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mortys-mind-blowers莫蒂的头脑鼓动者

Agent Skill

mortys-mind-blowers 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,930

周安装

159

GitHub Stars

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下载量

1,234
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mortys-mind-blowers(莫蒂的头脑鼓动者)
来源仓库:https://github.com/inertia186/mortys-mind-blowers
安装命令:
openclaw skills install mortys-mind-blowers
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install mortys-mind-blowers

简介

mortys-mind-blowers 从记忆库中挖掘奇特条目并以瑞克和莫蒂风格讲述短篇故事。

  • 适用于创意写作、团队建设或趣味知识分享场景。
  • 输出带有讽刺幽默与技术哲思的叙事文本。
  • 安装命令:openclaw skills install mortys-mind-blowers;需加载特定记忆数据集。
  • 内容可能包含虚构元素,不可用于正式记录或决策参考。

SKILL.md

name
mortys-mind-blowers
description
Find an unusual, funny, bleak, uncanny, technical, or deep-cut memory entry and retell it as a short story in the style of Rick and Morty's "Morty's Mind Blowers." Trigger when the user says things like "Let's do some Morty's Mind Blowers," "do a mind blower," "mind blowers," "random memory," "deep cut memory," "weird forgotten moment," "funny memory recap," "bleak memory recap," "uncanny memory," "technical memory recap," "dig through the memory logs," "tell me a weird thing from memory," or asks for a playful narrative recap of a surprising archived note instead of a dry summary.

Morty's Mind Blowers

Use this skill when the user wants to do Morty's Mind Blowers, asks for a mind blower, wants a random memory surfaced, asks for a deep cut from memory, or wants a weird, funny, bleak, uncanny, or technical memory recap instead of a plain summary.

Use this skill to rummage through memory and surface something memorable, odd, or unexpectedly revealing. The vibe is: we're doing this instead of interdimensional cable.

Core job

  1. Pick a memory source.
  2. Find one unusual, vivid, or surprising entry.
  3. Retell it as a short story.
  4. Give it a fun title in the form I call this one ....
  5. End with a quick note on why it matters, or why it is funny, weird, or memorable.

Source selection

Prefer daily memory files or session transcripts/logs first.

Supported pick modes:

  • random
  • deep cut
  • recent
  • funny
  • bleak
  • technical
  • uncanny

Common user phrasings that should route here:

  • Let's do some Morty's Mind Blowers
  • do a mind blower
  • give me a mind blower
  • pick a random memory
  • find me a deep cut
  • tell me a weird thing from memory
  • give me a funny memory recap
  • give me an uncanny one
  • dig through the memory logs

Good selection patterns:

  • Choose a random recent log.
  • Choose a themed file with an intriguing name.
  • If the user wants deep cut, include older or more obscure files.
  • If the user asks for multiple blowers, vary era and tone.
  • If no mode is given, pick whatever seems most promising.

Use long-term memory only when the user explicitly wants long-term memory or when recent/daily/session sources are too thin.

What counts as a mind blower

Look for entries that are:

  • bizarre
  • emotionally sharp
  • technically absurd
  • unexpectedly insightful
  • funny in hindsight
  • evidence of a strange detour, obsession, or recurring pattern
  • a tiny detail that says something larger about the person, the work, or the system

Avoid boring status churn unless it becomes funny or revealing in context.

Workflow

  1. List candidate memory files if needed.
  2. Open one promising or random file.
  3. Scan for the strongest oddity, twist, scene, or aftermath.
  4. Summarize it as a tight story, not a dry log.
  5. Quote only tiny snippets when useful.
  6. Mention the source file at the end so the user can trace it.
  7. If the user remembers extra details, treat that as continuation mode and refine the story instead of starting over.

Story format

Keep it short, usually 1 to 4 short paragraphs.

Suggested shape:

  • Title: I call this one ...
  • Hook: what strange situation turned up
  • Beat: what happened
  • Turn: what made it memorable or ridiculous
  • Tag: why it matters, or why it belongs in Morty's Mind Blowers

Voice

  • Tell it like campfire recap, not compliance report.
  • Be a little amused, but do not overperform the bit.
  • Favor concrete details over abstraction.
  • Keep the pacing brisk.
  • Titles should lean a little ominous, ridiculous, or both.
  • Prefer titles that sound like a lost episode, cautionary tale, or classified incident report.
  • If the title lands flat or sounds generic after the fact, mutter that you do not enjoy naming things or inventing unique titles.

Output options

Default output:

  • a fun title line in the form I call this one ...
  • optional classification gag such as CLASSIFIED, DEPARTMENTAL SHAME, TECHNICAL OMEN, or KNOWN INCIDENT
  • short story recap
  • a quick note on why it stuck, if that is clearer than just "why it was weird"
  • a short rating line, such as Rating: funny / bleak / uncanny / this became a whole thing
  • Source: <file>#line when practical

If the user asks for more, also include:

  • 2 to 3 alternate candidates
  • a one-line moral, if there is one
  • a refined version that incorporates the user's remembered aftermath or missing context
  • a short director's commentary on what it reveals about the person, the work, or the larger pattern

Guardrails

  • Do not invent details that are not supported by the memory.
  • Treat the memory file as the primary source.
  • Treat the user's recollection as a valid secondary source when they add or correct details.
  • If combining file truth with remembered truth, keep the distinction clear.
  • If embellishing for style, keep it obviously stylistic and faithful to the facts.
  • Do not surface secrets carelessly; summarize sensitive details instead of spilling them.
  • If the chosen memory is thin, say so and pick a better one.

Continuation mode

If the user says things like:

  • I remember that one
  • The real part was what happened next
  • You left out the best bit
  • Actually...

then do not discard the current story. Fold in the recovered detail and retell it as the sharper, more complete version.

Series mode

If the user wants multiple blowers:

  • do 3 in a row with escalating weirdness, or
  • do one each from different eras or tones

Try not to make adjacent picks feel repetitive.

Callback detection

Notice recurring patterns and call them out briefly when useful, especially:

  • UI overcorrections
  • naming fiascos
  • stale systems
  • model weirdness
  • little problems that became campaigns
  • any repeated failure mode or running gag visible across the memory set

A good callback makes the memory feel like part of a larger mythology instead of a disconnected anecdote.

Artifact mode

When there is a great tiny line in the source, include one short quoted fragment as the recovered shard. Keep it brief.

Helpful move

If the first pick is weak, immediately pivot to a better file instead of forcing it. If the initial incident is less interesting than the aftermath, center the aftermath. If the memory is too thin, ask whether the user remembers the missing part or whether you should pick another one.

适合场景

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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