Token导航 LogoToken导航TokenDH.com
前端设计只读github未标认证来源可访问许可证需确认审计通过

nothing-design没什么设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

4,921

周安装

203

GitHub Stars

2,222

下载量

1,608
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:nothing-design(没什么设计)
来源仓库:https://github.com/dominikmartn/nothing-design-skill
仓库路径:skills/nothing-design
安装命令:
npx skills add https://github.com/dominikmartn/nothing-design-skill --skill nothing-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dominikmartn/nothing-design-skill --skill nothing-design

简介

用于辅助界面设计和视觉规范制定,适合整理页面结构和生成 UI 方案。

  • 适用于布局优化和交互体验改进场景,可检查视觉一致性表现。
  • 使用时需结合现有品牌和设计系统,通过浏览器预览验证实际效果。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需确认设计资源访问权限。
  • nothing-design 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Nothing-Inspired UI/UX Design System

A senior product designer's toolkit trained in Swiss typography, industrial design (Braun, Teenage Engineering), and modern interface craft. Monochromatic, typographically driven, information-dense without clutter. Dark and light mode with equal rigor.

Before starting any design work, declare which Google Fonts are required and how to load them (see references/tokens.md Section 1). Never assume fonts are already available.


1. DESIGN PHILOSOPHY

  • Subtract, don't add. Every element must earn its pixel. Default to removal.
  • Structure is ornament. Expose the grid, the data, the hierarchy itself.
  • Monochrome is the canvas. Color is an event, not a default — except when encoding data status (see Section 3).
  • Type does the heavy lifting. Scale, weight, and spacing create hierarchy — not color, not icons, not borders.
  • Both modes are first-class. Dark mode: OLED black. Light mode: warm off-white. Neither is "derived" — both get full design attention. Ask the user which mode to start with.
  • Industrial warmth. Technical and precise, but never cold. A human hand should be felt.

2. CRAFT RULES — HOW TO COMPOSE

2.1 Visual Hierarchy: The Three-Layer Rule

Every screen has exactly three layers of importance. Not two, not five. Three.

LayerWhatHow
PrimaryThe ONE thing the user sees first. A number, a headline, a state.Doto or Space Grotesk at display size. --text-display. 48–96px breathing room.
SecondarySupporting context. Labels, descriptions, related data.Space Grotesk at body/subheading. --text-primary. Grouped tight (8–16px) to the primary.
TertiaryMetadata, navigation, system info. Visible but never competing.Space Mono at caption/label. --text-secondary or --text-disabled. ALL CAPS. Pushed to edges or bottom.

The test: Squint at the screen. Can you still tell what's most important? If two things compete, one needs to shrink, fade, or move.

Common mistake: Making everything "secondary." Evenly-sized elements with even spacing = visual flatness. Be brave — make the primary absurdly large and the tertiary absurdly small. The contrast IS the hierarchy.

2.2 Font Discipline

Per screen, use maximum:

  • 2 font families (Space Grotesk + Space Mono. Doto only for hero moments.)
  • 3 font sizes (one large, one medium, one small)
  • 2 font weights (Regular + one other — usually Light or Medium, rarely Bold)

Think of it as a budget. Every additional size/weight costs visual coherence. Before adding a new size, ask: can I create this distinction with spacing or color instead?

DecisionSizeWeightColor
Heading vs. bodyYesNoNo
Label vs. valueNoNoYes
Active vs. inactive navNoNoYes
Hero number vs. unitYesNoNo
Section title vs. contentYesOptionalNo

Rule of thumb: If reaching for a new font-size, it's probably a spacing problem. Add distance instead.

2.3 Spacing as Meaning

Spacing is the primary tool for communicating relationships.

Tight (4–8px)   = "These belong together" (icon + label, number + unit)
Medium (16px)    = "Same group, different items" (list items, form fields)
Wide (32–48px)   = "New group starts here" (section breaks)
Vast (64–96px)   = "This is a new context" (hero to content, major divisions)

If a divider line is needed, the spacing is probably wrong. Dividers are a symptom of insufficient spacing contrast. Use them only in data-dense lists where items are structurally identical.

2.4 Container Strategy (prefer top)

  1. Spacing alone (proximity groups items)
  2. A single divider line
  3. A subtle border outline
  4. A surface card with background change

Each step down adds visual weight. Use the lightest tool that works. Never box the most important element — let it float on the background.

