Token导航 LogoToken导航TokenDH.com
前端设计需要联网github未标认证来源可访问clear审计通过

new-component新组件

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

4,418

周安装

177

GitHub Stars

11,208

下载量

1,430
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:new-component(新组件)
来源仓库:https://github.com/longbridge/gpui-component
仓库路径:skills/new-component
安装命令:
npx skills add https://github.com/longbridge/gpui-component --skill new-component
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/longbridge/gpui-component --skill new-component

简介

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。
  • 使用时需结合项目现有设计系统和构建方式,避免生成孤立片段。
  • 安装方式:通过 npx skills add 命令从指定 GitHub 仓库添加。
  • 涉及页面改动时应配合本地预览和构建检查确认效果。

SKILL.md

Instructions

When creating new GPUI components:

  1. Follow existing patterns: Base implementation on components in crates/ui/src (examples: Button, Select, Dialog)
  2. Style consistency: Follow existing component styles and Shadcn UI patterns
  3. Component type decision:

- Use stateless elements for simple components (like Button) - Use stateful elements for complex components with data (like Select and SelectState) - Use composition for components built on existing components (like AlertDialog based on Dialog)

  1. API consistency: Maintain the same API style as other elements
  2. Documentation: Create component documentation
  3. Stories: Write component stories in the story folder
  4. Registration: Add the component to crates/story/src/main.rs story list

Component Types

  • Stateless: Pure presentation components without internal state (e.g., Button)
  • Stateful: Components that manage their own state and data (e.g., Select)
  • Composite: Components built on top of existing components (e.g., AlertDialog based on Dialog)

Implementation Steps

1. Create Component File

Create a new file in crates/ui/src/ (e.g., alert_dialog.rs):

use gpui::{App, ClickEvent, Pixels, SharedString, Window, px};
use std::rc::Rc;

pub struct AlertDialog {
    pub(crate) variant: AlertVariant,
    pub(crate) title: SharedString,
    // ... other fields
}

impl AlertDialog {
    pub fn new(title: impl Into<SharedString>) -> Self {
        // implementation
    }

    // Builder methods
    pub fn description(mut self, desc: impl Into<SharedString>) -> Self {
        // implementation
    }
}

2. Register in lib.rs

Add the module to crates/ui/src/lib.rs:

pub mod alert_dialog;

3. Extend WindowExt (if needed)

For dialog-like components, add helper methods to window_ext.rs:

pub trait WindowExt {
    fn open_alert_dialog(&mut self, alert: AlertDialog, cx: &mut App);
}

4. Create Story

Create crates/story/src/stories/alert_dialog_story.rs:

pub struct AlertDialogStory {
    focus_handle: FocusHandle,
}

impl Story for AlertDialogStory {
    fn title() -> &'static str {
        "AlertDialog"
    }

    fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
        Self::view(window, cx)
    }
}

5. Register Story

Add to crates/story/src/stories/mod.rs:

mod alert_dialog_story;
pub use alert_dialog_story::AlertDialogStory;

Add to crates/story/src/main.rs in the stories list:

vec![
    StoryContainer::panel::<AlertStory>(window, cx),
    StoryContainer::panel::<AlertDialogStory>(window, cx),  // Add here
    // ...
]

Real Example: AlertDialog

AlertDialog is a composite component based on Dialog with these features:

  1. Simpler API: Pre-configured for common alert scenarios
  2. Center-aligned layout: All content (icon, title, description, buttons) is center-aligned
  3. Vertical layout: Icon appears at the top, followed by title and description
  4. Auto icons: Automatically shows icons based on variant (Info, Success, Warning, Error)
  5. Convenience constructors: AlertDialog::info(), AlertDialog::warning(), etc.

Key Design Decisions:

  • description uses SharedString instead of AnyElement because the Dialog builder needs to be Fn (callable multiple times), and AnyElement cannot be cloned
  • Implementation is in window_ext.rs using Dialog as the base, not as a separate IntoElement component
  • Center-aligned layout: Icon is positioned at the top (not left), all text is center-aligned for a more focused alert appearance
  • Footer center-aligned: Buttons are centered, different from Dialog's default right-aligned footer

Usage:

window.open_alert_dialog(
    AlertDialog::warning("Unsaved Changes")
        .description("You have unsaved changes.")
        .show_cancel(true)
        .on_confirm(|_, window, cx| {
            window.push_notification("Confirmed", cx);
            true
        }),
    cx,
);

Common Patterns

Builder Pattern

All components use the builder pattern for configuration:

AlertDialog::new("Title")
    .description("Description")
    .width(px(500.))
    .on_confirm(|_, _, _| true)

Size Variants

Implement Sizable trait for components that support size variants (xs, sm, md, lg).

Variants

Use enums for visual variants (e.g., AlertVariant::Info, ButtonVariant::Primary).

Styled Trait Implementation

Components that render as a single container element should implement Styled to allow callers to customize styles. The pattern uses a StyleRefinement field and refine_style() from StyledExt:

use gpui::{AnyElement, App, IntoElement, ParentElement, RenderOnce, StyleRefinement, Styled, Window, div};
use crate::StyledExt as _;

#[derive(IntoElement)]
pub struct MyComponent {
    style: StyleRefinement,
    children: Vec<AnyElement>,
}

impl MyComponent {
    pub fn new() -> Self {
        Self {
            style: StyleRefinement::default(),
            children: Vec::new(),
        }
    }
}

impl ParentElement for MyComponent {
    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
        self.children.extend(elements);
    }
}

impl Styled for MyComponent {
    fn style(&mut self) -> &mut StyleRefinement {
        &mut self.style
    }
}

impl RenderOnce for MyComponent {
    fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
        div()
            // ... component's default styles ...
            .refine_style(&self.style)  // Apply user's style overrides
            .children(self.children)
    }
}

Key points:

  • Add style: StyleRefinement field initialized with StyleRefinement::default()
  • Implement Styled trait returning &mut self.style
  • In render(), call .refine_style(&self.style) on the root div to merge user styles
  • Place .refine_style() after component defaults but before .children() so user styles override defaults
  • Reference: crates/ui/src/dialog/header.rs (DialogHeader), crates/ui/src/table/table.rs (Table and sub-components)

Callbacks

Use Rc<dyn Fn> for callbacks that may be called multiple times:

on_confirm: Option<Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static>>

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.76%
按下载量换算383

OpenCode

22.28%
按下载量换算319

Gemini CLI

17.01%
按下载量换算243

Codex

12.07%
按下载量换算173

Cursor

7.8%
按下载量换算112

Antigravity

2.79%
按下载量换算40

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills