Token导航 LogoToken导航TokenDH.com
前端设计只读github未标认证来源可访问clear审计通过

objective-c-protocols-and-categoriesObjective C 协议和类别

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

16,708

周安装

662

GitHub Stars

142

下载量

8,781
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:objective-c-protocols-and-categories(Objective C 协议和类别)
来源仓库:https://github.com/thebushidocollective/han
仓库路径:skills/objective-c-protocols-and-categories
安装命令:
npx skills add https://github.com/thebushidocollective/han --skill 'Objective-C Protocols and Categories'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/thebushidocollective/han --skill 'Objective-C Protocols and Categories'

简介

Objective-C 协议和类别用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适用于生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码的场景。
  • 通过 GitHub 仓库安装,使用 npx skills add 命令添加技能,需结合项目现有设计系统使用。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果,避免生成孤立片段。
  • objective-c-protocols-and-categories 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Objective-C Protocols and Categories

Introduction

Protocols and categories are fundamental Objective-C features for defining interfaces and extending behavior. Protocols declare method contracts that classes can adopt, enabling polymorphism and delegation patterns. Categories extend existing classes with new methods without subclassing or source access.

Protocols serve similar purposes to Java interfaces or Swift protocols, enabling multiple inheritance of behavior through composition. Categories are unique to Objective-C, allowing developers to organize code, add functionality to system classes, and split large implementations across multiple files.

This skill covers formal protocols, optional methods, protocol composition, categories, class extensions, and best practices for modular Objective-C design.

Formal Protocols

Formal protocols declare method and property requirements that adopting classes must implement, establishing contracts for polymorphic behavior.

// Basic protocol declaration
@protocol Drawable <NSObject>
@required
- (void)draw;
- (CGRect)bounds;

@optional
- (void)drawWithStyle:(NSString *)style;
@end

// Protocol adoption in interface
@interface Circle : NSObject <Drawable>
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, assign) CGPoint center;
@end

@implementation Circle

- (void)draw {
    NSLog(@"Drawing circle at (%.1f, %.1f) with radius %.1f",
          self.center.x, self.center.y, self.radius);
}

- (CGRect)bounds {
    return CGRectMake(
        self.center.x - self.radius,
        self.center.y - self.radius,
        self.radius * 2,
        self.radius * 2
    );
}

@end

// Multiple protocol adoption
@protocol Movable <NSObject>
- (void)moveToPoint:(CGPoint)point;
- (CGPoint)currentPosition;
@end

@protocol Scalable <NSObject>
- (void)scaleBy:(CGFloat)factor;
- (CGFloat)currentScale;
@end

@interface Shape : NSObject <Drawable, Movable, Scalable>
@property (nonatomic, assign) CGPoint position;
@property (nonatomic, assign) CGFloat scale;
@end

@implementation Shape

- (void)draw {
    NSLog(@"Drawing shape");
}

- (CGRect)bounds {
    return CGRectZero;
}

- (void)moveToPoint:(CGPoint)point {
    self.position = point;
}

- (CGPoint)currentPosition {
    return self.position;
}

- (void)scaleBy:(CGFloat)factor {
    self.scale *= factor;
}

- (CGFloat)currentScale {
    return self.scale;
}

@end

// Protocol as type
void drawShapes(NSArray<id<Drawable>> *shapes) {
    for (id<Drawable> shape in shapes) {
        [shape draw];
        NSLog(@"Bounds: %@", NSStringFromCGRect([shape bounds]));
    }
}

// Checking protocol conformance
void checkConformance(id object) {
    if ([object conformsToProtocol:@protocol(Drawable)]) {
        id<Drawable> drawable = object;
        [drawable draw];
    }
}

// Protocol inheritance
@protocol AdvancedDrawable <Drawable>
- (void)drawWithTransform:(CGAffineTransform)transform;
- (void)drawWithBlendMode:(CGBlendMode)blendMode;
@end

@interface AdvancedShape : NSObject <AdvancedDrawable>
@end

@implementation AdvancedShape

- (void)draw {
    NSLog(@"Advanced drawing");
}

- (CGRect)bounds {
    return CGRectZero;
}

- (void)drawWithTransform:(CGAffineTransform)transform {
    NSLog(@"Drawing with transform");
}

- (void)drawWithBlendMode:(CGBlendMode)blendMode {
    NSLog(@"Drawing with blend mode");
}

@end

Protocols enable polymorphic code that works with any object implementing the required methods, regardless of class hierarchy.

