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motion-graphics动态图形

Agent Skill

motion-graphics 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

699

周安装

28

GitHub Stars

250

下载量

226
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:motion-graphics(动态图形)
来源仓库:https://github.com/rohitg00/manim-video-generator
仓库路径:skills/motion-graphics
安装命令:
npx skills add https://github.com/rohitg00/manim-video-generator --skill motion-graphics
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/rohitg00/manim-video-generator --skill motion-graphics

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合整理仓库状态与协作事项。

  • 适用于围绕代码变更、仓库维护或团队协作进行信息梳理的场景。
  • 通过 npx skills add 命令从 GitHub 仓库安装,需确认权限和维护状态。
  • 使用前建议核实是否会触发联网、命令执行或文件读写操作。
  • motion-graphics 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Motion Graphics Skill

The Motion Graphics skill creates visually striking animations focused on aesthetic impact, perfect for titles, intros, and attention-grabbing content.

Design Principles

The 4 S's of Motion Graphics

  • Style: Consistent visual language throughout
  • Surprise: Unexpected movements that delight
  • Smoothness: Fluid transitions and easing
  • Simplicity: Clean design, no visual clutter

Motion Design Fundamentals

  • Anticipation: Small movement before main action
  • Follow-through: Elements continue after stopping
  • Overshoot: Go past, then settle into place
  • Squash & Stretch: Emphasize weight and impact

Rules

rules/kinetic-typography.md

Creating impactful text animations that convey emotion.

rules/timing-and-easing.md

Professional easing curves and timing patterns.

rules/visual-hierarchy.md

Directing attention through size, color, and motion.

rules/brand-consistency.md

Maintaining consistent style across animations.

Templates

Kinetic Typography - Word by Word

from manim import *

class KineticTypography(Scene):
    def construct(self):
        self.camera.background_color = "#1a1a2e"

        words = ["The", "Future", "Is", "NOW"]
        colors = [WHITE, BLUE, WHITE, YELLOW]

        for word, color in zip(words, colors):
            text = Text(word, font_size=96, color=color, weight=BOLD)

            # Dramatic entrance
            text.scale(0)
            self.add(text)
            self.play(
                text.animate.scale(1),
                rate_func=rate_functions.ease_out_back,
                run_time=0.4
            )
            self.wait(0.3)

            # Exit with style
            self.play(
                text.animate.shift(UP * 2).set_opacity(0),
                rate_func=rate_functions.ease_in_cubic,
                run_time=0.3
            )
            self.remove(text)

        # Final combination
        final = Text("THE FUTURE IS NOW", font_size=48, color=GOLD)
        self.play(Write(final), run_time=1)
        self.play(Indicate(final, scale_factor=1.1, color=WHITE))

Logo Reveal - Particle Assemble

from manim import *
import random

class LogoReveal(Scene):
    def construct(self):
        self.camera.background_color = "#0a0a0a"

        # Create logo text
        logo = Text("BRAND", font_size=120, color=WHITE, weight=BOLD)

        # Create particles that will form the logo
        particles = VGroup()
        for _ in range(100):
            dot = Dot(
                point=[random.uniform(-7, 7), random.uniform(-4, 4), 0],
                radius=0.05,
                color=random_color()
            )
            particles.add(dot)

        self.add(particles)

        # Swirl particles
        self.play(
            *[Rotating(p, radians=PI * 2, about_point=ORIGIN)
              for p in particles],
            run_time=1.5,
            rate_func=rate_functions.ease_in_out_sine
        )

        # Converge to logo position
        self.play(
            FadeOut(particles),
            FadeIn(logo, scale=0.5),
            run_time=0.8
        )

        # Glow effect
        glow = logo.copy().set_color(BLUE).set_opacity(0.5)
        self.play(
            glow.animate.scale(1.2).set_opacity(0),
            run_time=0.5
        )
        self.remove(glow)

        self.wait()

Title Sequence - Slide & Stack

from manim import *

class TitleSequence(Scene):
    def construct(self):
        self.camera.background_color = "#16213e"

        # Main title
        title = Text("EPISODE ONE", font_size=72, color=WHITE)
        subtitle = Text("The Beginning", font_size=36, color=BLUE_C)

