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mobile-ux移动用户体验

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

220

周安装

9

GitHub Stars

2

下载量

71
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mobile-ux(移动用户体验)
来源仓库:https://github.com/pluginagentmarketplace/custom-plugin-ux-design
仓库路径:skills/mobile-ux
安装命令:
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-ux-design --skill mobile-ux
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pluginagentmarketplace/custom-plugin-ux-design --skill mobile-ux

简介

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化,适合生成 UI 方案或检查视觉一致性。

  • 适用于移动端界面结构整理、组件层级改进和响应式表现检查等设计场景。
  • 通过 GitHub 仓库安装,使用 npx skills add 命令添加技能,需结合现有品牌和设计系统使用。
  • 涉及真实页面改动时应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。
  • mobile-ux 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Mobile UX Skill

Atomic Skill: Design native-feeling mobile experiences for iOS and Android platforms

Purpose

This skill provides platform-specific guidance for creating optimal mobile user experiences.

Skill Invocation

Skill("custom-plugin-ux-design:mobile-ux")

Parameter Schema

Input Parameters

interface MobileUXParams {
  // Required
  task: "ios" | "android" | "cross-platform" | "responsive" | "gesture";
  scope: string;

  // Optional
  platform_priority?: "ios" | "android" | "equal";
  app_type?: "native" | "hybrid" | "pwa";
  device_targets?: ("phone" | "tablet" | "foldable")[];
  os_versions?: {
    ios?: string;
    android?: string;
  };
}

Validation Rules

task:
  type: enum
  required: true
  values: [ios, android, cross-platform, responsive, gesture]

scope:
  type: string
  required: true
  min_length: 5

platform_priority:
  type: enum
  default: "equal"

Execution Flow

MOBILE UX EXECUTION
────────────────────────────────────────────

Step 1: ANALYZE REQUIREMENTS
├── Identify target platforms
├── Define device matrix
└── Set priority platform

Step 2: RESEARCH GUIDELINES
├── Review platform HIG
├── Study native patterns
└── Identify constraints

Step 3: DESIGN PATTERNS
├── Navigation structure
├── Touch interactions
├── Platform-specific components
└── Gesture mapping

Step 4: ADAPT FOR PLATFORMS
├── iOS adaptations
├── Android adaptations
├── Cross-platform unification
└── Responsive breakpoints

Step 5: VALIDATE
├── Test on device matrix
├── Verify platform compliance
└── Document exceptions

────────────────────────────────────────────

Retry Logic

retry_config:
  max_attempts: 3
  backoff_type: exponential
  initial_delay_ms: 1000
  max_delay_ms: 10000
  retryable_errors:
    - DEVICE_SYNC_FAILED
    - PREVIEW_TIMEOUT

Logging Hooks

interface MobileUXLog {
  timestamp: string;
  event: "pattern_selected" | "adaptation_created" | "device_tested";
  platform: string;
  device: string;
  compliance_score: number;
}

Learning Modules

Module 1: iOS Human Interface Guidelines

iOS DESIGN PRINCIPLES
├── Clarity (legible, clear icons)
├── Deference (content first)
├── Depth (layers, motion)

iOS NAVIGATION
├── Tab bar (5 max)
├── Navigation bar
├── Tool bar
├── Side bar (iPad)
└── Search

iOS COMPONENTS
├── SF Symbols
├── System controls
├── Sheets
├── Popovers
└── Action sheets

Module 2: Material Design 3

MATERIAL PRINCIPLES
├── Material as metaphor
├── Bold, graphic, intentional
├── Motion provides meaning

MATERIAL NAVIGATION
├── Bottom navigation
├── Navigation drawer
├── Navigation rail
├── Tabs
└── Search

MATERIAL COMPONENTS
├── FAB (Floating Action Button)
├── Cards
├── Chips
├── Dialogs
└── Bottom sheets

Module 3: Touch & Gestures

TOUCH TARGETS
├── iOS: 44x44 pt minimum
├── Android: 48x48 dp minimum
├── Spacing: 8dp between targets