Optional Protocol Methods

Optional protocol methods allow adopters to implement only relevant methods, with runtime checking for implementation before calling.

// Protocol with optional methods
@protocol DataSourceDelegate <NSObject>

@required
- (NSInteger)numberOfItems;

@optional
- (NSString *)titleForItemAtIndex:(NSInteger)index;
- (UIImage *)imageForItemAtIndex:(NSInteger)index;
- (void)didSelectItemAtIndex:(NSInteger)index;

@end

// Implementing partial optional methods
@interface ListView : UIView <DataSourceDelegate>
@property (nonatomic, weak) id<DataSourceDelegate> dataSource;
@end

@implementation ListView

- (void)reloadData {
    NSInteger count = [self.dataSource numberOfItems];

    for (NSInteger i = 0; i < count; i++) {
        // Check if optional method is implemented
        if ([self.dataSource respondsToSelector:
            @selector(titleForItemAtIndex:)]) {
            NSString *title = [self.dataSource titleForItemAtIndex:i];
            NSLog(@"Title: %@", title);
        }

        if ([self.dataSource respondsToSelector:
            @selector(imageForItemAtIndex:)]) {
            UIImage *image = [self.dataSource imageForItemAtIndex:i];
            NSLog(@"Image: %@", image);
        }
    }
}

// Required method implementation
- (NSInteger)numberOfItems {
    return 0;
}

@end

// Selective implementation in adopter
@interface SimpleDataSource : NSObject <DataSourceDelegate>
@end

@implementation SimpleDataSource

- (NSInteger)numberOfItems {
    return 10;
}

- (NSString *)titleForItemAtIndex:(NSInteger)index {
    return [NSString stringWithFormat:@"Item %ld", (long)index];
}

// imageForItemAtIndex: not implemented

@end

// Delegate pattern with optional methods
@protocol ViewControllerDelegate <NSObject>

@optional
- (void)viewControllerWillAppear:(UIViewController *)controller;
- (void)viewControllerDidAppear:(UIViewController *)controller;
- (void)viewControllerWillDisappear:(UIViewController *)controller;
- (void)viewControllerDidDisappear:(UIViewController *)controller;

@end

@interface CustomViewController : UIViewController
@property (nonatomic, weak) id<ViewControllerDelegate> delegate;
@end

@implementation CustomViewController

- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];

    if ([self.delegate respondsToSelector:
        @selector(viewControllerWillAppear:)]) {
        [self.delegate viewControllerWillAppear:self];
    }
}

- (void)viewDidAppear:(BOOL)animated {
    [super viewDidAppear:animated];

    if ([self.delegate respondsToSelector:@selector(viewControllerDidAppear:)]) {
        [self.delegate viewControllerDidAppear:self];
    }
}

@end

// Property requirements in protocols
@protocol Identifiable <NSObject>

@required
@property (nonatomic, readonly) NSString *identifier;
@property (nonatomic, strong) NSString *name;

@optional
@property (nonatomic, strong) NSDictionary *metadata;

@end

@interface User : NSObject <Identifiable>
@end

@implementation User

@synthesize identifier = _identifier;
@synthesize name = _name;
// metadata not implemented (optional)

@end

Always check for optional method implementation with respondsToSelector: before calling to prevent crashes from unimplemented methods.

Categories for Class Extension

Categories add methods to existing classes without subclassing, enabling code organization and extension of system classes.

// Basic category
@interface NSString (Validation)
- (BOOL)isValidEmail;
- (BOOL)isValidPhoneNumber;
- (NSString *)trimmedString;
@end

@implementation NSString (Validation)

- (BOOL)isValidEmail {
    NSString *emailRegex =
        @"[A-Z0-9a-z._%+-]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}";
    NSPredicate *predicate = [NSPredicate predicateWithFormat:
        @"SELF MATCHES %@", emailRegex];
    return [predicate evaluateWithObject:self];
}

- (BOOL)isValidPhoneNumber {
    NSString *phoneRegex = @"^\\d{3}-\\d{3}-\\d{4}$";
    NSPredicate *predicate = [NSPredicate predicateWithFormat:
        @"SELF MATCHES %@", phoneRegex];
    return [predicate evaluateWithObject:self];
}

- (NSString *)trimmedString {
    return [self stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
}

@end

// Using category methods
void categoryExample(void) {
    NSString *email = @"user@example.com";
    if ([email isValidEmail]) {
        NSLog(@"Valid email");
    }

