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nm-conserve-code-quality-principlesnm 保持代码质量原则

Agent Skill

nm-conserve-code-quality-principles 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:nm-conserve-code-quality-principles(nm 保持代码质量原则)
来源仓库:https://github.com/athola/nm-conserve-code-quality-principles
安装命令:
openclaw skills install nm-conserve-code-quality-principles
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install nm-conserve-code-quality-principles

简介

KISS、YAGNI 和 SOLID 代码质量原则可实现干净的代码、降低复杂性并防止过度设计

SKILL.md

name
code-quality-principles
description
|
version
1.8.2
triggers
metadata
{"openclaw": {"homepage": "https://github.com/athola/claude-night-market/tree/master/plugins/conserve", "emoji": "\�\�"}}
source
claude-night-market
source_plugin
conserve
Night Market Skill — ported from claude-night-market/conserve. For the full experience with agents, hooks, and commands, install the Claude Code plugin.

Table of Contents

Code Quality Principles

Guidance on KISS, YAGNI, and SOLID principles with language-specific examples.

When To Use

  • Improving code readability and maintainability
  • Applying SOLID, KISS, YAGNI principles during refactoring

When NOT To Use

  • Throwaway scripts or one-time data migrations
  • Performance-critical code where readability trades are justified

KISS (Keep It Simple, Stupid)

Principle: Avoid unnecessary complexity. Prefer obvious solutions over clever ones.

Guidelines

PreferAvoid
Simple conditionalsComplex regex for simple checks
Explicit codeMagic numbers/strings
Standard patternsClever shortcuts
Direct solutionsOver-abstracted layers

Python Example

# Bad: Overly clever one-liner
users = [u for u in (db.get(id) for id in ids) if u and u.active and not u.banned]

# Good: Clear and readable
users = []
for user_id in ids:
    user = db.get(user_id)
    if user and user.active and not user.banned:
        users.append(user)

Rust Example

// Bad: Unnecessary complexity
fn process(data: &[u8]) -> Result<Vec<u8>, Box<dyn std::error::Error>> {
    data.iter()
        .map(|&b| b.checked_add(1).ok_or("overflow"))
        .collect::<Result<Vec<_>, _>>()
        .map_err(|e| e.into())
}

// Good: Simple and clear
fn process(data: &[u8]) -> Result<Vec<u8>, &'static str> {
    let mut result = Vec::with_capacity(data.len());
    for &byte in data {
        result.push(byte.checked_add(1).ok_or("overflow")?);
    }
    Ok(result)
}

YAGNI (You Aren't Gonna Need It)

Principle: Don't implement features until they are actually needed.

Guidelines

DoDon't
Solve current problemBuild for hypothetical futures
Add when 3rd use case appearsCreate abstractions for 1 use case
Delete dead codeKeep "just in case" code
Minimal viable solutionPremature optimization

Python Example

# Bad: Premature abstraction for one use case
class AbstractDataProcessor:
    def process(self, data): ...
    def validate(self, data): ...
    def transform(self, data): ...

class CSVProcessor(AbstractDataProcessor):
    def process(self, data):
        return self.transform(self.validate(data))

# Good: Simple function until more cases appear
def process_csv(data: list[str]) -> list[dict]:
    return [parse_row(row) for row in data if row.strip()]

TypeScript Example

// Bad: Over-engineered config system
interface ConfigProvider<T> {
  get<K extends keyof T>(key: K): T[K];
  set<K extends keyof T>(key: K, value: T[K]): void;
  watch<K extends keyof T>(key: K, callback: (v: T[K]) => void): void;
}

// Good: Simple config for current needs
const config = {
  apiUrl: process.env.API_URL || 'http://localhost:3000',
  timeout: 5000,
};

SOLID Principles

Single Responsibility Principle

Each module/class should have one reason to change.

# Bad: Multiple responsibilities
class UserManager:
    def create_user(self, data): ...
    def send_welcome_email(self, user): ...  # Email responsibility
    def generate_report(self, users): ...     # Reporting responsibility

# Good: Separated responsibilities
class UserRepository:
    def create(self, data): ...

class EmailService:
    def send_welcome(self, user): ...

class UserReportGenerator:
    def generate(self, users): ...

Open/Closed Principle

Open for extension, closed for modification.

# Bad: Requires modification for new types
def calculate_area(shape):
    if shape.type == "circle":
        return 3.14 * shape.radius ** 2
    elif shape.type == "rectangle":
        return shape.width * shape.height
    # Must modify to add new shapes

# Good: Extensible without modification
from abc import ABC, abstractmethod

class Shape(ABC):
    @abstractmethod
    def area(self) -> float: ...

class Circle(Shape):
    def __init__(self, radius: float):
        self.radius = radius
    def area(self) -> float:
        return 3.14 * self.radius ** 2

Liskov Substitution Principle

Subtypes must be substitutable for their base types.

# Bad: Violates LSP - Square changes Rectangle behavior
class Rectangle:
    def set_width(self, w): self.width = w
    def set_height(self, h): self.height = h

class Square(Rectangle):  # Breaks when used as Rectangle
    def set_width(self, w):
        self.width = self.height = w  # Unexpected side effect

# Good: Separate types with common interface
class Shape(ABC):
    @abstractmethod
    def area(self) -> float: ...

class Rectangle(Shape):
    def __init__(self, width: float, height: float): ...

class Square(Shape):
    def __init__(self, side: float): ...

Interface Segregation Principle

Clients shouldn't depend on interfaces they don't use.

// Bad: Fat interface
interface Worker {
  work(): void;
  eat(): void;
  sleep(): void;
}

// Good: Segregated interfaces
interface Workable {
  work(): void;
}

interface Feedable {
  eat(): void;
}

// Clients only implement what they need
class Robot implements Workable {
  work(): void { /* ... */ }
}

Dependency Inversion Principle

Depend on abstractions, not concretions.

# Bad: Direct dependency on concrete class
class OrderService:
    def __init__(self):
        self.db = PostgresDatabase()  # Tight coupling

# Good: Depend on abstraction
from abc import ABC, abstractmethod

class Database(ABC):
    @abstractmethod
    def save(self, data): ...

class OrderService:
    def __init__(self, db: Database):
        self.db = db  # Injected abstraction

Quick Reference

PrincipleQuestion to AskRed Flag
KISS"Is there a simpler way?"Complex solution for simple problem
YAGNI"Do I need this right now?"Building for hypothetical use cases
SRP"What's the one reason to change?"Class doing multiple jobs
OCP"Can I extend without modifying?"Switch statements for types
LSP"Can subtypes replace base types?"Overridden methods with side effects
ISP"Does client need all methods?"Empty method implementations
DIP"Am I depending on abstractions?"new keyword in business logic

When Principles Conflict

  1. KISS vs SOLID: For small projects, KISS wins. Add SOLID patterns as complexity grows.
  2. YAGNI vs DIP: Don't add abstractions until you have 2+ implementations.
  3. Readability vs DRY: Prefer slight duplication over wrong abstraction.

Integration with Code Review

When reviewing code, check:

  • [ ] No unnecessary complexity (KISS)
  • [ ] No speculative features (YAGNI)
  • [ ] Each class has single responsibility (SRP)
  • [ ] No god classes (> 500 lines)
  • [ ] Dependencies are injected, not created (DIP)

Verification: Run wc -l <file> to check line counts and rg -c "class " <file> (or grep -c "class " <file>) to count classes per file.

适合场景

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02

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03

需要根据任务场景推荐可安装能力包时

04

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能力 3

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能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

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