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video-producer视频制作人

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-producer(视频制作人)
来源仓库:https://github.com/notedit/happy-skills
仓库路径:skills/video-producer
安装命令:
npx skills add https://github.com/notedit/happy-skills --skill video-producer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/notedit/happy-skills --skill video-producer

简介

用于辅助视频生成和脚本化剪辑,适合组织镜头和维护合成代码。

  • 适用于 Remotion 等视频开发场景,可生成素材说明和排查渲染问题。
  • 使用时需确认分辨率、时长和素材路径,涉及商业发布时核对版权要求。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需确认外部资源访问权限。
  • video-producer 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

When to use

Use this skill when the user provides a video brief — a description of a complete video with multiple scenes or a narrative arc.

Triggers: "create a promo video", "make a product demo", "I need a 30-second ad", "build a social media animation", or any prompt describing a multi-scene video.

Do NOT use for:

  • Single animation effects → use gsap-animation
  • Visual background components → use react-animation
  • Non-video tasks

Skill Relationships

video-producer (this skill)       ← orchestration: what story, which scenes
├── gsap-animation                ← animation: text splits, SVG drawing, timeline orchestration
├── spring-animation              ← physics: bouncy entrances, elastic trails, organic motion
├── react-animation               ← visuals: Aurora, Silk, particles, grain
└── Remotion                      ← engine: rendering, composition, sequences

Workflow

Initial request: $ARGUMENTS

Phase 1: Brief Intake

Extract from the user's request. Use AskUserQuestion for any missing required fields.

FieldRequiredDefaultExample
Product / brand nameYes"Topview"
Video typeYesSaaS PromoSaaS Promo / Typographic / Social Overlay
Core messages (2-4)Yes"AI-powered editing", "No coding required"
Emotional toneYesUrgent / Reassuring / Exciting / Professional / Rebellious / Warm / Playful
Memory anchorYes"The single image viewers will remember 30s later"
Target audienceNoGeneral"Developers", "Marketers"
DurationNoTemplate default"25 seconds"
ResolutionNo1920x10801080x1080 for square
FPSNo3060 for social media
Visual styleNoApple MinimalApple Minimal / Bold Typography / Dark Tech / Warm Organic / Retro Pop / Editorial Mono
CTA textNoNone"Start Creating →"
Color accentNoFrom style preset"#FF7D00"

Emotional tone drives animation technique selection, spring config, and pacing:

  • UrgentSPRING.stiff + GSAP hard cuts, fast stagger (2-3 frames), power3.out for GSAP scenes
  • ReassuringSPRING.smooth / SPRING.gentle, high damping, slow reveals, warm palette
  • ExcitingSPRING.bouncy / SPRING.pop, low damping, saturated colors, SpringTrail pop-ins
  • ProfessionalSPRING.snappy / SPRING.smooth, measured timing, clean motion, generous holds
  • RebelliousSPRING.stiff + SPRING.rubber mix, GSAP glitch effects, irregular stagger
  • WarmSPRING.gentle / SPRING.molasses, warm gradients, rounded shapes, slow stagger (6-8 frames)
  • PlayfulSPRING.wobbly / SPRING.rubber, extreme overshoot, GridStagger center-out, bright accents

Memory anchor — the ONE visual moment viewers will screenshot or recall. Every production decision should reinforce this anchor. Ask: "If someone describes this video to a friend, what image do they describe?"

Phase 2: Planning

  1. Select narrative template based on video type → see rules/narrative-templates.md
  2. Select visual style → see rules/style-presets.md
  3. Map user's messages to scene slots in the selected template
  4. Select animation pattern for each scene → see rules/scene-patterns.md
  5. Present the plan as a table to the user:
Scene | Duration | Pattern        | Content
1     | 3s       | TitleCard      | "Topview is powerful"
2     | 3s       | CardFlip3D     | CLI pain → AI solution
...

Wait for user confirmation before proceeding.

Phase 3: Project Scaffold

Generate the standard Remotion project structure → see rules/project-scaffold.md:

  1. src/config.ts — all parameters (colors, typography, scene frames)
  2. src/Root.tsx — composition registration
  3. src/Composition.tsx — TransitionSeries with all scenes
  4. src/components/ — shared components (background, etc.)
  5. src/scenes/ — one file per scene

Frame calculation: sceneFrames = Math.ceil(sceneDurationSeconds * fps)

Phase 4: Scene Implementation + Evaluation

Implement scenes in order. Each scene goes through a build → verify → fix loop before moving to the next. → see rules/scene-evaluator.md for the full scoring rubric and auto-fix rules.