        # Slide in from sides
        title.shift(LEFT * 10)
        subtitle.shift(RIGHT * 10)

        self.add(title, subtitle)

        self.play(
            title.animate.move_to(UP * 0.5),
            subtitle.animate.move_to(DOWN * 0.5),
            run_time=0.8,
            rate_func=rate_functions.ease_out_cubic
        )

        # Add decorative lines
        line_left = Line(LEFT * 3, LEFT * 0.5, color=GOLD, stroke_width=2)
        line_right = Line(RIGHT * 0.5, RIGHT * 3, color=GOLD, stroke_width=2)

        lines = VGroup(line_left, line_right).next_to(title, UP, buff=0.3)

        self.play(
            Create(line_left),
            Create(line_right),
            run_time=0.5
        )

        # Fade all together
        self.wait(2)
        self.play(
            FadeOut(VGroup(title, subtitle, lines), shift=UP),
            run_time=0.6
        )

Text Glitch Effect

from manim import *

class GlitchText(Scene):
    def construct(self):
        self.camera.background_color = "#000000"

        text = Text("GLITCH", font_size=96, color=WHITE, weight=BOLD)

        # Create glitch copies
        red_copy = text.copy().set_color(RED).shift(LEFT * 0.05 + UP * 0.02)
        blue_copy = text.copy().set_color(BLUE).shift(RIGHT * 0.05 + DOWN * 0.02)

        self.add(red_copy, blue_copy, text)

        # Glitch animation
        for _ in range(5):
            # Random offset
            self.play(
                red_copy.animate.shift(RIGHT * 0.1),
                blue_copy.animate.shift(LEFT * 0.1),
                run_time=0.05
            )
            self.play(
                red_copy.animate.shift(LEFT * 0.1),
                blue_copy.animate.shift(RIGHT * 0.1),
                run_time=0.05
            )

        # Settle
        self.play(
            red_copy.animate.move_to(text.get_center()),
            blue_copy.animate.move_to(text.get_center()),
            run_time=0.2
        )

        self.remove(red_copy, blue_copy)
        self.wait()

Counter Animation

from manim import *

class CounterAnimation(Scene):
    def construct(self):
        self.camera.background_color = "#1a1a2e"

        # Value tracker
        counter = ValueTracker(0)

        # Dynamic text
        number = always_redraw(lambda: Text(
            f"{int(counter.get_value()):,}",
            font_size=120,
            color=WHITE,
            weight=BOLD
        ))

        label = Text("SUBSCRIBERS", font_size=32, color=BLUE_C)
        label.next_to(number, DOWN, buff=0.5)

        self.add(number, label)

        # Animate count
        self.play(
            counter.animate.set_value(1000000),
            run_time=3,
            rate_func=rate_functions.ease_out_cubic
        )

        # Celebration effect
        self.play(
            Indicate(number, scale_factor=1.2, color=GOLD),
            run_time=0.5
        )

Easing Functions Reference

EffectRate FunctionUse Case
SmoothsmoothGeneral purpose
Dramatic entranceease_out_backPop-in effects
Gentle exitease_in_cubicFade outs
Bouncyease_out_bouncePlayful motion
Snappyease_out_expoQuick, impactful
Naturalease_in_out_sineOrganic movement
LinearlinearConstant speed

Color Palettes

Neon Cyberpunk

NEON_PINK = "#ff00ff"
NEON_BLUE = "#00ffff"
NEON_GREEN = "#00ff00"
DARK_BG = "#0a0a0a"

Corporate Professional

CORP_BLUE = "#0066cc"
CORP_GRAY = "#333333"
CORP_WHITE = "#ffffff"
CORP_ACCENT = "#ff6600"

Minimal Modern

MIN_BLACK = "#1a1a1a"
MIN_WHITE = "#f5f5f5"
MIN_GRAY = "#888888"
MIN_ACCENT = "#3366ff"

Best Practices

  1. Less is more - Restraint makes key moments impactful
  2. Timing is everything - Wrong timing kills good animation
  3. Consistency builds trust - Same style throughout
  4. Sound design matters - Design with audio in mind
  5. Test on target platform - Different devices, different experience

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.91%
按下载量换算79

Claude

30.96%
按下载量换算70

Cursor

20.7%
按下载量换算47

Gemini CLI

8.99%
按下载量换算20

安全审计

Gen Agent Trust Hub

可疑

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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