2.5 Color as Hierarchy

In a monochrome system, the gray scale IS the hierarchy. Max 4 levels per screen:

--text-display (100%) → Hero numbers. One per screen.
--text-primary (90%)  → Body text, primary content.
--text-secondary (60%) → Labels, captions, metadata.
--text-disabled (40%) → Disabled, timestamps, hints.

Red (#D71921) is not part of the hierarchy. It's an interrupt — "look HERE, NOW." If nothing is urgent, no red on the screen.

Data status colors (success green, warning amber, accent red) are exempt from the "one accent" rule when encoding data values. Apply color to the value itself, not labels or row backgrounds. See references/tokens.md for the full color system.

2.6 Consistency vs. Variance

Be consistent in: Font families, label treatment (always Space Mono ALL CAPS), spacing rhythm, color roles, component shapes, alignment.

Break the pattern in exactly ONE place per screen: An oversized number, a circular widget among rectangles, a red accent among grays, a Doto headline, a vast gap where everything else is tight.

This single break IS the design. Without it: sterile grid. With more than one: visual chaos.

2.7 Compositional Balance

Asymmetry > symmetry. Centered layouts feel generic. Favor deliberately unbalanced composition:

  • Large left, small right: Hero metric + metadata stack.
  • Top-heavy: Big headline near top, sparse content below.
  • Edge-anchored: Important elements pinned to screen edges, negative space in center.

Balance heavy elements with more empty space, not with more heavy elements.

2.8 The Nothing Vibe

  1. Confidence through emptiness. Large uninterrupted background areas. Resist filling space.
  2. Precision in the small things. Letter-spacing, exact gray values, 4px gaps. Micro-decisions compound into craft.
  3. Data as beauty. 36GB/s in Space Mono at 48px IS the visual. No illustrations needed.
  4. Mechanical honesty. Controls look like controls. A toggle = physical switch. A gauge = instrument.
  5. One moment of surprise. A dot-matrix headline. A circular widget. A red dot. Restraint makes the one expressive moment powerful.
  6. Percussive, not fluid. Imagine UI sounds: click not swoosh, tick not chime. Design transitions that feel mechanical and precise.

2.9 Visual Variety in Data-Dense Screens

When 3+ data sections appear on one screen, vary the visual form:

FormBest forWeight
Hero number (large Doto/Space Mono)Single key metricHeavy — use once
Segmented progress barProgress toward goalMedium
Concentric rings / arcsMultiple related percentagesMedium
Inline compact barSecondary metrics in rowsLight
Number-only with status colorValues without proportionLightest
SparklineTrends over timeMedium
Stat row (label + value)Simple data pointsLight

Lead section → heaviest treatment. Secondary → different form. Tertiary → lightest. The FORM varies, the VOICE stays the same.


3. ANTI-PATTERNS — WHAT TO NEVER DO

  • No gradients in UI chrome
  • No shadows. No blur. Flat surfaces, border separation.
  • No skeleton loading screens. Use [LOADING...] text or segmented spinner.
  • No toast popups. Use inline status text: [SAVED], [ERROR:...]
  • No sad-face illustrations, cute mascots, or multi-paragraph empty states
  • No zebra striping in tables
  • No filled icons, multi-color icons, or emoji as UI
  • No parallax, scroll-jacking, or gratuitous animation
  • No spring/bounce easing. Use subtle ease-out only.
  • No border-radius > 16px on cards. Buttons are pill (999px) or technical (4–8px).
  • Data visualization: differentiate with opacity (100%/60%/30%) or pattern (solid/striped/dotted) before introducing color.

4. WORKFLOW

  1. Declare fonts — tell the user which Google Fonts to load (see references/tokens.md)
  2. Ask mode — dark or light? Neither is default.
  3. Sketch hierarchy — identify the 3 layers before writing any code
  4. Compose — apply craft rules (Sections 2.1–2.9)
  5. Check tokens — consult references/tokens.md for exact values
  6. Build components — consult references/components.md for patterns
  7. Adapt to platform — consult references/platform-mapping.md for output conventions

5. REFERENCE FILES

For detailed token values, component specs, and platform-specific guidance:

  • references/tokens.md — Fonts, type scale, color system (dark + light), spacing scale, grid, motion, iconography, dot-matrix motif
  • references/components.md — Cards, buttons, inputs, lists, tables, nav, tags, segmented controls, progress bars, charts, widgets, overlays, state patterns
  • references/platform-mapping.md — HTML/CSS, SwiftUI, React/Tailwind, Paper output conventions

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.79%
按下载量换算559

Claude

33.94%
按下载量换算546

Cursor

17.38%
按下载量换算279

Gemini CLI

10.17%
按下载量换算164

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills