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neo-brutalist-ui-system新野兽派用户界面系统

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

288

周安装

12

GitHub Stars

公开资料未说明

下载量

96
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:neo-brutalist-ui-system(新野兽派用户界面系统)
来源仓库:https://github.com/devfirexyz/ui-skills
仓库路径:skills/neo-brutalist-ui-system
安装命令:
npx skills add https://github.com/devfirexyz/ui-skills --skill neo-brutalist-ui-system
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/devfirexyz/ui-skills --skill neo-brutalist-ui-system

简介

提供新野兽派风格的界面设计与实现建议。

  • 适用于需要大胆视觉冲击或实验性 UI 设计的场景。
  • 使用时需结合现有品牌、设计系统和用户任务,不应只堆装饰元素。
  • 涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。
  • neo-brutalist-ui-system 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Neo-Brutalist UI Design System Skill

Use this skill when users ask for bold, high-contrast UI refactors, reusable design systems, or full-page styling upgrades.

This skill is design-system-first, not template-first.

  • Default behavior: preserve existing layout and content architecture.
  • Rebuild layouts only when explicitly requested.

Core Principles

  • Typography drives hierarchy more than decoration.
  • Strong structure: 2px borders, explicit separators, deliberate spacing.
  • Hard-edged surfaces: square corners by default on primary UI.
  • Direct interactions: translate + shadow reduction for active states.
  • Tokenize everything important (background/surface/text/border/accent/shadow).
  • Reuse existing app theme when present; generate missing tokens only.

Design DNA Extraction (Required First Step)

Before editing, extract project design DNA from codebase:

  1. Global styling source
  • find global CSS/theme entry (app.css, globals.css, theme.css).
  • collect color variables, font declarations, theme toggling strategy.
  1. Typography roles
  • identify display/headline font, body font, technical/mono font, optional accent font.
  • map where each role is used (hero, nav, cards, metadata, captions).
  1. Primitive inventory
  • locate core UI primitives (button, card, input, textarea, dialog, dropdown, tabs, tooltip, progress, avatar, separators).
  • detect variant API style (cva, prop variants, class maps).
  1. Layout rhythm
  • identify section cadence (bordered slices, alternating surfaces, grid separators, CTA blocks).
  • identify motion style (hover transitions, reveal animations, duration patterns).
  1. Constraints
  • preserve information architecture unless user asks for restructure.
  • preserve brand tone and color intent unless user asks to rebrand.

Scope Modes

  • component-only: update tokens and primitive components only.
  • layout-preserving (default): restyle existing pages, keep same sections/content flow.
  • layout-rebuild: redesign section architecture (explicit user request required).

Reference Pattern Library (Derived from Lawn, Applied Generically)

Typography System

  • Display/headlines:

- very high weight (800-900) - tight tracking - uppercase for key headings/CTAs where tone supports it

  • Body/support copy:

- cleaner medium/regular weight - reduced contrast tone for secondary text

  • Technical/meta text:

- monospaced role for timestamps, metrics, status labels

  • Optional accent typography:

- serif or stylistic contrast font for specific emphasis only (not everywhere)

Token Model

Prefer this token family so output works across page types:

  • --background, --background-alt
  • --surface, --surface-alt, --surface-strong, --surface-muted
  • --foreground, --foreground-muted, --foreground-subtle, --foreground-inverse
  • --border, --border-subtle
  • --accent, --accent-hover, --accent-light
  • --shadow-color, --shadow-accent
  • semantic tokens: --destructive, --success, --warning

Theme Behavior

  • Support both light and dark token sets when the project already supports them.
  • Use data-theme switching for deterministic theme control where possible.
  • If project already persists theme state (local storage or framework state), preserve that flow.
  • Do not force dark mode redesigns on light-first products unless requested.