    NSString *text = @"  Hello World  ";
    NSString *trimmed = [text trimmedString];
    NSLog(@"Trimmed: '%@'", trimmed);
}

// Category for code organization
@interface DataManager : NSObject
- (void)saveData:(NSData *)data;
- (NSData *)loadData;
@end

// Split functionality across categories
@interface DataManager (NetworkSync)
- (void)syncToServer;
- (void)downloadFromServer;
@end

@interface DataManager (LocalStorage)
- (void)saveToUserDefaults:(NSDictionary *)data;
- (NSDictionary *)loadFromUserDefaults;
@end

@implementation DataManager

- (void)saveData:(NSData *)data {
    NSLog(@"Saving data");
}

- (NSData *)loadData {
    return [NSData data];
}

@end

@implementation DataManager (NetworkSync)

- (void)syncToServer {
    NSLog(@"Syncing to server");
}

- (void)downloadFromServer {
    NSLog(@"Downloading from server");
}

@end

@implementation DataManager (LocalStorage)

- (void)saveToUserDefaults:(NSDictionary *)data {
    [[NSUserDefaults standardUserDefaults] setObject:data forKey:@"data"];
}

- (NSDictionary *)loadFromUserDefaults {
    return [[NSUserDefaults standardUserDefaults] dictionaryForKey:@"data"];
}

@end

// Category on UIKit classes
@interface UIColor (CustomColors)
+ (UIColor *)brandPrimaryColor;
+ (UIColor *)brandSecondaryColor;
@end

@implementation UIColor (CustomColors)

+ (UIColor *)brandPrimaryColor {
    return [UIColor colorWithRed:0.2 green:0.4 blue:0.8 alpha:1.0];
}

+ (UIColor *)brandSecondaryColor {
    return [UIColor colorWithRed:0.8 green:0.4 blue:0.2 alpha:1.0];
}

@end

// Using custom colors
void customColorExample(void) {
    UIView *view = [[UIView alloc] init];
    view.backgroundColor = [UIColor brandPrimaryColor];
}

// Category with associated objects
#import <objc/runtime.h>

@interface UIViewController (CustomProperty)
@property (nonatomic, strong) NSString *customIdentifier;
@end

@implementation UIViewController (CustomProperty)

- (NSString *)customIdentifier {
    return objc_getAssociatedObject(self, @selector(customIdentifier));
}

- (void)setCustomIdentifier:(NSString *)customIdentifier {
    objc_setAssociatedObject(
        self,
        @selector(customIdentifier),
        customIdentifier,
        OBJC_ASSOCIATION_RETAIN_NONATOMIC
    );
}

@end

Categories cannot add instance variables but can add methods and use associated objects for property-like behavior.

Class Extensions

Class extensions are anonymous categories declared in implementation files that can add private methods and properties invisible to clients.

// Public interface
@interface Person : NSObject
@property (nonatomic, strong, readonly) NSString *name;
@property (nonatomic, assign, readonly) NSInteger age;

- (instancetype)initWithName:(NSString *)name age:(NSInteger)age;
- (NSString *)description;
@end

// Class extension (private interface)
@interface Person ()
// Make readonly properties readwrite internally
@property (nonatomic, strong, readwrite) NSString *name;
@property (nonatomic, assign, readwrite) NSInteger age;

// Private properties
@property (nonatomic, strong) NSString *internalID;
@property (nonatomic, strong) NSMutableArray *privateData;

// Private methods
- (void)validateData;
- (void)logAccess;
@end

@implementation Person

- (instancetype)initWithName:(NSString *)name age:(NSInteger)age {
    self = [super init];
    if (self) {
        self.name = name;
        self.age = age;
        self.internalID = [[NSUUID UUID] UUIDString];
        self.privateData = [NSMutableArray array];
        [self validateData];
    }
    return self;
}

- (NSString *)description {
    [self logAccess];
    return [NSString stringWithFormat:@"%@ (%ld)", self.name, (long)self.age];
}

// Private method implementations
- (void)validateData {
    NSAssert(self.name.length > 0, @"Name must not be empty");
    NSAssert(self.age >= 0, @"Age must be non-negative");
}

- (void)logAccess {
    NSLog(@"Accessed person: %@", self.internalID);
}

@end

// Network manager with private implementation
@interface NetworkManager : NSObject
- (void)fetchDataFromURL:(NSURL *)url completion:
    (void (^)(NSData *data, NSError *error))completion;
@end

@interface NetworkManager ()
@property (nonatomic, strong) NSURLSession *session;
@property (nonatomic, strong) NSMutableDictionary *activeRequests;

- (void)configureSession;
- (void)handleResponse:(NSURLResponse *)response data:(NSData *)data
                 error:(NSError *)error;
@end

@implementation NetworkManager

- (instancetype)init {
    self = [super init];
    if (self) {
        self.activeRequests = [NSMutableDictionary dictionary];
        [self configureSession];
    }
    return self;
}

- (void)fetchDataFromURL:(NSURL *)url completion:
    (void (^)(NSData *, NSError *))completion {
    NSURLSessionDataTask *task = [self.session dataTaskWithURL:url
        completionHandler:^(NSData *data, NSURLResponse *response,
                            NSError *error) {
        [self handleResponse:response data:data error:error];
        if (completion) {
            completion(data, error);
        }
    }];

    [task resume];
}

- (void)configureSession {
    NSURLSessionConfiguration *config = [NSURLSessionConfiguration defaultSessionConfiguration];
    self.session = [NSURLSession sessionWithConfiguration:config];
}

- (void)handleResponse:(NSURLResponse *)response data:(NSData *)data
                 error:(NSError *)error {
    // Private response handling
    NSLog(@"Response received");
}

@end

// View controller with private outlets
@interface ProfileViewController : UIViewController
- (void)loadProfile;
@end

@interface ProfileViewController ()
@property (nonatomic, weak) IBOutlet UILabel *nameLabel;
@property (nonatomic, weak) IBOutlet UIImageView *profileImageView;
@property (nonatomic, strong) Person *currentPerson;

- (void)updateUI;
- (void)showError:(NSError *)error;
@end

@implementation ProfileViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    [self loadProfile];
}

- (void)loadProfile {
    self.currentPerson = [[Person alloc] initWithName:@"Alice" age:30];
    [self updateUI];
}

- (void)updateUI {
    self.nameLabel.text = self.currentPerson.name;
    // Update UI with current person
}

- (void)showError:(NSError *)error {
    UIAlertController *alert = [UIAlertController
        alertControllerWithTitle:@"Error"
        message:error.localizedDescription
        preferredStyle:UIAlertControllerStyleAlert];
    [alert addAction:[UIAlertAction actionWithTitle:@"OK"
        style:UIAlertActionStyleDefault handler:nil]];
    [self presentViewController:alert animated:YES completion:nil];
}

@end

Class extensions hide implementation details and provide a clean separation between public API and private implementation.

Protocol Composition

Protocol composition combines multiple protocols to create precise type requirements without creating new protocol hierarchies.

// Individual protocols
@protocol Serializable <NSObject>
- (NSDictionary *)toDictionary;
- (instancetype)initWithDictionary:(NSDictionary *)dict;
@end

@protocol Cacheable <NSObject>
- (NSString *)cacheKey;
- (NSTimeInterval)cacheLifetime;
@end

@protocol Syncable <NSObject>
- (void)syncToServer:(void (^)(BOOL success))completion;
- (BOOL)needsSync;
@end

// Function requiring multiple protocols
void saveAndSync(id<Serializable, Cacheable, Syncable> object) {
    // Save to cache
    NSDictionary *dict = [object toDictionary];
    NSString *key = [object cacheKey];
    NSLog(@"Saving %@ to cache with key %@", dict, key);

    // Sync if needed
    if ([object needsSync]) {
        [object syncToServer:^(BOOL success) {
            NSLog(@"Sync %@", success ? @"succeeded" : @"failed");
        }];
    }
}

// Class implementing multiple protocols
@interface UserData : NSObject <Serializable, Cacheable, Syncable>
@property (nonatomic, strong) NSString *userID;
@property (nonatomic, strong) NSString *name;
@property (nonatomic, strong) NSString *email;
@property (nonatomic, assign) BOOL modified;
@end

@implementation UserData

- (NSDictionary *)toDictionary {
    return @{
        @"userID": self.userID ?: @"",
        @"name": self.name ?: @"",
        @"email": self.email ?: @""
    };
}

- (instancetype)initWithDictionary:(NSDictionary *)dict {
    self = [super init];
    if (self) {
        self.userID = dict[@"userID"];
        self.name = dict[@"name"];
        self.email = dict[@"email"];
        self.modified = NO;
    }
    return self;
}

