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msw-search都市固体废物搜寻

Agent Skill

msw-search 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

441

周安装

18

GitHub Stars

公开资料未说明

下载量

141
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:msw-search(都市固体废物搜寻)
来源仓库:https://github.com/msw-git/msw-ai-coding-plugins-official
仓库路径:skills/msw-search
安装命令:
npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill msw-search
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/msw-git/msw-ai-coding-plugins-official --skill msw-search

简介

msw-search 用于查找、检索和筛选相关信息,适合快速定位候选结果。

  • 适用于需要根据关键词或任务场景从来源线索中获取信息的场景。
  • 通过 npx skills add 命令安装,需结合原始 README 核验具体用法。
  • 安装前建议确认权限范围、维护状态及是否触发联网或文件读写操作。
  • msw-search 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

MSW Search

MSW has two distinct search targets. They behave differently, so they are covered in separate sections.

  1. API docs & implementation guides — Vector search that provides the details, code examples, related APIs, and implementation guidance that .d.mlua lacks.
  2. Resources — REST API to search and browse sprites, animations, sounds, resource packs, and avatars. The only path for obtaining RUIDs.

Routing Table

Request typeGo to section
"How do I implement this?", "Show me an example", "What related APIs exist?"Document search
".d.mlua only has the signature; the description is insufficient"Document search
"I don't know the API name (semantic search)"Document search (type=both)
"Implementation guide / best practice / pattern"Document search (type=document)
"I need a SpriteRUID", "Find a sprite for monster / NPC / background"Resource search
"Find an animation / sound / resource pack"Resource search
"Details for this RUID", "Similar resources"Resource search
"Avatar rendering / default avatar"Resource search

Section 1 — Document Search (APIs & Guides)

Vector search that supplies the detailed descriptions, code examples, related APIs, and implementation guides missing from .d.mlua.

Access Methods

The same vector search backend can be accessed through two paths. Results are identical.

MethodConditionUsage
MCP toolmsw-guide-mcp is connectedCall mlua_Document_Retriever, mlua_API_Retriever
Direct curlFallback when MCP is not connectedcurl "http://10.10.200.51:31817/search?q=...&type=...&limit=..."

Decision Flow

Need API-related information
│
├─ Checking signature / type / property / enum
│   → Read .d.mlua first (highest priority)
│   → If .d.mlua is insufficient, use vector search
│     (code examples, parameter details, related APIs, etc.)
│
├─ Implementation guide / pattern / best practice
│   → Vector search (type=document)
│
├─ Don't know the API name (semantic search)
│   → Vector search (type=both)
│
└─ How to access vector search:
    ├─ msw-guide-mcp connected? → MCP tool
    └─ Not connected → curl

API Research Order

Priority 1 —.d.mlua (always first)

If you know the API name, always read .d.mlua first. Signatures, types, properties, event parameters, and enum values can be confirmed here accurately.

Path: Environment/NativeScripts/{Component,Service,Event,Enum,Logic,Misc}/Name.d.mlua

SituationExample
Confirm method signature"Does TransformComponent have SetPosition?"
Property type / existence"What is the type of SpriteRendererComponent.RUID?"
Event parameter structure"What are the AttackEvent constructor parameters?"
List of enum values"What are the BodyMoveType values?"
Method existence"What methods does SpawnService have?"

Priority 2 — Vector search (when.d.mlua is not enough)

.d.mlua contains only signatures and lacks detailed descriptions and examples. Use vector search when you need any of the following.

SituationSearch typeExample query
Need a code exampleapiAIComponent example, BehaviorTree usage
Parameter detailsapiBadgeService GetBadgeInfosAndWait parameters
Related API cross-referencesapiAttackComponent related, HitComponent
ScriptOverridable checkapiAttackComponent CalcCritical override
Don't know the API namebothdamage calculation, inventory save
"How do I …?" implementation guidedocumenthow to make inventory system
Pattern / best practicedocumentcollision detection best practice
MCP mapping: mlua_API_Retriever = type=api, mlua_Document_Retriever = type=document.

MCP Tool Usage

When msw-guide-mcp is connected:

ToolMaps to typeDescription
mlua_API_RetrieverapiAPI details for Service / Component / Misc etc. (signatures, parameters, examples)
mlua_Document_RetrieverdocumentAuthoring manuals, guidelines, MLua usage, and other document-style material
Tool names and parameters follow the latest MCP schema.

Connection check: If a tool call errors out, it is not connected — fall back to curl.


Direct curl Usage

When msw-guide-mcp is not connected:

GET http://10.10.200.51:31817/search?q={query}&type={type}&limit={limit}
ParameterRequiredValueDescription
qOstringSearch query (natural language or API name)
typeXapi \document \bothSearch scope (default: both)
limitXintegerMax results (default: 5)

How to choose type

Intenttype
Specific API spec (parameters, return type, example)api
Implementation guidance (how-to, tutorial, concept)document
Ambiguous or broad scopeboth

Usage Examples

# Specific API details + example
curl "http://10.10.200.51:31817/search?q=AIComponent&type=api&limit=5"

# Implementation guide
curl "http://10.10.200.51:31817/search?q=how+to+make+an+inventory+system&type=document&limit=5"

# Semantic search (when exact API name is unknown)
curl "http://10.10.200.51:31817/search?q=collision+detection&type=both&limit=10"

Response Format

{
  "results": "formatted text with matching documents (title, section, content)"
}

Error Handling

CodeMeaningAction
503Service is starting upRetry after a short wait
500Internal error (OpenSearch)Fall back to .d.mlua files
Connection failureService not runningFall back to .d.mlua files

.d.mlua vs Search — Information Comparison

.d.mlua is a type stub (~29 lines); Search returns the full document (254+ lines).

Information.d.mluaSearch
Method signature / typesOO
Property declarationsOO
Detailed method description (DetailDesc)XO
Code examples (AdditionalPageContent)XO
Per-parameter descriptionsXO
Related APIs (SeeAlsoAPIs)XO
Related guides (SeeAlsoGuides)XO
ScriptOverridable flagXO
SyncDirectionPartialO
Localized descriptions (Ko/Ja/Es/Zh)XO

Maker Editor Syntax →.mlua Conversion Rules

Code examples in search results use Maker Editor syntax. They must be converted before being used in a local .mlua file.

ItemMaker Editor.mlua fileNote
Override declarationoverride integer CalcDamage(...)method integer CalcDamage(...)overridemethod
Block{...}... endBraces → end
Exec space[server only] or omitted@ExecSpace("ServerOnly")Annotation must be explicit
PropertyProperty: int32 Score = 0@Sync property int32 Score = 0Add @Sync if synced
Type intintintegerC# int → mlua integer
Type numbernumbernumberSame (double)
Type floatfloatfloatSame (single)
number (64-bit double) and float (32-bit single) are assignable to each other but remain distinct types. Follow the .d.mlua declaration.

Conversion example — AttackComponent from search results:

-- Maker Editor syntax (search result)
override int CalcDamage(Entity attacker, Entity defender, string attackInfo) {
    return 50
}
override boolean CalcCritical(Entity attacker, Entity defender, string attackInfo) {
    return _UtilLogic:RandomDouble() < 0.3
}
-- Converted to .mlua
@ExecSpace("ServerOnly")
method integer CalcDamage(Entity attacker, Entity defender, string attackInfo)
    return 50
end

@ExecSpace("ServerOnly")
method boolean CalcCritical(Entity attacker, Entity defender, string attackInfo)
    return _UtilLogic:RandomDouble() < 0.3
end

Section 2 — Resource Search (Sprite / Animation / Sound / Resource Pack / Avatar)

REST API for searching and browsing MSW resources. Never guess or fabricate a RUID — always obtain one through this API.

Base URL

https://resourcesearch-api.future.msw.nxdev.kr
  • No authentication (public API)
  • All endpoints use the /v3/ prefix
  • Content-Type: application/json; charset=utf-8 (for POST requests)
  • Recommended timeout: 15 seconds

POST body rule — always use a temp file, never inline -d '...'

For every POST endpoint in this section (/v3/search/resources, /v3/resources/batch, /v3/avatar/render), write the JSON body to a temp file first and call curl with --data-binary "@file":

REQ="$TMPDIR/msw_req.json"
cat > "$REQ" <<'JSON'
{ "query": "주황버섯", "types": ["resource_pack"], "categories": ["mob"], "limit": 5 }
JSON

curl -s -X POST https://resourcesearch-api.future.msw.nxdev.kr/v3/search/resources \
  -H "Content-Type: application/json; charset=utf-8" \
  --data-binary "@$REQ"

Why: passing JSON inline (-d '{"query":"주황버섯",...}') frequently breaks on non-ASCII input (Korean / Japanese / Chinese / emoji). The shell re-encodes the argument and the server returns:

{ "detail": "There was an error parsing the body" }

The temp-file pattern also sidesteps the extra quoting/escaping required on Windows (PowerShell, Git Bash). Apply it uniformly even when the body is ASCII-only, so the recipe stays identical across platforms and languages.

