the same shared QA inventory defined before testing and updated during QA; do not start visual coverage from a different implicit list.
  • Restate the user-visible claims and verify each one explicitly; do not assume a functional pass proves a visual claim.
  • A user-visible claim is not signed off until it has been inspected in the specific state where it is meant to be perceived.
  • Inspect the initial viewport before scrolling.
  • Confirm that the initial view visibly supports the interface's primary claims; if a core promised element is not clearly perceptible there, treat that as a bug.
  • Inspect all required visible regions, not just the main interaction surface.
  • Inspect the states and modes already enumerated in the shared QA inventory, including at least one meaningful post-interaction state when the task is interactive.
  • If motion or transitions are part of the experience, inspect at least one in-transition state in addition to the settled endpoints.
  • If labels, overlays, annotations, guides, or highlights are meant to track changing content, verify that relationship after the relevant state change.
  • For dynamic or interaction-dependent visuals, inspect long enough to judge stability, layering, and readability; do not rely on a single screenshot for signoff.
  • For interfaces that can become denser after loading or interaction, inspect the densest realistic state you can reach during QA, not only the empty, loading, or collapsed state.
  • If the product has a defined minimum supported viewport or window size, run a separate visual QA pass there; otherwise, choose a smaller but still realistic size and inspect it explicitly.
  • Distinguish presence from implementation: if an intended affordance is technically there but not clearly perceptible because of weak contrast, occlusion, clipping, or instability, treat that as a visual failure.
  • If any required visible region is clipped, cut off, obscured, or pushed outside the viewport in the state you are evaluating, treat that as a bug even if page-level scroll metrics appear acceptable.
  • Look for clipping, overflow, distortion, layout imbalance, inconsistent spacing, alignment problems, illegible text, weak contrast, broken layering, and awkward motion states.
  • Judge aesthetic quality as well as correctness. The UI should feel intentional, coherent, and visually pleasing for the task.
  • Prefer viewport screenshots for signoff. Use full-page captures only as secondary debugging artifacts, and capture a focused screenshot when a region needs closer inspection.
  • If motion makes a screenshot ambiguous, wait briefly for the UI to settle, then capture the image you are actually evaluating.
  • Before signoff, explicitly ask: what visible part of this interface have I not yet inspected closely?
  • Before signoff, explicitly ask: what visible defect would most likely embarrass this result if the user looked closely?

Signoff

  • The functional path passed with normal user input.
  • Coverage is explicit against the shared QA inventory: note which requirements, implemented features, controls, states, and claims were exercised, and call out any intentional exclusions.
  • The visual QA pass covered the whole relevant interface.
  • Each user-visible claim has a matching visual check and reviewed screenshot artifact from the state and viewport or window size where that claim matters.
  • The viewport-fit checks passed for the intended initial view and any required minimum supported viewport or window size.
  • If the product launches in a window, the as-launched size, placement, and initial layout were checked before any manual resize or repositioning.
  • The UI is not just functional; it is visually coherent and not aesthetically weak for the task.
  • Functional correctness, viewport fit, and visual quality must each pass on their own; one does not imply the others.
  • A short exploratory pass was completed for interactive products, and the response mentions what that pass covered.
  • If screenshot review and numeric checks disagreed at any point, the discrepancy was investigated before signoff; visible clipping in screenshots is a failure to resolve, not something metrics can overrule.
  • Include a brief negative confirmation of the main defect classes you checked for and did not find.
  • Cleanup was executed, or you intentionally kept the session alive for further work.

Screenshot Examples

If you plan to emit a screenshot through codex.emitImage(...), use the CSS-normalized paths in the next section by default. Those are the canonical examples for screenshots that will be interpreted by the model or used for coordinate-based follow-up actions. Keep raw captures as an exception for fidelity-sensitive debugging only; the raw exception examples appear after the normalization guidance.

Model-bound screenshots (default)

If you will emit a screenshot with codex.emitImage(...) for model interpretation, normalize it to CSS pixels for the exact region you captured before emitting. This keeps returned coordinates aligned with Playwright CSS pixels if the reply is later used for clicking, and it also reduces image payload size and model token cost.