For each scene:

Step 4a: Implement scene

  1. Create src/scenes/SceneN_Name.tsx
  2. Select the right technique:

- Text splitting / SVG drawing / complex timelines → useGSAPTimeline or useGSAPWithFonts (from gsap-animation skill) - Bouncy/elastic entrances / spring trails / overshoot effects → spring() + presets (from spring-animation skill) - Simple fades / slides / linear counters → Remotion native interpolate() - Visual backgrounds → react-animation components

  1. Apply the selected animation pattern from the plan
  2. Wire into Composition.tsx and register preview in Root.tsx

Step 4b: Render stills

Capture two key frames for visual inspection:

# Entry frame — catches early layout, initial positions
npx remotion still src/index.ts SceneN-Preview /tmp/sceneN_entry.png --frame={floor(SCENE_FRAMES.sceneN * 0.15)}

# Peak frame — hero moment, all entrances settled
npx remotion still src/index.ts SceneN-Preview /tmp/sceneN_peak.png --frame={floor(SCENE_FRAMES.sceneN * 0.60)}

Step 4c: Evaluate

Read the scene code + config.ts + rendered screenshots. Score across 7 weighted dimensions (anti-pattern compliance, typography, color & contrast, motion design, composition, narrative coherence, technical correctness).

  • Score >= 7.0 and no instant-fails → PASS, proceed to next scene
  • Score < 7.0 or instant-fail triggered → proceed to Step 4d

Step 4d: Auto-fix (max 2 iterations)

Apply targeted fixes from the deduction → fix mapping table in rules/scene-evaluator.md. Each deduction maps to a concrete code change — not a vague suggestion. After fixing:

  • Return to Step 4b (re-render stills, re-score)
  • After iteration 2, if still below threshold: emit WARNING and proceed to next scene

Cross-scene tracking: Maintain a running context of accent colors, spring presets, entrance directions, and techniques used per scene. At scene 3+, check for variety issues (same preset 3x in a row, same entrance direction, etc.).

After all scenes complete: Output a full Evaluation Summary Table showing per-scene scores, iteration counts, and cross-scene notes before proceeding to Phase 5.

Pattern selection principle: Use spring() for physics-driven motion with bounce/overshoot. Use GSAP for SplitText, DrawSVG, MorphSVG, and complex timeline orchestration. Use interpolate() for simple linear/eased motion.

Phase 5: Rendering

# Standard MP4
npx remotion render src/index.ts MainVideo --output out/video.mp4

# High quality
npx remotion render src/index.ts MainVideo --codec h264 --crf 15

# Transparent background (social overlays)
npx remotion render src/index.ts MainVideo --codec prores --prores-profile 4444
npx remotion render src/index.ts MainVideo --codec vp9 --output out/overlay.webm
FormatAlphaUse Case
MP4 H.264NoUniversal playback
ProRes 4444YesProfessional compositing
WebM VP9YesWeb overlays

Complexity Calibration

Match implementation complexity to the emotional tone and visual style. The effort invested in animation must serve the creative vision — not exceed or undercut it.

Tone × StylePacingSpring PresetGSAP UsageHold Duration
Urgent + Bold TypographyFast (1.5-2.5s scenes)stiff (stagger: 2f)charCascade, hard cut transitionsShort (0.5s)
Exciting + Dark TechMedium-fast (2-3s)bouncy / pop (stagger: 3f)circleReveal transitions, DrawSVGMedium (0.8s)
Professional + Apple MinimalMeasured (3-4s)smooth / snappy (stagger: 5f)textReveal, SplitScreenComparisonLong (1.2s)
Warm + Warm OrganicSlow (3-5s)gentle / molasses (stagger: 8f)Minimal GSAP, prefer spring-onlyLong (1.5s)
Rebellious + Retro PopIrregularstiff + rubber alternatingScrambleText, glitch effectsVariable
Playful + anyBouncy (2-3s)wobbly / pop (stagger: 3f)Minimal GSAP, SpringTrail + GridStaggerMedium (0.8s)

Principle: One signature transition executed perfectly creates more impact than six mediocre effects. Invest animation budget in the memory anchor moment.