On Windows PowerShell, use $env:TEMP\msw_req.json instead of $TMPDIR/msw_req.json and write the file with Set-Content -Encoding utf8 (or Out-File -Encoding utf8). The --data-binary "@file" part is unchanged.

Resource Types

typeDescription
spriteStatic image (PNG)
animationclipFrame-based animation
resource_packFinished asset bundling sprites + animations + sounds
soundSound / audio clip

Categories

categoryDescription
mobMonster
npcNPC
mapMap / background / terrain
itemItem
effectEffect
skillSkill
uiUI element

RUID

A 32-character hex string that uniquely identifies every resource. Example: "0017da7385e04bc4b2ddbe5949b4b462"

  • The id field in search results is the RUID
  • assetGuid is a separate Unity asset GUID (used in spawn_preset)
  • Never guess or fabricate a RUID — always obtain it from an API response

Common Response Fields

{
  "id": "32-char hex RUID",
  "type": "sprite|animationclip|resource_pack|sound",
  "category": "mob|npc|map|item|effect|skill|ui",
  "names": {
    "ko": ["Korean name"],
    "en": ["English name"]
  },
  "assetGuid": "Unity asset GUID (may or may not exist)",
  "payload": {
    "width": 64,
    "height": 64,
    "thumbnail": "https://...",
    "pivot": {"x": 32, "y": 32},
    "frames": [],
    "elements": []
  }
}

Endpoint Summary

MethodEndpointPurpose
POST/v3/search/resourcesNatural-language semantic search
GET/v3/search/resources/similar/{ruid}Find similar resources
GET/v3/resources/{ruid}Single resource details
POST/v3/resources/batchBatch fetch multiple resources
GET/v3/resources/tags/{ruid}AI-generated multilingual tags
GET/v3/resourcesList by type / category
GET/v3/resources/randomRandom resource recommendation
GET/v3/resources/packs/{pack_id}Resource pack details + components
GET/v3/avatars/defaultsDefault avatar body / head RUIDs
GET/v3/avatars/{ruid}Avatar item details
POST/v3/avatar/renderRender an avatar

Resource Routing Guide

SituationEndpoint to useReference file
"Find a slime sprite"POST /v3/search/resourcesreferences/resource/search.md
"Any more monsters like this one?"GET /v3/search/resources/similar/{ruid}references/resource/search.md
"Details for RUID abc123"GET /v3/resources/{ruid}references/resource/detail.md
"Show me a list of monster sprites"GET /v3/resourcesreferences/resource/browse.md
"What's inside this resource pack?"GET /v3/resources/packs/{pack_id}references/resource/browse.md
"Render an avatar"POST /v3/avatar/renderreferences/resource/avatar.md

Typical Workflow

1. Semantic search (POST /v3/search/resources) → obtain RUID
2. Detail lookup (GET /v3/resources/{ruid}) → inspect payload
3. For resource packs → pack details (GET /v3/resources/packs/{pack_id}) → individual element RUIDs
4. Assign the individual RUID to SpriteRendererComponent.SpriteRUID
For detailed Request/Response of each endpoint, refer to the files under references/resource/.

Shared Tips

  1. Keyword choice — Use the exact name if you know it; natural-language Korean/English also works.
  2. Adjust limit — Use a larger value (10+) for broad exploration, smaller (3) for precise lookups.
  3. When search fails:

- Document search fails → read .d.mlua directly and check mod/APIMetadata/ JSON. - Resource search fails → retry with synonyms or a different category; browse with GET /v3/resources by type/category. - POST returns {"detail":"There was an error parsing the body"} → you almost certainly used inline -d '{...}' with a non-ASCII value. Switch to the temp-file pattern (--data-binary "@file") described in Section 2.

  1. Composite queries are allowed — e.g. AttackComponent CalcCritical for docs, red slime jump for resources.
  2. No guessing — Never guess API names, RUIDs, or enum values; always confirm via search or references.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.56%
按下载量换算52

Claude

31.27%
按下载量换算44

Cursor

18.07%
按下载量换算25

Gemini CLI

9.51%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

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来源信息

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