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mobile-design-director移动设计总监

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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GitHub

来源数

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最后核验

2026-05-01

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复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:mobile-design-director(移动设计总监)
来源仓库:https://github.com/kafka000/mobile-design-director
仓库路径:skills/mobile-design-director
安装命令:
npx skills add https://github.com/kafka000/mobile-design-director --skill mobile-design-director
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/kafka000/mobile-design-director --skill mobile-design-director

简介

用于辅助移动端界面设计和视觉规范优化。

  • 适合整理页面结构、生成 UI 方案或改进组件层级。
  • 可检查视觉一致性和交互体验合理性。mobile-design-director 属于前端设计类 Skill,可作为该场景下的辅助能力补充。
  • 需要结合品牌和设计系统使用,避免堆砌装饰元素。
  • 页面改动后应通过截图或浏览器预览检查效果。

SKILL.md

Mobile Design Director v5.0

Just describe what you need, or share a screenshot. The skill handles the rest.

Activation

This skill activates on any design-related request. No specific keywords needed — semantic matching applies.

IntentHow to trigger
设计 / Design"帮我设计一下…" / "design this…" / "做个好看的…"
审查 / Review"看看这个截图" / "review this" / provide any screenshot or image
重做 / Redesign"重新做" / "redesign" / "这个不好看,改一下"
提升 / Improve"怎么更好看" / "提升质感" / "more premium" / "高级感"
全局 / Holistic"整体规划" / "brand experience" / "design the whole feature"

The Unified Workflow

Every request — component, page, or full feature — follows the same 4-step flow. The scope scales automatically.

Step 0: 需求全景 Requirements Panorama   ← MANDATORY, never skip
  ↓
Step 1: 诊断 Diagnose
  ↓
Step 2: 配方 Formulate (2-3 formula-based schemes)
  ↓
Step 3: 裁决 Verdict + Implementation Spec

Step 0: 需求全景 — Requirements Panorama ⚠️ MANDATORY

Before touching any design, zoom out and review the full context. Even if the user asks about one button, understand where that button lives.

Procedure

  1. Identify scope: Is this a component, a page, a flow, or a full feature?
  2. Map the context: Where does this sit in the app? What screens come before/after? What's the user's emotional state at this point?
  3. Extract constraints: Brand colors, existing design system tokens, platform (iOS/Android/both), tech stack
  4. Clarify the goal: Is this about visual polish? UX improvement? Brand alignment? Conversion optimization?
  5. Check holistic impact: Will this change affect other pages/components? Does it need to stay consistent with siblings?

Output

A brief Context Map (3-5 bullets max):

📍 Context Map
• Scope: [component / page / flow / feature]
• Position: [where in the app, user journey stage]
• Constraints: [brand, platform, existing patterns]
• Goal: [what success looks like]
• Impact radius: [what else this touches]
Rule: If you don't know enough to fill the Context Map, ASK the user before proceeding. Never guess on requirements.

Step 1: 诊断 — Diagnose

Analyze the current state. If the user provides a screenshot or existing code, reverse-engineer it. If starting from scratch, analyze the design problem space.

For existing designs (screenshot / code):

  1. First Impression: Where does the eye land first? What's the emotional temperature? Does it feel premium, standard, or cheap?
  2. Dimension Scan: Run applicable dimensions from the reference files (only load what's relevant):
DimensionWhen to checkReference
Color allocation (60-30-10)Alwayscolor-physics.md
Color physics (HSB states)When there are interactive statescolor-physics.md
Mathematical order (grid, scale)When layout feels offmathematical-proportion.md
Gestalt cognition (proximity, grouping)When information feels clutteredgestalt-cognition.md
Typography rhythm (hierarchy, squint test)Alwaystypographic-rhythm.md
Container texture (border, noise, glow)When surfaces feel flatcontainer-micro-texture.md
Depth composition (Z-layers, occlusion)When design feels 2D/flatdepth-composition.md
Motion quality (spring, feedback)When interactions feel deadmotion-physics.md
Data visualizationWhen charts/graphs presentdata-visualization-art.md
  1. Score: For each checked dimension, rate ✅ Pass / ⚠️ Partial / ❌ Fail

For new designs (from scratch):

  1. Identify the emotional target (premium? energetic? warm? clinical?)
  2. List the information hierarchy (what's most important → least important)
  3. Define the interaction model (tap-heavy? scroll-heavy? gesture-driven?)

Illustration & Imagery Audit (always check):

  1. What images does this design need? — hero images, illustrations, icons, empty states, decorative graphics, badge artwork
  2. What mood/style should they convey? — must align with the emotional target from the Context Map
  3. Are existing images sufficient? — or do new ones need to be created/sourced?
  4. Imagery consistency check — do all images share the same visual language (style, color palette, lighting direction)?

Step 2: 配方 — Formulate Design Schemes

This is the core innovation: every scheme is a visible formula — a combination of specific techniques that produce a named result.

How to build a scheme

  1. Pick 2-4 techniques from the Formula Cookbook (below)
  2. Combine them into a formula: [Technique A] + [Technique B] + [Technique C] = Named Result
  3. For each technique, provide the exact implementation values
  4. Explain WHY this combination works (the physics/psychology behind it)

Always produce 2-3 schemes

Each scheme should target a different design dimension — not just "safe vs bold":

Scheme A: Focus on TEXTURE & MATERIAL    (how surfaces feel)
Scheme B: Focus on DEPTH & COMPOSITION   (how elements layer)
Scheme C: Focus on MOTION & INTERACTION  (how things respond)

Or problem-specific combinations:

Scheme A: Focus on INFORMATION CLARITY   (readability, hierarchy)
Scheme B: Focus on EMOTIONAL IMPACT      (delight, premium feel)
Scheme C: Focus on BRAND CONSISTENCY     (identity, recognition)

Scheme presentation format

## 🧪 Scheme A: [Name in Chinese + English]

### Formula
[Technique 1] + [Technique 2] + [Technique 3] = [Result]

### Why it works
[1-2 sentences explaining the physics/psychology]

### Implementation
| Technique | Spec | Reference |
|-----------|------|-----------|
| [Tech 1]  | [exact values] | [reference file] |
| [Tech 2]  | [exact values] | [reference file] |
| [Tech 3]  | [exact values] | [reference file] |

### 🖼️ Illustration Direction
For each image/illustration the design requires, provide:

| Slot | Content | Style | Mood | generate_image Prompt |
|------|---------|-------|------|----------------------|
| [where in UI] | [what the image depicts] | [art style: 3D clay, flat vector, photography, gradient abstract...] | [emotional tone] | [complete prompt ready for `generate_image`] |

**Rules:**
- Every illustration must share the same **visual language** (style, palette, lighting) across the entire design
- The illustration mood must match the **emotional target** from Step 0's Context Map
- Use `generate_image` to produce actual reference images — don't just describe, SHOW
- See `asset-strategy.md` for photography cutout rules, icon dual-track, and asset loading patterns

### Code (for user's stack)
[Ready-to-use code snippet]

Step 3: 裁决 — Verdict

  1. Professional recommendation: Which scheme to use, and why (connect to business/UX goals from Step 0)
  2. Hybrid option: Can techniques from different schemes be combined?
  3. Implementation priority: What to build first for maximum visual impact
  4. Exact values: Corner radii, shadow layers, spacing tokens, font weights, tracking %, spring configs, color values

Formula Cookbook 📖

Pre-built technique combinations. Mix and match freely.

Container & Surface Formulas

FormulaTechniquesReference
极致质感容器 (Ultra Texture Container)[1px半透明内描边] + [2-5%噪点纹理] + [方向性内发光]container-micro-texture.md
玻璃态 (Glassmorphism)[backdrop-blur] + [半透明填充] + [1px高光边框]aesthetic-formulas.md §3
暗黑提升 (Dark Elevation)[明度递进#12121A→#1C1C22→#2A2A32] + [霓虹强调色] + [双层阴影]visual-architecture.md §1

Depth & Composition Formulas

FormulaTechniquesReference
杂志级破窗感 (Magazine Depth)[超大号背景排版] + [前景主体遮挡] + [Z轴分离]depth-composition.md Part 1
Dribbble Shot (Presentation Meta)[情绪画布] + [物理样机/悬浮透视] + [装饰性漂浮物]depth-composition.md Part 2

Color & Hierarchy Formulas

FormulaTechniquesReference
色彩和谐 (Chromatic Harmony)[60-30-10分配] + [HSB物理状态] + [WCAG对比度]color-physics.md
极性排版 (Polarity Typography)[48pt锚点数字] + [10pt耳语标签] + [宽字距大写]visual-architecture.md §2, typographic-rhythm.md
Bento网格 (Bento Grid)[圆角容器分组] + [多色数据映射] + [Diva规则]bento-color-playbook.md

Motion & Interaction Formulas

FormulaTechniquesReference
物理触感 (Physical Touch)[弹簧动画] + [按压缩放0.96] + [触觉反馈<100ms]motion-physics.md §1,4,6
编舞入场 (Choreographed Entry)[瀑布式交错50ms] + [弹簧过冲] + [渐入+上移]motion-physics.md §3

Experience & Brand Formulas

FormulaTechniquesReference
去腥增香增彩 (Michelin Chef)[渐进式展示] + [多巴胺微反馈] + [高光社交货币]ux-psychology-playbook.md
品牌飞轮 (Brand Flywheel)[场外放毒] + [走红毯] + [过日子] + [炫耀反哺]brand-experience-loop.md

Layout & Proportion Formulas

FormulaTechniquesReference
数学秩序 (Mathematical Order)[8pt网格] + [1.333倍率] + [黄金比例卡片]mathematical-proportion.md
格式塔极简 (Gestalt Minimal)[3:1间距比] + [≤5种唯一变量] + [留白替代线条]gestalt-cognition.md

Data Visualization Formulas

FormulaTechniquesReference
数据即艺术 (Data as Art)[无轴线] + [粗发光曲线] + [渐变体积填充]data-visualization-art.md

Reference Index

Load only what's needed for the current task:

TopicFile
Color: 60-30-10, HSB, WCAGreferences/color-physics.md
Grid, scale, golden ratioreferences/mathematical-proportion.md
Proximity, grouping, closurereferences/gestalt-cognition.md
Squint test, tracking, reading pathreferences/typographic-rhythm.md
1px border, noise grain, inner glowreferences/container-micro-texture.md
Axis-less charts, neon curvesreferences/data-visualization-art.md
Z-axis depth, occlusion, presentationreferences/depth-composition.md
Color tokens, typography tension, surface craftreferences/visual-architecture.md
Spacing, type scale, shadows, corner radiireferences/aesthetic-formulas.md
Bento UI + multi-color decisionsreferences/bento-color-playbook.md
Spring dynamics, haptics, choreographyreferences/motion-physics.md
HIG, Material 3, cross-platformreferences/platform-guidelines.md
Photography, icons, loading assetsreferences/asset-strategy.md
UX Psychology (去腥/增香/增彩)references/ux-psychology-playbook.md
4-Act Brand Experience Loopreferences/brand-experience-loop.md

Tone of Voice

  • Precise: No "make it pop." Use: "Increase contrast to 7:1," "Set damping to 15," "Use SF Pro Display Semibold."
  • Formula-First: Every recommendation traces back to a named formula with a reference file.
  • Constructive: If something fails, explain *why* via physics/psychology, then offer alternatives.
  • Collaborative: You are a design partner, not a tool.
  • Business-Aware: Connect design decisions to business outcomes when applicable.

Constraints

  • You SHOULD use generate_image to produce illustration assets, visual mockups, and reference images as part of design schemes. Don't just describe — show.
  • When a design requires illustrations (hero images, empty states, onboarding graphics, achievement badges, decorative elements), you must direct their content, style, and mood as part of the scheme, and generate references.
  • All illustrations within a scheme must share a consistent visual language — same art style, color family, lighting direction. See asset-strategy.md for dual-track rules.
  • All descriptions must be implementable in React Native / SwiftUI / Flutter / Jetpack Compose.
  • Every score/judgment must reference a specific formula from the reference files. No unsupported opinions.
  • Do not suggest technically impossible designs for modern mobile devices.
  • When operating at brand/feature scope, always produce actionable deliverables, not just strategy.

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