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obs-cpp-qt-patternsobs cpp qt 模式

Agent Skill

obs-cpp-qt-patterns 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,212

周安装

50

GitHub Stars

3

下载量

396
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:obs-cpp-qt-patterns(obs cpp qt 模式)
来源仓库:https://github.com/meriley/claude-code-skills
仓库路径:skills/obs-cpp-qt-patterns
安装命令:
npx skills add https://github.com/meriley/claude-code-skills --skill obs-cpp-qt-patterns
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/meriley/claude-code-skills --skill obs-cpp-qt-patterns

简介

聚焦 OBS、C++ 与 Qt 框架的模式识别与资料检索。

  • 适用于 Codex、Claude、Cursor、Gemini CLI 中的技术方案参考。
  • 使用 npx skills add 命令从 GitHub 仓库安装技能模块。
  • 需关注仓库维护状态及是否涉及敏感操作如命令执行。
  • obs-cpp-qt-patterns 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

OBS C++ and Qt Patterns

Purpose

Integrate C++ and Qt6 into OBS Studio plugins for settings dialogs, frontend API access, and rich UI components. Covers CMake configuration, optional Qt builds, and platform fallbacks.

When NOT to Use

  • Cross-compiling → Use obs-cross-compiling
  • Windows-specific builds → Use obs-windows-building
  • Audio plugin core logic → Use obs-audio-plugin-writing
  • Code review → Use obs-plugin-reviewing

Quick Start: Qt Settings Dialog in 5 Steps

Step 1: Configure CMake for Qt

cmake_minimum_required(VERSION 3.28)
project(my-plugin VERSION 1.0.0 LANGUAGES C CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

# Enable Qt automoc (REQUIRED for Qt classes with Q_OBJECT)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)

# Find Qt6 (optional)
find_package(Qt6 COMPONENTS Widgets QUIET)
if(Qt6_FOUND)
    message(STATUS "Qt6 found - building with settings dialog")
    set(BUILD_WITH_QT ON)
else()
    message(STATUS "Qt6 not found - building without settings dialog")
    set(BUILD_WITH_QT OFF)
endif()

Step 2: Add Qt Sources Conditionally

# Core plugin (C)
add_library(${PROJECT_NAME} MODULE
    src/plugin-main.c
    src/my-source.c
)

# Add Qt frontend (C++) if available
if(BUILD_WITH_QT)
    target_sources(${PROJECT_NAME} PRIVATE src/frontend.cpp)
    target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_WITH_QT)
    target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets)

    # Link OBS frontend API
    find_package(obs-frontend-api QUIET)
    if(obs-frontend-api_FOUND)
        target_link_libraries(${PROJECT_NAME} PRIVATE OBS::obs-frontend-api)
    endif()
else()
    # Fallback: simple C frontend without dialog
    target_sources(${PROJECT_NAME} PRIVATE src/frontend-simple.c)
endif()

Step 3: Create Settings Dialog Class

// settings-dialog.h
#pragma once

#include <QDialog>
#include <QLineEdit>
#include <QSpinBox>
#include <QPushButton>
#include <QVBoxLayout>
#include <QFormLayout>

class SettingsDialog : public QDialog {
    Q_OBJECT

public:
    explicit SettingsDialog(QWidget *parent = nullptr);

    QString host() const { return m_hostEdit->text(); }
    int port() const { return m_portSpin->value(); }

    void setHost(const QString &host) { m_hostEdit->setText(host); }
    void setPort(int port) { m_portSpin->setValue(port); }

private:
    QLineEdit *m_hostEdit;
    QSpinBox *m_portSpin;
};

Step 4: Implement Dialog

// settings-dialog.cpp
#include "settings-dialog.h"

SettingsDialog::SettingsDialog(QWidget *parent)
    : QDialog(parent)
{
    setWindowTitle(tr("Plugin Settings"));
    setMinimumWidth(300);

    // Create widgets
    m_hostEdit = new QLineEdit(this);
    m_hostEdit->setPlaceholderText(tr("127.0.0.1"));

    m_portSpin = new QSpinBox(this);
    m_portSpin->setRange(1, 65535);
    m_portSpin->setValue(5000);

    auto *okButton = new QPushButton(tr("OK"), this);
    auto *cancelButton = new QPushButton(tr("Cancel"), this);

    // Layout
    auto *formLayout = new QFormLayout;
    formLayout->addRow(tr("Host:"), m_hostEdit);
    formLayout->addRow(tr("Port:"), m_portSpin);

    auto *buttonLayout = new QHBoxLayout;
    buttonLayout->addStretch();
    buttonLayout->addWidget(okButton);
    buttonLayout->addWidget(cancelButton);

    auto *mainLayout = new QVBoxLayout(this);
    mainLayout->addLayout(formLayout);
    mainLayout->addLayout(buttonLayout);