- (NSString *)cacheKey {
    return [NSString stringWithFormat:@"user_%@", self.userID];
}

- (NSTimeInterval)cacheLifetime {
    return 3600; // 1 hour
}

- (void)syncToServer:(void (^)(BOOL))completion {
    // Simulate sync
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)),
                   dispatch_get_main_queue(), ^{
        self.modified = NO;
        if (completion) completion(YES);
    });
}

- (BOOL)needsSync {
    return self.modified;
}

@end

// Using protocol composition
void protocolCompositionExample(void) {
    UserData *user = [[UserData alloc] init];
    user.userID = @"123";
    user.name = @"Alice";
    user.email = @"alice@example.com";
    user.modified = YES;

    saveAndSync(user);
}

// Collection with protocol requirements
@interface DataStore : NSObject
@property (nonatomic, strong) NSMutableArray<id<Serializable, Cacheable>> *items;

- (void)addItem:(id<Serializable, Cacheable>)item;
- (id<Serializable, Cacheable>)itemWithKey:(NSString *)key;
@end

@implementation DataStore

- (instancetype)init {
    self = [super init];
    if (self) {
        self.items = [NSMutableArray array];
    }
    return self;
}

- (void)addItem:(id<Serializable, Cacheable>)item {
    [self.items addObject:item];
}

- (id<Serializable, Cacheable>)itemWithKey:(NSString *)key {
    for (id<Serializable, Cacheable> item in self.items) {
        if ([[item cacheKey] isEqualToString:key]) {
            return item;
        }
    }
    return nil;
}

@end

Protocol composition creates precise constraints without the complexity and fragility of deep protocol inheritance hierarchies.

Best Practices

  1. Use protocols for abstraction and polymorphism to define contracts that enable flexible, testable architectures
  2. Make delegates weak properties to prevent retain cycles in delegation patterns common in Cocoa and UIKit
  3. Organize large classes with categories by splitting implementations across files for related functionality
  4. Hide implementation details in class extensions to provide clean public APIs while keeping internal complexity private
  5. Check optional method implementation with respondsToSelector: before calling to prevent crashes
  6. Adopt NSObject protocol in custom protocols to inherit basic object methods like isEqual: and hash
  7. Prefer protocol composition over inheritance to combine requirements without creating complex hierarchies
  8. Avoid adding state in categories as instance variables aren't supported; use associated objects sparingly
  9. Document protocol semantics clearly beyond signatures to explain expected behavior and usage contracts
  10. Use unique category names by prefixing with project or company identifier to prevent name collisions

Common Pitfalls

  1. Adding instance variables in categories is not possible and causes compilation errors; use associated objects if needed
  2. Category method name collisions overwrite existing methods without warning, causing subtle bugs
  3. Not checking optional protocol methods before calling causes crashes when adopters don't implement them
  4. Forgetting to mark protocols as NSObject-conforming loses basic methods like respondsToSelector:
  5. Overusing associated objects for state in categories creates hard-to-find bugs and memory management issues
  6. Creating circular protocol dependencies makes headers difficult to compile and organize
  7. Not declaring protocol conformance in header when implementing in implementation file hides adoption from clients
  8. Using protocols as weak types incorrectly by not understanding that protocol types don't support weak without explicit storage
  9. Creating overly large protocols that mix unrelated concerns violates interface segregation principle
  10. Assuming category load order can cause issues if initialization depends on specific category loading sequence

When to Use This Skill

Use protocols when designing abstractions, delegation patterns, or data source interfaces in iOS, macOS, watchOS, or tvOS applications.

Apply categories when extending system classes like NSString or UIColor, or organizing large class implementations across multiple files.

Employ class extensions to hide private implementation details, IBOutlets, and internal properties from public headers.

Leverage protocol composition when creating precise type requirements that combine multiple capabilities without inheritance.

Use optional protocol methods for delegate and data source patterns where implementers should only provide relevant callbacks.

Resources

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenCode

28.58%
按下载量换算2,510

Claude Code

24.1%
按下载量换算2,116

Codex

19.49%
按下载量换算1,711

windsurf

14.38%
按下载量换算1,263

Cursor

8.07%
按下载量换算709

Antigravity

4.01%
按下载量换算352

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源字段存在多来源差异,先按来源优先级自动处理,无法消解时进入异常复核队列。

来源信息

继续浏览同类 Skills