Anti-bloat rule: Each scene should use ONE dominant animation technique:

  • Spring-dominant: spring() + interpolate() for all motion (bouncy entrances, trails, counters)
  • GSAP-dominant: useGSAPTimeline for text splits, SVG operations, complex orchestration
  • Mixed: Spring for element entrances, GSAP for text splitting within that element (acceptable)
  • NEVER: GSAP timeline + spring physics + react-animation background + complex interpolations in one scene

Spring-first principle: Default to spring() for all entrances, exits, and stagger animations. Only add GSAP when you specifically need SplitText, DrawSVG, MorphSVG, ScrambleText, or complex timeline labels. Spring is lighter, requires no additional dependency, and produces naturally organic motion.

Creative Direction Principles

Every video must have a point of view. A "clean, professional" video without a strong aesthetic commitment is just a generic video. Commit to specific, bold choices:

  • A color that dominates (not 5 equally-weighted pastels)
  • A font that has character (not the first Google Font result)
  • A motion signature that repeats across scenes (the same easing curve, the same entrance direction, the same hold rhythm)
  • A spatial rule that breaks expectations (all text left-aligned at 20%, asymmetric panels, diagonal grid)

The Memorability Test: Before finalizing the plan, ask: "If I showed this next to 10 other AI-generated promo videos, would mine look distinctly different?" If no, push the aesthetic further.

Quick Decision Reference

"I need..."Use
Bold text entrance (split chars)gsap: charCascade / textReveal effect
Bold text entrance (bouncy words)spring: WordTrail / CharacterTrail
Side-by-side comparisongsap: SplitScreenComparison template
Card flip reveal (smooth)gsap: CardFlip3D template
Card flip reveal (spring physics)spring: SpringCardFlip
Elements from both sidesgsap: PerspectiveEntrance template
Word highlightinggsap: TextHighlightBox pattern
UI click simulationgsap: CursorClick pattern
Text swap animationgsap: RotateXTextSwap pattern
Flowing backgroundreact-animation: Aurora / Silk
Film grain overlayreact-animation: NoiseOverlay
Simple fade / slideRemotion: interpolate()
Number counter (linear)Remotion: interpolate()
Number counter (overshoot)spring: SpringCounter
Bouncy scale entrancespring: ScalePop
Staggered list/grid revealspring: SpringTrail / GridStagger
Enter + exit animationspring: useSpringEnterExit
Sequential orchestrationspring: useSpringChain
Typing effectRemotion:.slice() + interpolate()
Scene transition (wipe/iris)gsap: circleReveal / wipeIn effect
Scene transition (spring slide)spring: SpringSlide / SpringCrossfade
Logo stroke drawgsap: DrawSVG + drawIn effect
Feature grid pop-inspring: SpringFeatureGrid

Variability Enforcement

NEVER produce the same aesthetic twice across different videos. Each production must feel like a unique creative work, not a template fill-in.

  • Rotate fonts: Never use the same display font in consecutive videos. If you used Space Grotesk last time, pick Clash Display or Cabinet Grotesk this time.
  • Rotate color temperature: Alternate between warm (orange/coral/gold) and cool (blue/violet/emerald) dominant palettes.
  • Rotate spatial composition: If the last video was center-aligned symmetrical, make this one left-anchored asymmetrical.
  • Rotate motion signatures: Vary between spring-heavy, linear-mechanical, and organic-fluid animation philosophies.
  • Rotate background treatments: Cycle through solid, gradient blob, aurora, grain texture, geometric pattern.

The Divergence Rule: Before starting Phase 3, mentally compare the planned aesthetic to a "default AI video" — white background, centered Inter text, fade-in transitions, blue accent. If your plan shares more than ONE of these traits, push further from the default.


Creative Ambition

Every video should make viewers want to screenshot a frame and share it. This is motion graphics as a craft — not template assembly.

Push beyond "functional" toward "remarkable." Use unexpected font pairings. Try color combinations that feel risky. Let one scene break the grid. Give the memory anchor moment 2x the animation investment of other scenes.

The gap between a forgettable promo and a memorable one is not technical complexity — it's creative courage. Make bold choices and execute them with precision.

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