    // Connections
    connect(okButton, &QPushButton::clicked, this, &QDialog::accept);
    connect(cancelButton, &QPushButton::clicked, this, &QDialog::reject);
}

Step 5: Integrate with OBS Frontend API

// frontend.cpp
#include <obs-module.h>
#include <obs-frontend-api.h>

#ifdef BUILD_WITH_QT
#include "settings-dialog.h"
#include <QMainWindow>
#endif

extern "C" {

static void on_frontend_event(enum obs_frontend_event event, void *data)
{
    (void)data;

    switch (event) {
    case OBS_FRONTEND_EVENT_FINISHED_LOADING:
        /* OBS UI is ready - safe to create Qt widgets */
        break;
    default:
        break;
    }
}

void frontend_init(void)
{
    obs_frontend_add_event_callback(on_frontend_event, NULL);
}

void frontend_cleanup(void)
{
    obs_frontend_remove_event_callback(on_frontend_event, NULL);
}

void frontend_show_settings(void)
{
#ifdef BUILD_WITH_QT
    QMainWindow *main_window = (QMainWindow *)obs_frontend_get_main_window();

    SettingsDialog dialog(main_window);
    if (dialog.exec() == QDialog::Accepted) {
        /* Save settings */
        const char *host = dialog.host().toUtf8().constData();
        int port = dialog.port();
        /* Apply settings... */
    }
#else
    blog(LOG_INFO, "Settings dialog not available (Qt not built)");
#endif
}

} /* extern "C" */

OBS Frontend API

Key Functions

FunctionPurpose
obs_frontend_get_main_window()Get OBS main window (as QMainWindow*)
obs_frontend_add_event_callback()Subscribe to frontend events
obs_frontend_remove_event_callback()Unsubscribe from events
obs_frontend_add_tools_menu_item()Add item to Tools menu
obs_frontend_add_dock()Add dockable panel

Frontend Events

enum obs_frontend_event {
    OBS_FRONTEND_EVENT_STREAMING_STARTING,
    OBS_FRONTEND_EVENT_STREAMING_STARTED,
    OBS_FRONTEND_EVENT_STREAMING_STOPPING,
    OBS_FRONTEND_EVENT_STREAMING_STOPPED,
    OBS_FRONTEND_EVENT_RECORDING_STARTING,
    OBS_FRONTEND_EVENT_RECORDING_STARTED,
    OBS_FRONTEND_EVENT_RECORDING_STOPPING,
    OBS_FRONTEND_EVENT_RECORDING_STOPPED,
    OBS_FRONTEND_EVENT_SCENE_CHANGED,
    OBS_FRONTEND_EVENT_SCENE_LIST_CHANGED,
    OBS_FRONTEND_EVENT_TRANSITION_CHANGED,
    OBS_FRONTEND_EVENT_FINISHED_LOADING,
    OBS_FRONTEND_EVENT_EXIT,
    /* ... more events */
};

Adding Tools Menu Item

static void on_tools_menu_clicked(void *data)
{
    (void)data;
    frontend_show_settings();
}

void frontend_init(void)
{
    obs_frontend_add_tools_menu_item(
        obs_module_text("MyPlugin.Settings"),  /* Menu text */
        on_tools_menu_clicked,                  /* Callback */
        NULL                                    /* User data */
    );
}

Qt Optional Build Pattern

CMake Configuration

# Try to find Qt6, but don't fail if missing
find_package(Qt6 COMPONENTS Widgets QUIET)

if(Qt6_FOUND)
    set(BUILD_WITH_QT ON)
    message(STATUS "Qt6 found - building with UI")
else()
    set(BUILD_WITH_QT OFF)
    message(STATUS "Qt6 not found - building without UI")
endif()

# Conditional compilation
if(BUILD_WITH_QT)
    target_sources(${PROJECT_NAME} PRIVATE
        src/frontend.cpp
        src/settings-dialog.cpp
    )
    target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_WITH_QT)
    target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Widgets)
else()
    target_sources(${PROJECT_NAME} PRIVATE
        src/frontend-simple.c
    )
endif()

C Fallback (frontend-simple.c)

/* frontend-simple.c - Minimal frontend without Qt
 *
 * Used when Qt is not available (e.g., cross-compilation).
 */

#include <obs-module.h>

void frontend_init(void)
{
    blog(LOG_INFO, "Plugin loaded without Qt UI");
}

void frontend_cleanup(void)
{
    /* Nothing to clean up */
}

void frontend_show_settings(void)
{
    blog(LOG_WARNING, "Settings dialog not available (Qt not built)");
}