Do not emit raw native-window screenshots by default. Skip normalization only when you explicitly need device-pixel fidelity, such as Retina or DPI artifact debugging, pixel-accurate rendering inspection, or another fidelity-sensitive case where raw pixels matter more than payload size. For local-only inspection that will not be emitted to the model, raw capture is fine.

Do not assume page.screenshot({scale: "css"}) is enough in native-window mode (viewport: null). In Chromium on macOS Retina displays, headed native-window screenshots can still come back at device-pixel size even when scale: "css" is requested. The same caveat applies to Electron windows launched through Playwright because Electron runs with noDefaultViewport, and appWindow.screenshot({scale: "css"}) may still return device-pixel output.

Use separate normalization paths for web pages and Electron windows:

  • Web: prefer page.screenshot({scale: "css"}) directly. If native-window Chromium still returns device-pixel output, resize inside the current page with canvas; no scratch page is required.
  • Electron: do not use appWindow.context().newPage() or electronApp.context().newPage() as a scratch page. Electron contexts do not support that path reliably. Capture in the main process with BrowserWindow.capturePage(...), resize with nativeImage.resize(...), and emit those bytes directly.

Shared helpers and conventions:

var emitJpeg = async function (bytes) {
  await codex.emitImage({
    bytes,
    mimeType: "image/jpeg",
    detail: "original",
  });
};

var emitWebJpeg = async function (surface, options = {}) {
  await emitJpeg(await surface.screenshot({
    type: "jpeg",
    quality: 85,
    scale: "css",
    ...options,
  }));
};

var clickCssPoint = async function ({ surface, x, y, clip }) {
  await surface.mouse.click(
    clip ? clip.x + x : x,
    clip ? clip.y + y : y
  );
};

var tapCssPoint = async function ({ page, x, y, clip }) {
  await page.touchscreen.tap(
    clip ? clip.x + x : x,
    clip ? clip.y + y : y
  );
};
  • Use page or mobilePage for web, or appWindow for Electron, as the surface.
  • Treat clip as CSS pixels from getBoundingClientRect() in the renderer.
  • Prefer JPEG at quality: 85 unless lossless fidelity is specifically required.
  • For full-image captures, use returned {x, y} directly.
  • For clipped captures, add the clip origin back when clicking.

Web CSS normalization

Preferred web path for explicit-viewport contexts, and often for web in general:

await emitWebJpeg(page);

Mobile web uses the same path; substitute mobilePage for page:

await emitWebJpeg(mobilePage);

If the model returns {x, y}, click it directly:

await clickCssPoint({ surface: page, x, y });

Mobile web click path:

await tapCssPoint({ page: mobilePage, x, y });

For web clip screenshots or element screenshots in this normal path, scale: "css" usually works directly. Add the region origin back when clicking.

  • await emitWebJpeg(page, {clip})
  • await emitWebJpeg(mobilePage, {clip})
  • await clickCssPoint({surface: page, clip, x, y})
  • await tapCssPoint({page: mobilePage, clip, x, y})
  • await clickCssPoint({surface: page, clip: box, x, y}) after const box = await locator.boundingBox()

Web native-window fallback when scale: "css" still comes back at device-pixel size:

var emitWebScreenshotCssScaled = async function ({ page, clip, quality = 0.85 } = {}) {
  var NodeBuffer = (await import("node:buffer")).Buffer;
  const target = clip
    ? { width: clip.width, height: clip.height }
    : await page.evaluate(() => ({
        width: window.innerWidth,
        height: window.innerHeight,
      }));

  const screenshotBuffer = await page.screenshot({
    type: "png",
    ...(clip ? { clip } : {}),
  });

  const bytes = await page.evaluate(
    async ({ imageBase64, targetWidth, targetHeight, quality }) => {
      const image = new Image();
      image.src = `data:image/png;base64,${imageBase64}`;
      await image.decode();

      const canvas = document.createElement("canvas");
      canvas.width = targetWidth;
      canvas.height = targetHeight;

      const ctx = canvas.getContext("2d");
      ctx.imageSmoothingEnabled = true;
      ctx.drawImage(image, 0, 0, targetWidth, targetHeight);

      const blob = await new Promise((resolve) =>
        canvas.toBlob(resolve, "image/jpeg", quality)
      );

      return new Uint8Array(await blob.arrayBuffer());
    },
    {
      imageBase64: NodeBuffer.from(screenshotBuffer).toString("base64"),
      targetWidth: target.width,
      targetHeight: target.height,
      quality,
    }
  );

  await emitJpeg(bytes);
};

For a full viewport fallback capture, treat returned {x, y} as direct CSS coordinates:

await emitWebScreenshotCssScaled({ page });
await clickCssPoint({ surface: page, x, y });

For a clipped fallback capture, add the clip origin back:

await emitWebScreenshotCssScaled({ page, clip });
await clickCssPoint({ surface: page, clip, x, y });

Electron CSS normalization

For Electron, normalize in the main process instead of opening a scratch Playwright page. The helper below returns CSS-scaled bytes for the full content area or for a clipped CSS-pixel region. Treat clip as content-area CSS pixels, for example values taken from getBoundingClientRect() in the renderer.

var emitElectronScreenshotCssScaled = async function ({ electronApp, clip, quality = 85 } = {}) {
  const bytes = await electronApp.evaluate(async ({ BrowserWindow }, { clip, quality }) => {
    const win = BrowserWindow.getAllWindows()[0];
    const image = clip ? await win.capturePage(clip) : await win.capturePage();

    const target = clip
      ? { width: clip.width, height: clip.height }
      : (() => {
          const [width, height] = win.getContentSize();
          return { width, height };
        })();

    const resized = image.resize({
      width: target.width,
      height: target.height,
      quality: "best",
    });

    return resized.toJPEG(quality);
  }, { clip, quality });

  await emitJpeg(bytes);
};

Full Electron window:

await emitElectronScreenshotCssScaled({ electronApp });
await clickCssPoint({ surface: appWindow, x, y });

Clipped Electron region using CSS pixels from the renderer:

var clip = await appWindow.evaluate(() => {
  const rect = document.getElementById("board").getBoundingClientRect();
  return {
    x: Math.round(rect.x),
    y: Math.round(rect.y),
    width: Math.round(rect.width),
    height: Math.round(rect.height),
  };
});

await emitElectronScreenshotCssScaled({ electronApp, clip });
await clickCssPoint({ surface: appWindow, clip, x, y });

Raw Screenshot Exception Examples

Use these only when raw pixels matter more than CSS-coordinate alignment, such as Retina or DPI artifact debugging, pixel-accurate rendering inspection, or other fidelity-sensitive review.

Web desktop raw emit:

await codex.emitImage({
  bytes: await page.screenshot({ type: "jpeg", quality: 85 }),
  mimeType: "image/jpeg",
  detail: "original",
});

Electron raw emit:

await codex.emitImage({
  bytes: await appWindow.screenshot({ type: "jpeg", quality: 85 }),
  mimeType: "image/jpeg",
  detail: "original",
});

Mobile raw emit after the mobile web context is already running:

await codex.emitImage({
  bytes: await mobilePage.screenshot({ type: "jpeg", quality: 85 }),
  mimeType: "image/jpeg",
  detail: "original",
});

Viewport Fit Checks (Required)

Do not assume a screenshot is acceptable just because the main widget is visible. Before signoff, explicitly verify that the intended initial view matches the product requirement, using both screenshot review and numeric checks.

  • Define the intended initial view before signoff. For scrollable pages, this is the above-the-fold experience. For app-like shells, games, editors, dashboards, or tools, this is the full interactive surface plus the controls and status needed to use it.
  • Use screenshots as the primary evidence for fit. Numeric checks support the screenshots; they do not overrule visible clipping.
  • Signoff fails if any required visible region is clipped, cut off, obscured, or pushed outside the viewport in the intended initial view, even if page-level scroll metrics appear acceptable.
  • Scrolling is acceptable when the product is designed to scroll and the initial view still communicates the core experience and exposes the primary call to action or required starting context.
  • For fixed-shell interfaces, scrolling is not an acceptable workaround if it is needed to reach part of the primary interactive surface or essential controls.
  • Do not rely on document scroll metrics alone. Fixed-height shells, internal panes, and hidden-overflow containers can clip required UI while page-level scroll checks still look clean.
  • Check region bounds, not just document bounds. Verify that each required visible region fits within the viewport in the startup state.
  • For Electron or desktop apps, verify both the launched window size and placement and the renderer's initial visible layout before any manual resize or repositioning.
  • Passing viewport-fit checks only proves that the intended initial view is visible without unintended clipping or scrolling. It does not prove that the UI is visually correct or aesthetically successful.

Web or renderer check:

console.log(await page.evaluate(() => ({
  innerWidth: window.innerWidth,
  innerHeight: window.innerHeight,
  clientWidth: document.documentElement.clientWidth,
  clientHeight: document.documentElement.clientHeight,
  scrollWidth: document.documentElement.scrollWidth,
  scrollHeight: document.documentElement.scrollHeight,
  canScrollX: document.documentElement.scrollWidth > document.documentElement.clientWidth,
  canScrollY: document.documentElement.scrollHeight > document.documentElement.clientHeight,
})));

Electron check:

console.log(await appWindow.evaluate(() => ({
  innerWidth: window.innerWidth,
  innerHeight: window.innerHeight,
  clientWidth: document.documentElement.clientWidth,
  clientHeight: document.documentElement.clientHeight,
  scrollWidth: document.documentElement.scrollWidth,
  scrollHeight: document.documentElement.scrollHeight,
  canScrollX: document.documentElement.scrollWidth > document.documentElement.clientWidth,
  canScrollY: document.documentElement.scrollHeight > document.documentElement.clientHeight,
})));

Augment the numeric check with getBoundingClientRect() checks for the required visible regions in your specific UI when clipping is a realistic failure mode; document-level metrics alone are not sufficient for fixed shells.

Dev Server

For local web debugging, keep the app running in a persistent TTY session. Do not rely on one-shot background commands from a short-lived shell.

Use the project's normal start command, for example:

npm start

Before page.goto(...), verify the chosen port is listening and the app responds.

For Electron debugging, launch the app from js_repl through _electron.launch(...) so the same session owns the process. If the Electron renderer depends on a separate dev server (for example Vite or Next), keep that server running in a persistent TTY session and then relaunch or reload the Electron app from js_repl.

Cleanup

Only run cleanup when the task is actually finished:

  • This cleanup is manual. Exiting Codex, closing the terminal, or losing the js_repl session does not implicitly run electronApp.close(), context.close(), or browser.close().
  • For Electron specifically, assume the app may keep running if you leave the session without executing the cleanup cell first.
if (electronApp) {
  await electronApp.close().catch(() => {});
}

if (mobileContext) {
  await mobileContext.close().catch(() => {});
}

if (context) {
  await context.close().catch(() => {});
}

if (browser) {
  await browser.close().catch(() => {});
}

browser = undefined;
context = undefined;
page = undefined;
mobileContext = undefined;
mobilePage = undefined;
electronApp = undefined;
appWindow = undefined;

console.log("Playwright session closed");

If you plan to exit Codex immediately after debugging, run the cleanup cell first and wait for the "Playwright session closed" log before quitting.

Common Failure Modes

  • Cannot find module 'playwright': run the one-time setup in the current workspace and verify the import before using js_repl.
  • Playwright package is installed but the browser executable is missing: run npx playwright install chromium.
  • page.goto: net::ERR_CONNECTION_REFUSED: make sure the dev server is still running in a persistent TTY session, recheck the port, and prefer http://127.0.0.1:<port>.
  • electron.launch hangs, times out, or exits immediately: verify the local electron dependency, confirm the args target, and make sure any renderer dev server is already running before launch.
  • Identifier has already been declared: reuse the existing top-level bindings, choose a new name, or wrap the code in {...}. Use js_repl_reset only when the kernel is genuinely stuck.
  • browserContext.newPage: Protocol error (Target.createTarget): Not supported while working with Electron: do not use appWindow.context().newPage() or electronApp.context().newPage() as a scratch page; use the Electron-specific screenshot normalization flow in the model-bound screenshots section.
  • js_repl timed out or reset: rerun the bootstrap cell and recreate the session with shorter, more focused cells.
  • Browser launch or network operations fail immediately: confirm the session was started with --sandbox danger-full-access and restart that way if needed.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.88%
按下载量换算5,173

Claude

31.29%
按下载量换算4,641

Cursor

18.51%
按下载量换算2,745

Gemini CLI

10.48%
按下载量换算1,554

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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