Primitive Patterns

  • Buttons:

- bold label, often uppercase - border-2 - hard shadow - hover/active translate by 1-2px

  • Cards:

- strong border + structured internal header/content/footer spacing - title emphasis via weight/tracking, not ornament

  • Inputs/Textareas:

- hard-edged, border-forward, clear focus border/shadow - mono/meta-friendly when context is technical

  • Overlay components (dialog/dropdown/tooltip):

- maintain Radix accessibility behavior - apply same border/shadow vocabulary as core surfaces

  • Data components (tabs/progress/badges):

- high-legibility state contrast - avoid soft/ambiguous state styling

  • Exception rule:

- circular avatars are allowed when functionally expected.

Layout Patterns

Apply across landing/marketing/portfolio/dashboard:

  • Section rhythm via border dividers and controlled spacing blocks.
  • Grid separators (divide-x/divide-y or explicit borders) for feature/data matrices.
  • Contrast bands (light vs dark or muted vs strong surfaces) to define narrative steps.
  • CTA zones with the strongest type/contrast, not necessarily the loudest color.
  • Dashboard/application screens prioritize utility clarity over marketing theatrics.

Motion Patterns

  • Use fast, explicit transitions (120-200ms) for hover/active state changes.
  • Use 1-2 meaningful entrance/reveal patterns max.
  • Avoid decorative animation noise that does not improve hierarchy or feedback.

Workflow

1. Choose Intent + Scope

  • Define one-line aesthetic intent (example: "industrial editorial", "clean blocky utility").
  • Choose scope mode (default layout-preserving).

2. Establish/Map Tokens

  • If project already has tokens: map to the token model above and keep naming conventions.
  • If project lacks tokens: generate with script, then integrate.

Script: python3 scripts/generate_blocky_palette.py --base "<hex>" --accent "<hex>" --format both

3. Refactor Primitives First

  • Update primitives before page-level classes.
  • Prefer variant APIs over one-off per-page styles.
  • Keep class composition consistent (cva + shared util) when stack supports it.

4. Apply to Layouts

  • layout-preserving: restyle existing sections without changing narrative/order.
  • layout-rebuild: propose new architecture first, then implement after alignment.
  • For dashboards/apps: emphasize information density control and scanability.
  • For landing/marketing/portfolio: emphasize hierarchy and narrative rhythm.

5. QA Pass

  • Responsiveness: no broken borders/overlaps at mobile/tablet/desktop.
  • Contrast: readable foreground/background across light and dark contexts.
  • Interaction: focus-visible states are clear; hover/active states remain intentional.
  • Consistency: primitives and page sections use same token/shadow/border language.

Output Contract

Return:

  • Design DNA summary (fonts, token map, primitive inventory, layout rhythm found).
  • Changes implemented (primitives and/or layouts) with preserved vs rebuilt statement.
  • Token block updates (or mapping strategy when existing theme is reused).
  • Short rationale on hierarchy, readability, and interaction clarity.

Script Usage After Install

When installed, the script is bundled in this skill:

  • Agent run pattern:

- python3 scripts/generate_blocky_palette.py --base "<hex>" --accent "<hex>" --format both

  • Manual run pattern:

- cd <installed-skill-path>/neo-brutalist-ui-system - python3 scripts/generate_blocky_palette.py --base "#f2f1eb" --accent "#2f5f3a" --format both

Use script output as source-of-truth tokens, then map into project naming if needed.

Example Prompts

  • "Use $neo-brutalist-ui-system in layout-preserving mode; keep my current sections and apply a full design-system refactor."
  • "Use $neo-brutalist-ui-system in component-only mode and standardize button/card/input/dialog/dropdown/tabs to one tokenized style."
  • "Use $neo-brutalist-ui-system for my dashboard; keep the current IA, improve scanability, typography hierarchy, and interaction clarity."

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.41%
按下载量换算35

Claude

30.99%
按下载量换算30

Cursor

18.54%
按下载量换算18

Gemini CLI

10.1%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

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通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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