Header Pattern

/* frontend.h - Frontend API (C-compatible) */
#pragma once

#ifdef __cplusplus
extern "C" {
#endif

void frontend_init(void);
void frontend_cleanup(void);
void frontend_show_settings(void);

#ifdef __cplusplus
}
#endif

C and C++ Mixing Patterns

extern "C" Wrapper

// In C++ files that expose C API:
extern "C" {

#include <obs-module.h>

void my_cpp_function(void)
{
    // C++ code here
}

} /* extern "C" */

C Header in C++

// Always use extern "C" when including C headers from C++
extern "C" {
#include <obs-module.h>
#include <obs-frontend-api.h>
}

// Now safe to use C++ features
#include <QString>

Plugin Main (C with C++ Features)

/* plugin-main.c - C module entry point */

#include <obs-module.h>
#include "frontend.h"  /* C-compatible header */

OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("my-plugin", "en-US")

bool obs_module_load(void)
{
    obs_register_source(&my_source);

    /* Initialize frontend (may be C or C++) */
    frontend_init();

    return true;
}

void obs_module_unload(void)
{
    frontend_cleanup();
}

CMAKE_AUTOMOC Explained

What AUTOMOC Does

  • Scans C++ files for Q_OBJECT macro
  • Runs Qt's moc (Meta-Object Compiler) automatically
  • Generates moc_*.cpp files for signal/slot support

Required Settings

set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)  # For .ui files

# AUTOMOC requires C++ targets
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

Common Issues

IssueCauseSolution
"undefined reference to vtable"Missing Q_OBJECTAdd Q_OBJECT to class
"moc not found"Qt not in PATHUse find_package(Qt6)
"undefined signal/slot"AUTOMOC didn't runEnsure.h is in SOURCES

Threading with Qt

Safe Thread Communication

// worker-thread.cpp
#include <QThread>
#include <QObject>

class WorkerThread : public QThread {
    Q_OBJECT

signals:
    void resultReady(const QString &result);

protected:
    void run() override {
        QString result = doWork();
        emit resultReady(result);  /* Signal is thread-safe */
    }

private:
    QString doWork() {
        /* Heavy work here */
        return "Done";
    }
};

// Usage from main thread:
WorkerThread *thread = new WorkerThread;
connect(thread, &WorkerThread::resultReady, this, &MyClass::handleResult);
connect(thread, &WorkerThread::finished, thread, &QObject::deleteLater);
thread->start();

Qt Event Loop Integration

// Don't block OBS main thread - use async patterns
void MyDialog::onButtonClicked()
{
    // WRONG: Blocks OBS UI
    // QThread::sleep(5);

    // CORRECT: Use QTimer or worker thread
    QTimer::singleShot(0, this, [this]() {
        // Runs after current event processing
        doSomething();
    });
}

FORBIDDEN Patterns

PatternProblemSolution
Blocking in UI callbacksFreezes OBSUse worker threads
Missing Q_OBJECTSignals/slots failAdd Q_OBJECT macro
Qt widgets in audio threadCrashOnly UI in main thread
Mixing Qt versionsABI issuesStick to Qt6 only
Missing AUTOMOCLink errorsEnable CMAKE_AUTOMOC
Direct obs_frontend calls without checkCrash if no frontendCheck obs-frontend-api_FOUND

Platform-Specific UI Fallbacks

Windows Native Dialog

/* settings-dialog-win32.c - Fallback when Qt unavailable */
#ifdef _WIN32
#include <windows.h>
#include <commctrl.h>

void show_settings_dialog_win32(void *parent)
{
    MessageBoxW((HWND)parent,
                L"Settings dialog requires Qt.\nPlease install Qt6.",
                L"Plugin Settings",
                MB_OK | MB_ICONINFORMATION);
}
#endif

CMake Platform Selection

if(NOT BUILD_WITH_QT)
    if(WIN32)
        target_sources(${PROJECT_NAME} PRIVATE
            src/settings-dialog-win32.c
        )
    else()
        target_sources(${PROJECT_NAME} PRIVATE
            src/frontend-simple.c
        )
    endif()
endif()

External Documentation

Context7

mcp__context7__query-docs
libraryId: "/obsproject/obs-studio"
query: "Qt frontend API settings dialog"

Official References

Related Skills

  • obs-windows-building - Windows-specific builds
  • obs-cross-compiling - Cross-compilation (may not have Qt)
  • obs-plugin-developing - Plugin architecture overview
  • obs-audio-plugin-writing - Audio plugin implementation

Related Agent

Use obs-plugin-expert for coordinated guidance across all OBS plugin skills.

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02

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03

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能力概览

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能力 2

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能力 3

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能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.7%
按下载量换算145

Claude

29.89%
按下载量换算118

Cursor

16.99%
按下载量换算67

Gemini CLI

9.21%
按下载量换算36

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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