STANDARD GESTURES
├── Tap (select, activate)
├── Long press (context menu)
├── Swipe (navigate, actions)
├── Pinch (zoom)
├── Rotate (rotate content)
├── Pan (scroll, move)
└── Edge swipe (back navigation)

GESTURE CONFLICTS
├── System gesture areas
├── Platform-specific gestures
└── Custom gesture rules

Module 4: Responsive Mobile Design

BREAKPOINTS
├── Small phone: 320-375pt
├── Regular phone: 375-414pt
├── Large phone: 414-428pt
├── Small tablet: 768-834pt
├── Large tablet: 834-1024pt
└── Foldable: Variable

ADAPTIVE LAYOUTS
├── Compact (phone portrait)
├── Regular (phone landscape, tablet)
├── Expanded (tablet landscape)

SAFE AREAS
├── Status bar
├── Home indicator
├── Notch/Dynamic Island
├── Gesture areas
└── Camera cutouts

Module 5: Platform Optimization

PERFORMANCE
├── 60fps animations
├── Lazy loading
├── Image optimization
├── Memory management
└── Network efficiency

NATIVE FEEL
├── Platform animations
├── Haptic feedback
├── System sounds
├── Platform typography
└── Native controls

Platform Comparison

AspectiOS (HIG)Android (Material)
Touch target44x44 pt48x48 dp
NavigationTab bar (bottom)Bottom nav / Drawer
Back navigationSwipe edge, buttonSystem back
TypographySF ProRoboto
IconsSF SymbolsMaterial Icons
ElevationSubtleCard elevation
HapticsTaptic EngineVibration patterns

Error Handling

Error CodeDescriptionRecovery
MUX-001Touch target too smallIncrease size
MUX-002Platform violationUse native pattern
MUX-003Gesture conflictRedesign gesture
MUX-004Safe area ignoredAdd insets
MUX-005Layout overflowUse flexible layout

Troubleshooting

Problem: App doesn't feel native

Diagnosis:
├── Check: Navigation patterns
├── Check: Component usage
├── Check: Animation timing
└── Solution: Align with platform

Steps:
1. Audit against HIG/Material
2. Replace custom with native
3. Match platform animations
4. Test with platform users

Problem: Touch interactions unreliable

Diagnosis:
├── Check: Touch target sizes
├── Check: Gesture areas
├── Check: Feedback timing
└── Solution: Optimize touch

Steps:
1. Measure all targets
2. Increase to minimum
3. Add haptic feedback
4. Test with real devices

Unit Test Templates

describe("MobileUXSkill", () => {
  describe("platform compliance", () => {
    it("should meet iOS touch target requirements", async () => {
      const result = await invoke({
        task: "ios",
        scope: "button component"
      });
      expect(result.touch_target.width).toBeGreaterThanOrEqual(44);
      expect(result.touch_target.height).toBeGreaterThanOrEqual(44);
    });

    it("should meet Android touch target requirements", async () => {
      const result = await invoke({
        task: "android",
        scope: "button component"
      });
      expect(result.touch_target.width).toBeGreaterThanOrEqual(48);
      expect(result.touch_target.height).toBeGreaterThanOrEqual(48);
    });
  });

  describe("responsive adaptation", () => {
    it("should provide breakpoint specifications", async () => {
      const result = await invoke({
        task: "responsive",
        scope: "navigation layout"
      });
      expect(result.breakpoints.compact).toBeDefined();
      expect(result.breakpoints.regular).toBeDefined();
    });
  });
});

Quality Metrics

MetricTargetMeasurement
Platform compliance> 95%HIG/Material audit
Touch target compliance100%Size verification
Device coverage> 90%Matrix testing
Performance score> 90Lighthouse/tools

Version History

VersionDateChanges
1.0.02025-12-30Production-grade upgrade

适合场景

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02

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能力 3

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能力 4

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

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按下载量换算13

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按下载量换算6

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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